41 lines
1.4 KiB
Java
41 lines
1.4 KiB
Java
/*
|
|
* This program is free software: you can redistribute it and/or modify it under
|
|
* the terms of the GNU General Public License as published by the Free Software
|
|
* Foundation, either version 3 of the License, or (at your option) any later
|
|
* version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
|
* details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with
|
|
* this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
package com.l2jserver.gameserver.handler;
|
|
|
|
import java.util.logging.Logger;
|
|
|
|
import com.l2jserver.gameserver.model.L2ItemInstance;
|
|
import com.l2jserver.gameserver.model.actor.L2Playable;
|
|
|
|
/**
|
|
* Mother class of all itemHandlers.<BR>
|
|
* <BR>
|
|
* an IItemHandler implementation has to be stateless
|
|
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
|
|
*/
|
|
|
|
public interface IItemHandler
|
|
{
|
|
public static Logger _log = Logger.getLogger(IItemHandler.class.getName());
|
|
|
|
/**
|
|
* Launch task associated to the item.
|
|
* @param playable : L2PlayableInstance designating the player
|
|
* @param item : L2ItemInstance designating the item to use
|
|
* @param forceUse: ctrl hold on item use
|
|
*/
|
|
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse);
|
|
}
|