37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
Freya Skill Trees created by Zoey76 (28/03/2011).
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Structure example:
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<list>
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<skillTree type="" classId="" parentClassId="">
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<skill skillName="" skillIdLvl="," getLevel="" levelUpSp="" autoGet="" itemsIdCount=",;" subClassLvlNumber=",;" socialClass="" residenceSkill="" residenceIds="," preRequisiteSkillIdLvl="," race=";" learnedByNpc="" learnedByFS="" />
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</skillTree>
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</list>
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classId = CLASS ID
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parentClassId = CLASS ID PARENT
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type = SKILL TREE types like:
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- classSkillTree
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- collectSkillTree
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- fishingSkillTree
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- pledgeSkillTree
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- subClassSkillTree
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- subPledgeSkillTree
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- transferSkillTree
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- transformSkillTree
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autoGet = BOOLEAN to define if skill is learned automatically.
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getLevel = "MIN PLAYER LEVEL" or "CLAN LEVEL" required to lean skill (depend of the skill tree type).
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itemsIdCount = ITEM ID,ITEMCOUNT;
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learnedByFS = BOOLEAN to identify if skill is learned by Forgotten Scroll.
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learnedByNpc = BOOLEAN to identify if skill is learned by NPC.
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levelUpSp = SP COST or REPUTATION POINTS required to learn skill (depend of the skill tree type).
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preRequisiteSkillIdLvl = SKILL ID,SKILL LEVEL (this skill should be learned before).
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race = condition to learn skill for specific races.
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residenceIds = condition to learn skill for specific residences.
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residenceSkill = a BOOLEAN to identify if a residential skill or not.
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skillIdLvl = SKILL ID,SKILL LEVEL
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skillName = SKILL NAME
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socialClass = RANK ID (like vassal, baron, elder, and others).
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subClassLvlNumber = condition for SubClass level and number.
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