167 lines
5.6 KiB
Properties
167 lines
5.6 KiB
Properties
# ---------------------------------------------------------------------------
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# Rate Settings
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# ---------------------------------------------------------------------------
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# Standard Settings (Retail value = 1)
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# ---------------------------------------------------------------------------
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# Experience multiplier
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RateXp = 1
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# Skill points multiplier
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RateSp = 1
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# Experience multiplier (Party)
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RatePartyXp = 1
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# Skill points multiplier (Party)
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RatePartySp = 1
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RateConsumableCost = 1
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RateDropItems = 1
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RateRaidDropItems = 1
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RateDropSpoil = 1
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RateDropManor = 1
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RateExtractFish = 1
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RateKarmaExpLost = 1
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RateSiegeGuardsPrice = 1
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# Quest Multipliers
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# Warning: Many quests need to be rewritten
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# for this setting to work properly.
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# Quest item drop multiplier
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RateQuestDrop = 1
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# Exp/SP reward multipliers
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RateQuestRewardXP = 1
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RateQuestRewardSP = 1
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# Adena reward multiplier
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RateQuestRewardAdena = 1
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# Use additional item multipliers?
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# Default: False
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UseQuestRewardMultipliers = False
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# Default reward multiplier
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# When UseRewardMultipliers=False - default multiplier is used for any reward
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# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
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# Default: 1
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RateQuestReward = 1
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# Additional quest-reward multipliers based on item type
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RateQuestRewardPotion = 1
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RateQuestRewardScroll = 1
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RateQuestRewardRecipe = 1
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RateQuestRewardMaterial = 1
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# List of items affected by custom drop rate by id, used now for Adena rate too.
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# Usage: itemId1,dropChance1;itemId2,dropChance2;...
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# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
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# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
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# Default: 57,1
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RateDropItemsById = 57,1
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# ---------------------------------------------------------------------------
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# Vitality system rates. Works only if EnableVitality = True
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# ---------------------------------------------------------------------------
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# The following configures the xp multiplicator of each vitality level. Basically, you have
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# 5 levels, the first one being 0. Official rates are:
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# Level 1: 150%
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# Level 2: 200%
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# Level 3: 250%
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# Level 4: 300%
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# Take care setting these values according to your server rates, as the can lead to huge differences!
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# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
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RateVitalityLevel1 = 1.5
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RateVitalityLevel2 = 2.
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RateVitalityLevel3 = 2.5
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RateVitalityLevel4 = 3.
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# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
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# Default values are 1.
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RateVitalityGain = 1.
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RateVitalityLost = 1.
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# This defines how many times faster do the players regain their vitality when in peace zones
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RateRecoveryPeaceZone = 1.
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# This defines how many times faster do the players regain their vitality when offline
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# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
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RateRecoveryOnReconnect = 4.
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# ---------------------------------------------------------------------------
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# Player Drops (values are set in PERCENTS)
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# ---------------------------------------------------------------------------
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PlayerDropLimit = 0
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# in %
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PlayerRateDrop = 0
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# in %
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PlayerRateDropItem = 0
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# in %
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PlayerRateDropEquip = 0
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# in %
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PlayerRateDropEquipWeapon = 0
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# ---------------------------------------------------------------------------
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# Player XP % lost on death.
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# ---------------------------------------------------------------------------
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# Must be defined an interval per each % following this:
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# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
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# For undefined intervals, default value is 1.0 .
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# Example (Default settings):
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# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
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# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
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# 2.5 to 76, 2.0 to 77 and 1.5 to 78
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# XP loss is affected by clan luck in core
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PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
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# Default: 10
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KarmaDropLimit = 10
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# Default: 40
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KarmaRateDrop = 40
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# Default: 50
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KarmaRateDropItem = 50
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# Default: 40
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KarmaRateDropEquip = 40
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# Default: 10
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KarmaRateDropEquipWeapon = 10
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# ---------------------------------------------------------------------------
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# Pets (Default value = 1)
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# ---------------------------------------------------------------------------
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PetXpRate = 1
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PetFoodRate = 1
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SinEaterXpRate = 1
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# ---------------------------------------------------------------------------
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# Herbs
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# ---------------------------------------------------------------------------
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# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
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# Default: 1
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RateCommonHerbs = 1
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# Herb of Life, Greater herb of Life, Superior Herb of Life
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# Default: 1
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RateHpHerbs = 1
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# Herb of Mana, Greater herb of Mana, Superior Herb of Mana
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# Default: 1
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RateMpHerbs = 1
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# Herb of Warrior, Herb of Mystic, Herb of Recovery
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# Default: 1
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RateSpecialHerbs = 1
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# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
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# Note you'll need to enable EnableVitalityHerbs
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# Notes:
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# Works only if EnableVitality = True
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RateVitalityHerbs = 1
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