Files
2026-09-12 15:39:57 +00:00

966 lines
51 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<list>
<skill id="9000" levels="1" name="PC room private weapon strengthening order sheet - D grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9001" levels="1" name="PC room private armor strengthening order sheet - C grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9002" levels="1" name="PC room private armor strengthening order sheet - B grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9003" levels="1" name="PC room private weapon strengthening order sheet - A grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9004" levels="1" name="PC room private armor strengthening order sheet - S grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9005" levels="1" name="PC room private blessed weapon strengthening order sheet - D grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9006" levels="1" name="PC room private blessed weapon strengthening order sheet - C grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9007" levels="1" name="PC room private blessed weapon strengthening order sheet - B grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9008" levels="1" name="PC room private blessed weapon strengthening order sheet - A grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9009" levels="1" name="PC room private blessed weapon strengthening order sheet - S grade">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9010" levels="1" name="Cool air cannon">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1000" />
<set name="coolTime" val="700" />
</skill>
<skill id="9011" levels="1" name="Might">
<!-- Increases P. Atk. by 15% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9012" levels="1" name="Shield">
<!-- Increases P. Def. by 15% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9013" levels="1" name="Wind Walk">
<!-- Increases moving speed by 15% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9014" levels="1" name="Focus">
<!-- Increases critical attack likelihood by 30% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9015" levels="1" name="Death Whisper">
<!-- Increases critical attack influence by 35% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9016" levels="1" name="Guidance">
<!-- Increases accuracy by 4 for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9017" levels="1" name="Blessed Shield">
<!-- Increases shield defense likelihood by 30% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9018" levels="1" name="Blessed Body">
<!-- Increases maximum HP by 35% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9019" levels="1" name="Haste">
<!-- Increases Atk. Spd. by 33% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9020" levels="1" name="Vampiric Rage">
<!-- Restores 9% of general physical damage inflicted by enemies as HP for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9021" levels="1" name="Berserker Spirit">
<!-- For 60 minutes, reduces party members' P. Def. by 8%, magic resistance by 16%, and evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and moving speed by 8. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9022" levels="1" name="Magic Barrier">
<!-- Increases magic resistance by 30% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9023" levels="1" name="Blessed Soul">
<!-- Increases maximum MP by 35% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9024" levels="1" name="Empower">
<!-- Increases M. Atk. by 75% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9025" levels="1" name="Acumen">
<!-- Increases Casting Spd. by 30% for 60 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9026" levels="1" name="Clarity">
<!-- For 60 minutes, decreases physical skill MP consumption by 20%, magic skill's MP consumption by 10%, and song/dance skill's MP consumption by 20%. Consumes 3 Runestones. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9027" levels="1" name="PC cafe personal instant lottery">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15359,1,0.001;15360,1,0.1;15361,1,2.0;15362,1,20.0;15363,1,77.899
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="10000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9028" levels="1" name="Cool air cannon of fortune">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1000" />
<set name="coolTime" val="700" />
</skill>
<skill id="9029" levels="1" name="Watermelon Seed">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9030" levels="1" name="Honey Watermelon Seed">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9031" levels="1" name="Copied Watermelon Seed">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9032" levels="1" name="Copied Honey Watermelon Seed">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9033" levels="1" name="Herdsman's Love Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9034" levels="1" name="Vitality Belt Enchant Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9035" levels="1" name="Steamed Rice Cake">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9036" levels="1" name="Special July 7th Parcel">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15379,5,15384,1,65;15379,5,15385,1,24.99;15379,5,15386,1,10;15379,5,15387,1,0.01
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9037" levels="1" name="Special July 7th Parcel (Event)">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15380,5,15389,1,65;15380,5,15390,1,24.99;15380,5,15391,1,10;15380,5,15392,1,0.01
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9038" levels="1" name="Steamed Rice Cake">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9039" levels="1" name="Steamed Rice Cake">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9040" levels="1" name="PC Cafe Points">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="604800000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9041" levels="1" name="Sixth Anniversary Cake">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="43200000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9042" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9043" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9044" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9045" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9046" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9047" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9048" levels="1" name="6th Anniversary Cube">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13143,1,0.0002;14105,1,0.0002;14108,1,0.0002;14109,1,0.0002;14110,1,0.0002;14111,1,0.0002;13144,1,0.0002;14106,1,0.0002;14112,1,0.0002;14113,1,0.0002;14114,1,0.0002;13145,1,0.0002;14107,1,0.0002;14115,1,0.0002;14116,1,0.0002;14117,1,0.0002;13887,1,0.0002;9514,1,0.00033;9515,1,0.00033;9516,1,0.00033;9517,1,0.00033;9518,1,0.00033;9529,1,0.00033;9519,1,0.00033;9520,1,0.00033;9521,1,0.00033;9522,1,0.00033;9523,1,0.00033;9524,1,0.00033;9525,1,0.00033;9526,1,0.00033;9527,1,0.00033;9528,1,0.00033;13886,1,0.00033;13457,1,0.00005;13458,1,0.00005;13459,1,0.00005;13460,1,0.00005;13461,1,0.00005;13462,1,0.00005;13463,1,0.00005;13464,1,0.00005;13465,1,0.00005;13466,1,0.00005;13467,1,0.00005;13468,1,0.00005;13469,1,0.00005;13470,1,0.00005;10215,1,0.00009;10216,1,0.00009;10217,1,0.00009;10218,1,0.00009;10219,1,0.00009;10220,1,0.00009;10221,1,0.00009;10222,1,0.00009;10223,1,0.00009;10224,1,0.00009;10225,1,0.00009;10226,1,0.00009;9380,1,0.00016;9446,1,0.00016;9384,1,0.00016;9449,1,0.00016;9450,1,0.00016;9445,1,0.00016;9443,1,0.00016;9442,1,0.00016;10252,1,0.00016;9448,1,0.00016;10253,1,0.00016;9384,1,0.00016;9444,1,0.00016;9447,1,0.00016;15428,1,0.1111;10480,1,0.0004;10481,1,0.0004;10482,1,0.0004;13071,1,0.0002;13072,1,0.0002;13073,1,0.0002;12365,1,0.1466;12366,1,0.1466;12370,1,0.1466;12371,1,0.1466;729,1,0.1466;730,1,0.1466;959,1,0.1466;960,1,0.1466;5908,1,0.0489;5911,1,0.0489;5914,1,0.0489;9570,1,0.0489;9571,1,0.0489;9572,1,0.0489;13420,1,0.1466;15427,1,9.6773;13421,1,4.8387;14683,1,3.2174;14684,1,3.2174;14685,1,3.2174;14686,1,3.2174;14687,1,3.2174;14689,1,3.2174;14690,1,3.2174;14691,1,3.2174;14692,1,3.2174;14693,1,3.2174;14695,1,3.2174;14696,1,3.2174;14697,1,3.2174;14698,1,3.2174;14699,1,3.2174;8751,1,2.0161;8752,1,2.0161;9575,1,2.0161;10485,1,2.0161;8761,1,2.0161;8762,1,2.0161;9576,1,2.0161;10486,1,2.0161;2133,1,6.4516;2134,1,12.9032
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="82800000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9049" levels="1" name="Golden Spice">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="staticHitTime" val="true" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="neutral" val="true" />
<cond msgId="109">
<target npcId="18873,18874,18875,18876,18877,18878,18879,18880,18881,18882,18883,18884,18885,18886,18887,18888,18889,18890,18891,18892,18893,18894,18895,18896,18897,18898,18899,18900" />
</cond>
</skill>
<skill id="9050" levels="1" name="Crystal Spice">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="staticHitTime" val="true" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="neutral" val="true" />
<cond msgId="109">
<target npcId="18873,18874,18875,18876,18877,18878,18879,18880,18881,18882,18883,18884,18885,18886,18887,18888,18889,18890,18891,18892,18893,18894,18895,18896,18897,18898,18899,18900" />
</cond>
</skill>
<skill id="9051" levels="1" name="Blessed Golden Spice">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="staticHitTime" val="true" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="neutral" val="true" />
<cond msgId="109">
<target npcId="18873,18880,18887,18894" />
</cond>
</skill>
<skill id="9052" levels="1" name="Blessed Crystal Spice">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="staticHitTime" val="true" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="neutral" val="true" />
<cond msgId="109">
<target npcId="18873,18880,18887,18894" />
</cond>
</skill>
<skill id="9053" levels="1" name="S Grade Golden Spice">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="staticHitTime" val="true" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="neutral" val="true" />
<cond msgId="109">
<target npcId="18873,18880,18887,18894" />
</cond>
</skill>
<skill id="9054" levels="1" name="S Grade Crystal Spice">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_ONE" />
<set name="hitTime" val="1000" />
<set name="reuseDelay" val="1000" />
<set name="staticHitTime" val="true" />
<set name="skillType" val="DUMMY" />
<set name="operateType" val="OP_ACTIVE" />
<set name="castRange" val="400" />
<set name="effectRange" val="900" />
<set name="neutral" val="true" />
<cond msgId="109">
<target npcId="18873,18880,18887,18894" />
</cond>
</skill>
<skill id="9055" levels="1" name="Golden Spice Capsule">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15474,50,90;15474,40,15476,5,5;15474,40,15478,5,5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="500" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="1000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9056" levels="1" name="Crystal Spice Capsule">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15475,50,90;15475,40,15477,5,5;15475,40,15479,5,5
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="hitTime" val="500" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="1000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9057" levels="1" name="Freezing Core">
<!-- Prevents user from being affected by Freya's Eternal Blizzard. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1200000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9058" levels="1" name="Black Freezing Core">
<!-- Prevents user from being affected by Freya's Eternal Blizzard. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1200000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9059" levels="1" name="Torch Light">
<!-- Lights the Torch -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9060" levels="1" name="Maguen Machine">
<!-- Skill that allows you to collect Plasma -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="9000" />
</skill>
<skill id="9061" levels="1" name="Uldie Summon Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9062" levels="1" name="Belldandy Summon Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9063" levels="1" name="Skooldie Summon Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9064" levels="1" name="Halloween Toy Chest">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15443,1,20;15444,1,20;15445,1,20;15446,1,20;15447,1,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9065" levels="1" name="Shiny Halloween Toy Chest">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15450,1,20;15451,1,20;15452,1,20;15453,1,20;15449,1,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9066" levels="1" name="Scroll of Transformation Box">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
10131,1,33;10132,1,33;10133,1,34
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9067" levels="1" name="Potion of Vitality Maintenance">
<!-- Energy is maintained for 10 minutes. -->
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
<set name="isPotion" val="true" />
<set name="buffDuration" val="600000" />
<cond msgId="113" addName="1">
<player flyMounted="False" />
</cond>
<for>
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="2" abnormalType="vp_keep">
<mul order="0x30" stat="vitalityConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="9068" levels="2" name="Potion of Vitality Maintenance">
<!-- Energy is maintained for 30 minutes. -->
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
<set name="isPotion" val="true" />
<set name="buffDuration" val="1800000" />
<cond msgId="113" addName="1">
<player flyMounted="False" />
</cond>
<for>
<effect name="Buff" abnormalTime="1800" val="0" abnormalLvl="3" abnormalType="vp_keep">
<mul order="0x30" stat="vitalityConsumeRate" val="0" />
</effect>
</for>
</skill>
<skill id="9069" levels="1" name="10,000 SP scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9070" levels="1" name="Halloween Pumpkin">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15463,1,14055,1,50;15463,1,10649,1,50
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9071" levels="1" name="Halloween Pumpkin - event">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
15463,1,14055,1,50;15463,1,10649,1,50
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9072" levels="1" name="Small Halloween Pumpkin">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
14706,1,5;14711,1,5;14705,1,10;14704,1,10;14710,1,10;14709,1,10;15439,1,10;14065,1,15;13273,1,15;13016,10,15
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9073" levels="1" name="Energy of Vampiric Rage">
<!-- Converts 9% of inflicted physical-damage to HP for 20 minutes. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="2000" />
</skill>
<skill id="9074" levels="1" name="Salmon Soup">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="600000" />
</skill>
<skill id="9075" levels="1" name="Awful Soup">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1000" />
</skill>
<skill id="9076" levels="1" name="Secret Door Key">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="8000" />
</skill>
<skill id="9077" levels="1" name="Open Packaged Book">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
8619,1,40;8620,1,40;15715,1,20
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="1000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9078" levels="1" name="Rainbow Springs Potion">
<!-- Increases the regen rate of HP/MP/CP by 30%. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="300000" />
</skill>
<skill id="9079" levels="1" name="Santa's Buff Scroll">
<!-- For 1 hour, receives help from a great spirit to increase Max MP by 20%, MP recovery bonus by 20%, HP recovery bonus by 20%, the rate of Prominent Damage occurring through damage magic by 2, the power of critical attacks by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, and resistance to de-buffs by 10%. Decreases moving speed by 20% and MP consumption for skill use by 5%. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9080" levels="1" name="Santa's Sock">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
16408,1,14739,1,5561,1,82.9;14678,1,10;14679,1,5;14680,1,2;14681,1,0.1
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="10000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9081" levels="1" name="Christmas Cake">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9082" levels="1" name="White Christmas Petition">
<!-- Energy is maintained for 10 minutes. Petition asking for it to snow on Christmas. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9083" levels="1" name="Christmas Cake - event">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="3600000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9084" levels="1" name="White Christmas Petition - event">
<!-- Energy is maintained for 10 minutes. Petition asking for it to snow on Christmas. -->
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1800000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9085" levels="1" name="Santa Claus's Gift">
<!-- Confirmed CT2.5 -->
<table name="#extractableItems">
13457,1,0.0000498;13458,1,0.0000498;13459,1,0.0000498;13460,1,0.0000498;13461,1,0.0000498;13462,1,0.0000498;13463,1,0.0000498;13464,1,0.0000498;13465,1,0.0000498;13466,1,0.0000498;13467,1,0.0000498;13468,1,0.0000498;13469,1,0.0000498;13470,1,0.0000498;10215,1,0.0001162;10216,1,0.0001162;10217,1,0.0001162;10218,1,0.0001162;10219,1,0.0001162;10220,1,0.0001162;10221,1,0.0001162;10222,1,0.0001162;10223,1,0.0001162;10224,1,0.0001162;10225,1,0.0001162;10226,1,0.0001162;9380,1,0.0001486;9446,1,0.0001486;9384,1,0.0001486;9449,1,0.0001486;9450,1,0.0001486;9445,1,0.0001486;9443,1,0.0001486;9442,1,0.0001486;10252,1,0.0001486;9448,1,0.0001486;10253,1,0.0001486;9384,1,0.0001486;9444,1,0.0001486;9447,1,0.0001486;13143,1,0.0000733;14105,1,0.0000733;14108,1,0.0000733;14109,1,0.0000733;14110,1,0.0000733;14111,1,0.0000733;13144,1,0.0000733;14106,1,0.0000733;14112,1,0.0000733;14113,1,0.0000733;14114,1,0.0000733;13145,1,0.0000733;14107,1,0.0000733;14115,1,0.0000733;14116,1,0.0000733;14117,1,0.0000733;13887,1,0.0000733;9514,1,0.0001458;9515,1,0.0001458;9516,1,0.0001458;9517,1,0.0001458;9518,1,0.0001458;9529,1,0.0001458;9519,1,0.0001458;9520,1,0.0001458;9521,1,0.0001458;9522,1,0.0001458;9523,1,0.0001458;9524,1,0.0001458;9525,1,0.0001458;9526,1,0.0001458;9527,1,0.0001458;9528,1,0.0001458;13886,1,0.0001458;9570,1,0.0008261;9571,1,0.0008261;9572,1,0.0008261;10480,1,0.0004649;10481,1,0.0004649;10482,1,0.0004649;13071,1,0.0002325;13072,1,0.0002325;13073,1,0.0002325;729,1,0.5263449;959,1,0.5263449;730,1,0.7655924;960,1,0.7655924;1538,1,1.4975597;14686,1,0.7681786;14687,1,0.7681786;14693,1,0.7686099;14692,1,0.7686099;14698,1,0.7681786;14699,1,0.7681786;15439,1,1.5217011;14611,1,0.12009793;5560,1,1.5389435;5562,1,0.2401959;5563,1,0.2401959;5564,1,0.2401959;5565,1,0.2401959;5566,1,0.2401959;6622,1,1.3044378;14701,1,22.5439206;17005,1,63.06608387
</table>
<set name="capsuled_items_skill" val="#extractableItems" />
<set name="itemConsumeCount" val="1" />
<set name="operateType" val="OP_ACTIVE" />
<set name="reuseDelay" val="2000" />
<set name="skillType" val="EXTRACTABLE" />
<set name="staticReuse" val="true" />
<set name="target" val="TARGET_SELF" />
<cond msgId="129">
<and>
<player invSize="10" />
<player weight="80" />
</and>
</cond>
</skill>
<skill id="9086" levels="1" name="Santa - Potion of Will">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9087" levels="1" name="Create Item">
<set name="itemConsumeCount" val="1" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="LEARN_SKILL" />
<set name="learnSkillId" val="172" />
<set name="learnSkillLvl" val="10" />
<set name="operateType" val="OP_ACTIVE" />
<set name="hitTime" val="1500" />
<set name="staticHitTime" val="true" />
<cond msgId="113" addName="1">
<and>
<not>
<player active_skill_id_lvl="172,10" />
</not>
<player active_skill_id_lvl="172,9" />
<player class_id_restriction="118" />
<player level="82" />
</and>
</cond>
</skill>
<skill id="9088" levels="1" name="Cupid's Arrow">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="1000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9089" levels="1" name="Cupid's Major Cure">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="4000" />
<set name="staticReuse" val="true" />
</skill>
<skill id="9090" levels="1" name="Fighter's Will">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9091" levels="1" name="Archer's Will">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9092" levels="1" name="Magician's Will">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9093" levels="1" name="Protection of Rune">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9094" levels="1" name="Protection of Elemental">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9095" levels="1" name="Protection of Alignment">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9096" levels="1" name="Event - White Baby Tiger Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9097" levels="1" name="Event - White Baby King-Tiger Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
<set name="reuseDelay" val="10000" />
</skill>
<skill id="9098" levels="1" name="Event - Sad White Baby Tiger Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
<skill id="9099" levels="1" name="Event - Sad White Baby King-Tiger Scroll">
<set name="target" val="TARGET_NONE" />
<set name="skillType" val="NOTDONE" />
<set name="operateType" val="OP_PASSIVE" />
</skill>
</list>