44 lines
1.6 KiB
Java
44 lines
1.6 KiB
Java
/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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/**
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* Enumaration of generic intentions of an NPC/PC, an intention may require several steps to be completed
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*/
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public enum CtrlIntention
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{
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/** Do nothing, disconnect AI of NPC if no players around */
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AI_INTENTION_IDLE,
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/** Alerted state without goal : scan attackable targets, random walk, etc */
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AI_INTENTION_ACTIVE,
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/** Rest (sit until attacked) */
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AI_INTENTION_REST,
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/**
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* Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peacefull zone and so on
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*/
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AI_INTENTION_ATTACK,
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/** Cast a spell, depending on the spell - may start or stop attacking */
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AI_INTENTION_CAST,
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/** Just move to another location */
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AI_INTENTION_MOVE_TO,
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/** Like move, but check target's movement and follow it */
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AI_INTENTION_FOLLOW,
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/** PickUp and item, (got to item, pickup it, become idle */
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AI_INTENTION_PICK_UP,
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/** Move to target, then interact */
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AI_INTENTION_INTERACT;
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}
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