# --------------------------------------------------------------------------- # NPC Settings # --------------------------------------------------------------------------- # This properties file is solely for NPC modifications and settings that directly influence them. # The defaults are set to be retail-like. # If you modify any of these settings, your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. # Also, please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # General # --------------------------------------------------------------------------- # Global announcements will be made indicating Blacksmith/Merchant of Mammon # Spawning points. # Default: False AnnounceMammonSpawn = False # True - Mobs can be aggressive while in peace zones. # False - Mobs cannot be aggressive while in peace zones. # Default: True MobAggroInPeaceZone = True # Defines whether NPCs are attackable by default # Retail: True AttackableNpcs = True # Allows non-GM players to view NPC stats via shift-click # Default: False ViewNpc = False # Maximum distance mobs can randomly go from spawn point. # Default: 300 MaxDriftRange = 300 # Default: False ShowNpcLevel = False # Show clan, alliance crests for territory NPCs without quests # Default: False ShowCrestWithoutQuest = False # Custom random EnchantEffect # All npcs with weapons get random weapon enchanted value # Enchantment is only visual, range is 4-21 # Default: False RandomEnchantEffect = False # The minimum NPC level for the Gracia Epilogue rule: # "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster." # Notes: If you want to disable this feature, then set it 99 # Default: 78 MinNPCLevelForDmgPenalty = 78 # The penalty in percent for -2 till -5 level differences # default: # normal - 0.7, 0.6, 0.6, 0.55 # critical - 0.75, 0.65, 0.6, 0.58 # skill - 0.8, 0.7, 0.65, 0.62 DmgPenaltyForLvLDifferences = 0.7,0.6,0.6,0.55 CritDmgPenaltyForLvLDifferences = 0.75,0.65,0.6,0.58 SkillDmgPenaltyForLvLDifferences = 0.8,0.7,0.65,0.62 # The minimum NPC level for the Gracia Epilogue rule: # "When a character's level is 3 or more levels lower than that of a monster's level, # the chance that the monster will be able to resist a magic spell will increase." # Notes: If you want to disable this feature, then set it 99 # Default: 78 MinNPCLevelForMagicPenalty = 78 # The penalty in percent for -3 till -6 level differences # Default: 2.5,3.0,3.25,3.5 SkillChancePenaltyForLvLDifferences = 2.5,3.0,3.25,3.5 # --------------------------------------------------------------------------- # Monsters # --------------------------------------------------------------------------- # Decay Time Task (don't set it too low!) (in milliseconds): # Default: 5000 DecayTimeTask = 5000 # This is the default corpse time (in seconds). # Default: 7 DefaultCorpseTime = 7 # This is the time that will be added to spoiled corpse time (in seconds). # Default: 10 SpoiledCorpseExtendTime = 10 # The time allowed to use a corpse consume skill before the corpse decays. # Default: 2000 CorpseConsumeSkillAllowedTimeBeforeDecay = 2000 # --------------------------------------------------------------------------- # Guards # --------------------------------------------------------------------------- # True - Allows guards to attack aggressive mobs within range. # Default: False GuardAttackAggroMob = False # --------------------------------------------------------------------------- # Pets # --------------------------------------------------------------------------- # This option enables or disables the Wyvern manager located in every castle # to train Wyverns and Striders from Hatchlings. # Default: False AllowWyvernUpgrader = False # Pets that can be rented. # Example: 30827,32471,34486,36547 # Default: 30827 PetRentNPCs = 30827 # This will control the inventory space limit for pets (NOT WEIGHT LIMIT). # Default: 12 MaximumSlotsForPet = 12 # HP/MP Regen Multiplier for Pets # Default: 1.00, 1.00 PetHpRegenMultiplier = 1.00 PetMpRegenMultiplier = 1.00 # --------------------------------------------------------------------------- # Raid Bosses # --------------------------------------------------------------------------- # Percent of HP and MP regeneration for raid bosses. # Example: Setting HP to 0.10 will cause raid boss HP to regenerate 90% slower than normal. # Default: 1.00, 1.00 RaidHpRegenMultiplier = 1.00 RaidMpRegenMultiplier = 1.00 # Percent of physical and magical defense for raid bosses. # Example: A setting of 0.10 will cause defense to be 90% lower than normal, # while 1.10 will cause defense to be 10% higher than normal. # Default: 1.00, 1.00 RaidPDefenceMultiplier = 1.00 RaidMDefenceMultiplier = 1.00 # Percent of physical and magical attack for raid bosses. # Example: A setting of 0.10 will cause attack to be 90% lower than normal, # while 1.10 will cause attack to be 10% higher than normal. # Default: 1.00, 1.00 RaidPAttackMultiplier = 1.00 RaidMAttackMultiplier = 1.00 # Configure Minimum and Maximum time multiplier between raid boss re-spawn. # By default, 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time. # Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between # re-spawn 24 hours to 48 hours. # Default: 1.00, 1.00 RaidMinRespawnMultiplier = 1.00 RaidMaxRespawnMultiplier = 1.00 # Configure the interval at which raid boss minions will re-spawn. # This time is in milliseconds, 1 minute is 60000 milliseconds. # Default: 300000 RaidMinionRespawnTime = 300000 # Let's make handling of minions with non-standard static respawn easier - no additional code, just config. # Format: minionId1,timeInSec1;minionId2,timeInSec2 CustomMinionsRespawnTime = 22450,30;22371,120;22543,0;25545,0;22424,30;22425,30;22426,30;22427,30;22428,30;22429,30;22430,30;22432,30;22433,30;22434,30;22435,30;22436,30;22437,30;22438,30;25596,30;25605,0;25606,0;25607,0;25608,0 # Raid Curse if raid more than 8 levels lower. # Caution: drop will be reduced or even absent if DeepBlue drop rules enabled. # Default: True RaidCurse = True # Configure the interval at which raid bosses and minions wont reconsider their target # This time is in seconds, 1 minute is 60 seconds. # Default: 10,10,10 RaidChaosTime = 10 GrandChaosTime = 10 MinionChaosTime = 10 # --------------------------------------------------------------------------- # Drops # --------------------------------------------------------------------------- # If True, activates bellow level gap rules for standard mobs: # Default: True UseDeepBlueDropRules = True # If True, activates bellow level gap rules for raid bosses: # Default: True UseDeepBlueDropRulesRaid = True # The min and max level difference used for level gap calculation # this is only for how many levels higher the player is than the monster # Default: 8 DropAdenaMinLevelDifference=8 # Default: 15 DropAdenaMaxLevelDifference=15 # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference # Note: This value is scaling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits # Default: 10 DropAdenaMinLevelGapChance=10 # The min and max level difference used for level gap calculation # this is only for how many levels higher the player is than the monster # Default: 5 DropItemMinLevelDifference=5 # Default: 10 DropItemMaxLevelDifference=10 # This is the minimum level gap chance meaning for 10 that the monster will have 10% chance # to allow dropping the item if level difference is bigger than DropAdenaMaxLevelDifference # Note: This value is scaling from 100 to the specified value for DropAdenaMinLevelDifference to DropAdenaMaxLevelDifference limits # Default: 10 DropItemMinLevelGapChance=10 # Sets maximum aggression range # Default: 450 MaxAggroRange = 450