major fixes test
This commit is contained in:
+151
-20
@@ -1,42 +1,108 @@
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import os
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import json
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import gzip
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import shutil
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import hashlib
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import argparse
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from cryptography.hazmat.primitives.asymmetric.ed25519 import Ed25519PrivateKey
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# ============================================================
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# CONFIGURATION - edit these values for your game/project
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# CONFIGURATION - loaded from config.json, with hardcoded fallbacks below
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# for anyone running this script without a config.json present (e.g. it
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# was copied out on its own). Edit config.json, not this file - see
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# README/quickstart.py for the intended workflow.
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# ============================================================
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MANIFEST_FILENAME = "manifest.json"
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_SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__))
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_CONFIG_PATH = os.path.join(_SCRIPT_DIR, "config.json")
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def _load_config():
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if not os.path.exists(_CONFIG_PATH):
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return {}
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try:
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with open(_CONFIG_PATH, "r", encoding="utf-8") as f:
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return json.load(f)
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except (OSError, json.JSONDecodeError):
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return {}
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def _read_private_signing_key(cfg):
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"""
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The private signing key lives in a standalone .txt file next to the
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scripts (see generate_key.py's write_private_key_file), NOT inside
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config.json - config.json only stores which filename to look for
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(signing_keys.private_key_file), so the secret itself never ends up
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in a file that's likely to get committed, zipped, or shared alongside
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the rest of the project's settings.
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Returns the hex key string, or None if the file doesn't exist or has
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no usable key in it (signing is then disabled - see SIGNING_PRIVATE_KEY
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below and the "unsigned manifest" warning where it's used).
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"""
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filename = cfg.get("signing_keys", {}).get("private_key_file", "SIGNING_PRIVATE_KEY.txt")
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key_path = os.path.join(_SCRIPT_DIR, filename)
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if not os.path.exists(key_path):
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return None
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try:
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with open(key_path, "r", encoding="utf-8") as f:
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for line in f:
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line = line.strip()
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if line.startswith("SIGNING_PRIVATE_KEY="):
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return line.split("=", 1)[1].strip() or None
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except OSError:
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return None
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return None
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_CFG = _load_config()
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_manifest_cfg = _CFG.get("manifest", {})
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_ignore_cfg = _CFG.get("ignore", {})
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MANIFEST_FILENAME = _manifest_cfg.get("manifest_filename", "manifest.json")
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# Suffix used for the precompressed copy of each file, stored alongside the
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# original (e.g. "texture.dds" -> "texture.dds.gz").
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COMPRESSED_SUFFIX = ".gz"
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COMPRESSED_SUFFIX = _manifest_cfg.get("compressed_suffix", ".gz")
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# gzip compression level, 1 (fastest, larger) to 9 (slowest, smaller).
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COMPRESSION_LEVEL = 6
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COMPRESSION_LEVEL = _manifest_cfg.get("compression_level", 6)
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# Files the updater must never touch (launcher itself, local settings, etc.)
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# Ed25519 PRIVATE key used to sign manifest.json, hex-encoded (32 raw bytes
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# = 64 hex chars). Generate a keypair with:
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# python generate_key.py --signing-keypair --save
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# This is the actual secret - keep it OFF the server and OFF any machine
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# that ships to players. It only needs to exist wherever you run this
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# script. The matching PUBLIC key goes into updater.py's SIGNING_PUBLIC_KEY
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# instead of a shared secret, so decompiling updater.exe never exposes
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# anything that could be used to forge a manifest (unlike a shared-secret
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# HMAC key, which the client would also need to hold and could therefore
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# leak from the exe).
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# Read from a standalone .txt file (see _read_private_signing_key above),
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# never from config.json - if that file is missing, signing is disabled
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# (NOT recommended, see README).
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SIGNING_PRIVATE_KEY = _read_private_signing_key(_CFG)
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# Files the updater must never touch (launcher itself, local settings,
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# self-update artifacts, etc.) - the self-update filenames are always
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# ignored regardless of config.json, since scanning/hashing them as
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# regular game files would never make sense. config.json's ignore.files
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# is additive on top of this fixed set.
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IGNORE_FILES = {
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MANIFEST_FILENAME,
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"updater.exe", # Your compiled updater executable
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"Option.ini", # Example: graphics/sound settings
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"WindowsInfo.ini", # Example: window layout settings
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}
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MANIFEST_FILENAME + ".sig",
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"updater.exe", # Your compiled updater executable
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"updater_manifest.json", # Self-update manifest (see generate_updater_manifest.py)
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"updater_manifest.json.sig",
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"updater.exe.new", # Leftover from an in-progress self-update, if generate_manifest.py
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"updater.exe.update_helper.bat", # is ever run inside a live client folder rather than a build dir
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} | set(_ignore_cfg.get("files", ["Option.ini", "WindowsInfo.ini"]))
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# Folders the updater must never scan or update
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IGNORE_FOLDERS = {
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"screenshots",
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"logs",
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"replays",
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}
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IGNORE_FOLDERS = set(_ignore_cfg.get("folders", ["screenshots", "logs", "replays"]))
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# File extensions to always skip (lowercase, without the dot doesn't matter, include the dot)
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IGNORE_EXTENSIONS = {
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".log",
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}
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IGNORE_EXTENSIONS = set(_ignore_cfg.get("extensions", [".log"]))
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# ============================================================
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# END CONFIGURATION
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@@ -60,6 +126,25 @@ def get_md5(filepath):
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return None
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def is_safe_rel_path(rel_path_web):
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"""
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Defense in depth: refuses to put a path in the manifest that the
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updater's own sanitizer would reject anyway (absolute path, ".."
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segments, drive letters, backslashes). Should never trigger in
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practice since paths come from os.walk() on a real folder, but if
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it ever does, we want a loud failure here rather than a silently
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unusable manifest entry on the client.
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"""
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if not rel_path_web or rel_path_web.startswith("/"):
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return False
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if ":" in rel_path_web or "\\" in rel_path_web:
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return False
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parts = rel_path_web.split("/")
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if any(p in ("", ".", "..") for p in parts):
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return False
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return True
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def compress_file(filepath, compressed_path):
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"""
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Compresses filepath into compressed_path with gzip. Every file is
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@@ -95,6 +180,24 @@ def compress_file(filepath, compressed_path):
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return compressed_size, compressed_hash
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def sign_manifest(manifest_bytes):
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"""
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Returns a hex Ed25519 signature over the exact bytes written to
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manifest.json, or None if SIGNING_PRIVATE_KEY isn't configured. The
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updater verifies this signature with the matching PUBLIC key before
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trusting anything in the manifest, so a compromised/spoofed server
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can no longer hand out a manifest pointing files at arbitrary paths
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or vouching for a tampered game.exe - forging a valid signature
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requires this private key, which is never present in updater.exe or
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on the server, only wherever manifests are generated.
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"""
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if not SIGNING_PRIVATE_KEY:
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return None
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private_key = Ed25519PrivateKey.from_private_bytes(bytes.fromhex(SIGNING_PRIVATE_KEY))
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signature = private_key.sign(manifest_bytes)
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return signature.hex()
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def generate(client_dir):
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if not os.path.exists(client_dir) or not os.path.isdir(client_dir):
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print(f"Error: directory '{client_dir}' not found!")
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@@ -102,11 +205,13 @@ def generate(client_dir):
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manifest = {}
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manifest_path = os.path.join(client_dir, MANIFEST_FILENAME)
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sig_path = manifest_path + ".sig"
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print(f"Scanning client folder: {client_dir}")
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total_original = 0
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total_saved = 0
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skipped_unsafe = 0
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for root, dirs, files in os.walk(client_dir):
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# Filter out ignored folders (case-insensitive)
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@@ -128,6 +233,11 @@ def generate(client_dir):
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rel_path = os.path.relpath(filepath, client_dir)
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rel_path_web = rel_path.replace("\\", "/")
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if not is_safe_rel_path(rel_path_web):
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print(f" WARNING: skipping unsafe path (should never happen): {rel_path_web}")
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skipped_unsafe += 1
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continue
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file_hash = get_md5(filepath)
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if not file_hash:
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continue
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@@ -152,10 +262,31 @@ def generate(client_dir):
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manifest[rel_path_web] = entry
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try:
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with open(manifest_path, "w", encoding="utf-8") as f:
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json.dump(manifest, f, indent=4)
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# Serialize once with sorted, fixed formatting so the byte sequence
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# that gets hashed/signed is deterministic and matches exactly what
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# gets written to disk (and what the updater will read back).
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manifest_bytes = json.dumps(manifest, indent=4, sort_keys=True).encode("utf-8")
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with open(manifest_path, "wb") as f:
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f.write(manifest_bytes)
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signature = sign_manifest(manifest_bytes)
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if signature:
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with open(sig_path, "w", encoding="utf-8") as f:
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f.write(signature)
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print(f"Manifest signed (Ed25519). Signature saved to: {sig_path}")
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else:
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print("WARNING: no private signing key found - manifest.json is UNSIGNED.")
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print(" Run: python generate_key.py --signing-keypair --save")
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print(" The updater will refuse unsigned manifests unless it")
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print(" has REQUIRE_SIGNATURE = False, which is not recommended.")
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if os.path.exists(sig_path):
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os.remove(sig_path) # don't leave a stale signature lying around
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print(f"Done! Manifest saved to: {manifest_path}")
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print(f"Total files in manifest: {len(manifest)}")
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if skipped_unsafe:
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print(f"Skipped {skipped_unsafe} file(s) with unsafe paths.")
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if total_original:
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pct = (total_saved / total_original) * 100
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print(f"Compression saved {total_saved:,} bytes of {total_original:,} ({pct:.1f}%)")
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