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# ---------------------------------------------------------------------------
# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
# Be warned that there may be no support for these mods beyond the original author's assistance.
# ---------------------------------------------------------------------------
# Champion mobs - Turn random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = False
# Force Champion mobs to be passive?
# To leave champion mobs to default/Aggressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False
# % chance for a mob to became champion (-1 to disable).
ChampionFrequency = -1
# Title of all Champion Mobs.
ChampionTitle = Champion
# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 78
# Hp multiplier for Champion mobs.
ChampionHp = 8
# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0
# Exp/Sp rewards multiplier for Champion mobs.
ChampionRewardsExpSp = 8.0
# Standard rewards chance multiplier for Champion mobs.
ChampionRewardsChance = 8.0
# Standard rewards amount multiplier for Champion mobs.
ChampionRewardsAmount = 1.0
# Adena & Seal Stone rewards chance multiplier for Champion mobs.
ChampionAdenasRewardsChance = 1.0
# Adena & Seal Stone rewards amount multiplier for Champion mobs.
ChampionAdenasRewardsAmount = 1.0
# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0
# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0
# Specified reward item ID
ChampionRewardItemID = 6393
# The amount of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1
# % Chance to obtain a specified reward item from a higher level Champion mob.
# Default: 0
ChampionRewardLowerLvlItemChance = 0
# % Chance to obtain a specified reward item from a lower level Champion mob.
# Default: 0
ChampionRewardHigherLvlItemChance = 0
# Do you want to enable the vitality calculation when killing champion mobs?
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
# then be "mobXP x serverRate x vitalityRate x championXpRate
# Notes:
# Works only if EnableVitality = True
# Default: False
ChampionEnableVitality = False
# Enable spawning of the champions in instances
# Default = False
ChampionEnableInInstances = False
# ---------------------------------------------------------------------------
# Wedding System (by evill33t)
# ---------------------------------------------------------------------------
# WARNING: this mod require custom NPC table support turned on!
# CustomNpcTable = True in General.properties
# ---------------------------------------------------------------------------
# Wedding Manager ID: 50007
#
# First part - "Engagement"
# 1) Target the player that you want to make a couple with.
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
# 4) If the target player accepts the engagement invitation, you will be engaged.
#
# Second part - "Marriage"
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
# (You may need Formal Wear and Adena to pay wedding fees!)
# 2) Each player needs to speak to the NPC and make the request to be married.
# 3) Once done, fireworks will display and the two players will be married.
#
# Afterward you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
#
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
#
# If you're married, you have to pay a specified % of your adena to your partner.
#
# If a player attempts to become engaged to another player while married, they may suffer a penalty if it's enabled below.
# ---------------------------------------------------------------------------
# Enable/Disable Wedding System
AllowWedding = False
# The amount of Adena required to get married.
WeddingPrice = 250000000
# Enable/Disable punishing of players who attempt to be engaged to other players while married.
WeddingPunishInfidelity = True
# Enable/Disable teleport function for married couples.
WeddingTeleport = True
# Amount of Adena required to teleport to spouse.
WeddingTeleportPrice = 50000
# Time before character is teleported after using the skill.
WeddingTeleportDuration = 60
# Enable/Disable same sex marriages.
WeddingAllowSameSex = False
# Require players to wear formal wear to be married?
WeddingFormalWear = True
# Amount of Adena (%) a player must pay to the other to get divorced.
WeddingDivorceCosts = 20
# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
BankingEnabled = False
# Amount of Goldbars a player gets when they use the ".deposit" command.
# Also, the same amount they will lose with ".withdraw".
BankingGoldbarCount = 1
# Amount of Adena a player gets when they use the ".withdraw" command.
# Also, the same amount they will lose with ".deposit".
BankingAdenaCount = 500000000
# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
EnableWarehouseSortingClan = False
EnableWarehouseSortingPrivate = False
# ---------------------------------------------------------------------------
# Auto Loot Extension voiced command
# ---------------------------------------------------------------------------
# Adena Loot also earn Seal Stone(s)
# Default: False
AutoLootVoiceEnable = False
# Restore Auto Loot(s) after restart/shutdown.
# Default: False
AutoLootVoiceRestore = False
# Default: False
AutoLootItemsVoiceRestore = False
# Default: False
AutoLootHerbsVoiceRestore = False
# Auto Loot Item(s) only in the list by command: (.itemloot)
# Default: 57,5575,6360,6361,6362
AutoLootItemsList = 57,5575,6360,6361,6362
# Auto Loot Herb(s) only in the list by command: (.herbloot)
# Default: 8600,8601,8602,8603,8604,8605,8614,13028
AutoLootHerbsList = 8600,8601,8602,8603,8604,8605,8614,13028
# ---------------------------------------------------------------------------
# Offline trade/craft
# ---------------------------------------------------------------------------
# Option to enable or disable offline trade feature.
# Enable -> true, Disable -> false
OfflineTradeEnable = False
# Option to enable or disable offline craft feature.
# Enable -> true, Disable -> false
OfflineCraftEnable = False
# If set to True, off-line shops will be possible only peace zones.
# Default: False
OfflineModeInPeaceZone = False
# If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
# Default: False
OfflineModeNoDamage = False
# If set to True, name color will be changed then entering offline mode
OfflineSetNameColor = False
# Color of the name in offline mode (if OfflineSetNameColor = True)
OfflineNameColor = 808080
# Allow fame for characters in offline mode
# Enable -> true, Disable -> false
OfflineFame = True
#Restore offline traders/crafters after restart/shutdown. Default: false.
RestoreOffliners = False
#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
#Require server restart to disconnect expired shops.
#0 = disabled (always restore).
#Default: 10
OfflineMaxDays = 10
#Disconnect shop after finished selling, buying.
#Default: True
OfflineDisconnectFinished = True
# ---------------------------------------------------------------------------
# Mana Drugs/Potions
# ---------------------------------------------------------------------------
# This option will enable core support for:
# Mana Drug (item ID 726), using skill ID 10000.
# Mana Potion (item ID 728), using skill ID 10001.
EnableManaPotionSupport = False
# ---------------------------------------------------------------------------
# Display Server Time
# ---------------------------------------------------------------------------
# This option will enable displaying of the local server time for /time command.
DisplayServerTime = False
# ---------------------------------------------------------------------------
# Welcome message
# ---------------------------------------------------------------------------
# Show screen welcome message on character login
# Default: False
ScreenWelcomeMessageEnable = False
# Screen welcome message text to show on character login if enabled
# ('#' for a new line, but a message can have max 2 lines)
ScreenWelcomeMessageText = Welcome to L2J server!
# Show a screen welcome message for x seconds when character logs in to game if enabled.
ScreenWelcomeMessageTime = 10
# ---------------------------------------------------------------------------
# AntiFeed
# ---------------------------------------------------------------------------
# This option will enable antifeed for pvp/pk/clanrep points.
# Default: False
AntiFeedEnable = False
# If set to True, kills from dualbox will not increase pvp/pk points
# and clan reputation will not be transferred.
# Default: True
AntiFeedDualbox = True
# If set to True, server will count disconnected (unable to determine ip address)
# as dualbox.
# Default: True
AntiFeedDisconnectedAsDualbox = True
# If character died faster than timeout - pvp/pk points for killer will not increase
# and clan reputation will not be transferred.
# Setting to 0 will disable this feature.
# Default: 120 seconds.
AntiFeedInterval = 120
# ---------------------------------------------------------------------------
# Pvp/pk Announce
# ---------------------------------------------------------------------------
# Default: False
AnnouncePkPvP = False
# Announce this as normal system message
# Default: True
AnnouncePkPvPNormalMessage = True
# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer has slaughtered $target
# Pvp message template
# variables: $killer, $target
AnnouncePvpMsg = $killer has defeated $target
# ---------------------------------------------------------------------------
# Chat Moderation
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .banchat and .unbanchat
# for players with corresponding access level (default: 7).
# Check access_levels.sql and admin_command_access_rights for details.
# Default: False
ChatAdmin = False
# ---------------------------------------------------------------------------
# Hellbound Status Voice Command
# ---------------------------------------------------------------------------
# This option will enable using of the voice commands .hellbound
# for retrieving information about current Hellbound level and trust.
# Default: False
HellboundStatus = False
# ---------------------------------------------------------------------------
# Multilingual Support
# ---------------------------------------------------------------------------
# Enable or disable multilingual support.
# Default: False
MultiLangEnable = False
# Default language, if not defined.
# Default: en
MultiLangDefault = en
# List of allowed languages, comma separated.
# Default: en,es
MultiLangAllowed = en,es
# Enable or disable voice command .lang for changing languages on the fly.
# Default: True
MultiLangHandler = True
# Enable or disable multilingual SystemMessages support.
# Default: False
MultiLangSystemMessageEnable = False
# List of allowed languages for SystemMessages, comma separated.
# Default: es
MultiLangSystemMessageAllowed = es
# Enable or disable multilingual NpcStrings support.
# Default: False
MultiLangNpcStringEnable = False
# List of allowed languages for NpcStrings, comma separated.
# Default: es
MultiLangNpcStringAllowed = es
# ---------------------------------------------------------------------------
# Walker/Bot protection
# ---------------------------------------------------------------------------
# Basic protection against L2Walker.
# Default: False
L2WalkerProtection = False
# ---------------------------------------------------------------------------
# Debug enable/disable voice command
# ---------------------------------------------------------------------------
# This option will enable voice command .debug allowing players
# to turn on/off debugging on self only.
# (admin command //debug can enable debugging on any character)
# Use admin_command_access_rights table for defining access rights.
# Default: False
DebugHandler = False
# ---------------------------------------------------------------------------
# Dualbox Check
# ---------------------------------------------------------------------------
# Maximum number of players per IP address allowed to enter game.
# Default: 0 (unlimited)
DualboxCheckMaxPlayersPerIP = 0
# Maximum number of players per IP address allowed to participate in olympiad.
# Default: 0 (unlimited)
DualboxCheckMaxOlympiadParticipantsPerIP = 0
# Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
# Default: 0 (unlimited)
DualboxCheckMaxL2EventParticipantsPerIP = 0
# Whitelist of the addresses for dualbox checks.
# Format: Address1,Number1;Address2,Number2...
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
# Additional connection number added to the global limits for this address.
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
# Default: 127.0.0.1,0 (no limits from localhost)
DualboxCheckWhitelist = 127.0.0.1,0
# ---------------------------------------------------------------------------
# Password Change
# ---------------------------------------------------------------------------
# Enables .changepassword voiced command which allows the players to change their account's password ingame.
# Default: False
AllowChangePassword = False
# ---------------------------------------------------------------------------
# Castle/Clan Voiced Handlers
# ---------------------------------------------------------------------------
# When enabled, the leader of a clan that owns a castle can open or close the castle doors and ride their Wyvern.
# Default value: False
AllowCastleHandler = False
# When enabled, the clan leader can manage member privileges and set titles to clan members.
# Default value: False
AllowClanHandler = False
# ---------------------------------------------------------------------------
# Event Voiced Handlers
# ---------------------------------------------------------------------------
# When enabled, players can view the statistics of other players for the current event.
# Default value: False
AllowStatHandler = False
# ---------------------------------------------------------------------------
# XP Voiced Handlers
# ---------------------------------------------------------------------------
# When enabled, players can choose to stop gaining experience points (XP).
# Default: False
AllowXpHandler = False