1364 lines
54 KiB
XML
1364 lines
54 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list>
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<skill id="3600" levels="10" name="Special Ability: Anger">
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<!-- Confirmed CT2.5 -->
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 75 80 </table>
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<table name="#pAtk"> 20.44 22.64 24.77 26.78 28.59 30.12 31.30 39 45 78.33 </table>
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<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<for>
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<add order="0x40" stat="pAtk" val="#pAtk" />
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<mul order="0x30" stat="maxHp" val="0.85" />
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<add order="0x40" stat="atkCountMax" val="4" />
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<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
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<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus" />
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<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
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</for>
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</skill>
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<skill id="3601" levels="10" name="Special Ability: Haste">
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<!-- Confirmed CT2.5 -->
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<table name="#pAtkSpd"> 1.08 1.07 1.07 1.07 1.06 1.06 1.06 1.06 1.07 1.09 </table>
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<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 75 84 </table>
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<for>
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<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
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<add order="0x40" stat="atkCountMax" val="4" />
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<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
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<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus" />
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<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
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</for>
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</skill>
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<skill id="3602" levels="10" name="Special Ability: Guidance">
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<!-- Confirmed CT2.5 -->
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<table name="#accCombat"> 6.88 6.07 5.72 5.37 5.02 4.68 4.34 3.95 5.27 7.5 </table>
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<table name="#magicLvl"> 46 49 52 55 58 61 64 67 75 84 </table>
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<table name="#pvpBonus"> 1 1 1 1 1 1 1.05 1.05 1.05 1.05 </table>
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="magicLvl" val="#magicLvl" />
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<for>
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<add order="0x40" stat="accCombat" val="#accCombat" />
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<add order="0x40" stat="atkCountMax" val="4" />
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<mul order="0x30" stat="pvpPhysDmg" val="#pvpBonus" />
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<mul order="0x30" stat="pvpPhysSkillsDmg" val="#pvpBonus" />
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<mul order="0x30" stat="pvpMagicalDmg" val="#pvpBonus" />
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</for>
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</skill>
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<skill id="3603" levels="10" name="Demon Sword Zariche">
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<table name="#pAtk"> 3.2 3.42 3.66 3.92 4.22 4.54 4.89 5.28 5.71 6.18 </table>
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<table name="#pAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table>
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<table name="#mAtk"> 3.1 3.2 3.31 3.43 3.55 3.68 3.81 3.95 4.1 4.25 </table>
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<table name="#mAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table>
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<table name="#pDef"> 3.04 3.08 3.12 3.16 3.2 3.25 3.29 3.34 3.39 3.43 </table>
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<table name="#pDefAdd"> 510 520 530 541 552 563 574 585 597 609 </table>
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<table name="#mDef"> 3.06 3.12 3.18 3.25 3.31 3.38 3.45 3.53 3.6 3.68 </table>
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<table name="#mDefAdd"> 515 530 546 562 579 597 614 633 652 671 </table>
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<table name="#runSpd"> 2 4 6 8 10 12 14 16 18 20 </table>
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<table name="#maxCp"> 11.5 12.02 12.57 13.15 13.76 14.4 15.07 15.77 16.51 17.28 </table>
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<table name="#maxCpAdd"> 1300 1690 2197 2856 3712 4826 6274 8157 10604 13785 </table>
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<table name="#regCp"> 12 13.1 14.31 15.64 17.1 18.71 20.48 22.43 24.57 26.93 </table>
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<table name="#debuffVuln"> 85 86 87 88 89 90 91 92 93 94 </table>
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<table name="#accCombat"> 1 4 9 16 25 36 49 64 81 100 </table>
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<table name="#absorbDam"> 22 24 26 29 32 35 38 42 47 50 </table>
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<set name="magicLvl" val="78" />
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="isMagic" val="true" />
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<set name="minPledgeClass" val="2" />
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<for>
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<mul order="0x30" stat="pAtk" val="#pAtk" />
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<add order="0x40" stat="pAtk" val="#pAtkAdd" />
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<mul order="0x30" stat="mAtk" val="#mAtk" />
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<add order="0x40" stat="mAtk" val="#mAtkAdd" />
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<mul order="0x30" stat="pDef" val="#pDef" />
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<add order="0x40" stat="pDef" val="#pDefAdd" />
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<mul order="0x30" stat="mDef" val="#mDef" />
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<add order="0x40" stat="mDef" val="#mDefAdd" />
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<add order="0x40" stat="runSpd" val="#runSpd" />
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<mul order="0x30" stat="maxCp" val="#maxCp" />
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<add order="0x40" stat="maxCp" val="#maxCpAdd" />
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<mul order="0x30" stat="regCp" val="#regCp" />
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<sub order="0x40" stat="debuffVuln" val="#debuffVuln" />
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<add order="0x40" stat="accCombat" val="#accCombat" />
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<add order="0x40" stat="absorbDam" val="#absorbDam" />
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<set order="0x08" stat="STR" val="40" />
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<set order="0x08" stat="DEX" val="30" />
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<set order="0x08" stat="CON" val="43" />
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<set order="0x08" stat="INT" val="21" />
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<set order="0x08" stat="WIT" val="15" />
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<set order="0x08" stat="MEN" val="21" />
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</for>
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</skill>
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<skill id="3604" levels="1" name="Frintezza's Necklace">
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<!-- Confirmed CT2.5 -->
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<!-- Boss Jewel Skill -->
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<set name="magicLvl" val="75" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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<add order="0x40" stat="darkRes" val="15" />
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<sub order="0x40" stat="poisonVuln" val="25" />
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<sub order="0x40" stat="bleedVuln" val="25" />
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<sub order="0x40" stat="paralyzeVuln" val="15" />
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<sub order="0x40" stat="stunVuln" val="15" />
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<sub order="0x40" stat="sleepVuln" val="15" />
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<add order="0x40" stat="poisonProf" val="25" />
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<add order="0x40" stat="bleedProf" val="25" />
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<add order="0x40" stat="paralyzeProf" val="15" />
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<add order="0x40" stat="stunProf" val="15" />
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<add order="0x40" stat="sleepProf" val="15" />
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<mul order="0x30" stat="mReuse" val="0.95" />
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<mul order="0x30" stat="pReuse" val="0.95" />
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<add order="0x40" stat="reflectDam" val="4" />
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</for>
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</skill>
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<skill id="3605" levels="1" name="Clan Oath Heavy Armor Set">
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<for>
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<mul order="0x30" stat="pDef" val="1.05" />
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<add order="0x40" stat="maxHp" val="85" />
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</for>
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</skill>
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<skill id="3606" levels="1" name="Clan Oath Light Armor Set">
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<for>
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<mul order="0x30" stat="pDef" val="1.05" />
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<add order="0x40" stat="rEvas" val="3" />
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</for>
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</skill>
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<skill id="3607" levels="1" name="Clan Oath Robe Set">
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<for>
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<mul order="0x30" stat="pDef" val="1.05" />
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<mul order="0x30" stat="mAtkSpd" val="1.05" />
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</for>
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</skill>
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<skill id="3608" levels="2" name="Apella Heavy Armor Set">
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<table name="#maxCP"> 1035 1116 </table>
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<table name="#triggeredLevel"> 1 2 </table>
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<set name="activationChance" val="10" />
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<set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<set name="triggeredId" val="5605" />
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<set name="triggeredLevel" val="#triggeredLevel" />
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<for>
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<add order="0x40" stat="maxCp" val="#maxCP" />
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<mul order="0x30" stat="regCp" val="1.4" />
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</for>
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</skill>
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<skill id="3609" levels="2" name="Apella Light Armor Set">
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<table name="#maxCP"> 1035 1116 </table>
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<table name="#triggeredLevel"> 1 2 </table>
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<set name="activationChance" val="10" />
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<set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<set name="triggeredId" val="5607" />
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<set name="triggeredLevel" val="#triggeredLevel" />
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<for>
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<add order="0x40" stat="maxCp" val="#maxCP" />
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<mul order="0x30" stat="regCp" val="1.4" />
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</for>
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</skill>
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<skill id="3610" levels="2" name="Apella Robe Set">
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<table name="#maxCP"> 1035 1116 </table>
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<table name="#triggeredLevel"> 1 2 </table>
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<set name="activationChance" val="10" />
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<set name="chanceType" val="ON_ATTACKED_HIT" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<set name="triggeredId" val="5608" />
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<set name="triggeredLevel" val="#triggeredLevel" />
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<for>
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<add order="0x40" stat="maxCp" val="#maxCP" />
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<mul order="0x30" stat="regCp" val="1.4" />
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</for>
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</skill>
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<skill id="3611" levels="1" name="Enchant Heavy Armor (Grade D)">
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<!-- Confirmed CT2.5 -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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<add order="0x40" stat="pDef" val="25">
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<using kind="Heavy" />
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</add>
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<add order="0x40" stat="regMp" val="1.518">
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<and>
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<player resting="true" />
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<or>
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<player standing="true" />
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</or>
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</and>
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</add>
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</for>
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</skill>
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<skill id="3612" levels="1" name="Enchant Light Armor (Grade D)">
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<set name="magicLvl" val="1" />
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<for>
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<add order="0x40" stat="rEvas" val="2">
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<using kind="Light" />
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</add>
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<add order="0x40" stat="mDef" val="14">
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<using kind="Light" />
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</add>
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</for>
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</skill>
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<skill id="3613" levels="1" name="Enchant Robe (Grade D)">
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<set name="magicLvl" val="1" />
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<for>
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<add order="0x40" stat="pDef" val="16">
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<using kind="Magic" />
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</add>
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<mul order="0x30" stat="maxLoad" val="1.3" />
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</for>
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</skill>
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<skill id="3614" levels="1" name="Enchant Heavy Armor (Grade C)">
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<!-- Confirmed CT2.5 -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="OP_PASSIVE" />
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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<add order="0x40" stat="pDef" val="38">
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<using kind="Heavy" />
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</add>
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<add order="0x40" stat="regMp" val="2.019">
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<and>
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<player resting="true" />
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<or>
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<player standing="true" />
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</or>
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</and>
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</add>
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</for>
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</skill>
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<skill id="3615" levels="1" name="Enchant Light Armor (Grade C)">
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<set name="magicLvl" val="1" />
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_PASSIVE" />
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<for>
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<add order="0x40" stat="rEvas" val="2">
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<using kind="Light" />
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</add>
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<add order="0x40" stat="mDef" val="20">
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<using kind="Light" />
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</add>
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</for>
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</skill>
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<skill id="3616" levels="1" name="Enchant Robe (Grade C)">
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<set name="magicLvl" val="1" />
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<set name="target" val="TARGET_SELF" />
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|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
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|
<for>
|
|
<add order="0x40" stat="pDef" val="24">
|
|
<using kind="Magic" />
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|
</add>
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|
<mul order="0x30" stat="maxLoad" val="1.3" />
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</for>
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</skill>
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<skill id="3617" levels="1" name="Enchant Heavy Armor (Grade B)">
|
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<!-- Confirmed CT2.5 -->
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|
<set name="magicLvl" val="1" />
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|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
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|
<for>
|
|
<add order="0x40" stat="pDef" val="44">
|
|
<using kind="Heavy" />
|
|
</add>
|
|
<add order="0x40" stat="regMp" val="2.25">
|
|
<and>
|
|
<player resting="true" />
|
|
<or>
|
|
<player standing="true" />
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|
</or>
|
|
</and>
|
|
</add>
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</for>
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</skill>
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<skill id="3618" levels="1" name="Enchant Light Armor (Grade B)">
|
|
<set name="magicLvl" val="1" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="2">
|
|
<using kind="Light" />
|
|
</add>
|
|
<add order="0x40" stat="mDef" val="24">
|
|
<using kind="Light" />
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="3619" levels="1" name="Enchant Robe (Grade B)">
|
|
<set name="magicLvl" val="1" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="pDef" val="28">
|
|
<using kind="Magic" />
|
|
</add>
|
|
<mul order="0x30" stat="maxLoad" val="1.3" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3620" levels="1" name="Enchant Heavy Armor (Grade A)">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<add order="0x40" stat="pDef" val="50">
|
|
<using kind="Heavy" />
|
|
</add>
|
|
<add order="0x40" stat="regMp" val="2.43">
|
|
<and>
|
|
<player resting="true" />
|
|
<or>
|
|
<player standing="true" />
|
|
</or>
|
|
</and>
|
|
</add>
|
|
</for>
|
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</skill>
|
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<skill id="3621" levels="1" name="Enchant Light Armor (Grade A)">
|
|
<set name="magicLvl" val="1" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="2">
|
|
<using kind="Light" />
|
|
</add>
|
|
<add order="0x40" stat="mDef" val="27">
|
|
<using kind="Light" />
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="3622" levels="1" name="Enchant Robe (Grade A)">
|
|
<set name="magicLvl" val="1" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="pDef" val="32">
|
|
<using kind="Magic" />
|
|
</add>
|
|
<mul order="0x30" stat="maxLoad" val="1.3" />
|
|
</for>
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|
</skill>
|
|
<skill id="3623" levels="1" name="Enchant Heavy Armor (Grade S)">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<add order="0x40" stat="pDef" val="59">
|
|
<using kind="Heavy" />
|
|
</add>
|
|
<add order="0x40" stat="regMp" val="2.823">
|
|
<and>
|
|
<player resting="true" />
|
|
<or>
|
|
<player standing="true" />
|
|
</or>
|
|
</and>
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="3624" levels="1" name="Enchant Light Armor (Grade S)">
|
|
<set name="magicLvl" val="1" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="2">
|
|
<using kind="Light" />
|
|
</add>
|
|
<add order="0x40" stat="mDef" val="33">
|
|
<using kind="Light" />
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="3625" levels="1" name="Enchant Robe (Grade S)">
|
|
<set name="magicLvl" val="1" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="pDef" val="38">
|
|
<using kind="Magic" />
|
|
</add>
|
|
<mul order="0x30" stat="maxLoad" val="1.3" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3626" levels="1" name="Kabokula">
|
|
<set name="itemConsumeId" val="8764" />
|
|
<set name="itemConsumeCount" val="1" />
|
|
<set name="magicLvl" val="77" />
|
|
<set name="triggeredId" val="5106" />
|
|
<set name="triggeredLevel" val="1" />
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="hitTime" val="25000" />
|
|
<set name="staticHitTime" val="true" />
|
|
<set name="skillType" val="FUSION" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="300" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<cond msgId="109">
|
|
<target npcId="22215,22216,22217" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="3627" levels="1" name="Tapirawa">
|
|
<set name="itemConsumeId" val="8764" />
|
|
<set name="itemConsumeCount" val="1" />
|
|
<set name="magicLvl" val="77" />
|
|
<set name="triggeredId" val="5107" />
|
|
<set name="triggeredLevel" val="1" />
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="hitTime" val="25000" />
|
|
<set name="staticHitTime" val="true" />
|
|
<set name="skillType" val="FUSION" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="300" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<cond msgId="109">
|
|
<target npcId="22215,22216,22217" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="3628" levels="1" name="Shabonoba">
|
|
<set name="itemConsumeId" val="8764" />
|
|
<set name="itemConsumeCount" val="1" />
|
|
<set name="magicLvl" val="77" />
|
|
<set name="triggeredId" val="5108" />
|
|
<set name="triggeredLevel" val="1" />
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="hitTime" val="25000" />
|
|
<set name="staticHitTime" val="true" />
|
|
<set name="skillType" val="FUSION" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="300" />
|
|
<set name="effectRange" val="900" />
|
|
<set name="reuseDelay" val="1000" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="isDebuff" val="true" />
|
|
<cond msgId="109">
|
|
<target npcId="22215,22216,22217" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="3629" levels="10" name="Blood Sword Akamanah">
|
|
<table name="#pAtk"> 3.2 3.42 3.66 3.92 4.22 4.54 4.89 5.28 5.71 6.18 </table>
|
|
<table name="#pAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table>
|
|
<table name="#mAtk"> 3.1 3.2 3.31 3.43 3.55 3.68 3.81 3.95 4.1 4.25 </table>
|
|
<table name="#mAtkAdd"> 600 720 864 1036 1244 1492 1791 2149 2579 3095 </table>
|
|
<table name="#pDef"> 3.04 3.08 3.12 3.16 3.2 3.25 3.29 3.34 3.39 3.43 </table>
|
|
<table name="#pDefAdd"> 510 520 530 541 552 563 574 585 597 609 </table>
|
|
<table name="#mDef"> 3.06 3.12 3.18 3.25 3.31 3.38 3.45 3.53 3.6 3.68 </table>
|
|
<table name="#mDefAdd"> 515 530 546 562 579 597 614 633 652 671 </table>
|
|
<table name="#runSpd"> 2 4 6 8 10 12 14 16 18 20 </table>
|
|
<table name="#maxCp"> 11.5 12.02 12.57 13.15 13.76 14.4 15.07 15.77 16.51 17.28 </table>
|
|
<table name="#maxCpAdd"> 1300 1690 2197 2856 3712 4826 6274 8157 10604 13785 </table>
|
|
<table name="#regCp"> 12 13.1 14.31 15.64 17.1 18.71 20.48 22.43 24.57 26.93 </table>
|
|
<table name="#debuffVuln"> 85 86 87 88 89 90 91 92 93 94 </table>
|
|
<table name="#accCombat"> 1 4 9 16 25 36 49 64 81 100 </table>
|
|
<table name="#absorbDam"> 22 24 26 29 32 35 38 42 47 50 </table>
|
|
<set name="magicLvl" val="78" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="minPledgeClass" val="2" />
|
|
<for>
|
|
<mul order="0x30" stat="pAtk" val="#pAtk" />
|
|
<add order="0x40" stat="pAtk" val="#pAtkAdd" />
|
|
<mul order="0x30" stat="mAtk" val="#mAtk" />
|
|
<add order="0x40" stat="mAtk" val="#mAtkAdd" />
|
|
<mul order="0x30" stat="pDef" val="#pDef" />
|
|
<add order="0x40" stat="pDef" val="#pDefAdd" />
|
|
<mul order="0x30" stat="mDef" val="#mDef" />
|
|
<add order="0x40" stat="mDef" val="#mDefAdd" />
|
|
<add order="0x40" stat="runSpd" val="#runSpd" />
|
|
<mul order="0x30" stat="maxCp" val="#maxCp" />
|
|
<add order="0x40" stat="maxCp" val="#maxCpAdd" />
|
|
<mul order="0x30" stat="regCp" val="#regCp" />
|
|
<sub order="0x40" stat="debuffVuln" val="#debuffVuln" />
|
|
<add order="0x40" stat="accCombat" val="#accCombat" />
|
|
<add order="0x40" stat="absorbDam" val="#absorbDam" />
|
|
<set order="0x08" stat="STR" val="40" />
|
|
<set order="0x08" stat="DEX" val="30" />
|
|
<set order="0x08" stat="CON" val="43" />
|
|
<set order="0x08" stat="INT" val="21" />
|
|
<set order="0x08" stat="WIT" val="15" />
|
|
<set order="0x08" stat="MEN" val="21" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3630" levels="1" name="Void Burst">
|
|
<set name="target" val="TARGET_AURA" />
|
|
<set name="skillType" val="PDAM" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="mpConsume" val="140" />
|
|
<set name="power" val="11500" />
|
|
<set name="hitTime" val="2000" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="skillRadius" val="200" />
|
|
</skill>
|
|
<skill id="3631" levels="1" name="Void Flow">
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="skillType" val="PDAM" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="mpConsume" val="140" />
|
|
<set name="power" val="15000" />
|
|
<set name="hitTime" val="1900" />
|
|
<set name="reuseDelay" val="60000" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectRange" val="1100" />
|
|
</skill>
|
|
<skill id="3632" levels="1" name="Clan Gate">
|
|
<!-- CT2.5 retail confirmed -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="magicLvl" val="60" />
|
|
<set name="hitTime" val="10000" />
|
|
<set name="reuseDelay" val="3600000" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<cond msgId="1509">
|
|
<player olympiad="false" />
|
|
</cond>
|
|
<for>
|
|
<effect name="ClanGate" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item" />
|
|
<effect name="ImmobileBuff" abnormalTime="120" val="0" noicon="1" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3633" levels="2" name="Residential Shock Immunity">
|
|
<!-- CT2.5 retail confirmed -->
|
|
<table name="#vuln"> 80 100 </table>
|
|
<set name="magicLvl" val="60" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="7" val="0" abnormalLvl="1" abnormalType="abnormal_item">
|
|
<sub order="0x40" stat="stunVuln" val="#vuln" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="3634" levels="1" name="Special Ability Infinity Sword">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="magicLvl" val="80" />
|
|
<for>
|
|
<add order="0x40" stat="cAtkAdd" val="504" /> <!-- P.Atk. +504 on a critical hit -->
|
|
<mul order="0x30" stat="maxHp" val="1.25" /> <!-- HP +25% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<add order="0x40" stat="rCrit" val="78.7" /> <!-- Critical +78.7 -->
|
|
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
|
|
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
|
|
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
|
|
<add order="0x40" stat="reflectSkillPhysic" val="10" /> <!-- Reflect Skills 10% of the time -->
|
|
<add order="0x40" stat="reflectSkillMagic" val="10" /> <!-- Reflect Skills 10% of the time -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3635" levels="1" name="Special Ability Infinity Shooter">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="chanceType" val="ON_CRIT" />
|
|
<set name="activationChance" val="7" />
|
|
<set name="triggeredId" val="3594" />
|
|
<set name="triggeredLevel" val="1" />
|
|
<for>
|
|
<mul order="0x30" stat="maxMp" val="1.3" /> <!-- MP +30% -->
|
|
<mul order="0x30" stat="maxCp" val="1.5" /> <!-- CP +50% -->
|
|
<mul order="0x30" stat="pvpPhysDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
|
|
<mul order="0x30" stat="pvpMagicalDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
|
|
<mul order="0x30" stat="pvpPhysSkillsDmg" val="1.05" /> <!-- PVP Damage Bonus +5% -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3636" levels="1" name="Dynasty Platinum Plate - Shield Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
|
|
<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
|
|
<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
|
|
<mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal Capacity +4% -->
|
|
<sub order="0x40" stat="stunVuln" val="15" /> <!-- Stun Resistance +15 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3637" levels="1" name="Dynasty Platinum Plate - Weapon Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
|
|
<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
|
|
<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
|
|
<add order="0x40" stat="cAtkAdd" val="282" /> <!-- Critical Damage +282 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Darkness Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3638" levels="1" name="Dynasty Platinum Plate - Bard">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
|
|
<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
|
|
<mul order="0x30" stat="DanceMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% Decrease for Song and Dance Skills -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3639" levels="1" name="Dynasty Platinum Plate - Force Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
|
|
<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
|
|
<mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Maximum HP +492 effect -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Darkness Resistance +8 Increase -->
|
|
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% Decrease for Active Skills -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3640" levels="1" name="Dynasty Jewel Leather Mail Dagger Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
|
|
<add order="0x40" stat="rEvas" val="5.3" /> <!-- Evasion +5.3 -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
|
|
<sub order="0x40" stat="rootVuln" val="15" /> <!-- Hold Resistance +15% -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3641" levels="1" name="Dynasty Jewel Leather Mail Bow Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
|
|
<add order="0x40" stat="accCombat" val="5.3" /> <!-- Accuracy +5.3 -->
|
|
<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
|
|
<add order="0x40" stat="regMp" val="1.066" /> <!-- MP Recovery +6.6% -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3642" levels="1" name="Dynasty Jeweled Leather Armor Force Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
|
|
<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
|
|
<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3643" levels="1" name="Dynasty Jeweled Leather Armor Weapon Master">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
|
|
<add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
|
|
<add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
|
|
<mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Maximum HP +492 effect -->
|
|
<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
|
|
<add order="0x40" stat="cAtkAdd" val="282" /> <!-- Critical Damage +282 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Darkness Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3644" levels="1" name="Dynasty Jeweled Leather Armor Summoner">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
|
|
<add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
|
|
<mul order="0x30" stat="pAtkSpd" val="1.066" /> <!-- Atk. Spd. +6.6% -->
|
|
<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- P. Atk. +2.66% -->
|
|
<mul order="0x30" stat="pDef" val="1.0266" /> <!-- P. Def. +2.66% -->
|
|
<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3645" levels="1" name="Dynasty Silver Satin Tunic Healer">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
|
|
<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
|
|
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
|
|
<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
|
|
<add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 -->
|
|
<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3646" levels="1" name="Dynasty Silver Satin Tunic Enchanter">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
|
|
<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
|
|
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
|
|
<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
|
|
<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
|
|
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3647" levels="1" name="Dynasty Silver Satin Tunic Summoner">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
|
|
<add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
|
|
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
|
|
<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
|
|
<mul order="0x30" stat="pDef" val="1.033" /> <!-- P. Def. +3.3% -->
|
|
<mul order="0x30" stat="pAtk" val="1.033" /> <!-- P. Atk. +3.3% -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3648" levels="1" name="Dynasty Silver Satin Tunic Human Wizard">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
|
|
<add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
|
|
<sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
|
|
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
|
|
<mul order="0x30" stat="mAtk" val="1.066" /> <!-- M. Atk. +6.6% -->
|
|
<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
|
|
<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
|
|
<add order="0x10" stat="cloak" val="1" /> <!-- Opens cloak slot -->
|
|
</for>
|
|
</skill>
|
|
<skill id="3649" levels="1" name="Beleth's Ring">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- Boss Jewel Skill -->
|
|
<set name="magicLvl" val="75" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<mul order="0x30" stat="mDef" val="1.12" />
|
|
<sub order="0x40" stat="derangementVuln" val="10" />
|
|
<add order="0x40" stat="derangementProf" val="10" />
|
|
<add order="0x40" stat="maxMp" val="38" />
|
|
<add order="0x40" stat="darkRes" val="30" />
|
|
<add order="0x40" stat="maxHp" val="105" />
|
|
<add order="0x40" stat="regMp" val="0.23" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3650" levels="1" name="PvP Weapon - CP Drain">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="20" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5681" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3651" levels="1" name="PvP Weapon - Cancel">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5682" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3652" levels="1" name="PvP Weapon - Ignore Shield Defense">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="20" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5683" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3653" levels="1" name="PvP Weapon - Attack Chance">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5684" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3654" levels="1" name="PvP Weapon - Casting">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="5" />
|
|
<set name="chanceType" val="ON_ATTACKED" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5685" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3655" levels="1" name="PvP Weapon - Rapid Fire">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5686" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3656" levels="1" name="PvP Weapon - Decrease Range">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5687" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3657" levels="1" name="PvP Weapon - Decrease Resist">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5688" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3658" levels="1" name="PvP Shield - Reflect Damage">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_HIT" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5689" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3659" levels="1" name="PvP Armor - Damage Down">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="20" />
|
|
<set name="chanceType" val="ON_ATTACKED" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5690" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3660" levels="1" name="PvP Armor - Critical Down">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="20" />
|
|
<set name="chanceType" val="ON_ATTACKED" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5691" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3661" levels="1" name="PvP Armor - Heal">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="5" />
|
|
<set name="chanceType" val="ON_MAGIC_GOOD" /> <!-- FIXME: this should be when Major Heal skill is used -->
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5692" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3662" levels="1" name="PvP Armor - Speed Down">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="10" />
|
|
<set name="chanceType" val="ON_ATTACKED" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5693" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3663" levels="1" name="PvP Armor - Mirage">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="activationChance" val="25" />
|
|
<set name="chanceType" val="ON_ATTACKED" />
|
|
<set name="magicLvl" val="80" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="pvpChanceOnly" val="true" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="triggeredId" val="5694" />
|
|
<set name="triggeredLevel" val="1" />
|
|
</skill>
|
|
<skill id="3664" levels="1" name="Red Talisman - Max. CP">
|
|
<set name="mpConsume" val="50" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="staticHitTime" val="true" />
|
|
<set name="reuseDelay" val="360000" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="equipDelay" val="30000" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman">
|
|
<add order="0x40" stat="maxCp" val="500" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="3665" levels="2" name="Red Talisman - CP Regeneration">
|
|
<!-- This skill only has one level, 2. -->
|
|
<set name="mpConsume" val="50" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="staticHitTime" val="true" />
|
|
<set name="reuseDelay" val="360000" />
|
|
<set name="staticReuse" val="true" />
|
|
<set name="equipDelay" val="30000" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="talisman">
|
|
<mul order="0x30" stat="regCp" val="1.2" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="3666" levels="1" name="Yellow Talisman - Increase Force">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="triggeredId" val="5695" />
|
|
<set name="triggeredLevel" val="1" />
|
|
<set name="activationChance" val="1" />
|
|
<set name="chanceType" val="ON_ATTACKED" />
|
|
</skill>
|
|
<skill id="3667" levels="1" name="Yellow Talisman - Damage Transition">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="transDam" val="10" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3668" levels="1" name="Zubei's Leather Gaiters">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="1.47" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3669" levels="1" name="Zubei's Leather Shirt">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="9.55" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3670" levels="1" name="Zubei's Gauntlet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="0.59" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3671" levels="1" name="Zubei's Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="0.59" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3672" levels="1" name="Zubei's Gaiters">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0208" />
|
|
<add order="0x40" stat="maxHp" val="123" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3673" levels="1" name="Zubei's Gauntlet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0083" />
|
|
<add order="0x40" stat="maxHp" val="49" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3674" levels="1" name="Zubei's Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0083" />
|
|
<add order="0x40" stat="maxHp" val="49" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3675" levels="1" name="Zubei's Helmet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0125" />
|
|
<add order="0x40" stat="maxHp" val="74" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3676" levels="1" name="Zubei's Breastplate">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0724" />
|
|
<add order="0x40" stat="maxHp" val="294" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3677" levels="1" name="Tunic of Zubei">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_NONE" />
|
|
<set name="skillType" val="NOTDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="3678" levels="1" name="Stockings of Zubei">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mAtk" val="1.0208" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3679" levels="1" name="Zubei's Gauntlet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mAtk" val="1.0083" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3680" levels="1" name="Zubei's Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mAtk" val="1.0083" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3681" levels="1" name="Zubei's Shield">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mDef" val="1.02" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3682" levels="1" name="Avadon Gloves">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="49" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3683" levels="1" name="Avadon Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="49" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3684" levels="1" name="Avadon Circlet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="73" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3685" levels="1" name="Avadon Gaiters">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="122" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3686" levels="1" name="Avadon Breastplate">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_NONE" />
|
|
<set name="skillType" val="NOTDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="3687" levels="1" name="Avadon Shield">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mDef" val="1.01" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3688" levels="1" name="Avadon Circlet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mDef" val="1.0125" />
|
|
<add order="0x40" stat="maxLoad" val="1440" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3689" levels="1" name="Avadon Gloves">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mDef" val="1.0083" />
|
|
<add order="0x40" stat="maxLoad" val="960" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3690" levels="1" name="Avadon Leather Armor">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_NONE" />
|
|
<set name="skillType" val="NOTDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="3691" levels="1" name="Avadon Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mDef" val="1.0083" />
|
|
<add order="0x40" stat="maxLoad" val="960" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3692" levels="1" name="Avadon Circlet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0125" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3693" levels="1" name="Avadon Gloves">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0083" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3694" levels="1" name="Avadon Robe">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_NONE" />
|
|
<set name="skillType" val="NOTDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="3695" levels="1" name="Avadon Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pDef" val="1.0083" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3696" levels="1" name="Doom Gloves">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="53" />
|
|
<add order="0x40" stat="breath" val="33" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3697" levels="1" name="Doom Boots">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="53" />
|
|
<add order="0x40" stat="breath" val="33" />
|
|
</for>
|
|
</skill>
|
|
<skill id="3698" levels="1" name="Doom Plate Armor">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- It has been changed so that a rare type upper armor is not manufactured during item creation. -->
|
|
<set name="target" val="TARGET_NONE" />
|
|
<set name="skillType" val="NOTDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="3699" levels="1" name="Doom Helmet">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="maxHp" val="80" />
|
|
<add order="0x40" stat="breath" val="50" />
|
|
</for>
|
|
</skill>
|
|
</list> |