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# ---------------------------------------------------------------------------
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# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
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# Be warned that there may be no support for these mods beyond the original author's assistance.
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# ---------------------------------------------------------------------------
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# Champion mobs - Turn random mobs into Champions
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# ---------------------------------------------------------------------------
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# Enable/Disable Champion Mob System.
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ChampionEnable = False
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# Force Champion mobs to be passive?
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# To leave champion mobs to default/Aggressive, set to False.
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# To set all champion mobs to Passive, set True.
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ChampionPassive = False
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# % chance for a mob to became champion (-1 to disable).
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ChampionFrequency = -1
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# Title of all Champion Mobs.
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ChampionTitle = Champion
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# Min and max levels allowed for a mob to be a Champion mob.
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ChampionMinLevel = 20
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ChampionMaxLevel = 78
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# Hp multiplier for Champion mobs.
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ChampionHp = 8
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# Hp Regen Multiplier for Champion mobs.
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ChampionHpRegen = 1.0
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# Exp/Sp rewards multiplier for Champion mobs.
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ChampionRewardsExpSp = 8.0
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# Standard rewards chance multiplier for Champion mobs.
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ChampionRewardsChance = 8.0
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# Standard rewards amount multiplier for Champion mobs.
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ChampionRewardsAmount = 1.0
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# Adena & Seal Stone rewards chance multiplier for Champion mobs.
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ChampionAdenasRewardsChance = 1.0
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# Adena & Seal Stone rewards amount multiplier for Champion mobs.
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ChampionAdenasRewardsAmount = 1.0
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# P. Attack and M. Attack bonus for Champion mobs.
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ChampionAtk = 1.0
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# Physical/Magical Attack Speed bonus for Champion mobs.
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ChampionSpdAtk = 1.0
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# Specified reward item ID
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ChampionRewardItemID = 6393
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# The amount of the specified reward a player will receive if they are awarded the item.
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ChampionRewardItemQty = 1
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# % Chance to obtain a specified reward item from a higher level Champion mob.
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# Default: 0
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ChampionRewardLowerLvlItemChance = 0
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# % Chance to obtain a specified reward item from a lower level Champion mob.
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# Default: 0
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ChampionRewardHigherLvlItemChance = 0
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# Do you want to enable the vitality calculation when killing champion mobs?
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# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
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# then be "mobXP x serverRate x vitalityRate x championXpRate
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# Notes:
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# Works only if EnableVitality = True
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# Default: False
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ChampionEnableVitality = False
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# Enable spawning of the champions in instances
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# Default = False
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ChampionEnableInInstances = False
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# ---------------------------------------------------------------------------
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# Wedding System (by evill33t)
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# ---------------------------------------------------------------------------
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# WARNING: this mod require custom NPC table support turned on!
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# CustomNpcTable = True in General.properties
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# ---------------------------------------------------------------------------
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# Wedding Manager ID: 50007
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#
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# First part - "Engagement"
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# 1) Target the player that you want to make a couple with.
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# 2) Use the voice command ".engage nameofyourpartner" then press enter.
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# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
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# 4) If the target player accepts the engagement invitation, you will be engaged.
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#
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# Second part - "Marriage"
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# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
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# (You may need Formal Wear and Adena to pay wedding fees!)
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# 2) Each player needs to speak to the NPC and make the request to be married.
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# 3) Once done, fireworks will display and the two players will be married.
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#
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# Afterward you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
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#
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# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
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#
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# If you're married, you have to pay a specified % of your adena to your partner.
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#
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# If a player attempts to become engaged to another player while married, they may suffer a penalty if it's enabled below.
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# ---------------------------------------------------------------------------
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# Enable/Disable Wedding System
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AllowWedding = False
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# The amount of Adena required to get married.
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WeddingPrice = 250000000
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# Enable/Disable punishing of players who attempt to be engaged to other players while married.
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WeddingPunishInfidelity = True
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# Enable/Disable teleport function for married couples.
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WeddingTeleport = True
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# Amount of Adena required to teleport to spouse.
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WeddingTeleportPrice = 50000
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# Time before character is teleported after using the skill.
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WeddingTeleportDuration = 60
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# Enable/Disable same sex marriages.
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WeddingAllowSameSex = False
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# Require players to wear formal wear to be married?
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WeddingFormalWear = True
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# Amount of Adena (%) a player must pay to the other to get divorced.
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WeddingDivorceCosts = 20
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# ---------------------------------------------------------------------------
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# L2J Banking System
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# ---------------------------------------------------------------------------
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# Enable/Disable Banking System
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BankingEnabled = False
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# Amount of Goldbars a player gets when they use the ".deposit" command.
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# Also, the same amount they will lose with ".withdraw".
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BankingGoldbarCount = 1
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# Amount of Adena a player gets when they use the ".withdraw" command.
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# Also, the same amount they will lose with ".deposit".
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BankingAdenaCount = 500000000
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# ---------------------------------------------------------------------------
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# Warehouse Sorting
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# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
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# ---------------------------------------------------------------------------
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EnableWarehouseSortingClan = False
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EnableWarehouseSortingPrivate = False
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# ---------------------------------------------------------------------------
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# Auto Loot Extension voiced command
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# ---------------------------------------------------------------------------
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# Adena Loot also earn Seal Stone(s)
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# Default: False
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AutoLootVoiceEnable = False
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# Restore Auto Loot(s) after restart/shutdown.
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# Default: False
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AutoLootVoiceRestore = False
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# Default: False
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AutoLootItemsVoiceRestore = False
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# Default: False
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AutoLootHerbsVoiceRestore = False
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# Auto Loot Item(s) only in the list by command: (.itemloot)
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# Default: 57,5575,6360,6361,6362
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AutoLootItemsList = 57,5575,6360,6361,6362
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# Auto Loot Herb(s) only in the list by command: (.herbloot)
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# Default: 8600,8601,8602,8603,8604,8605,8614,13028
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AutoLootHerbsList = 8600,8601,8602,8603,8604,8605,8614,13028
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# ---------------------------------------------------------------------------
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# Offline trade/craft
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# ---------------------------------------------------------------------------
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# Option to enable or disable offline trade feature.
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# Enable -> true, Disable -> false
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OfflineTradeEnable = False
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# Option to enable or disable offline craft feature.
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# Enable -> true, Disable -> false
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OfflineCraftEnable = False
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# If set to True, off-line shops will be possible only peace zones.
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# Default: False
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OfflineModeInPeaceZone = False
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# If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
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# Default: False
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OfflineModeNoDamage = False
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# If set to True, name color will be changed then entering offline mode
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OfflineSetNameColor = False
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# Color of the name in offline mode (if OfflineSetNameColor = True)
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OfflineNameColor = 808080
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# Allow fame for characters in offline mode
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# Enable -> true, Disable -> false
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OfflineFame = True
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#Restore offline traders/crafters after restart/shutdown. Default: false.
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RestoreOffliners = False
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#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
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#Require server restart to disconnect expired shops.
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#0 = disabled (always restore).
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#Default: 10
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OfflineMaxDays = 10
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#Disconnect shop after finished selling, buying.
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#Default: True
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OfflineDisconnectFinished = True
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# ---------------------------------------------------------------------------
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# Mana Drugs/Potions
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# ---------------------------------------------------------------------------
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# This option will enable core support for:
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# Mana Drug (item ID 726), using skill ID 10000.
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# Mana Potion (item ID 728), using skill ID 10001.
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EnableManaPotionSupport = False
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# ---------------------------------------------------------------------------
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# Display Server Time
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# ---------------------------------------------------------------------------
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# This option will enable displaying of the local server time for /time command.
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DisplayServerTime = False
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# ---------------------------------------------------------------------------
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# Welcome message
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# ---------------------------------------------------------------------------
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# Show screen welcome message on character login
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# Default: False
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ScreenWelcomeMessageEnable = False
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# Screen welcome message text to show on character login if enabled
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# ('#' for a new line, but a message can have max 2 lines)
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ScreenWelcomeMessageText = Welcome to L2J server!
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# Show a screen welcome message for x seconds when character logs in to game if enabled.
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ScreenWelcomeMessageTime = 10
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# ---------------------------------------------------------------------------
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# AntiFeed
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# ---------------------------------------------------------------------------
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# This option will enable antifeed for pvp/pk/clanrep points.
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# Default: False
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AntiFeedEnable = False
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# If set to True, kills from dualbox will not increase pvp/pk points
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# and clan reputation will not be transferred.
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# Default: True
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AntiFeedDualbox = True
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# If set to True, server will count disconnected (unable to determine ip address)
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# as dualbox.
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# Default: True
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AntiFeedDisconnectedAsDualbox = True
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# If character died faster than timeout - pvp/pk points for killer will not increase
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# and clan reputation will not be transferred.
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# Setting to 0 will disable this feature.
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# Default: 120 seconds.
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AntiFeedInterval = 120
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# ---------------------------------------------------------------------------
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# Pvp/pk Announce
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# ---------------------------------------------------------------------------
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# Default: False
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AnnouncePkPvP = False
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# Announce this as normal system message
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# Default: True
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AnnouncePkPvPNormalMessage = True
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# PK message template
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# variables: $killer, $target
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AnnouncePkMsg = $killer has slaughtered $target
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# Pvp message template
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# variables: $killer, $target
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AnnouncePvpMsg = $killer has defeated $target
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# ---------------------------------------------------------------------------
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# Chat Moderation
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# ---------------------------------------------------------------------------
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# This option will enable using of the voice commands .banchat and .unbanchat
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# for players with corresponding access level (default: 7).
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# Check access_levels.sql and admin_command_access_rights for details.
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# Default: False
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ChatAdmin = False
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# ---------------------------------------------------------------------------
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# Hellbound Status Voice Command
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# ---------------------------------------------------------------------------
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# This option will enable using of the voice commands .hellbound
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# for retrieving information about current Hellbound level and trust.
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# Default: False
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HellboundStatus = False
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# ---------------------------------------------------------------------------
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# Multilingual Support
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# ---------------------------------------------------------------------------
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# Enable or disable multilingual support.
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# Default: False
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MultiLangEnable = False
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# Default language, if not defined.
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# Default: en
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MultiLangDefault = en
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# List of allowed languages, comma separated.
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# Default: en,es
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MultiLangAllowed = en,es
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# Enable or disable voice command .lang for changing languages on the fly.
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# Default: True
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MultiLangHandler = True
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# Enable or disable multilingual SystemMessages support.
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# Default: False
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MultiLangSystemMessageEnable = False
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# List of allowed languages for SystemMessages, comma separated.
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# Default: es
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MultiLangSystemMessageAllowed = es
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# Enable or disable multilingual NpcStrings support.
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# Default: False
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MultiLangNpcStringEnable = False
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# List of allowed languages for NpcStrings, comma separated.
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# Default: es
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MultiLangNpcStringAllowed = es
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# ---------------------------------------------------------------------------
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# Walker/Bot protection
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# ---------------------------------------------------------------------------
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# Basic protection against L2Walker.
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# Default: False
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L2WalkerProtection = False
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# ---------------------------------------------------------------------------
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# Debug enable/disable voice command
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# ---------------------------------------------------------------------------
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# This option will enable voice command .debug allowing players
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# to turn on/off debugging on self only.
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# (admin command //debug can enable debugging on any character)
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# Use admin_command_access_rights table for defining access rights.
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# Default: False
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DebugHandler = False
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# ---------------------------------------------------------------------------
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# Dualbox Check
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# ---------------------------------------------------------------------------
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# Maximum number of players per IP address allowed to enter game.
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# Default: 0 (unlimited)
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DualboxCheckMaxPlayersPerIP = 0
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# Maximum number of players per IP address allowed to participate in olympiad.
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# Default: 0 (unlimited)
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DualboxCheckMaxOlympiadParticipantsPerIP = 0
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# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
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# Default: 0 (unlimited)
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DualboxCheckMaxL2EventParticipantsPerIP = 0
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# Whitelist of the addresses for dualbox checks.
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# Format: Address1,Number1;Address2,Number2...
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# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
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# Additional connection number added to the global limits for this address.
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# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
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# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
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# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
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# Default: 127.0.0.1,0 (no limits from localhost)
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DualboxCheckWhitelist = 127.0.0.1,0
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# ---------------------------------------------------------------------------
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# Password Change
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# ---------------------------------------------------------------------------
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# Enables .changepassword voiced command which allows the players to change their account's password ingame.
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# Default: False
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AllowChangePassword = False
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# ---------------------------------------------------------------------------
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# Castle/Clan Voiced Handlers
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# ---------------------------------------------------------------------------
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# When enabled, the leader of a clan that owns a castle can open or close the castle doors and ride their Wyvern.
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# Default value: False
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AllowCastleHandler = False
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# When enabled, the clan leader can manage member privileges and set titles to clan members.
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# Default value: False
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AllowClanHandler = False
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# ---------------------------------------------------------------------------
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# Event Voiced Handlers
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# ---------------------------------------------------------------------------
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# When enabled, players can view the statistics of other players for the current event.
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# Default value: False
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AllowStatHandler = False
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# ---------------------------------------------------------------------------
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# XP Voiced Handlers
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# ---------------------------------------------------------------------------
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# When enabled, players can choose to stop gaining experience points (XP).
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# Default: False
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AllowXpHandler = False
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Reference in New Issue
Block a user