1253 lines
61 KiB
XML
1253 lines
61 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<list>
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<skill id="100" levels="15" name="Stun Attack" enchantGroup1="2">
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<table name="#mpConsume"> 19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table>
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<table name="#power"> 36 39 42 49 53 57 66 71 77 88 94 101 115 123 131 </table>
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<table name="#ench1Power"> 794 799 803 808 813 817 822 827 831 836 840 845 850 854 859 864 868 873 878 882 887 891 896 901 905 910 915 919 924 928 </table>
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<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
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<set name="weaponsAllowed" val="Blunt, Big Blunt" /> <!-- Blunt/Big Blunt -->
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<set name="mpConsume" val="#mpConsume" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="nextActionAttack" val="true" />
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<set name="lvlDepend" val="1" />
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<set name="target" val="TARGET_ONE" />
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<set name="overHit" val="true" />
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<set name="SSBoost" val="2.0" />
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<set name="reuseDelay" val="3000" />
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<set name="hitTime" val="1080" />
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<set name="coolTime" val="720" />
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<set name="saveVs" val="CON" />
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<set name="skillType" val="PDAM" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="castRange" val="40" />
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<set name="isDebuff" val="true" />
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<set name="effectRange" val="400" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<for>
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<effect name="Stun" abnormalTime="9" val="0" effectPower="50" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
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</for>
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</skill>
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<skill id="101" levels="40" name="Stunning Shot" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<table name="#enchpmDef"> 0.99 0.98 0.98 0.97 0.97 0.95 0.94 0.93 0.93 0.92 0.91 0.9 0.9 0.88 0.87 0.86 0.86 0.85 0.84 0.81 0.8 0.8 0.79 0.78 0.78 0.77 0.76 0.74 0.73 0.72 </table>
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<table name="#ench2mpConsume"> 107 106 104 103 101 100 98 97 96 94 93 91 90 88 87 85 84 83 81 80 78 77 75 74 73 71 70 68 67 65 </table>
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<table name="#mpConsume"> 46 48 49 52 54 56 56 58 59 61 63 65 66 68 70 72 72 74 76 78 80 81 83 85 87 88 89 91 92 94 96 97 99 100 102 103 105 106 108 109 </table>
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<table name="#magicLvl"> 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
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<table name="#power"> 344 367 391 443 471 500 530 562 595 630 666 703 742 782 823 866 910 955 1002 1050 1100 1150 1202 1255 1309 1364 1420 1476 1534 1592 1651 1710 1770 1830 1891 1951 2012 2072 2132 2192 </table>
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<table name="#ench1effectPower"> 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 </table>
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<table name="#ench2Power"> 2211 2231 2251 2270 2290 2310 2330 2349 2369 2389 2409 2428 2448 2468 2488 2507 2527 2547 2566 2586 2606 2626 2645 2665 2685 2705 2724 2744 2764 2784 </table>
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<set name="weaponsAllowed" val="Bow" /> <!-- Bow -->
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<set name="mpConsume" val="#mpConsume" />
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<set name="power" val="#power" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="lvlDepend" val="1" />
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<set name="target" val="TARGET_ONE" />
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<set name="overHit" val="true" />
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<set name="SSBoost" val="2.0" />
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<set name="reuseDelay" val="3000" />
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<set name="hitTime" val="3000" />
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<set name="coolTime" val="1000" />
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<set name="saveVs" val="CON" />
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<set name="skillType" val="PDAM" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="castRange" val="900" />
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<set name="isDebuff" val="true" />
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<set name="effectRange" val="1400" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="power" val="#ench2Power" />
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<enchant3 name="magicLvl" val="#enchantMagicLvl" />
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<enchant4 name="magicLvl" val="#enchantMagicLvl" />
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<for>
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<effect name="Stun" abnormalTime="9" val="0" effectPower="50" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
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<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />
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</for>
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<enchant1for>
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<effect name="Stun" abnormalTime="9" val="0" effectPower="#ench1effectPower" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
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<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />
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</enchant1for>
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<enchant3for>
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<effect name="Stun" abnormalTime="9" val="0" effectPower="50" effectType="STUN" abnormalLvl="1" abnormalType="stun">
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<mul order="0x30" stat="pDef" val="#enchpmDef" />
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</effect>
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<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />
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</enchant3for>
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<enchant4for>
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<effect name="Stun" abnormalTime="9" val="0" effectPower="50" effectType="STUN" abnormalLvl="1" abnormalType="stun">
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<mul order="0x30" stat="mDef" val="#enchpmDef" />
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</effect>
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<effect name="RemoveTarget" noicon="1" val="0" effectPower="50" effectType="DEBUFF" />
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</enchant4for>
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</skill>
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<skill id="102" levels="16" name="Entangle" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
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<table name="#ench2time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
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<table name="#ench3-runSpd"> 0.7 0.69 0.68 0.68 0.67 0.66 0.66 0.65 0.64 0.64 0.63 0.62 0.62 0.61 0.6 0.6 0.59 0.58 0.58 0.57 0.56 0.56 0.55 0.54 0.54 0.53 0.52 0.52 0.51 0.5 </table>
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<table name="#mpInitialConsume"> 4 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
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<table name="#mpConsume"> 13 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
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<table name="#magicLvl"> 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
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<table name="#runSpd"> 0.8 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 0.7 </table>
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<table name="#abnormalLvl"> 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
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<table name="#ench3abnormalLvl"> 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 </table>
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="lvlDepend" val="2" />
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<set name="power" val="80" /> <!-- Base Land Rate -->
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<set name="target" val="TARGET_ONE" />
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<set name="reuseDelay" val="2000" />
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<set name="hitTime" val="3000" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="DEBUFF" />
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<set name="isMagic" val="true" />
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<set name="isDebuff" val="true" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="castRange" val="600" />
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<set name="effectRange" val="1100" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant3 name="magicLvl" val="#enchantMagicLvl" />
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<for>
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<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#abnormalLvl" abnormalType="speed_down">
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<mul order="0x30" stat="runSpd" val="#runSpd" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="speed_down">
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<mul order="0x30" stat="runSpd" val="0.7" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="#ench3abnormalLvl" abnormalType="speed_down">
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<mul order="0x30" stat="runSpd" val="#ench3-runSpd" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="103" levels="4" name="Corpse Plague">
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<table name="#dot"> 123 150 174 189 </table>
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<table name="#magicLvl"> 46 58 62 70 </table>
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<table name="#mpConsume"> 22 28 29 33 </table>
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<table name="#abnormalLvl"> 5 6 7 8 </table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="lvlDepend" val="1" />
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<set name="power" val="35" /> <!-- Base Land Rate -->
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<set name="target" val="TARGET_AREA_CORPSE_MOB" />
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<set name="skillRadius" val="200" />
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<set name="reuseDelay" val="5000" />
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<set name="hitTime" val="1500" />
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<set name="saveVs" val="CON" />
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<set name="skillType" val="POISON" />
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="castRange" val="400" />
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<set name="effectRange" val="900" />
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<for>
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<!-- Retail Values CT2.3: 41 50 58 63HP * 3 Sec -->
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<effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormal="poison" />
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</for>
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</skill>
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<skill id="104" levels="1" name="Detect Plant Weakness">
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<set name="mpConsume" val="21" />
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<set name="magicLvl" val="46" />
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<set name="target" val="TARGET_SELF" />
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<set name="reuseDelay" val="3000" />
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<set name="hitTime" val="1500" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="aggroPoints" val="438" />
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<for>
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<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="1" abnormalType="detect_weakness">
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<mul order="0x30" stat="pAtk-plants" val="1.3" />
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</effect>
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</for>
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</skill>
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<skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2">
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<table name="#ench2mpConsume"> 27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table>
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<table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table>
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<table name="#mpInitialConsume"> 6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14 </table>
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<table name="#mpConsume"> 24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55 </table>
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<table name="#magicLvl"> 34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74 </table>
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<table name="#power"> 26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65 </table>
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<table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table>
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<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
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<table name="#ench3Power"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table>
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<set name="mpInitialConsume" val="#mpInitialConsume" />
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="lvlDepend" val="1" />
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<set name="power" val="#power" />
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<set name="target" val="TARGET_ONE" />
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<set name="element" val="1" /> <!-- Water -->
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<set name="elementPower" val="20" />
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<set name="reuseDelay" val="2000" />
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<set name="hitTime" val="3000" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="MDAM" />
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<set name="isMagic" val="true" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="castRange" val="600" />
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<set name="isDebuff" val="true" />
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<set name="effectRange" val="1100" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />
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<enchant3 name="magicLvl" val="#enchantMagicLvl" />
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<enchant4 name="magicLvl" val="#enchantMagicLvl" />
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<enchant4 name="elementPower" val="#enchElementPower" />
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<for>
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<effect name="Debuff" abnormalTime="30" val="0" effectPower="60" effectType="DEBUFF" abnormalLvl="2" abnormalType="speed_down">
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<mul order="0x30" stat="runSpd" val="0.8" />
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</effect>
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</for>
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<enchant3for>
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<effect name="Debuff" abnormalTime="30" val="0" effectPower="#ench3Power" effectType="DEBUFF" abnormalLvl="2" abnormalType="speed_down">
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<mul order="0x30" stat="runSpd" val="0.8" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="106" levels="14" name="Veil">
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<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
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<table name="#mpConsume"> 19 21 22 24 25 27 28 29 30 31 32 33 34 34 </table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="power" val="70" /> <!-- Base Land Rate -->
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<set name="target" val="TARGET_ONE" />
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<set name="reuseDelay" val="5000" />
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<set name="hitTime" val="1200" />
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<set name="isDebuff" val="true" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="AGGREMOVE" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="castRange" val="500" />
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<set name="effectRange" val="900" />
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<for>
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<effect name="Debuff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="turn_passive">
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<sub order="0x40" stat="aggression" val="100000" />
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</effect>
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</for>
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</skill>
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<skill id="107" levels="9" name="Holy Aura" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<table name="#ench1Power"> 41 42 44 45 46 48 49 50 52 53 54 56 57 58 60 61 62 64 65 66 68 69 70 72 73 74 76 77 78 80 </table>
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<table name="#ench2mpConsume"> 50 50 49 48 47 46 45 44 44 43 42 41 40 39 38 38 37 36 35 34 33 32 32 31 30 29 28 27 26 26 </table>
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<table name="#ench3rCrit"> 0.1 0.11 0.12 0.12 0.13 0.14 0.14 0.15 0.16 0.16 0.17 0.18 0.18 0.19 0.2 0.2 0.21 0.22 0.22 0.23 0.24 0.24 0.25 0.26 0.26 0.27 0.28 0.28 0.29 0.3 </table>
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<table name="#magicLvl"> 58 60 62 64 66 68 70 72 74 </table>
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<table name="#mpConsume"> 40 42 43 45 46 48 49 50 51 </table>
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<set name="mpConsume" val="#mpConsume" />
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<set name="magicLvl" val="#magicLvl" />
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<set name="power" val="40" /> <!-- Base Land Rate -->
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<set name="lvlDepend" val="2" />
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<set name="target" val="TARGET_AREA_UNDEAD" />
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<set name="skillRadius" val="200" />
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<set name="reuseDelay" val="5000" />
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<set name="hitTime" val="2000" />
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<set name="isDebuff" val="true" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="ROOT" />
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<set name="operateType" val="OP_ACTIVE" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant1 name="power" val="#ench1Power" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant3 name="magicLvl" val="#enchantMagicLvl" />
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<for>
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<effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_magically" />
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</for>
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<enchant3for>
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<effect name="Root" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="root_magically">
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<basemul order="0x30" stat="rCrit" val="#ench3rCrit" />
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</effect>
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</enchant3for>
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</skill>
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<skill id="109" levels="1" name="Ogre Spirit Totem">
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<set name="magicLvl" val="46" />
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<set name="mpConsume" val="21" />
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<set name="target" val="TARGET_SELF" />
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<set name="reuseDelay" val="30000" />
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<set name="hitTime" val="2000" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="aggroPoints" val="438" />
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<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
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<for>
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<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="possession">
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<mul order="0x30" stat="pAtk" val="1.3">
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<using kind="Dual Fist" />
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</mul>
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<mul order="0x30" stat="pDef" val="1.3">
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<using kind="Dual Fist" />
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</mul>
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<mul order="0x30" stat="mDef" val="1.3">
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<using kind="Dual Fist" />
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</mul>
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<mul order="0x30" stat="cAtk" val="1.1">
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<using kind="Dual Fist" />
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</mul>
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</effect>
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</for>
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</skill>
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<skill id="110" levels="2" name="Ultimate Defense" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<table name="#pDef"> 1800 3600 </table>
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<table name="#mDef"> 1350 2700 </table>
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<table name="#mpConsume"> 10 21 </table>
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<table name="#ench1time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
|
|
<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
|
|
<table name="#ench3decreasePenalty"> 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 </table>
|
|
<table name="#enchpDef"> 3636 3672 3708 3744 3780 3816 3852 3888 3924 3960 3996 4032 4068 4104 4140 4176 4212 4248 4284 4320 4356 4392 4428 4464 4500 4536 4572 4608 4644 4680 </table>
|
|
<table name="#enchmDef"> 2727 2754 2781 2808 2835 2862 2889 2916 2943 2970 2997 3024 3051 3078 3105 3132 3159 3186 3213 3240 3267 3294 3321 3348 3375 3402 3429 3456 3483 3510 </table>
|
|
<table name="#aggro"> 204 438 </table>
|
|
<table name="#abnormalLvl"> 1 2 </table>
|
|
<table name="#enchabnormalLvl"> 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 4 4 4 5 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="900000" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="reuseDelay" val="#ench2reuseDelay" />
|
|
<enchant3 name="magicLvl" val="#enchantMagicLvl" />
|
|
<for>
|
|
<effect name="ImmobileBuff" abnormalTime="30" val="0" abnormal="invulnerable" abnormalLvl="#abnormalLvl" abnormalType="pd_up_special">
|
|
<add order="0x40" stat="pDef" val="#pDef" />
|
|
<add order="0x40" stat="mDef" val="#mDef" />
|
|
<sub order="0x40" stat="cancelVuln" val="80" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="ImmobileBuff" abnormalTime="#ench1time" val="0" abnormal="invulnerable" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special">
|
|
<add order="0x40" stat="pDef" val="#enchpDef" />
|
|
<add order="0x40" stat="mDef" val="#enchmDef" />
|
|
<sub order="0x40" stat="cancelVuln" val="80" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="ImmobileBuff" abnormalTime="30" val="0" abnormal="invulnerable" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special">
|
|
<add order="0x40" stat="pDef" val="#enchpDef" />
|
|
<add order="0x40" stat="mDef" val="#enchmDef" />
|
|
<sub order="0x40" stat="cancelVuln" val="80" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="Buff" abnormalTime="30" val="0" abnormal="invulnerable" abnormalLvl="#enchabnormalLvl" abnormalType="pd_up_special">
|
|
<add order="0x40" stat="pDef" val="#enchpDef" />
|
|
<add order="0x40" stat="mDef" val="#enchmDef" />
|
|
<sub order="0x40" stat="cancelVuln" val="80" />
|
|
<mul order="0x30" stat="runSpd" val="#ench3decreasePenalty" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="111" levels="2" name="Ultimate Evasion" enchantGroup1="1" enchantGroup2="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench1time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
|
|
<table name="#ench2reuseDelay"> 885000 870000 855000 840000 825000 810000 795000 780000 765000 750000 735000 720000 705000 690000 675000 660000 645000 630000 615000 600000 585000 570000 555000 540000 525000 510000 495000 480000 465000 450000 </table>
|
|
<table name="#aggro"> 268 523 </table>
|
|
<table name="#mpConsume"> 13 25 </table>
|
|
<table name="#pSkillEvas"> 25 40 </table>
|
|
<table name="#rEvas"> 20 25 </table>
|
|
<table name="#abnormalLvl"> 1 2 </table>
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<set name="hitTime" val="1000" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="reuseDelay" val="900000" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="reuseDelay" val="#ench2reuseDelay" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="avoid_up_special">
|
|
<add order="0x40" stat="pSkillEvas" val="#pSkillEvas" />
|
|
<add order="0x40" stat="rEvas" val="#rEvas" />
|
|
<sub order="0x40" stat="cancelVuln" val="80" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="2" abnormalType="avoid_up_special">
|
|
<add order="0x40" stat="pSkillEvas" val="40" />
|
|
<add order="0x40" stat="rEvas" val="25" />
|
|
<sub order="0x40" stat="cancelVuln" val="80" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="112" levels="4" name="Deflect Arrow" enchantGroup1="1" enchantGroup2="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
|
<table name="#bowWpnVuln"> 0.84 0.76 0.68 0.6 </table>
|
|
<table name="#crossbowWpnVuln"> 0.92 0.88 0.84 0.8 </table>
|
|
<table name="#mpConsume"> 11 14 19 22 </table>
|
|
<table name="#ench2mpConsume"> 21 21 20 20 19 19 18 18 17 17 16 16 16 15 15 14 14 14 13 13 12 12 12 11 11 10 10 10 9 9 </table>
|
|
<table name="#ench2sDef"> 1.01 1.01 1.01 1.02 1.02 1.02 1.03 1.03 1.03 1.04 1.04 1.04 1.04 1.05 1.05 1.05 1.06 1.06 1.06 1.07 1.07 1.07 1.07 1.08 1.08 1.08 1.09 1.09 1.09 1.1 </table>
|
|
<table name="#aggro"> 10 20 30 40 </table>
|
|
<table name="#abnormalLvl"> 1 2 3 4 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="pd_up_bow">
|
|
<mul order="0x30" stat="bowWpnVuln" val="#bowWpnVuln" />
|
|
<mul order="0x30" stat="crossbowWpnVuln" val="#crossbowWpnVuln" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="4" abnormalType="pd_up_bow">
|
|
<mul order="0x30" stat="bowWpnVuln" val="0.6" />
|
|
<mul order="0x30" stat="crossbowWpnVuln" val="0.8" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="4" abnormalType="pd_up_bow">
|
|
<mul order="0x30" stat="bowWpnVuln" val="0.6" />
|
|
<mul order="0x30" stat="crossbowWpnVuln" val="0.8" />
|
|
<mul order="0x30" stat="sDef" val="#ench2sDef" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="113" levels="2" name="Long Shot">
|
|
<table name="#dist"> 200 400 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="pAtkRange" val="#dist">
|
|
<using kind="Bow" />
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="115" levels="17" name="Power Break" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#mpInitialConsume"> 3 3 4 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
|
|
<table name="#mpConsume"> 11 14 14 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
|
|
<table name="#magicLvl"> 32 36 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
|
|
<table name="#pAtk"> 0.8 0.8 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 0.77 </table>
|
|
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
|
<table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
|
|
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
|
<table name="#abnormalLvl"> 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 </table>
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="power" val="80" /> <!-- Base Land Rate -->
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="saveVs" val="MEN" />
|
|
<set name="skillType" val="DEBUFF" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="600" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant1 name="power" val="#ench1Power" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant3 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant3 name="skillType" val="PDAM" />
|
|
<enchant3 name="power" val="#ench3Attack" />
|
|
<for>
|
|
<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="pa_down">
|
|
<mul order="0x30" stat="pAtk" val="#pAtk" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="pa_down">
|
|
<mul order="0x30" stat="pAtk" val="0.77" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down" effectPower="80" effectType="DEBUFF">
|
|
<mul order="0x30" stat="pAtk" val="0.77" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="116" levels="14" name="Howl" enchantGroup1="1" enchantGroup2="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench1Power"> 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 </table>
|
|
<table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
|
|
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
|
|
<table name="#mpConsume"> 29 31 33 35 38 40 42 43 45 46 48 50 51 53 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="power" val="40" /> <!-- Base Land Rate -->
|
|
<set name="target" val="TARGET_AURA" />
|
|
<set name="saveVs" val="MEN" />
|
|
<set name="skillRadius" val="200" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="skillType" val="DEBUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="isDebuff" val="true" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant1 name="power" val="#ench1Power" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<for>
|
|
<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pa_down">
|
|
<mul order="0x30" stat="pAtk" val="0.77" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="pa_down">
|
|
<mul order="0x30" stat="pAtk" val="0.77" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="118" levels="1" name="Magician's Movement">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<mul order="0x30" stat="pAtkSpd" val="0.8">
|
|
<not>
|
|
<using kind="Magic" />
|
|
</not>
|
|
</mul>
|
|
</for>
|
|
</skill>
|
|
<skill id="120" levels="15" name="Stunning Fist">
|
|
<table name="#magicLvl"> 18 19 20 22 23 24 26 27 28 30 31 32 34 35 36 </table>
|
|
<table name="#mpConsume"> 19 19 20 21 21 22 24 25 26 27 28 29 31 32 33 </table>
|
|
<table name="#power"> 42 46 49 57 62 67 77 83 89 103 110 117 134 143 152 </table>
|
|
<set name="weaponsAllowed" val="Dual Fist" /> <!-- Dual Fist -->
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<set name="power" val="#power" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="overHit" val="true" />
|
|
<set name="SSBoost" val="2.0" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="hitTime" val="1600" />
|
|
<set name="coolTime" val="296" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="saveVs" val="CON" />
|
|
<set name="skillType" val="PDAM" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="40" />
|
|
<set name="effectRange" val="400" />
|
|
<for>
|
|
<effect name="Stun" abnormalTime="9" val="0" effectPower="50" effectType="STUN" abnormalLvl="1" abnormalType="stun" />
|
|
</for>
|
|
</skill>
|
|
<skill id="121" levels="6" name="Battle Roar" enchantGroup1="1" enchantGroup2="1">
|
|
<!-- @Calculation@ (#power / 100 ) * (100 * #maxHp) = ~#maxHp -->
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench1Reuse"> 148000 145000 143000 140000 138000 135000 133000 130000 128000 125000 123000 120000 118000 115000 113000 110000 108000 105000 103000 100000 98000 95000 93000 90000 88000 85000 83000 80000 78000 75000 </table>
|
|
<table name="#ench2pAtk"> 1 1 1 2 2 2 3 3 3 4 4 4 4 5 5 5 6 6 6 7 7 7 7 8 8 8 9 9 9 10 </table>
|
|
<table name="#mpConsume"> 13 18 22 27 30 33 </table>
|
|
<table name="#maxHp"> 1.1 1.15 1.2 1.25 1.3 1.35 </table>
|
|
<table name="#power"> 10 15 20 25 30 35 </table>
|
|
<table name="#abnormalLvl"> 1 2 3 4 5 6 </table>
|
|
<table name="#aggro"> 268 379 467 549 597 635 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="power" val="#power" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="150000" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="skillType" val="HEAL_PERCENT" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant1 name="reuseDelay" val="#ench1Reuse" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="#abnormalLvl" abnormalType="max_hp_up">
|
|
<mul order="0x30" stat="maxHp" val="#maxHp" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Buff" abnormalTime="600" val="0" abnormalLvl="6" abnormalType="max_hp_up">
|
|
<mul order="0x30" stat="maxHp" val="1.35" />
|
|
<add order="0x40" stat="pAtk" val="#ench2pAtk" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="122" levels="15" name="Hex" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 94 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
|
<table name="#ench2time"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
|
|
<table name="#ench3Attack"> 191 196 201 206 211 216 221 227 232 237 242 247 252 257 263 268 273 278 283 288 293 298 304 309 314 319 324 329 334 340 </table>
|
|
<table name="#magicLvl"> 40 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
|
|
<table name="#mpConsume"> 18 19 22 23 24 25 28 28 29 30 32 33 33 34 35 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="power" val="80" /> <!-- Base Land Rate -->
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="hitTime" val="1200" />
|
|
<set name="saveVs" val="MEN" />
|
|
<set name="skillType" val="DEBUFF" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant1 name="power" val="#ench1Power" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant3 name="skillType" val="PDAM" />
|
|
<enchant3 name="power" val="#ench3Attack" />
|
|
<enchant3 name="magicLvl" val="#enchantMagicLvl" />
|
|
<for>
|
|
<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down">
|
|
<mul order="0x30" stat="pDef" val="0.77" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="pd_down">
|
|
<mul order="0x30" stat="pDef" val="0.77" />
|
|
</effect>
|
|
</enchant2for>
|
|
<enchant3for>
|
|
<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="3" abnormalType="pd_down" effectPower="80" effectType="DEBUFF">
|
|
<mul order="0x30" stat="pDef" val="0.77" />
|
|
</effect>
|
|
</enchant3for>
|
|
</skill>
|
|
<skill id="123" levels="3" name="Spirit Barrier" enchantGroup1="1" enchantGroup2="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
|
|
<table name="#ench2power"> 1.31 1.31 1.31 1.31 1.31 1.31 1.31 1.32 1.32 1.32 1.32 1.32 1.32 1.32 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.33 1.34 1.34 1.34 1.34 1.34 1.34 1.34 1.35 </table>
|
|
<table name="#mDef"> 1.15 1.23 1.3 </table>
|
|
<table name="#mpInitialConsume"> 4 5 6 </table>
|
|
<table name="#mpConsume"> 14 18 22 </table>
|
|
<table name="#abnormalLvl"> 1 2 3 </table>
|
|
<table name="#aggro"> 379 467 549 </table>
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="hitTime" val="4000" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="#abnormalLvl" abnormalType="md_up">
|
|
<mul order="0x30" stat="mDef" val="#mDef" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="md_up">
|
|
<mul order="0x30" stat="mDef" val="1.3" />
|
|
</effect>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<effect name="Buff" abnormalTime="1200" val="0" abnormalLvl="3" abnormalType="md_up">
|
|
<mul order="0x30" stat="mDef" val="#ench2power" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="127" levels="14" name="Hamstring" enchantGroup1="1" enchantGroup2="1">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#magicLvl"> 43 46 49 52 55 58 60 62 64 66 68 70 72 74 </table>
|
|
<table name="#mpInitialConsume"> 4 5 5 5 5 6 6 6 6 7 7 7 7 7 </table>
|
|
<table name="#mpConsume"> 15 17 18 19 20 22 22 23 24 25 26 26 27 28 </table>
|
|
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
|
|
<table name="#ench2time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table>
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="lvlDepend" val="2" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="power" val="80" /> <!-- Base Land Rate -->
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="saveVs" val="MEN" />
|
|
<set name="skillType" val="DEBUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectRange" val="1100" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant1 name="power" val="#ench1Power" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<for>
|
|
<effect name="Debuff" abnormalTime="60" val="0" abnormalLvl="3" abnormalType="speed_down">
|
|
<mul order="0x30" stat="runSpd" val="0.7" />
|
|
</effect>
|
|
</for>
|
|
<enchant2for>
|
|
<effect name="Debuff" abnormalTime="#ench2time" val="0" abnormalLvl="3" abnormalType="speed_down">
|
|
<mul order="0x30" stat="runSpd" val="0.7" />
|
|
</effect>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="129" levels="5" name="Poison">
|
|
<table name="#mpInitialConsume"> 2 5 6 7 7 </table>
|
|
<table name="#mpConsume"> 8 18 22 25 28 </table>
|
|
<table name="#magicLvl"> 20 49 58 66 74 </table>
|
|
<table name="#dot"> 72 123 150 174 189 </table>
|
|
<table name="#abnormalLvl"> 3 5 6 7 8 </table>
|
|
<set name="mpInitialConsume" val="#mpInitialConsume" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="lvlDepend" val="1" />
|
|
<set name="power" val="70" /> <!-- Base Land Rate -->
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="reuseDelay" val="2000" />
|
|
<set name="isDebuff" val="true" />
|
|
<set name="hitTime" val="3000" />
|
|
<set name="saveVs" val="CON" />
|
|
<set name="skillType" val="POISON" />
|
|
<set name="isMagic" val="true" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="600" />
|
|
<set name="effectRange" val="1100" />
|
|
<for>
|
|
<!-- Retail Values CT2.3: 24 41 50 58 63HP * 3 Sec -->
|
|
<effect count="10" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="poison" abnormal="poison" />
|
|
</for>
|
|
</skill>
|
|
<skill id="130" levels="2" name="Thrill Fight" enchantGroup1="1">
|
|
<table name="#pAtkSpd"> 1.05 1.1 </table>
|
|
<table name="#mpConsume"> 21 25 </table>
|
|
<table name="#ench1runSpd"> 0.81 0.82 0.82 0.83 0.84 0.84 0.85 0.86 0.86 0.87 0.88 0.88 0.89 0.9 0.9 0.91 0.92 0.92 0.93 0.94 0.94 0.95 0.96 0.96 0.97 0.98 0.98 0.99 1.00 1.00 </table>
|
|
<table name="#abnormalLvl"> 1 2 </table>
|
|
<table name="#aggro"> 438 523 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="thrill_fight">
|
|
<mul order="0x30" stat="runSpd" val="0.8" />
|
|
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="3" abnormalType="thrill_fight">
|
|
<mul order="0x30" stat="runSpd" val="#ench1runSpd" />
|
|
<mul order="0x30" stat="pAtkSpd" val="1.1" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="131" levels="3" name="Hawk Eye" enchantGroup1="1">
|
|
<table name="#ench1time"> 310 320 330 340 350 360 370 380 390 400 410 420 430 440 450 460 470 480 490 500 510 520 530 540 550 560 570 580 590 600 </table>
|
|
<table name="#accCombat"> 6 8 10 </table>
|
|
<table name="#mpConsume"> 18 22 27 </table>
|
|
<table name="#abnormalLvl"> 1 2 3 </table>
|
|
<table name="#aggro"> 379 467 549 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<for>
|
|
<effect name="Buff" abnormalTime="300" val="0" abnormalLvl="#abnormalLvl" abnormalType="ab_hawk_eye">
|
|
<add order="0x40" stat="accCombat" val="#accCombat" />
|
|
<mul order="0x30" stat="pDef" val="0.9" />
|
|
</effect>
|
|
</for>
|
|
<enchant1for>
|
|
<effect name="Buff" abnormalTime="#ench1time" val="0" abnormalLvl="3" abnormalType="ab_hawk_eye">
|
|
<add order="0x40" stat="accCombat" val="10" />
|
|
<mul order="0x30" stat="pDef" val="0.9" />
|
|
</effect>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="134" levels="1" name="Toughness" enchantGroup1="1">
|
|
<table name="#ench1vuln"> 21 21 21 22 22 22 23 23 23 24 24 24 24 25 25 25 26 26 26 27 27 27 27 28 28 28 29 29 29 30 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<sub order="0x40" stat="rootVuln" val="20" />
|
|
<sub order="0x40" stat="sleepVuln" val="20" />
|
|
<sub order="0x40" stat="poisonVuln" val="20" />
|
|
</for>
|
|
<enchant1for>
|
|
<sub order="0x40" stat="rootVuln" val="#ench1vuln" />
|
|
<sub order="0x40" stat="sleepVuln" val="#ench1vuln" />
|
|
<sub order="0x40" stat="poisonVuln" val="#ench1vuln" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="137" levels="4" name="Critical Chance" enchantGroup1="1">
|
|
<table name="#ench1rate"> 0.5 0.5 0.51 0.51 0.51 0.52 0.52 0.52 0.53 0.53 0.53 0.54 0.54 0.54 0.55 0.55 0.55 0.56 0.56 0.56 0.57 0.57 0.57 0.58 0.58 0.58 0.59 0.59 0.59 0.6 </table>
|
|
<table name="#rate"> 0.2 0.3 0.4 0.5 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<basemul order="0x30" stat="rCrit" val="#rate" />
|
|
</for>
|
|
<enchant1for>
|
|
<basemul order="0x30" stat="rCrit" val="#ench1rate" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="139" levels="3" name="Guts">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#aggro"> 341 408 495 </table>
|
|
<table name="#magicLvl"> 36 43 52 </table>
|
|
<table name="#mpConsume"> 16 19 24 </table>
|
|
<table name="#pDef"> 2 2.5 3 </table>
|
|
<table name="#abnormalLvl"> 1 2 3 </table>
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<cond msgId="113" addName="1">
|
|
<player hp="30" />
|
|
</cond>
|
|
<for>
|
|
<effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch">
|
|
<mul order="0x30" stat="pDef" val="#pDef" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="141" levels="3" name="Weapon Mastery">
|
|
<table name="#pAtk"> 2 3 4 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pAtk" val="1.085" />
|
|
<add order="0x40" stat="pAtk" val="#pAtk" />
|
|
</for>
|
|
</skill>
|
|
<skill id="142" levels="5" name="Armor Mastery">
|
|
<table name="#pDef"> 9 11 12 13 14 </table>
|
|
<table name="#rEvas"> 0 0 0 3 3 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="pDef" val="#pDef" />
|
|
<add order="0x40" stat="rEvas" val="#rEvas">
|
|
<using kind="Light" />
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="143" levels="2" name="Cubic Mastery">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="COREDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="144" levels="37" name="Dual Weapon Mastery" enchantGroup1="1" enchantGroup2="1">
|
|
<table name="#pAtk"> 23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
|
|
<table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table>
|
|
<table name="#ench2pAtkSpd"> 1.011 1.012 1.014 1.015 1.016 1.018 1.019 1.020 1.022 1.023 1.024 1.026 1.027 1.028 1.030 1.031 1.032 1.034 1.035 1.036 1.038 1.039 1.040 1.042 1.043 1.044 1.046 1.047 1.048 1.050 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="pAtk" val="#pAtk">
|
|
<using kind="Dual Sword" />
|
|
</add>
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="pAtk" val="#ench1pAtk">
|
|
<using kind="Dual Sword" />
|
|
</add>
|
|
</enchant1for>
|
|
<enchant2for>
|
|
<add order="0x40" stat="pAtk" val="129.3">
|
|
<using kind="Dual Sword" />
|
|
</add>
|
|
<mul order="0x30" stat="pAtkSpd" val="#ench2pAtkSpd">
|
|
<using kind="Dual Sword" />
|
|
</mul>
|
|
</enchant2for>
|
|
</skill>
|
|
<skill id="146" levels="45" name="Anti Magic" enchantGroup1="1">
|
|
<table name="#mDef"> 10 12 14 16 18 20 23 25 28 30 34 36 40 42 43 46 47 49 52 54 56 59 61 63 66 68 70 72 74 76 78 80 82 84 86 88 91 93 95 97 99 102 104 106 108 </table>
|
|
<table name="#magicDamVul"> 1 1 0.95 0.95 0.95 0.95 0.9 0.9 0.9 0.9 0.9 0.9 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.85 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.8 0.75 0.75 0.75 0.75 0.75 0.75 0.7 0.7 0.7 0.7 0.7 0.7 </table>
|
|
<table name="#ench1mDef"> 113 114 115 115 116 117 117 118 119 119 120 121 121 122 123 123 124 125 125 126 127 127 128 129 129 130 131 131 132 133 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="mDef" val="#mDef" />
|
|
<mul order="0x30" stat="magicDamVul" val="#magicDamVul" />
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="mDef" val="#ench1mDef" />
|
|
<mul order="0x30" stat="magicDamVul" val="0.7" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="147" levels="51" name="Magic Resistance" enchantGroup1="1">
|
|
<table name="#mDef"> 22 24 26 28 29 31 32 33 36 37 39 42 43 45 48 50 51 53 55 57 59 61 62 64 67 69 71 73 75 77 79 82 84 86 89 91 94 96 98 101 103 106 109 111 114 116 119 122 124 127 130 </table>
|
|
<table name="#magicDamVul"> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.95 0.95 0.95 0.95 0.95 0.95 0.95 0.95 0.95 0.95 0.95 0.95 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.9 0.85 0.85 0.85 0.85 0.85 0.85 0.8 0.8 0.8 0.8 0.8 0.8 </table>
|
|
<table name="#ench1mDef"> 131 132 133 133 134 135 135 136 137 137 138 139 139 140 141 141 142 143 143 144 145 145 146 147 147 148 149 149 150 151 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="mDef" val="#mDef" />
|
|
<mul order="0x30" stat="magicDamVul" val="#magicDamVul" />
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="mDef" val="#ench1mDef" />
|
|
<mul order="0x30" stat="magicDamVul" val="0.8" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="148" levels="8" name="Vital Force">
|
|
<table name="#hp"> 1.9 2.7 2.9 3.6 4.5 4.7 5.6 6.7 </table>
|
|
<table name="#mp"> 1.9 2.1 2.2 2.5 2.7 2.8 3.1 3.5 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="regHp" val="#hp">
|
|
<player resting="true" />
|
|
</add>
|
|
<add order="0x40" stat="regMp" val="#mp">
|
|
<player resting="true" />
|
|
</add>
|
|
</for>
|
|
</skill>
|
|
<skill id="150" levels="3" name="Weight Limit">
|
|
<table name="#rate"> 2 3 4 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="maxLoad" val="#rate" />
|
|
</for>
|
|
</skill>
|
|
<skill id="153" levels="4" name="Shield Mastery" enchantGroup1="1">
|
|
<table name="#ench1sDef"> 55 60 65 70 75 80 85 90 95 100 105 110 115 120 125 130 135 140 145 150 155 160 165 170 175 180 185 190 195 200 </table>
|
|
<table name="#rShld"> 1.5 1.7 1.85 2 </table>
|
|
<table name="#sDef"> 1.3 1.4 1.5 1.6 </table>
|
|
<table name="#Pdef"> 1 1 1.1 1.1 </table>
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<mul order="0x30" stat="rShld" val="#rShld" />
|
|
<mul order="0x30" stat="sDef" val="#sDef" />
|
|
<mul order="0x30" stat="pDef" val="#Pdef">
|
|
<using kind="Heavy" />
|
|
</mul>
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="sDef" val="#ench1sDef" />
|
|
<mul order="0x30" stat="sDef" val="1.6" />
|
|
<mul order="0x30" stat="rShld" val="2" />
|
|
<mul order="0x30" stat="pDef" val="1.1">
|
|
<using kind="Heavy" />
|
|
</mul>
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="163" levels="1" name="Spellcraft">
|
|
<!-- Confirmed CT2.5 -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<mul order="0x30" stat="mAtkSpd" val="0.5">
|
|
<not>
|
|
<using kind="Magic" />
|
|
</not>
|
|
</mul>
|
|
</for>
|
|
</skill>
|
|
<skill id="164" levels="3" name="Quick Recycle">
|
|
<table name="#reuse"> 0.9 0.85 0.8 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="mReuse" val="#reuse" />
|
|
</for>
|
|
</skill>
|
|
<skill id="165" levels="5" name="Trade">
|
|
<!-- Not Done "Needs Core Support" -->
|
|
<!-- Lvl 1: Enables you to purchase high quality weapons with a discount up to 5 percent. -->
|
|
<!-- Lvl 2: Enables you to purchase high quality weapons with a discount up to 10 percent. -->
|
|
<!-- Lvl 3: Receives 10 percent on grade Ds, 5 percent on no grades and allows you to sell at an expensive price. -->
|
|
<!-- Lvl 4: Receives 5 percent discount on grade C items, 10 percent on grade Ds, 5 percent on no grades and allows you to sell at an expensive price. -->
|
|
<!-- Lvl 5: Receives 10 percent discount on grade C items, 10 percent on grade Ds, 5 percent on no grades and allows you to sell at an expensive price. -->
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="PASSIVE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="168" levels="3" name="Boost Attack Speed" enchantGroup1="1">
|
|
<table name="#rate"> 1.05 1.07 1.1 </table>
|
|
<table name="#ench1rate"> 1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.11 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.12 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.13 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<mul order="0x30" stat="pAtkSpd" val="#rate" />
|
|
</for>
|
|
<enchant1for>
|
|
<mul order="0x30" stat="pAtkSpd" val="#ench1rate" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="169" levels="2" name="Quick Step" enchantGroup1="1">
|
|
<table name="#spd"> 7 11 </table>
|
|
<table name="#ench1spd"> 12 12 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 14 14 15 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="runSpd" val="#spd" />
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="runSpd" val="#ench1spd" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="171" levels="8" name="Esprit">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#hp"> 2.5 3 3.5 4 4.5 5 5.5 6 </table>
|
|
<table name="#magicLvl"> 36 43 46 49 52 62 68 74 </table>
|
|
<table name="#mp"> 1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 </table>
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<add order="0x40" stat="regHp" val="#hp">
|
|
<player running="true" />
|
|
</add>
|
|
<add order="0x40" stat="regMp" val="#mp">
|
|
<player running="true" />
|
|
</add>
|
|
<sub order="0x40" stat="rootVuln" val="11" />
|
|
</for>
|
|
</skill>
|
|
<skill id="172" levels="10" name="Create Item">
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="COREDONE" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
</skill>
|
|
<skill id="173" levels="2" name="Acrobatics">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 20 55 </table>
|
|
<table name="#fall"> 60 100 </table>
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<sub order="0x40" stat="fall" val="#fall" />
|
|
</for>
|
|
</skill>
|
|
<skill id="176" levels="3" name="Frenzy">
|
|
<!-- Confirmed CT2.5 -->
|
|
<table name="#magicLvl"> 32 46 55 </table>
|
|
<table name="#swordblunt"> 1.54 1.92 2.31 </table>
|
|
<table name="#twohand"> 1.25 1.2 1.16 </table>
|
|
<table name="#all"> 1.3 1.3 1.5 </table>
|
|
<table name="#accCombat"> 2 4 6 </table>
|
|
<table name="#mpConsume"> 14 21 25 </table>
|
|
<table name="#abnormalLvl"> 1 2 3 </table>
|
|
<table name="#aggro"> 303 438 523 </table>
|
|
<set name="aggroPoints" val="#aggro" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="reuseDelay" val="600000" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<cond msgId="113" addName="1">
|
|
<player hp="30" />
|
|
</cond>
|
|
<for>
|
|
<effect name="Buff" abnormalTime="90" val="0" abnormalLvl="#abnormalLvl" abnormalType="pinch">
|
|
<mul order="0x30" stat="pAtk" val="#all" />
|
|
<mul order="0x30" stat="pAtk" val="#swordblunt">
|
|
<and>
|
|
<player hp="30" />
|
|
<using kind="Sword,Big Sword,Blunt,Big Blunt" />
|
|
</and>
|
|
</mul>
|
|
<mul order="0x30" stat="pAtk" val="#twohand">
|
|
<and>
|
|
<player hp="30" />
|
|
<using kind="Big Sword,Big Blunt" />
|
|
</and>
|
|
</mul>
|
|
<add order="0x40" stat="accCombat" val="#accCombat">
|
|
<and>
|
|
<player hp="30" />
|
|
<using kind="Big Sword,Big Blunt" />
|
|
</and>
|
|
</add>
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="181" levels="1" name="Revival">
|
|
<set name="mpConsume" val="25" />
|
|
<set name="power" val="100" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="reuseDelay" val="900000" />
|
|
<set name="hitTime" val="1500" />
|
|
<set name="skillType" val="HEAL_PERCENT" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="aggroPoints" val="181" />
|
|
<cond msgId="113" addName="1">
|
|
<player hp="10" />
|
|
</cond>
|
|
</skill>
|
|
<skill id="190" levels="37" name="Fatal Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2">
|
|
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
|
|
<table name="#ench2mpConsume"> 74 73 72 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 47 46 45 44 43 41 40 39 </table>
|
|
<table name="#magicLvl"> 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
|
|
<table name="#mpConsume"> 36 37 38 38 40 41 42 43 44 46 47 48 50 50 51 52 53 55 56 57 58 60 61 61 62 63 65 66 67 68 69 70 71 72 73 74 75 </table>
|
|
<table name="#power"> 738 784 833 884 937 992 1049 1109 1171 1236 1302 1371 1443 1516 1592 1670 1750 1832 1917 2003 2091 2181 2272 2366 2460 2556 2653 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
|
|
<table name="#ench1Power"> 3692 3731 3770 3810 3849 3888 3927 3966 4005 4044 4083 4122 4161 4201 4240 4279 4318 4357 4396 4435 4474 4513 4553 4592 4631 4670 4709 4748 4787 4826 </table>
|
|
<table name="#enchElementPower"> 1 3 5 6 8 10 11 13 15 16 18 20 21 23 25 26 28 30 31 33 35 36 38 40 41 43 45 46 48 50 </table>
|
|
<set name="baseCritRate" val="15" />
|
|
<set name="weaponsAllowed" val="Sword, Blunt, Big Blunt, Big Sword" /> <!-- Sword/Big Sword/Blunt/Big Blunt -->
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="nextActionAttack" val="true" />
|
|
<set name="power" val="#power" />
|
|
<set name="target" val="TARGET_ONE" />
|
|
<set name="ignoreShld" val="true" />
|
|
<set name="overHit" val="true" />
|
|
<set name="SSBoost" val="2.0" />
|
|
<set name="reuseDelay" val="3000" />
|
|
<set name="hitTime" val="1080" />
|
|
<set name="coolTime" val="720" />
|
|
<set name="skillType" val="PDAM" />
|
|
<set name="operateType" val="OP_ACTIVE" />
|
|
<set name="castRange" val="40" />
|
|
<set name="effectRange" val="400" />
|
|
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant1 name="power" val="#ench1Power" />
|
|
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant2 name="mpConsume" val="#ench2mpConsume" />
|
|
<enchant3 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant3 name="elementPower" val="#enchElementPower" />
|
|
<enchant3 name="element" val="0" /> <!-- Fire -->
|
|
<enchant4 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant4 name="elementPower" val="#enchElementPower" />
|
|
<enchant4 name="element" val="1" /> <!-- Water -->
|
|
<enchant5 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant5 name="elementPower" val="#enchElementPower" />
|
|
<enchant5 name="element" val="2" /> <!-- Wind -->
|
|
<enchant6 name="magicLvl" val="#enchantMagicLvl" />
|
|
<enchant6 name="elementPower" val="#enchElementPower" />
|
|
<enchant6 name="element" val="3" /> <!-- Earth -->
|
|
</skill>
|
|
<skill id="191" levels="6" name="Focus Mind" enchantGroup1="1">
|
|
<table name="#regMp"> 3.1 3.5 3.9 4.3 4.7 5.1 </table>
|
|
<table name="#ench1regMp"> 5.6 5.7 5.8 5.8 5.9 6 6.1 6.2 6.3 6.3 6.4 6.5 6.6 6.7 6.8 6.8 6.9 7 7.1 7.2 7.3 7.3 7.4 7.5 7.6 7.7 7.8 7.8 7.9 8 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="regMp" val="#regMp" />
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="regMp" val="#ench1regMp" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="193" levels="7" name="Critical Power" enchantGroup1="1">
|
|
<table name="#crit"> 32 56 93 177 295 384 406 </table>
|
|
<table name="#ench1crit"> 430 433 436 439 442 445 448 451 454 457 460 463 466 469 472 474 477 480 483 486 489 492 495 498 501 504 507 510 513 516 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="cAtkAdd" val="#crit" />
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="cAtkAdd" val="#ench1crit" />
|
|
</enchant1for>
|
|
</skill>
|
|
<skill id="194" levels="1" name="Lucky">
|
|
<!-- Confirmed CT2.5 -->
|
|
<!-- At lv 9 or lower, the user will not experience loss of Exp. and Vitality points, and after-death effect upon death. -->
|
|
<set name="magicLvl" val="1" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<!-- Uncomment when Lucky effect and effect for passive skills is implemented. -->
|
|
<!-- for -->
|
|
<!-- effect name="Lucky" abnormalTime="-1" val="0" /-->
|
|
<!--/for -->
|
|
</skill>
|
|
<skill id="195" levels="2" name="Breath Boost">
|
|
<table name="#breath"> 180 300 </table>
|
|
<table name="#magicLvl"> 20 55 </table>
|
|
<set name="magicLvl" val="#magicLvl" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<for>
|
|
<add order="0x40" stat="breath" val="#breath" />
|
|
</for>
|
|
</skill>
|
|
<skill id="196" levels="1" name="Holy Blade">
|
|
<set name="mpConsume" val="8" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="CONT" />
|
|
<set name="operateType" val="OP_TOGGLE" />
|
|
<set name="element" val="4" /> <!-- Holy -->
|
|
<for>
|
|
<effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0">
|
|
<add order="0x40" stat="holyPower" val="10" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="197" levels="2" name="Holy Armor">
|
|
<table name="#darkRes"> 7 10 </table>
|
|
<table name="#mpConsume"> 7 9 </table>
|
|
<set name="mpConsume" val="#mpConsume" />
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="CONT" />
|
|
<set name="operateType" val="OP_TOGGLE" />
|
|
<for>
|
|
<effect count="0x7fffffff" name="ManaDamOverTime" abnormalTime="3" val="0">
|
|
<add order="0x40" stat="darkRes" val="#darkRes" />
|
|
</effect>
|
|
</for>
|
|
</skill>
|
|
<skill id="198" levels="3" name="Boost Evasion" enchantGroup1="1">
|
|
<table name="#rEvas"> 2 3 4 </table>
|
|
<table name="#ench1rEvas"> 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 7 7 7 7 7 7 7 7 7 7 8 </table>
|
|
<set name="target" val="TARGET_SELF" />
|
|
<set name="skillType" val="BUFF" />
|
|
<set name="operateType" val="OP_PASSIVE" />
|
|
<for>
|
|
<add order="0x40" stat="rEvas" val="#rEvas" />
|
|
</for>
|
|
<enchant1for>
|
|
<add order="0x40" stat="rEvas" val="#ench1rEvas" />
|
|
</enchant1for>
|
|
</skill>
|
|
</list> |