/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.model;
import com.l2jserver.gameserver.templates.item.L2Item;
/**
* Get all information from L2ItemInstance to generate ItemInfo.
*
*/
public class ItemInfo
{
/** Identifier of the L2ItemInstance */
private int _objectId;
/** The L2Item template of the L2ItemInstance */
private L2Item _item;
/** The level of enchant on the L2ItemInstance */
private int _enchant;
/** The augmentation of the item */
private int _augmentation;
/** The quantity of L2ItemInstance */
private long _count;
/** The price of the L2ItemInstance */
private int _price;
/** The custom L2ItemInstance types (used loto, race tickets) */
private int _type1;
private int _type2;
/** If True the L2ItemInstance is equipped */
private int _equipped;
/** The action to do clientside (1=ADD, 2=MODIFY, 3=REMOVE) */
private int _change;
/** The mana of this item */
private int _mana;
private int _time;
private int _location;
private int _elemAtkType = -2;
private int _elemAtkPower = 0;
private final int[] _elemDefAttr =
{
0,
0,
0,
0,
0,
0
};
/**
* Get all information from L2ItemInstance to generate ItemInfo.
*
*/
public ItemInfo(L2ItemInstance item)
{
if (item == null)
{
return;
}
// Get the Identifier of the L2ItemInstance
_objectId = item.getObjectId();
// Get the L2Item of the L2ItemInstance
_item = item.getItem();
// Get the enchant level of the L2ItemInstance
_enchant = item.getEnchantLevel();
// Get the augmentation boni
if (item.isAugmented())
{
_augmentation = item.getAugmentation().getAugmentationId();
}
else
{
_augmentation = 0;
}
// Get the quantity of the L2ItemInstance
_count = item.getCount();
// Get custom item types (used loto, race tickets)
_type1 = item.getCustomType1();
_type2 = item.getCustomType2();
// Verify if the L2ItemInstance is equipped
_equipped = item.isEquipped() ? 1 : 0;
// Get the action to do clientside
switch (item.getLastChange())
{
case (L2ItemInstance.ADDED):
{
_change = 1;
break;
}
case (L2ItemInstance.MODIFIED):
{
_change = 2;
break;
}
case (L2ItemInstance.REMOVED):
{
_change = 3;
break;
}
}
// Get shadow item mana
_mana = item.getMana();
_time = item.isTimeLimitedItem() ? (int) (item.getRemainingTime() / 1000) : -9999;
_location = item.getLocationSlot();
_elemAtkType = item.getAttackElementType();
_elemAtkPower = item.getAttackElementPower();
for (byte i = 0; i < 6; i++)
{
_elemDefAttr[i] = item.getElementDefAttr(i);
}
}
public ItemInfo(L2ItemInstance item, int change)
{
if (item == null)
{
return;
}
// Get the Identifier of the L2ItemInstance
_objectId = item.getObjectId();
// Get the L2Item of the L2ItemInstance
_item = item.getItem();
// Get the enchant level of the L2ItemInstance
_enchant = item.getEnchantLevel();
// Get the augmentation boni
if (item.isAugmented())
{
_augmentation = item.getAugmentation().getAugmentationId();
}
else
{
_augmentation = 0;
}
// Get the quantity of the L2ItemInstance
_count = item.getCount();
// Get custom item types (used loto, race tickets)
_type1 = item.getCustomType1();
_type2 = item.getCustomType2();
// Verify if the L2ItemInstance is equipped
_equipped = item.isEquipped() ? 1 : 0;
// Get the action to do clientside
_change = change;
// Get shadow item mana
_mana = item.getMana();
_time = item.isTimeLimitedItem() ? (int) (item.getRemainingTime() / 1000) : -9999;
_location = item.getLocationSlot();
_elemAtkType = item.getAttackElementType();
_elemAtkPower = item.getAttackElementPower();
for (byte i = 0; i < 6; i++)
{
_elemDefAttr[i] = item.getElementDefAttr(i);
}
}
public int getObjectId()
{
return _objectId;
}
public L2Item getItem()
{
return _item;
}
public int getEnchant()
{
return _enchant;
}
public int getAugmentationBonus()
{
return _augmentation;
}
public long getCount()
{
return _count;
}
public int getPrice()
{
return _price;
}
public int getCustomType1()
{
return _type1;
}
public int getCustomType2()
{
return _type2;
}
public int getEquipped()
{
return _equipped;
}
public int getChange()
{
return _change;
}
public int getMana()
{
return _mana;
}
public int getTime()
{
return _time;
}
public int getLocation()
{
return _location;
}
public int getAttackElementType()
{
return _elemAtkType;
}
public int getAttackElementPower()
{
return _elemAtkPower;
}
public int getElementDefAttr(byte i)
{
return _elemDefAttr[i];
}
}