174 lines
6.9 KiB
Properties
174 lines
6.9 KiB
Properties
# ---------------------------------------------------------------------------
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# NPC Settings
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# ---------------------------------------------------------------------------
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# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# General
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# ---------------------------------------------------------------------------
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# Global announcements will be made indicating Blacksmith/Merchant of Mammon
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# Spawning points.
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# Default: False
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AnnounceMammonSpawn = False
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# True - Mobs can be aggressive while in peace zones.
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# False - Mobs can NOT be aggressive while in peace zones.
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# Default: True
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AltMobAgroInPeaceZone = True
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# Defines whether NPCs are attackable by default
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# Retail: True
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AltAttackableNpcs = True
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# Allows non-GM players to view NPC stats via shift-click
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# Default: False
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AltGameViewNpc = False
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# Maximum distance mobs can randomly go from spawn point.
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# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
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# Default: 300
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MaxDriftRange = 300
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# If True, the following deep blue mobs' drop penalties will be applied:
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# - When player's level is 9 or greater than mob's level, drops got divided by 3.
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# - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
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# Default: True
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UseDeepBlueDropRules = True
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# If True, the following deep blue raid bosses drop penalties will be applied:
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# - When player's level is 9 or greater than raid's level, drops got divided by 3.
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# - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
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# Default: True
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UseDeepBlueDropRulesRaid = True
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# Default: False
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ShowNpcLevel = False
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# Show clan, alliance crests for territory NPCs without quests
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# Default: False
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ShowCrestWithoutQuest = False
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# Do you want mobs to drop Vitality resplenishing herbs?
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# Notes:
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# Works only if EnableVitality = True
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# Default: True
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EnableVitalityHerbs = True
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# Custom random EnchantEffect
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# All npcs with weapons get random weapon enchanted value
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# Enchantment is only visual, range is 4-21
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# Default: False
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EnableRandomEnchantEffect = False
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# The minimum NPC level for the Gracia Epilogue rule:
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# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
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# Notes:
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# If you want to disable this feature then set it 99
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# Default: 78
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MinNPCLevelForDmgPenalty = 78
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# The penalty in percent for -2 till -5 level differences
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# default:
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# normal - 0.7, 0.6, 0.6, 0.55
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# critical - 0.75, 0.65, 0.6, 0.58
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# skill - 0.8, 0.7, 0.65, 0.62
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DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
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CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
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SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
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# The minimum NPC level for the Gracia Epilogue rule:
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# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
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# Notes:
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# If you want to disable this feature then set it 99
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# Default: 78
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MinNPCLevelForMagicPenalty = 78
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# The penalty in percent for -3 till -6 level differences
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# Default: unknown
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SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
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# ---------------------------------------------------------------------------
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# Guards
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# ---------------------------------------------------------------------------
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# True - Allows guards to attack aggressive mobs within range.
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# Default: False
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GuardAttackAggroMob = False
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# ---------------------------------------------------------------------------
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# Pets
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# ---------------------------------------------------------------------------
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# This option enables or disables the Wyvern manager located in every castle
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# to train Wyverns and Striders from Hatchlings.
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# Default: False
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AllowWyvernUpgrader = False
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# Pets that can be rented.
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# Example: 30827, 32471, 34486, 36547
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# Default: 30827
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ListPetRentNpc = 30827
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# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
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# Default: 12
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MaximumSlotsForPet = 12
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# HP/MP Regen Multiplier for Pets
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# Default: 100, 100
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PetHpRegenMultiplier = 100
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PetMpRegenMultiplier = 100
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# ---------------------------------------------------------------------------
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# Raid Bosses
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# ---------------------------------------------------------------------------
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# Percent of HP and MP regeneration for raid bosses.
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# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
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# Default: 100, 100
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RaidHpRegenMultiplier = 100
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RaidMpRegenMultiplier = 100
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# Percent of physical and magical defense for raid bosses.
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# Example: A setting of 10 will cause defense to be 90% lower than normal,
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# while 110 will cause defense to be 10% higher than normal.
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# Default: 100, 100
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RaidPDefenceMultiplier = 100
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RaidMDefenceMultiplier = 100
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# Percent of physical and magical attack for raid bosses.
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# Example: A setting of 10 will cause attack to be 90% lower than normal,
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# while 110 will cause attack to be 10% higher than normal.
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# Default: 100, 100
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RaidPAttackMultiplier = 100
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RaidMAttackMultiplier = 100
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# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
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# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
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# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
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# re-spawn 24 hours to 48 hours.
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# Default: 1.0, 1.0
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RaidMinRespawnMultiplier = 1.0
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RaidMaxRespawnMultiplier = 1.0
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# Configure the interval at which raid boss minions will re-spawn.
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# This time is in milliseconds, 1 minute is 60000 milliseconds.
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# Default: 300000
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RaidMinionRespawnTime = 300000
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# Disable Raid Curse if raid more than 8 levels lower.
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# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
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# Default: False
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DisableRaidCurse = False
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# Configure the interval at which raid bosses and minions wont reconsider their target
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# This time is in seconds, 1 minute is 60 seconds.
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# Default: 10,10,10
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RaidChaosTime = 10
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GrandChaosTime = 10
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MinionChaosTime = 10
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# A comma separated list of all NPCs who have no dialog, i.e. double-clicking on them doesn't open a chat window
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# Default: 18684,18685,18686,18687,18688,18689,18690,19691,18692,31557,31606,31671,31672,31673,31674,32026,32030,32031,32032,32306,32619,32620,32621
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NonTalkingNpcs = 18684,18685,18686,18687,18688,18689,18690,19691,18692,31557,31606,31671,31672,31673,31674,32026,32030,32031,32032,32306,32619,32620,32621
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