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<?xml version="1.0" encoding="UTF-8"?>
<list>
<skill id="21100" levels="1" name="Great Wizard's Soul Power: Brilliance">
<!-- For five minutes, the Great Spirit increases M.Atk. by 20%, M.Def. by 20% and casting speed by 20%. Decreases MP cost of skills by 5%. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="mAtk" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<mul order="0x30" stat="mAtkSpd" val="1.2" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
</effect>
</for>
</skill>
<skill id="21101" levels="1" name="Blessed Escape">
<!-- Can use the ability of Blessed Return. Reuse Delay 12 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="reuseDelay" val="43200000" />
<set name="hitTime" val="200" />
<set name="skillType" val="RECALL" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="staticHitTime" val="true" />
</skill>
<skill id="21102" levels="1" name="Blessed Resurrection">
<!-- Can use the ability of Blessed Resurrection. Reuse Delay 12 hours. -->
<set name="power" val="100" />
<set name="target" val="TARGET_CORPSE_PLAYER" />
<set name="reuseDelay" val="43200000" />
<set name="hitTime" val="3000" />
<set name="skillType" val="RESURRECT" />
<set name="isMagic" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="staticHitTime" val="true" />
</skill>
<skill id="21103" levels="1" name="Great Adventurer's Soul Power : Endless">
<!-- For five minutes, the Great Spirit increases maximum HP by 20%, maximum MP by 20%, moving speed by 20%, and resistance against debuff by 10%. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="runSpd" val="1.2" />
<sub order="0x40" stat="debuffVuln" val="10" />
</effect>
</for>
</skill>
<skill id="21104" levels="1" name="Instinct of Destruction">
<!-- For 30 seconds, awakens destruction instinct and increases P.Atk./Critical rate/Critical damage by 50%. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
<set name="hitTime" val="2500" />
</skill>
<skill id="21105" levels="1" name="Agathion Seal Cancel - Chon-chon">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1529" />
</skill>
<skill id="21106" levels="1" name="Agathion Seal Cancel - Tang-tang">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1530" />
</skill>
<skill id="21107" levels="1" name="Agathion Seal Cancel - Dancing Lucky Kid">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1531" />
</skill>
<skill id="21108" levels="1" name="Agathion Seal Cancel - Monkey King">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1532" />
</skill>
<skill id="21109" levels="1" name="Agathion Seal Cancel - Utanka">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1533" />
</skill>
<skill id="21110" levels="1" name="Agathion Seal Cancel - Bonus B">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1534" />
</skill>
<skill id="21111" levels="1" name="Great Adventurer's Soul Power: Resilience">
<!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase resistance by 10% against debuff. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="runSpd" val="1.2" />
<sub order="0x40" stat="debuffVuln" val="10" />
</effect>
</for>
</skill>
<skill id="21112" levels="1" name="Great Warrior's Soul Power: Strength">
<!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="pAtk" val="1.1" />
<mul order="0x30" stat="pDef" val="1.2" />
<add order="0x40" stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="21113" levels="1" name="Great Wizard's Soul Power: Acuity">
<!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Reduce consumed MP for skill usage by 5%. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="mAtkSpd" val="1.2" />
<mul order="0x30" stat="mAtk" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
</effect>
</for>
</skill>
<skill id="21114" levels="1" name="Great Adventurer's Soul Power: Resilience">
<!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase resistance by 10% against debuff. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="runSpd" val="1.2" />
<sub order="0x40" stat="debuffVuln" val="10" />
</effect>
</for>
</skill>
<skill id="21115" levels="1" name="Great Warrior's Soul Power: Strength">
<!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="pAtk" val="1.2" />
<mul order="0x30" stat="pDef" val="1.2" />
<add order="0x40" stat="absorbDam" val="5" />
</effect>
</for>
</skill>
<skill id="21116" levels="1" name="Great Wizard's Soul Power: Acuity">
<!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Reduce consumed MP for skill usage by 5%. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="mAtkSpd" val="1.2" />
<mul order="0x30" stat="mAtk" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
</effect>
</for>
</skill>
<skill id="21117" levels="1" name="Great Adventurer's Soul Power : Immortality">
<!-- Increase max HP 20%, max MP 20%, Spd. 20% with help of a spirit for 5 minutes. Increase HP recovery bonus by 20%, MP recovery bonus by 20%. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="runSpd" val="1.2" />
<mul order="0x30" stat="regHp" val="1.2" />
<mul order="0x30" stat="regMp" val="1.2" />
</effect>
</for>
</skill>
<skill id="21118" levels="1" name="Great Warrior's Soul Power: Destruction">
<!-- Increase attack speed by 20%, P. Atk by 10%, P. Def. by 20% with help of a spirit for 5 minutes. Increase power of Critical Attack by 20%, Chance of Critical Attack by 20%. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="pAtk" val="1.1" />
<mul order="0x30" stat="pDef" val="1.2" />
<mul order="0x30" stat="cAtk" val="1.2" />
<basemul order="0x30" stat="rCrit" val="0.2" />
</effect>
</for>
</skill>
<skill id="21119" levels="1" name="Great Wizard's Soul Power: Brilliance">
<!-- Increase Casting Speed by 20%, Magic Power by 20%, Magic Def. by 20% with help of a spirit for 5 minutes. Increase power of Prominent Damage caused with damage magic by 20%, chance of Prominent Damage caused with damage magic by 2. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="mAtkSpd" val="1.2" />
<mul order="0x30" stat="mAtk" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<basemul order="0x30" stat="mCritRate" val="0.2" />
</effect>
</for>
</skill>
<skill id="21120" levels="1" name="Jack O'Lantern Card">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21121" levels="1" name="Rotten Jack O'Lantern Card">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21122" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="pDef" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21123" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="pDef" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21124" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="pDef" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21125" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="pDef" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21126" levels="1" name="Blessing of Skooldy : Protection of Darkness">
<!-- Increase max HP by 20%, max MP by 20%, physical Def. by 20%, magic Def. by 20% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="maxMp" val="1.2" />
<mul order="0x30" stat="pDef" val="1.2" />
<mul order="0x30" stat="mDef" val="1.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21127" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, attack speed by 20%, attack power by 10% for 1 hour.Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="7200000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="pAtk" val="1.1" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21128" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, chance of critical by 10%, critical damage by 10% for 1 hour. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="7200000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<basemul order="0x30" stat="rCrit" val="0.1" />
<mul order="0x30" stat="cAtk" val="1.1" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21129" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 10% for 1 hour. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="7200000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="runSpd" val="1.1" />
<add order="0x40" stat="absorbDam" val="5" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21130" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 1 hour. Reduce consumed MP for skill usage by 5%. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="7200000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="runSpd" val="1.2" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" />
<mul order="0x30" stat="DanceMpConsumeRate" val="0.95" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21131" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, casting speed by 20% for 1 hour. Increases chance of prominent damage by Damage Magic by 2. Increase dark attack resistance by 20. Reuse Delay 2 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="7200000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="mAtkSpd" val="1.2" />
<basemul order="0x30" stat="mCritRate" val="0.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21132" levels="1" name="Ability of Shadow">
<!-- Decrease own speed by 30% and will not receive monster's preemptive attack for 2 minutes. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="2500" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="SilentMove" abnormal="stealth" abnormalTime="120" val="0" abnormalLvl="26" abnormalType="stealth">
<mul order="0x30" stat="runSpd" val="0.7" />
</effect>
</for>
</skill>
<skill id="21133" levels="1" name="Agathion Seal Cancel - Zombie">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1535" />
</skill>
<skill id="21134" levels="1" name="Agathion Seal Cancel - Baekyi Hwamae">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1536" />
</skill>
<skill id="21135" levels="1" name="Agathion Seal Cancel - Kwanwoo Hwamae">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1537" />
</skill>
<skill id="21136" levels="1" name="Authority of Golden Jack O'Lantern Mask">
<!-- Increase max HP 40%, max MP 40%, max CP 40%, Physical Def. 30%, Magic Def. 30%, Spd. 30% of party members for 10 minutes. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_PARTY" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="3000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="br_event_buf1">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="maxCp" val="1.4" />
<mul order="0x30" stat="pDef" val="1.3" />
<mul order="0x30" stat="mDef" val="1.3" />
<mul order="0x30" stat="runSpd" val="1.3" />
</effect>
</for>
</skill>
<skill id="21137" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, attack speed by 20%, attack power by 10% for 10 minutes.Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="pAtk" val="1.1" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21138" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, chance of critical by 10%, critical damage by 10% for 10 minutes. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<basemul order="0x30" stat="rCrit" val="0.1" />
<mul order="0x30" stat="cAtk" val="1.1" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21139" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 10% for 10 minutes. Bestows the ability to recover as HP 5% of the standard short-range physical damage inflicted on the enemy. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="runSpd" val="1.1" />
<add order="0x40" stat="absorbDam" val="5" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21140" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 10 minutes. Reduce consumed MP for skill usage by 5%. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="runSpd" val="1.2" />
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.95" />
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.95" />
<mul order="0x30" stat="DanceMpConsumeRate" val="0.95" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21141" levels="1" name="Blessing of Halloween">
<!-- Increase max HP by 40%, max MP by 40%, speed by 20% for 10 minutes. Increases chance of prominent damage by Damage Magic by 2. Increase dark attack resistance by 20. Reuse Delay 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="isMagic" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="maxHp" val="1.4" />
<mul order="0x30" stat="maxMp" val="1.4" />
<mul order="0x30" stat="runSpd" val="1.2" />
<basemul order="0x30" stat="mCritRate" val="0.2" />
<add order="0x40" stat="darkRes" val="20" />
</effect>
</for>
</skill>
<skill id="21142" levels="1" name="Agathion Seal Cancel - Gwangong">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1551" />
</skill>
<skill id="21143" levels="1" name="Agathion Seal Cancel - Gwanseum Nyang Nyang">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1552" />
</skill>
<skill id="21144" levels="1" name="Agathion Seal Cancel - Blue Opera">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1553" />
</skill>
<skill id="21145" levels="1" name="Agathion Seal Cancel - Blue Opera">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1553" />
</skill>
<skill id="21146" levels="1" name="Agathion Seal Cancel - Red Opera">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1554" />
</skill>
<skill id="21147" levels="1" name="Agathion Seal Cancel - Opera">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1555" />
</skill>
<skill id="21148" levels="1" name="Agathion Seal Cancel - Miss Chipao">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1556" />
</skill>
<skill id="21149" levels="1" name="Agathion Seal Cancel - Nepal Snow">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1557" />
</skill>
<skill id="21150" levels="1" name="Agathion Seal Cancel - Round Ball Snow">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1558" />
</skill>
<skill id="21151" levels="1" name="Agathion Seal Cancel - Ladder Snow">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1559" />
</skill>
<skill id="21152" levels="1" name="Continuous Fireworks">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="300000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21153" levels="1" name="Blessed Body">
<!-- Increases Max HP by 25% for 20 minutes. Reuse Delay 1 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up">
<mul order="0x30" stat="maxHp" val="1.25" />
</effect>
</for>
</skill>
<skill id="21154" levels="1" name="Blessed Soul">
<!-- Increases Max MP by 25% for 20 minutes. Reuse Delay 1 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="3600" val="0" abnormalLvl="26" abnormalType="max_hp_up">
<mul order="0x30" stat="maxMp" val="1.25" />
</effect>
</for>
</skill>
<skill id="21155" levels="1" name="Scent of Flavorful Cheese">
<!-- For 5 minutes, receives the soul's help to raise Atk. Spd. by 20%, P. Atk. by 10%, and P. Def. by 20%. Increases Critical attack power by 20% and Critical attack rate by 20%. Reuse delay is 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="pAtk" val="1.1" />
<mul order="0x30" stat="pDef" val="1.3" />
<mul order="0x30" stat="cAtk" val="1.2" />
<basemul order="0x30" stat="rCrit" val="0.2" />
</effect>
</for>
</skill>
<skill id="21156" levels="1" name="Scent of Sweet Cheese">
<!-- For 5 minutes, receives the soul's help to raise Casting Spd. by 20%, M. Atk. by 20%, and M. Def. by 20%. Raises Prominent Damage power via damage magic by 20% and the chance of Prominent Damage occurring via damage magic by 2. Reuse delay is 1 hour. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="26" abnormalType="multi_buff">
<mul order="0x30" stat="mAtkSpd" val="1.2" />
<mul order="0x30" stat="mAtk" val="1.1" />
<mul order="0x30" stat="mDef" val="1.2" />
<basemul order="0x30" stat="mCritRate" val="0.2" />
</effect>
</for>
</skill>
<skill id="21157" levels="1" name="Agathion Seal Cancel - Iken">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1539" />
</skill>
<skill id="21158" levels="1" name="Agathion Seal Cancel - Lana">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1540" />
</skill>
<skill id="21159" levels="1" name="Agathion Seal Cancel - Gnocian">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1541" />
</skill>
<skill id="21160" levels="1" name="Agathion Seal Cancel - Orodriel">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1542" />
</skill>
<skill id="21161" levels="1" name="Agathion Seal Cancel - Lakinos">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1543" />
</skill>
<skill id="21162" levels="1" name="Agathion Seal Cancel - Mortia">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1544" />
</skill>
<skill id="21163" levels="1" name="Agathion Seal Cancel - Hayance">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1545" />
</skill>
<skill id="21164" levels="1" name="Agathion Seal Cancel - Meruril">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1546" />
</skill>
<skill id="21165" levels="1" name="Agathion Seal Cancel - Taman ze Lapatui">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1547" />
</skill>
<skill id="21166" levels="1" name="Agathion Seal Cancel - Kaurin">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1548" />
</skill>
<skill id="21167" levels="1" name="Agathion Seal Cancel - Ahertbein">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1549" />
</skill>
<skill id="21168" levels="1" name="Agathion Seal Cancel - Naonin">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1550" />
</skill>
<skill id="21169" levels="1" name="Transform Kadomas">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="transformId" val="20000" />
<for>
<effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" />
</for>
</skill>
<skill id="21170" levels="1" name="Blessed Soul">
<!-- Increases Max MP by 25% for 20 minutes. Reuse delay is 1 hours. -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="hitTime" val="4000" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
<set name="staticHitTime" val="true" />
<for>
<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="26" abnormalType="max_mp_up">
<mul order="0x30" stat="maxMp" val="1.25" />
</effect>
</for>
</skill>
<skill id="21171" levels="1" name="Riding Jet Bike">
<!-- Confirmed CT2.5 -->
<set name="aggroPoints" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<set name="transformId" val="20001" />
<cond msgId="1509">
<player olympiad="false" />
</cond>
<for>
<effect name="Transformation" abnormalTime="3600" val="0" abnormalLvl="1" abnormalType="transform" />
</for>
</skill>
<skill id="21172" levels="1" name="Enhanced Authority - CON+1 STR+1">
<!-- Enhanced authority grants CON+1 / STR+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="180000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21173" levels="1" name="Enhanced Authority - WIT+1 INT+1">
<!-- Enhanced authority grants WIT+1 / INT+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="180000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21174" levels="1" name="Enhanced Authority - WIT+1 MEN+1">
<!-- Enhanced authority grants WIT+1 / MEN+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="180000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21175" levels="1" name="Enhanced Authority - CON+1 DEX+1">
<!-- Enhanced authority grants CON+1 / DEX+1 for 2 minutes. Consumes 240 energy. Reuse delay 3 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="180000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21176" levels="1" name="Divine Protection - Divinity">
<!-- Increases divinity type P. Atk. and P. Def. by 10 each. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21177" levels="1" name="Divine Protection - Water">
<!-- Increases water type P. Atk. and P. Def. by 10 each. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21178" levels="1" name="Divine Protection - Fire">
<!-- Increases fire type P. Atk. and P. Def. by 10 each. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21179" levels="1" name="Divine Protection - Wind">
<!-- Increases wind type P. Atk. and P. Def. by 10 each. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21180" levels="1" name="Divine Protection - Earth">
<!-- Increases earth type P. Atk. and P. Def. by 10 each. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21181" levels="1" name="Divine Protection - Darkness">
<!-- Increases darkness type P. Atk. and P. Def. by 10 each. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21182" levels="1" name="Blessing of Resistance - Hold">
<!-- Raises resistance to hold by 40%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21183" levels="1" name="Blessing of Resistance - Paralysis">
<!-- Raises resistance to paralysis by 40%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21184" levels="1" name="Blessing of Resistance - Sleep">
<!-- Raises resistance to sleep by 40%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21185" levels="1" name="Blessing of Resistance - Movement Speed Decrease">
<!-- Raises resistance to decreased moving speed by 40%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21186" levels="1" name="Blessing of Resistance - Bleed">
<!-- Raises resistance to bleed by 40%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21187" levels="1" name="Blessing of Resistance - Stun">
<!-- Raises resistance to stun by 40%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21188" levels="1" name="Recovery Power - HP">
<!-- Increases HP recovery bonus by 20%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21189" levels="1" name="Recovery Power - MP">
<!-- Increases MP recovery bonus by 20%. Continuously consumes energy. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="21190" levels="1" name="Soul Shield">
<!-- Physical/Magic P. Def is increased by 60% for 10 seconds. Consumed 500 energy. Cooldown takes 20 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1200000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21191" levels="1" name="Agathion Seal Cancel - Phoenix">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1574" />
</skill>
<skill id="21192" levels="1" name="Silent Move">
<set name="target" val="TARGET_SELF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="BUFF" />
<set name="isMagic" val="true" />
<set name="hitTime" val="2000" />
<set name="staticHitTime" val="true" />
<set name="reuseDelay" val="14400000" />
<set name="staticReuse" val="true" />
<for>
<effect name="SilentMove" abnormalTime="120" val="0" abnormalLvl="26" abnormalType="stealth" abnormal="stealth">
<mul order="0x30" stat="runSpd" val="0.6" />
</effect>
</for>
</skill>
<skill id="21193" levels="1" name="Power of Guardian Deity">
<!-- Increases Critical attack power by 35% for 10 minutes. Cooldown takes 1 hour. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21194" levels="1" name="Agathion Seal Cancel - Three-headed Dragon">
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="AGATHION" />
<set name="hitTime" val="3000" />
<set name="staticHitTime" val="true" />
<set name="operateType" val="OP_ACTIVE" />
<set name="npcId" val="1575" />
</skill>
<skill id="21195" levels="1" name="Blessed Child Transformation Skill - Trejuo">
<!-- Transforms into the Blessed Child Trejuo. When transformed into Trejuo, recovers energy upon acquiring Exp. points. Reuse delay is 4 hours. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="14400000" />
<set name="staticReuse" val="true" />
<cond msgId="1509">
<player olympiad="false" />
</cond>
</skill>
<skill id="21196" levels="1" name="Blessed Child Transformation Skill - Sujin">
<!-- Transforms into the Blessed Child Sujin. When transformed into Sujin, recovers energy upon acquiring Exp. points. Reuse delay is 4 hours. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="14400000" />
<set name="staticReuse" val="true" />
<cond msgId="1509">
<player olympiad="false" />
</cond>
</skill>
<skill id="21197" levels="1" name="Buff of Virtue">
<!-- Recovers all HP, MP, and CP with the power of virtue. Reuse delay 30 minutes. It can only be used when HP, MP, and CP are all below 30%. When you use the skill, 1 Proof of a Warrior is consumed. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21198" levels="1" name="Silence of Fidelity">
<!-- Through the power of loyalty, raises party members' physical P. Def., M. Def. by 30%, physical P. Atk. by 20%, M. Atk. by 45%, and moving speed by 30 for 5 minutes. Reuse delay 30 minutes. Consumes 1 Proof of a Warrior upon skill use. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="21199" levels="1" name="Vitality of Courage">
<!-- Recovers all energy with the power of courage, and maintains the energy stage for 5 minutes. Reuse delay 30 minutes. When you use the skill, 1 Proof of a Warrior is consumed. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
</skill>
</list>