/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.pathfinding;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.pathfinding.cellnodes.CellPathFinding;
import com.l2jserver.gameserver.pathfinding.geonodes.GeoPathFinding;
/**
* @author -Nemesiss-
*/
public abstract class PathFinding
{
public static PathFinding getInstance()
{
if (!Config.GEODATA_CELLFINDING)
{
// Higher Memory Usage, Smaller Cpu Usage
return GeoPathFinding.getInstance();
}
return CellPathFinding.getInstance();
}
public abstract boolean pathNodesExist(short regionoffset);
public abstract List findPath(int x, int y, int z, int tx, int ty, int tz, int instanceId, boolean playable);
/*
* public List search(AbstractNode start, AbstractNode end, int instanceId) { // The simplest grid-based pathfinding. // Drawback is not having higher cost for diagonal movement (means funny routes) // Could be optimized e.g. not to calculate backwards as far as forwards. //
* List of Visited Nodes LinkedList visited = new LinkedList(); // List of Nodes to Visit LinkedList to_visit = new LinkedList(); to_visit.add(start); int i = 0; while (i < 800) { AbstractNode node; try { node = to_visit.removeFirst(); }
* catch (Exception e) { // No Path found return null; } if (node.equals(end)) //path found! return constructPath(node, instanceId); else { i++; visited.add(node); node.attachNeighbors(); Node[] neighbors = node.getNeighbors(); if (neighbors == null) continue; for (Node n : neighbors) { if
* (!visited.contains(n) && !to_visit.contains(n)) { n.setParent(node); to_visit.add(n); } } } } //No Path found return null; }
*/
/*
* public List searchAStar(Node start, Node end, int instanceId) { // Not operational yet? int start_x = start.getLoc().getX(); int start_y = start.getLoc().getY(); int end_x = end.getLoc().getX(); int end_y = end.getLoc().getY(); //List of Visited Nodes FastNodeList visited =
* new FastNodeList(800);//TODO! Add limit to cfg // List of Nodes to Visit BinaryNodeHeap to_visit = new BinaryNodeHeap(800); to_visit.add(start); int i = 0; while (i < 800)//TODO! Add limit to cfg { AbstractNode node; try { node = to_visit.removeFirst(); } catch (Exception e) { // No Path
* found return null; } if (node.equals(end)) //path found! return constructPath(node, instanceId); else { visited.add(node); node.attachNeighbors(); for (Node n : node.getNeighbors()) { if (!visited.contains(n) && !to_visit.contains(n)) { i++; n.setParent(node); n.setCost(Math.abs(start_x -
* n.getLoc().getNodeX()) + Math.abs(start_y - n.getLoc().getNodeY()) + Math.abs(end_x - n.getLoc().getNodeX()) + Math.abs(end_y - n.getLoc().getNodeY())); to_visit.add(n); } } } } //No Path found return null; }
*/
/**
* Convert geodata position to pathnode position
* @param geo_pos
* @return pathnode position
*/
public short getNodePos(int geo_pos)
{
return (short) (geo_pos >> 3); // OK?
}
/**
* Convert node position to pathnode block position
* @param geo_pos
* @return pathnode block position (0...255)
*/
public short getNodeBlock(int node_pos)
{
return (short) (node_pos % 256);
}
public byte getRegionX(int node_pos)
{
return (byte) ((node_pos >> 8) + Config.WORLD_X_MIN);
}
public byte getRegionY(int node_pos)
{
return (byte) ((node_pos >> 8) + Config.WORLD_Y_MIN);
}
public short getRegionOffset(byte rx, byte ry)
{
return (short) ((rx << 5) + ry);
}
/**
* Convert pathnode x to World x position
* @param node_x, rx
* @return
*/
public int calculateWorldX(short node_x)
{
return L2World.MAP_MIN_X + (node_x * 128) + 48;
}
/**
* Convert pathnode y to World y position
* @param node_y
* @return
*/
public int calculateWorldY(short node_y)
{
return L2World.MAP_MIN_Y + (node_y * 128) + 48;
}
public String[] getStat()
{
return null;
}
}