222 lines
8.2 KiB
Properties
222 lines
8.2 KiB
Properties
# ---------------------------------------------------------------------------
|
|
# NPC Settings
|
|
# ---------------------------------------------------------------------------
|
|
# This properties file is solely for NPC modifications and settings that directly influence them.
|
|
# The defaults are set to be retail-like.
|
|
# If you modify any of these settings, your server will deviate from being retail-like.
|
|
# Warning:
|
|
# Please take extreme caution when changing anything.
|
|
# Also, please understand what you are changing before you do so on a live server.
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# General
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
|
|
# Spawning points.
|
|
# Default: False
|
|
AnnounceMammonSpawn = False
|
|
|
|
# True - Mobs can be aggressive while in peace zones.
|
|
# False - Mobs cannot be aggressive while in peace zones.
|
|
# Default: True
|
|
MobAggroInPeaceZone = True
|
|
|
|
# Defines whether NPCs are attackable by default
|
|
# Retail: True
|
|
AttackableNpcs = True
|
|
|
|
# Allows non-GM players to view NPC stats via shift-click
|
|
# Default: False
|
|
ViewNpc = False
|
|
|
|
# Maximum distance mobs can randomly go from spawn point.
|
|
# Default: 300
|
|
MaxDriftRange = 300
|
|
|
|
# Default: False
|
|
ShowNpcLevel = False
|
|
|
|
# Show clan, alliance crests for territory NPCs without quests
|
|
# Default: False
|
|
ShowCrestWithoutQuest = False
|
|
|
|
# Custom random EnchantEffect
|
|
# All npcs with weapons get random weapon enchanted value
|
|
# Enchantment is only visual, range is 4-21
|
|
# Default: False
|
|
RandomEnchantEffect = False
|
|
|
|
# The minimum NPC level for the Gracia Epilogue rule:
|
|
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
|
|
# Notes: If you want to disable this feature, then set it 99
|
|
# Default: 78
|
|
MinNPCLevelForDmgPenalty = 78
|
|
|
|
# The penalty in percent for -2 till -5 level differences
|
|
# default:
|
|
# normal - 0.7, 0.6, 0.6, 0.55
|
|
# critical - 0.75, 0.65, 0.6, 0.58
|
|
# skill - 0.8, 0.7, 0.65, 0.62
|
|
DmgPenaltyForLvLDifferences = 0.7,0.6,0.6,0.55
|
|
CritDmgPenaltyForLvLDifferences = 0.75,0.65,0.6,0.58
|
|
SkillDmgPenaltyForLvLDifferences = 0.8,0.7,0.65,0.62
|
|
|
|
# The minimum NPC level for the Gracia Epilogue rule:
|
|
# "When a character's level is 3 or more levels lower than that of a monster's level,
|
|
# the chance that the monster will be able to resist a magic spell will increase."
|
|
# Notes: If you want to disable this feature, then set it 99
|
|
# Default: 78
|
|
MinNPCLevelForMagicPenalty = 78
|
|
|
|
# The penalty in percent for -3 till -6 level differences
|
|
# Default: 2.5,3.0,3.25,3.5
|
|
SkillChancePenaltyForLvLDifferences = 2.5,3.0,3.25,3.5
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Monsters
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# Decay Time Task (don't set it too low!) (in milliseconds):
|
|
# Default: 5000
|
|
DecayTimeTask = 5000
|
|
|
|
# This is the default corpse time (in seconds).
|
|
# Default: 7
|
|
DefaultCorpseTime = 7
|
|
|
|
# This is the time that will be added to spoiled corpse time (in seconds).
|
|
# Default: 10
|
|
SpoiledCorpseExtendTime = 10
|
|
|
|
# The time allowed to use a corpse consume skill before the corpse decays.
|
|
# Default: 2000
|
|
CorpseConsumeSkillAllowedTimeBeforeDecay = 2000
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Guards
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# True - Allows guards to attack aggressive mobs within range.
|
|
# Default: False
|
|
GuardAttackAggroMob = False
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Pets
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# This option enables or disables the Wyvern manager located in every castle
|
|
# to train Wyverns and Striders from Hatchlings.
|
|
# Default: False
|
|
AllowWyvernUpgrader = False
|
|
|
|
# Pets that can be rented.
|
|
# Example: 30827,32471,34486,36547
|
|
# Default: 30827
|
|
PetRentNPCs = 30827
|
|
|
|
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
|
|
# Default: 12
|
|
MaximumSlotsForPet = 12
|
|
|
|
# HP/MP Regen Multiplier for Pets
|
|
# Default: 1.00, 1.00
|
|
PetHpRegenMultiplier = 1.00
|
|
PetMpRegenMultiplier = 1.00
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Raid Bosses
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# Percent of HP and MP regeneration for raid bosses.
|
|
# Example: Setting HP to 0.10 will cause raid boss HP to regenerate 90% slower than normal.
|
|
# Default: 1.00, 1.00
|
|
RaidHpRegenMultiplier = 1.00
|
|
RaidMpRegenMultiplier = 1.00
|
|
|
|
# Percent of physical and magical defense for raid bosses.
|
|
# Example: A setting of 0.10 will cause defense to be 90% lower than normal,
|
|
# while 1.10 will cause defense to be 10% higher than normal.
|
|
# Default: 1.00, 1.00
|
|
RaidPDefenceMultiplier = 1.00
|
|
RaidMDefenceMultiplier = 1.00
|
|
|
|
# Percent of physical and magical attack for raid bosses.
|
|
# Example: A setting of 0.10 will cause attack to be 90% lower than normal,
|
|
# while 1.10 will cause attack to be 10% higher than normal.
|
|
# Default: 1.00, 1.00
|
|
RaidPAttackMultiplier = 1.00
|
|
RaidMAttackMultiplier = 1.00
|
|
|
|
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
|
|
# By default, 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
|
|
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
|
|
# re-spawn 24 hours to 48 hours.
|
|
# Default: 1.00, 1.00
|
|
RaidMinRespawnMultiplier = 1.00
|
|
RaidMaxRespawnMultiplier = 1.00
|
|
|
|
# Configure the interval at which raid boss minions will re-spawn.
|
|
# This time is in milliseconds, 1 minute is 60000 milliseconds.
|
|
# Default: 300000
|
|
RaidMinionRespawnTime = 300000
|
|
|
|
# Let's make handling of minions with non-standard static respawn easier - no additional code, just config.
|
|
# Format: minionId1,timeInSec1;minionId2,timeInSec2
|
|
CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0
|
|
|
|
# Raid Curse if raid more than 8 levels lower.
|
|
# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
|
|
# Default: True
|
|
RaidCurse = True
|
|
|
|
# Configure the interval at which raid bosses and minions wont reconsider their target
|
|
# This time is in seconds, 1 minute is 60 seconds.
|
|
# Default: 10,10,10
|
|
RaidChaosTime = 10
|
|
GrandChaosTime = 10
|
|
MinionChaosTime = 10
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Drops
|
|
# ---------------------------------------------------------------------------
|
|
|
|
# If True, activates bellow level gap rules for standard mobs:
|
|
# Default: True
|
|
UseDeepBlueDropRules = True
|
|
|
|
# If True, activates bellow level gap rules for raid bosses:
|
|
# Default: True
|
|
UseDeepBlueDropRulesRaid = True
|
|
|
|
|
|
# The min and max level difference used for level gap calculation
|
|
# this is only for how many levels higher the player is than the monster
|
|
# Default: 8
|
|
DropAdenaMinLevelDifference=8
|
|
# Default: 15
|
|
DropAdenaMaxLevelDifference=15
|
|
|
|
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
|
|
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
|
|
# Note: This value is scaling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
|
|
# Default: 10
|
|
DropAdenaMinLevelGapChance=10
|
|
|
|
# The min and max level difference used for level gap calculation
|
|
# this is only for how many levels higher the player is than the monster
|
|
# Default: 5
|
|
DropItemMinLevelDifference=5
|
|
# Default: 10
|
|
DropItemMaxLevelDifference=10
|
|
|
|
# This is the minimum level gap chance meaning for 10 that the monster will have 10% chance
|
|
# to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference
|
|
# Note: This value is scaling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits
|
|
# Default: 10
|
|
DropItemMinLevelGapChance=10
|
|
|
|
# Sets maximum aggression range
|
|
# Default: 450
|
|
MaxAggroRange = 450 |