80 lines
1.9 KiB
Java
80 lines
1.9 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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/**
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* Class explanation:<br>
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* For item counting or checking purposes. When you don't want to modify inventory<br>
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* class contains itemId, quantity, ownerId, referencePrice, but not objectId<br>
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* is stored, this will be only "list" of items with it's owner
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*/
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public final class TempItem
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{
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private final int _itemId;
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private int _quantity;
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private final int _referencePrice;
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private final String _itemName;
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/**
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* @param item
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* @param quantity of that item
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*/
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public TempItem(L2ItemInstance item, int quantity)
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{
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super();
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_itemId = item.getItemId();
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_quantity = quantity;
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_itemName = item.getItem().getName();
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_referencePrice = item.getReferencePrice();
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}
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/**
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* @return the quantity.
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*/
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public int getQuantity()
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{
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return _quantity;
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}
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/**
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* @param quantity The quantity to set.
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*/
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public void setQuantity(int quantity)
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{
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_quantity = quantity;
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}
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public int getReferencePrice()
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{
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return _referencePrice;
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}
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/**
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* @return the itemId.
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*/
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public int getItemId()
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{
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return _itemId;
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}
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/**
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* @return the itemName.
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*/
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public String getItemName()
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{
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return _itemName;
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}
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}
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