179 lines
6.5 KiB
Python
179 lines
6.5 KiB
Python
import os
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import json
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import socket
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import posixpath
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import urllib.parse
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from http.server import SimpleHTTPRequestHandler, ThreadingHTTPServer
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CONFIG_FILENAME = "config.json"
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def load_config():
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config_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), CONFIG_FILENAME)
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with open(config_path, "r", encoding="utf-8") as f:
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return json.load(f)
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CONFIG = load_config()
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HOST = CONFIG.get("server", {}).get("host", "0.0.0.0")
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PORT = CONFIG.get("server", {}).get("port", 3232)
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# config.json keeps client folders and access keys under two separate
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# top-level maps, both keyed by the same friendly client name
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# ("Main", "Test", ...):
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#
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# "clients": {"Main": "game_client", "Test": "game_client_test"}
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# "access_keys": {"Main": "<hex>", "Test": "<hex>"}
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#
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# This mirrors how updater.py's CLIENT_KEYS is keyed (by display name),
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# so quickstart.py can populate both from the exact same source of truth
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# without the server and the updater disagreeing about what "Main" means.
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# The server only cares about the resulting access_key -> folder mapping,
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# built once here at startup.
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_CLIENT_FOLDERS = CONFIG.get("clients", {})
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_ACCESS_KEYS = CONFIG.get("access_keys", {})
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CLIENTS = {}
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for _name, _folder in _CLIENT_FOLDERS.items():
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_key = _ACCESS_KEYS.get(_name)
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if not _key:
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print(f"WARNING: client '{_name}' has no access_key configured in config.json - skipping it.")
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continue
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CLIENTS[_key] = _folder
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# Absolute, resolved base directories for each client key, computed once at
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# startup. Relative folder paths in config.json are resolved relative to
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# this script's own location, not the process's current working directory,
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# so `python server.py` works the same regardless of where it's launched
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# from. Every request is checked against these to make sure the final path
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# can never land outside the intended client folder.
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SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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CLIENT_BASE_DIRS = {
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key: os.path.realpath(os.path.join(SCRIPT_DIR, folder))
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for key, folder in CLIENTS.items()
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}
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# A path that is guaranteed not to exist, used to force a 404 through the
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# normal http.server flow instead of ever falling back to serving files
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# from the script's own working directory.
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NONEXISTENT_PATH = os.path.join(os.path.abspath(os.sep), "__no_such_path__")
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# Simple per-IP concurrent connection cap. This is not a substitute for a
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# real reverse proxy (nginx/Caddy) doing proper rate limiting, but it stops
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# a single naive client (or a basic flood) from tying up every worker
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# thread the process has. Put a real reverse proxy in front for anything
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# internet-facing - see README.
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MAX_CONNECTIONS_PER_IP = CONFIG.get("server", {}).get("max_connections_per_ip", 20)
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_active_connections = {}
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class MultiClientHandler(SimpleHTTPRequestHandler):
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"""
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Serves files only under a URL path that starts with a known access key,
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e.g. /<hex-key>/manifest.json or /<hex-key>/some/file.
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Everything else gets a 404:
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- a bare "/" (the directory listing that exposes server.py, config.json,
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the raw client folders, etc.)
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- an unknown or missing key
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- any path that tries to escape the client folder (e.g. via "..")
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- directory listings even *inside* a valid client folder
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This is enforced by never letting execution fall through to the default
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SimpleHTTPRequestHandler behavior, which serves the process's current
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working directory.
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"""
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# Keep noisy default logging off stdout in production; flip to True
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# (or add real logging) if you need request-level debugging.
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def log_message(self, format, *args):
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pass
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def _resolve_client_path(self, path):
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path = urllib.parse.urlparse(path).path
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path = urllib.parse.unquote(path)
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parts = [p for p in path.split('/') if p]
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if not parts:
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return None
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key = parts[0]
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if key not in CLIENT_BASE_DIRS:
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return None
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base_dir = CLIENT_BASE_DIRS[key]
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rel_parts = parts[1:]
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rel_path = posixpath.join(*rel_parts) if rel_parts else ""
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full_path = os.path.realpath(os.path.join(base_dir, rel_path))
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# Confirm the resolved path is still inside base_dir (blocks "..",
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# symlink tricks, etc.). commonpath needs both paths to exist on the
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# same drive/root, which realpath + os.path.join guarantees here.
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try:
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if os.path.commonpath([full_path, base_dir]) != base_dir:
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return None
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except ValueError:
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return None
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return full_path
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def translate_path(self, path):
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resolved = self._resolve_client_path(path)
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if resolved is None:
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return NONEXISTENT_PATH
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return resolved
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def list_directory(self, path):
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# Never render a directory listing, even for a path inside a valid
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# client folder - only exact file paths are servable.
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self.send_error(404, "Not Found")
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return None
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def finish(self):
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try:
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super().finish()
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finally:
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ip = self.client_address[0]
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remaining = _active_connections.get(ip, 1) - 1
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if remaining <= 0:
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_active_connections.pop(ip, None)
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else:
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_active_connections[ip] = remaining
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def handle_one_request(self):
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ip = self.client_address[0]
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current = _active_connections.get(ip, 0)
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if current >= MAX_CONNECTIONS_PER_IP:
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self.close_connection = True
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try:
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self.send_error(429, "Too Many Requests")
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except (BrokenPipeError, ConnectionResetError):
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pass
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return
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_active_connections[ip] = current + 1
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super().handle_one_request()
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class Server(ThreadingHTTPServer):
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# Handle each connection in its own thread so one slow/large download
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# doesn't stall every other player's update. daemon_threads=True keeps
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# Ctrl+C responsive instead of hanging on stray worker threads.
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daemon_threads = True
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allow_reuse_address = True
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if __name__ == '__main__':
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server_address = (HOST, PORT)
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httpd = Server(server_address, MultiClientHandler)
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print(f"Server running on {HOST}:{PORT}...")
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if CLIENTS:
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active_names = [name for name in _CLIENT_FOLDERS if _ACCESS_KEYS.get(name)]
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print(f"Configured clients: {', '.join(active_names)}")
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else:
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print("WARNING: no clients configured (check config.json 'clients' and 'access_keys').")
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try:
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httpd.serve_forever()
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except KeyboardInterrupt:
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pass
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