Files
2026-09-12 15:41:31 +00:00

382 lines
9.4 KiB
Java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.instancemanager;
import com.l2jserver.gameserver.datatables.MapRegionTable;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.zone.L2ZoneType;
import com.l2jserver.gameserver.model.zone.type.L2TownZone;
public class TownManager
{
// private static final Logger _log = Logger.getLogger(TownManager.class.getName());
// =========================================================
// Property - Public
public final static L2TownZone getClosestTown(L2Object activeObject)
{
switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return getTown(2); // TI
case 1:
return getTown(3); // Elven
case 2:
return getTown(1); // DE
case 3:
return getTown(4); // Orc
case 4:
return getTown(6); // Dwarven
case 5:
return getTown(7); // Gludio
case 6:
return getTown(5); // Gludin
case 7:
return getTown(8); // Dion
case 8:
return getTown(9); // Giran
case 9:
return getTown(10); // Oren
case 10:
return getTown(12); // Aden
case 11:
return getTown(11); // HV
case 12:
return getTown(9); // Giran Harbour
case 13:
return getTown(15); // Heine
case 14:
return getTown(14); // Rune
case 15:
return getTown(13); // Goddard
case 16:
return getTown(17); // Schuttgart
case 17:
return getTown(16); // Floran
case 18:
return getTown(19); // Primeval Isle
case 19:
return getTown(20); // Kamael Village
case 20:
return getTown(21); // South of Wastelands Camp
case 21:
return getTown(22); // Fantasy Island
case 22:
return getTown(23); // Neutral Zone
case 23:
return getTown(24);// Coliseum
case 24:
return getTown(25);// GM Consultation service
case 25:
return getTown(26);// Dimensional Gap
case 26:
return getTown(27);// Cemetery of the Empire
case 27:
return getTown(28);// inside the Steel Citadel
case 28:
return getTown(29);// Steel Citadel Resistance
case 29:
return getTown(30);// Inside Kamaloka
case 30:
return getTown(31);// Inside Nia Kamaloka
case 31:
return getTown(32);// Inside Rim Kamaloka
case 32:
return getTown(33);// near the Keucereus clan association location
case 33:
return getTown(34);// inside the Seed of Infinity
case 34:
return getTown(35);// outside the Seed of Infinity
case 35:
return getTown(36);// inside Aerial Cleft
}
return getTown(16); // Default to floran
}
public final static L2TownZone getSecondClosestTown(L2Object activeObject)
{
switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return getTown(5); // TI
case 1:
return getTown(5); // Elven
case 2:
return getTown(5); // DE
case 3:
return getTown(4); // Orc
case 4:
return getTown(6); // Dwarven
case 5:
return getTown(5); // Gludio
case 6:
return getTown(5); // Gludin
case 7:
return getTown(7); // Dion
case 8:
return getTown(11); // Giran
case 9:
return getTown(11); // Oren
case 10:
return getTown(11); // Aden
case 11:
return getTown(11); // HV
case 12:
return getTown(16); // Giran Harbour
case 13:
return getTown(16); // Heine
case 14:
return getTown(13); // Rune
case 15:
return getTown(12); // Goddard
case 16:
return getTown(6); // Schuttgart
case 17:
return getTown(16); // Floran
case 18:
return getTown(19); // Primeval Isle
case 19:
return getTown(20); // Kamael Village
case 20:
return getTown(21); // South of Wastelands Camp
case 21:
return getTown(22); // Fantasy Island
case 22:
return getTown(23); // Neutral Zone
case 23:
return getTown(24);// Coliseum
case 24:
return getTown(25);// GM Consultation service
case 25:
return getTown(26);// Dimensional Gap
case 26:
return getTown(27);// Cemetery of the Empire
case 27:
return getTown(28);// inside the Steel Citadel
case 28:
return getTown(29);// Steel Citadel Resistance
case 29:
return getTown(30);// Inside Kamaloka
case 30:
return getTown(31);// Inside Nia Kamaloka
case 31:
return getTown(32);// Inside Rim Kamaloka
case 32:
return getTown(33);// near the Keucereus clan association location
case 33:
return getTown(34);// inside the Seed of Infinity
case 34:
return getTown(35);// outside the Seed of Infinity
case 35:
return getTown(36);// inside Aerial Cleft
}
return getTown(16); // Default to floran
}
public final static int getClosestLocation(L2Object activeObject)
{
switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
{
case 0:
return 1; // TI
case 1:
return 4; // Elven
case 2:
return 3; // DE
case 3:
return 9; // Orc
case 4:
return 9; // Dwarven
case 5:
return 2; // Gludio
case 6:
return 2; // Gludin
case 7:
return 5; // Dion
case 8:
return 6; // Giran
case 9:
return 10; // Oren
case 10:
return 13; // Aden
case 11:
return 11; // HV
case 12:
return 6; // Giran Harbour
case 13:
return 12; // Heine
case 14:
return 14; // Rune
case 15:
return 15; // Goddard
case 16:
return 9; // Schuttgart
/*
* case 17: return getTown(16); // Floran case 18: return getTown(19); //Primeval Isle case 19: return getTown(20); //Kamael Village case 20: return getTown(21); //South of Wastelands Camp case 21: return getTown(22); //Fantasy Island case 22: return 7; //Neutral Zone case 23: return
* getTown(24);//Coliseum case 24: return getTown(25);//GM Consultation service case 25: return getTown(26);//Dimensional Gap case 26: return getTown(27);//Cemetery of the Empire case 27: return getTown(28);//inside the Steel Citadel case 28: return getTown(29);//Steel Citadel
* Resistance case 29: return getTown(30);//Inside Kamaloka case 30: return getTown(31);//Inside Nia Kamaloka case 31: return getTown(32);//Inside Rim Kamaloka case 32: return getTown(33);//near the Keucereus clan association location case 33: return getTown(34);//inside the Seed of
* Infinity case 34: return getTown(35);//outside the Seed of Infinity case 35: return getTown(36);//inside Aerial Cleft
*/
}
return 0;
}
public final static boolean townHasCastleInSiege(int townId)
{
// int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0};
int[] castleidarray =
{
0,
0,
0,
0,
0,
0,
0,
1,
2,
3,
4,
0,
5,
7,
8,
6,
0,
9,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
int castleIndex = castleidarray[townId];
if (castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
{
return castle.getSiege().getIsInProgress();
}
}
return false;
}
public final static boolean townHasCastleInSiege(int x, int y)
{
int curtown = (MapRegionTable.getInstance().getMapRegion(x, y));
// int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0};
int[] castleidarray =
{
0,
0,
0,
0,
0,
1,
0,
2,
3,
4,
5,
0,
0,
6,
8,
7,
9,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0
};
// find an instance of the castle for this town.
int castleIndex = castleidarray[curtown];
if (castleIndex > 0)
{
Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
if (castle != null)
{
return castle.getSiege().getIsInProgress();
}
}
return false;
}
public final static L2TownZone getTown(int townId)
{
for (L2TownZone temp : ZoneManager.getInstance().getAllZones(L2TownZone.class))
{
if (temp.getTownId() == townId)
{
return temp;
}
}
return null;
}
/**
* Returns the town at that position (if any)
* @param x
* @param y
* @param z
* @return
*/
public final static L2TownZone getTown(int x, int y, int z)
{
for (L2ZoneType temp : ZoneManager.getInstance().getZones(x, y, z))
{
if (temp instanceof L2TownZone)
{
return (L2TownZone) temp;
}
}
return null;
}
}