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# GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 [Free Software Foundation, Inc.](http://fsf.org/)
Everyone is permitted to copy and distribute verbatim copies of this license
document, but changing it is not allowed.
## Preamble
The GNU General Public License is a free, copyleft license for software and
other kinds of works.
The licenses for most software and other practical works are designed to take
away your freedom to share and change the works. By contrast, the GNU General
Public License is intended to guarantee your freedom to share and change all
versions of a program--to make sure it remains free software for all its users.
We, the Free Software Foundation, use the GNU General Public License for most
of our software; it applies also to any other work released this way by its
authors. You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our
General Public Licenses are designed to make sure that you have the freedom to
distribute copies of free software (and charge for them if you wish), that you
receive source code or can get it if you want it, that you can change the
software or use pieces of it in new free programs, and that you know you can do
these things.
To protect your rights, we need to prevent others from denying you these rights
or asking you to surrender the rights. Therefore, you have certain
responsibilities if you distribute copies of the software, or if you modify it:
responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether gratis or for
a fee, you must pass on to the recipients the same freedoms that you received.
You must make sure that they, too, receive or can get the source code. And you
must show them these terms so they know their rights.
Developers that use the GNU GPL protect your rights with two steps:
1. assert copyright on the software, and
2. offer you this License giving you legal permission to copy, distribute
and/or modify it.
For the developers' and authors' protection, the GPL clearly explains that
there is no warranty for this free software. For both users' and authors' sake,
the GPL requires that modified versions be marked as changed, so that their
problems will not be attributed erroneously to authors of previous versions.
Some devices are designed to deny users access to install or run modified
versions of the software inside them, although the manufacturer can do so. This
is fundamentally incompatible with the aim of protecting users' freedom to
change the software. The systematic pattern of such abuse occurs in the area of
products for individuals to use, which is precisely where it is most
unacceptable. Therefore, we have designed this version of the GPL to prohibit
the practice for those products. If such problems arise substantially in other
domains, we stand ready to extend this provision to those domains in future
versions of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents. States
should not allow patents to restrict development and use of software on
general-purpose computers, but in those that do, we wish to avoid the special
danger that patents applied to a free program could make it effectively
proprietary. To prevent this, the GPL assures that patents cannot be used to
render the program non-free.
The precise terms and conditions for copying, distribution and modification
follow.
## TERMS AND CONDITIONS
### 0. Definitions.
*This License* refers to version 3 of the GNU General Public License.
*Copyright* also means copyright-like laws that apply to other kinds of works,
such as semiconductor masks.
*The Program* refers to any copyrightable work licensed under this License.
Each licensee is addressed as *you*. *Licensees* and *recipients* may be
individuals or organizations.
To *modify* a work means to copy from or adapt all or part of the work in a
fashion requiring copyright permission, other than the making of an exact copy.
The resulting work is called a *modified version* of the earlier work or a work
*based on* the earlier work.
A *covered work* means either the unmodified Program or a work based on the
Program.
To *propagate* a work means to do anything with it that, without permission,
would make you directly or secondarily liable for infringement under applicable
copyright law, except executing it on a computer or modifying a private copy.
Propagation includes copying, distribution (with or without modification),
making available to the public, and in some countries other activities as well.
To *convey* a work means any kind of propagation that enables other parties to
make or receive copies. Mere interaction with a user through a computer
network, with no transfer of a copy, is not conveying.
An interactive user interface displays *Appropriate Legal Notices* to the
extent that it includes a convenient and prominently visible feature that
1. displays an appropriate copyright notice, and
2. tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the work
under this License, and how to view a copy of this License.
If the interface presents a list of user commands or options, such as a menu, a
prominent item in the list meets this criterion.
### 1. Source Code.
The *source code* for a work means the preferred form of the work for making
modifications to it. *Object code* means any non-source form of a work.
A *Standard Interface* means an interface that either is an official standard
defined by a recognized standards body, or, in the case of interfaces specified
for a particular programming language, one that is widely used among developers
working in that language.
The *System Libraries* of an executable work include anything, other than the
work as a whole, that (a) is included in the normal form of packaging a Major
Component, but which is not part of that Major Component, and (b) serves only
to enable use of the work with that Major Component, or to implement a Standard
Interface for which an implementation is available to the public in source code
form. A *Major Component*, in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system (if any) on
which the executable work runs, or a compiler used to produce the work, or an
object code interpreter used to run it.
The *Corresponding Source* for a work in object code form means all the source
code needed to generate, install, and (for an executable work) run the object
code and to modify the work, including scripts to control those activities.
However, it does not include the work's System Libraries, or general-purpose
tools or generally available free programs which are used unmodified in
performing those activities but which are not part of the work. For example,
Corresponding Source includes interface definition files associated with source
files for the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require, such as
by intimate data communication or control flow between those subprograms and
other parts of the work.
The Corresponding Source need not include anything that users can regenerate
automatically from other parts of the Corresponding Source.
The Corresponding Source for a work in source code form is that same work.
### 2. Basic Permissions.
All rights granted under this License are granted for the term of copyright on
the Program, and are irrevocable provided the stated conditions are met. This
License explicitly affirms your unlimited permission to run the unmodified
Program. The output from running a covered work is covered by this License only
if the output, given its content, constitutes a covered work. This License
acknowledges your rights of fair use or other equivalent, as provided by
copyright law.
You may make, run and propagate covered works that you do not convey, without
conditions so long as your license otherwise remains in force. You may convey
covered works to others for the sole purpose of having them make modifications
exclusively for you, or provide you with facilities for running those works,
provided that you comply with the terms of this License in conveying all
material for which you do not control copyright. Those thus making or running
the covered works for you must do so exclusively on your behalf, under your
direction and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under the
conditions stated below. Sublicensing is not allowed; section 10 makes it
unnecessary.
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological measure
under any applicable law fulfilling obligations under article 11 of the WIPO
copyright treaty adopted on 20 December 1996, or similar laws prohibiting or
restricting circumvention of such measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention is
effected by exercising rights under this License with respect to the covered
work, and you disclaim any intention to limit operation or modification of the
work as a means of enforcing, against the work's users, your or third parties'
legal rights to forbid circumvention of technological measures.
### 4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you receive it,
in any medium, provided that you conspicuously and appropriately publish on
each copy an appropriate copyright notice; keep intact all notices stating that
this License and any non-permissive terms added in accord with section 7 apply
to the code; keep intact all notices of the absence of any warranty; and give
all recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey, and you may
offer support or warranty protection for a fee.
### 5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to produce it
from the Program, in the form of source code under the terms of section 4,
provided that you also meet all of these conditions:
- a) The work must carry prominent notices stating that you modified it, and
giving a relevant date.
- b) The work must carry prominent notices stating that it is released under
this License and any conditions added under section 7. This requirement
modifies the requirement in section 4 to *keep intact all notices*.
- c) You must license the entire work, as a whole, under this License to
anyone who comes into possession of a copy. This License will therefore
apply, along with any applicable section 7 additional terms, to the whole
of the work, and all its parts, regardless of how they are packaged. This
License gives no permission to license the work in any other way, but it
does not invalidate such permission if you have separately received it.
- d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your work need
not make them do so.
A compilation of a covered work with other separate and independent works,
which are not by their nature extensions of the covered work, and which are not
combined with it such as to form a larger program, in or on a volume of a
storage or distribution medium, is called an *aggregate* if the compilation and
its resulting copyright are not used to limit the access or legal rights of the
compilation's users beyond what the individual works permit. Inclusion of a
covered work in an aggregate does not cause this License to apply to the other
parts of the aggregate.
### 6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms of sections 4
and 5, provided that you also convey the machine-readable Corresponding Source
under the terms of this License, in one of these ways:
- a) Convey the object code in, or embodied in, a physical product (including
a physical distribution medium), accompanied by the Corresponding Source
fixed on a durable physical medium customarily used for software
interchange.
- b) Convey the object code in, or embodied in, a physical product (including
a physical distribution medium), accompanied by a written offer, valid for
at least three years and valid for as long as you offer spare parts or
customer support for that product model, to give anyone who possesses the
object code either
1. a copy of the Corresponding Source for all the software in the product
that is covered by this License, on a durable physical medium
customarily used for software interchange, for a price no more than your
reasonable cost of physically performing this conveying of source, or
2. access to copy the Corresponding Source from a network server at no
charge.
- c) Convey individual copies of the object code with a copy of the written
offer to provide the Corresponding Source. This alternative is allowed only
occasionally and noncommercially, and only if you received the object code
with such an offer, in accord with subsection 6b.
- d) Convey the object code by offering access from a designated place
(gratis or for a charge), and offer equivalent access to the Corresponding
Source in the same way through the same place at no further charge. You
need not require recipients to copy the Corresponding Source along with the
object code. If the place to copy the object code is a network server, the
Corresponding Source may be on a different server operated by you or a
third party) that supports equivalent copying facilities, provided you
maintain clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the Corresponding
Source, you remain obligated to ensure that it is available for as long as
needed to satisfy these requirements.
- e) Convey the object code using peer-to-peer transmission, provided you
inform other peers where the object code and Corresponding Source of the
work are being offered to the general public at no charge under subsection
6d.
A separable portion of the object code, whose source code is excluded from the
Corresponding Source as a System Library, need not be included in conveying the
object code work.
A *User Product* is either
1. a *consumer product*, which means any tangible personal property which is
normally used for personal, family, or household purposes, or
2. anything designed or sold for incorporation into a dwelling.
In determining whether a product is a consumer product, doubtful cases shall be
resolved in favor of coverage. For a particular product received by a
particular user, *normally used* refers to a typical or common use of that
class of product, regardless of the status of the particular user or of the way
in which the particular user actually uses, or expects or is expected to use,
the product. A product is a consumer product regardless of whether the product
has substantial commercial, industrial or non-consumer uses, unless such uses
represent the only significant mode of use of the product.
*Installation Information* for a User Product means any methods, procedures,
authorization keys, or other information required to install and execute
modified versions of a covered work in that User Product from a modified
version of its Corresponding Source. The information must suffice to ensure
that the continued functioning of the modified object code is in no case
prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as part of a
transaction in which the right of possession and use of the User Product is
transferred to the recipient in perpetuity or for a fixed term (regardless of
how the transaction is characterized), the Corresponding Source conveyed under
this section must be accompanied by the Installation Information. But this
requirement does not apply if neither you nor any third party retains the
ability to install modified object code on the User Product (for example, the
work has been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates for a
work that has been modified or installed by the recipient, or for the User
Product in which it has been modified or installed. Access to a network may be
denied when the modification itself materially and adversely affects the
operation of the network or violates the rules and protocols for communication
across the network.
Corresponding Source conveyed, and Installation Information provided, in accord
with this section must be in a format that is publicly documented (and with an
implementation available to the public in source code form), and must require
no special password or key for unpacking, reading or copying.
### 7. Additional Terms.
*Additional permissions* are terms that supplement the terms of this License by
making exceptions from one or more of its conditions. Additional permissions
that are applicable to the entire Program shall be treated as though they were
included in this License, to the extent that they are valid under applicable
law. If additional permissions apply only to part of the Program, that part may
be used separately under those permissions, but the entire Program remains
governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any
additional permissions from that copy, or from any part of it. (Additional
permissions may be written to require their own removal in certain cases when
you modify the work.) You may place additional permissions on material, added
by you to a covered work, for which you have or can give appropriate copyright
permission.
Notwithstanding any other provision of this License, for material you add to a
covered work, you may (if authorized by the copyright holders of that material)
supplement the terms of this License with terms:
- a) Disclaiming warranty or limiting liability differently from the terms of
sections 15 and 16 of this License; or
- b) Requiring preservation of specified reasonable legal notices or author
attributions in that material or in the Appropriate Legal Notices displayed
by works containing it; or
- c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in reasonable
ways as different from the original version; or
- d) Limiting the use for publicity purposes of names of licensors or authors
of the material; or
- e) Declining to grant rights under trademark law for use of some trade
names, trademarks, or service marks; or
- f) Requiring indemnification of licensors and authors of that material by
anyone who conveys the material (or modified versions of it) with
contractual assumptions of liability to the recipient, for any liability
that these contractual assumptions directly impose on those licensors and
authors.
All other non-permissive additional terms are considered *further restrictions*
within the meaning of section 10. If the Program as you received it, or any
part of it, contains a notice stating that it is governed by this License along
with a term that is a further restriction, you may remove that term. If a
license document contains a further restriction but permits relicensing or
conveying under this License, you may add to a covered work material governed
by the terms of that license document, provided that the further restriction
does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place,
in the relevant source files, a statement of the additional terms that apply to
those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a
separately written license, or stated as exceptions; the above requirements
apply either way.
### 8. Termination.
You may not propagate or modify a covered work except as expressly provided
under this License. Any attempt otherwise to propagate or modify it is void,
and will automatically terminate your rights under this License (including any
patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a
particular copyright holder is reinstated
- a) provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and
- b) permanently, if the copyright holder fails to notify you of the
violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated
permanently if the copyright holder notifies you of the violation by some
reasonable means, this is the first time you have received notice of violation
of this License (for any work) from that copyright holder, and you cure the
violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses
of parties who have received copies or rights from you under this License. If
your rights have been terminated and not permanently reinstated, you do not
qualify to receive new licenses for the same material under section 10.
### 9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy
of the Program. Ancillary propagation of a covered work occurring solely as a
consequence of using peer-to-peer transmission to receive a copy likewise does
not require acceptance. However, nothing other than this License grants you
permission to propagate or modify any covered work. These actions infringe
copyright if you do not accept this License. Therefore, by modifying or
propagating a covered work, you indicate your acceptance of this License to do
so.
### 10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a
license from the original licensors, to run, modify and propagate that work,
subject to this License. You are not responsible for enforcing compliance by
third parties with this License.
An *entity transaction* is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered work
results from an entity transaction, each party to that transaction who receives
a copy of the work also receives whatever licenses to the work the party's
predecessor in interest had or could give under the previous paragraph, plus a
right to possession of the Corresponding Source of the work from the
predecessor in interest, if the predecessor has it or can get it with
reasonable efforts.
You may not impose any further restrictions on the exercise of the rights
granted or affirmed under this License. For example, you may not impose a
license fee, royalty, or other charge for exercise of rights granted under this
License, and you may not initiate litigation (including a cross-claim or
counterclaim in a lawsuit) alleging that any patent claim is infringed by
making, using, selling, offering for sale, or importing the Program or any
portion of it.
### 11. Patents.
A *contributor* is a copyright holder who authorizes use under this License of
the Program or a work on which the Program is based. The work thus licensed is
called the contributor's *contributor version*.
A contributor's *essential patent claims* are all patent claims owned or
controlled by the contributor, whether already acquired or hereafter acquired,
that would be infringed by some manner, permitted by this License, of making,
using, or selling its contributor version, but do not include claims that would
be infringed only as a consequence of further modification of the contributor
version. For purposes of this definition, *control* includes the right to grant
patent sublicenses in a manner consistent with the requirements of this
License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent
license under the contributor's essential patent claims, to make, use, sell,
offer for sale, import and otherwise run, modify and propagate the contents of
its contributor version.
In the following three paragraphs, a *patent license* is any express agreement
or commitment, however denominated, not to enforce a patent (such as an express
permission to practice a patent or covenant not to sue for patent
infringement). To *grant* such a patent license to a party means to make such
an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the
Corresponding Source of the work is not available for anyone to copy, free of
charge and under the terms of this License, through a publicly available
network server or other readily accessible means, then you must either
1. cause the Corresponding Source to be so available, or
2. arrange to deprive yourself of the benefit of the patent license for this
particular work, or
3. arrange, in a manner consistent with the requirements of this License, to
extend the patent license to downstream recipients.
*Knowingly relying* means you have actual knowledge that, but for the patent
license, your conveying the covered work in a country, or your recipient's use
of the covered work in a country, would infringe one or more identifiable
patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you
convey, or propagate by procuring conveyance of, a covered work, and grant a
patent license to some of the parties receiving the covered work authorizing
them to use, propagate, modify or convey a specific copy of the covered work,
then the patent license you grant is automatically extended to all recipients
of the covered work and works based on it.
A patent license is *discriminatory* if it does not include within the scope of
its coverage, prohibits the exercise of, or is conditioned on the non-exercise
of one or more of the rights that are specifically granted under this License.
You may not convey a covered work if you are a party to an arrangement with a
third party that is in the business of distributing software, under which you
make payment to the third party based on the extent of your activity of
conveying the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory patent
license
- a) in connection with copies of the covered work conveyed by you (or copies
made from those copies), or
- b) primarily for and in connection with specific products or compilations
that contain the covered work, unless you entered into that arrangement, or
that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied
license or other defenses to infringement that may otherwise be available to
you under applicable patent law.
### 12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not excuse
you from the conditions of this License. If you cannot convey a covered work so
as to satisfy simultaneously your obligations under this License and any other
pertinent obligations, then as a consequence you may not convey it at all. For
example, if you agree to terms that obligate you to collect a royalty for
further conveying from those to whom you convey the Program, the only way you
could satisfy both those terms and this License would be to refrain entirely
from conveying the Program.
### 13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to
link or combine any covered work with a work licensed under version 3 of the
GNU Affero General Public License into a single combined work, and to convey
the resulting work. The terms of this License will continue to apply to the
part which is the covered work, but the special requirements of the GNU Affero
General Public License, section 13, concerning interaction through a network
will apply to the combination as such.
### 14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU
General Public License from time to time. Such new versions will be similar in
spirit to the present version, but may differ in detail to address new problems
or concerns.
Each version is given a distinguishing version number. If the Program specifies
that a certain numbered version of the GNU General Public License *or any later
version* applies to it, you have the option of following the terms and
conditions either of that numbered version or of any later version published by
the Free Software Foundation. If the Program does not specify a version number
of the GNU General Public License, you may choose any version ever published by
the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the
GNU General Public License can be used, that proxy's public statement of
acceptance of a version permanently authorizes you to choose that version for
the Program.
Later license versions may give you additional or different permissions.
However, no additional obligations are imposed on any author or copyright
holder as a result of your choosing to follow a later version.
### 15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER
PARTIES PROVIDE THE PROGRAM *AS IS* WITHOUT WARRANTY OF ANY KIND, EITHER
EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE
QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE
DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR
CORRECTION.
### 16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY
COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS
PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE
THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED
INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE
PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
### 17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot
be given local legal effect according to their terms, reviewing courts shall
apply local law that most closely approximates an absolute waiver of all civil
liability in connection with the Program, unless a warranty or assumption of
liability accompanies a copy of the Program in return for a fee.
## END OF TERMS AND CONDITIONS ###
### How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible
use to the public, the best way to achieve this is to make it free software
which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach
them to the start of each source file to most effectively state the exclusion
of warranty; and each file should have at least the *copyright* line and a
pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like
this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w` and `show c` should show the appropriate
parts of the General Public License. Of course, your program's commands might
be different; for a GUI interface, you would use an *about box*.
You should also get your employer (if you work as a programmer) or school, if
any, to sign a *copyright disclaimer* for the program, if necessary. For more
information on this, and how to apply and follow the GNU GPL, see
[http://www.gnu.org/licenses/](http://www.gnu.org/licenses/).
The GNU General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may consider
it more useful to permit linking proprietary applications with the library. If
this is what you want to do, use the GNU Lesser General Public License instead
of this License. But first, please read
[http://www.gnu.org/philosophy/why-not-lgpl.html](http://www.gnu.org/philosophy/why-not-lgpl.html).
+20
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@@ -0,0 +1,20 @@
L2J Server: Login
===
L2J Server: Login is the authentication server, users are redirected to a game server afterward.
![](./src/main/resources/l2j-server-login-logo_256x256.png)
Links
---
- [Web Site](http://www.l2jserver.com)
- [Forums](http://www.l2jserver.com/forum/)
- [Discord](https://discord.gg/AzHh7e2Sej)
- [Trello](https://trello.com/b/qjLoH966)
- [@l2jserver](https://twitter.com/l2jserver)
+22
View File
@@ -0,0 +1,22 @@
image: eclipse-temurin:25-jdk-ubi10-minimal
pipelines:
default:
- step:
caches:
- maven
script:
- /bin/sh mvnw install
artifacts:
- target/*.zip
- step:
deployment: Production
script:
- pipe: atlassian/ftp-deploy:0.7.1
variables:
USER: $FTP_USER
PASSWORD: $FTP_PASSWORD
SERVER: $FTP_HOST
REMOTE_PATH: $FTP_REMOTE_PATH
LOCAL_PATH: target/
SET_ARGS: "ftp:ssl-allow yes ftp:ssl-force yes ftp:ssl-protect-data yes ssl:verify-certificate false"
+338
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@@ -0,0 +1,338 @@
#!/bin/sh
# ----------------------------------------------------------------------------
# Licensed to the Apache Software Foundation (ASF) under one
# or more contributor license agreements. See the NOTICE file
# distributed with this work for additional information
# regarding copyright ownership. The ASF licenses this file
# to you under the Apache License, Version 2.0 (the
# "License"); you may not use this file except in compliance
# with the License. You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing,
# software distributed under the License is distributed on an
# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
# KIND, either express or implied. See the License for the
# specific language governing permissions and limitations
# under the License.
# ----------------------------------------------------------------------------
# ----------------------------------------------------------------------------
# Apache Maven Wrapper startup batch script, version 3.3.4
#
# Required ENV vars:
# ------------------
# JAVA_HOME - location of a JDK home dir
#
# Optional ENV vars
# -----------------
# MAVEN_OPTS - parameters passed to the Java VM when running Maven
# e.g. to debug Maven itself, use
# set MAVEN_OPTS=-Xdebug -Xrunjdwp:transport=dt_socket,server=y,suspend=y,address=8000
# MAVEN_SKIP_RC - flag to disable loading of mavenrc files
# ----------------------------------------------------------------------------
if [ -z "$MAVEN_SKIP_RC" ]; then
if [ -f /usr/local/etc/mavenrc ]; then
. /usr/local/etc/mavenrc
fi
if [ -f /etc/mavenrc ]; then
. /etc/mavenrc
fi
if [ -f "$HOME/.mavenrc" ]; then
. "$HOME/.mavenrc"
fi
fi
# OS specific support. $var _must_ be set to either true or false.
cygwin=false
darwin=false
mingw=false
case "$(uname)" in
CYGWIN*) cygwin=true ;;
MINGW*) mingw=true ;;
Darwin*)
darwin=true
# Use /usr/libexec/java_home if available, otherwise fall back to /Library/Java/Home
# See https://developer.apple.com/library/mac/qa/qa1170/_index.html
if [ -z "$JAVA_HOME" ]; then
if [ -x "/usr/libexec/java_home" ]; then
JAVA_HOME="$(/usr/libexec/java_home)"
export JAVA_HOME
else
JAVA_HOME="/Library/Java/Home"
export JAVA_HOME
fi
fi
;;
esac
if [ -z "$JAVA_HOME" ]; then
if [ -r /etc/gentoo-release ]; then
JAVA_HOME=$(java-config --jre-home)
fi
fi
# For Cygwin, ensure paths are in UNIX format before anything is touched
if $cygwin; then
[ -n "$JAVA_HOME" ] \
&& JAVA_HOME=$(cygpath --unix "$JAVA_HOME")
[ -n "$CLASSPATH" ] \
&& CLASSPATH=$(cygpath --path --unix "$CLASSPATH")
fi
# For Mingw, ensure paths are in UNIX format before anything is touched
if $mingw; then
[ -n "$JAVA_HOME" ] && [ -d "$JAVA_HOME" ] \
&& JAVA_HOME="$(
cd "$JAVA_HOME" || (
echo "cannot cd into $JAVA_HOME." >&2
exit 1
)
pwd
)"
fi
if [ -z "$JAVA_HOME" ]; then
javaExecutable="$(which javac)"
if [ -n "$javaExecutable" ] && ! [ "$(expr "$javaExecutable" : '\([^ ]*\)')" = "no" ]; then
# readlink(1) is not available as standard on Solaris 10.
readLink=$(which readlink)
if [ ! "$(expr "$readLink" : '\([^ ]*\)')" = "no" ]; then
if $darwin; then
javaHome="$(dirname "$javaExecutable")"
javaExecutable="$(cd "$javaHome" && pwd -P)/javac"
else
javaExecutable="$(readlink -f "$javaExecutable")"
fi
javaHome="$(dirname "$javaExecutable")"
javaHome=$(expr "$javaHome" : '\(.*\)/bin')
JAVA_HOME="$javaHome"
export JAVA_HOME
fi
fi
fi
if [ -z "$JAVACMD" ]; then
if [ -n "$JAVA_HOME" ]; then
if [ -x "$JAVA_HOME/jre/sh/java" ]; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
else
JAVACMD="$(
\unset -f command 2>/dev/null
\command -v java
)"
fi
fi
if [ ! -x "$JAVACMD" ]; then
echo "Error: JAVA_HOME is not defined correctly." >&2
echo " We cannot execute $JAVACMD" >&2
exit 1
fi
if [ -z "$JAVA_HOME" ]; then
echo "Warning: JAVA_HOME environment variable is not set." >&2
fi
# traverses directory structure from process work directory to filesystem root
# first directory with .mvn subdirectory is considered project base directory
find_maven_basedir() {
if [ -z "$1" ]; then
echo "Path not specified to find_maven_basedir" >&2
return 1
fi
basedir="$1"
wdir="$1"
while [ "$wdir" != '/' ]; do
if [ -d "$wdir"/.mvn ]; then
basedir=$wdir
break
fi
# workaround for JBEAP-8937 (on Solaris 10/Sparc)
if [ -d "${wdir}" ]; then
wdir=$(
cd "$wdir/.." || exit 1
pwd
)
fi
# end of workaround
done
printf '%s' "$(
cd "$basedir" || exit 1
pwd
)"
}
# concatenates all lines of a file
concat_lines() {
if [ -f "$1" ]; then
# Remove \r in case we run on Windows within Git Bash
# and check out the repository with auto CRLF management
# enabled. Otherwise, we may read lines that are delimited with
# \r\n and produce $'-Xarg\r' rather than -Xarg due to word
# splitting rules.
tr -s '\r\n' ' ' <"$1"
fi
}
log() {
if [ "$MVNW_VERBOSE" = true ]; then
printf '%s\n' "$1"
fi
}
BASE_DIR=$(find_maven_basedir "$(dirname "$0")")
if [ -z "$BASE_DIR" ]; then
exit 1
fi
MAVEN_PROJECTBASEDIR=${MAVEN_BASEDIR:-"$BASE_DIR"}
export MAVEN_PROJECTBASEDIR
log "$MAVEN_PROJECTBASEDIR"
trim() {
# MWRAPPER-139:
# Trims trailing and leading whitespace, carriage returns, tabs, and linefeeds.
# Needed for removing poorly interpreted newline sequences when running in more
# exotic environments such as mingw bash on Windows.
printf "%s" "${1}" | tr -d '[:space:]'
}
##########################################################################################
# Extension to allow automatically downloading the maven-wrapper.jar from Maven-central
# This allows using the maven wrapper in projects that prohibit checking in binary data.
##########################################################################################
wrapperJarPath="$MAVEN_PROJECTBASEDIR/.mvn/wrapper/maven-wrapper.jar"
if [ -r "$wrapperJarPath" ]; then
log "Found $wrapperJarPath"
else
log "Couldn't find $wrapperJarPath, downloading it ..."
if [ -n "$MVNW_REPOURL" ]; then
wrapperUrl="$MVNW_REPOURL/org/apache/maven/wrapper/maven-wrapper/3.3.4/maven-wrapper-3.3.4.jar"
else
wrapperUrl="https://repo.maven.apache.org/maven2/org/apache/maven/wrapper/maven-wrapper/3.3.4/maven-wrapper-3.3.4.jar"
fi
while IFS="=" read -r key value; do
case "$key" in wrapperUrl)
wrapperUrl=$(trim "${value-}")
break
;;
esac
done <"$MAVEN_PROJECTBASEDIR/.mvn/wrapper/maven-wrapper.properties"
log "Downloading from: $wrapperUrl"
if $cygwin; then
wrapperJarPath=$(cygpath --path --windows "$wrapperJarPath")
fi
if command -v wget >/dev/null; then
log "Found wget ... using wget"
[ "$MVNW_VERBOSE" = true ] && QUIET="" || QUIET="--quiet"
if [ -z "$MVNW_USERNAME" ] || [ -z "$MVNW_PASSWORD" ]; then
wget ${QUIET:+"$QUIET"} "$wrapperUrl" -O "$wrapperJarPath" || rm -f "$wrapperJarPath"
else
wget ${QUIET:+"$QUIET"} --http-user="$MVNW_USERNAME" --http-password="$MVNW_PASSWORD" "$wrapperUrl" -O "$wrapperJarPath" || rm -f "$wrapperJarPath"
fi
elif command -v curl >/dev/null; then
log "Found curl ... using curl"
[ "$MVNW_VERBOSE" = true ] && QUIET="" || QUIET="--silent"
if [ -z "$MVNW_USERNAME" ] || [ -z "$MVNW_PASSWORD" ]; then
curl ${QUIET:+"$QUIET"} -o "$wrapperJarPath" "$wrapperUrl" -f -L || rm -f "$wrapperJarPath"
else
curl ${QUIET:+"$QUIET"} --user "$MVNW_USERNAME:$MVNW_PASSWORD" -o "$wrapperJarPath" "$wrapperUrl" -f -L || rm -f "$wrapperJarPath"
fi
else
log "Falling back to using Java to download"
javaSource="$MAVEN_PROJECTBASEDIR/.mvn/wrapper/MavenWrapperDownloader.java"
javaClass="$MAVEN_PROJECTBASEDIR/.mvn/wrapper/MavenWrapperDownloader.class"
# For Cygwin, switch paths to Windows format before running javac
if $cygwin; then
javaSource=$(cygpath --path --windows "$javaSource")
javaClass=$(cygpath --path --windows "$javaClass")
fi
if [ -e "$javaSource" ]; then
if [ ! -e "$javaClass" ]; then
log " - Compiling MavenWrapperDownloader.java ..."
("$JAVA_HOME/bin/javac" "$javaSource")
fi
if [ -e "$javaClass" ]; then
log " - Running MavenWrapperDownloader.java ..."
("$JAVA_HOME/bin/java" -cp .mvn/wrapper MavenWrapperDownloader "$wrapperUrl" "$wrapperJarPath") || rm -f "$wrapperJarPath"
fi
fi
fi
fi
##########################################################################################
# End of extension
##########################################################################################
# If specified, validate the SHA-256 sum of the Maven wrapper jar file
wrapperSha256Sum=""
while IFS="=" read -r key value; do
case "$key" in wrapperSha256Sum)
wrapperSha256Sum=$(trim "${value-}")
break
;;
esac
done <"$MAVEN_PROJECTBASEDIR/.mvn/wrapper/maven-wrapper.properties"
if [ -n "$wrapperSha256Sum" ]; then
wrapperSha256Result=false
if command -v sha256sum >/dev/null; then
if echo "$wrapperSha256Sum $wrapperJarPath" | sha256sum -c - >/dev/null 2>&1; then
wrapperSha256Result=true
fi
elif command -v shasum >/dev/null; then
if echo "$wrapperSha256Sum $wrapperJarPath" | shasum -a 256 -c >/dev/null 2>&1; then
wrapperSha256Result=true
fi
else
echo "Checksum validation was requested but neither 'sha256sum' or 'shasum' are available." >&2
echo "Please install either command, or disable validation by removing 'wrapperSha256Sum' from your maven-wrapper.properties." >&2
exit 1
fi
if [ $wrapperSha256Result = false ]; then
echo "Error: Failed to validate Maven wrapper SHA-256, your Maven wrapper might be compromised." >&2
echo "Investigate or delete $wrapperJarPath to attempt a clean download." >&2
echo "If you updated your Maven version, you need to update the specified wrapperSha256Sum property." >&2
exit 1
fi
fi
MAVEN_OPTS="$(concat_lines "$MAVEN_PROJECTBASEDIR/.mvn/jvm.config") $MAVEN_OPTS"
# For Cygwin, switch paths to Windows format before running java
if $cygwin; then
[ -n "$JAVA_HOME" ] \
&& JAVA_HOME=$(cygpath --path --windows "$JAVA_HOME")
[ -n "$CLASSPATH" ] \
&& CLASSPATH=$(cygpath --path --windows "$CLASSPATH")
[ -n "$MAVEN_PROJECTBASEDIR" ] \
&& MAVEN_PROJECTBASEDIR=$(cygpath --path --windows "$MAVEN_PROJECTBASEDIR")
fi
# Provide a "standardized" way to retrieve the CLI args that will
# work with both Windows and non-Windows executions.
MAVEN_CMD_LINE_ARGS="$MAVEN_CONFIG $*"
export MAVEN_CMD_LINE_ARGS
WRAPPER_LAUNCHER=org.apache.maven.wrapper.MavenWrapperMain
# shellcheck disable=SC2086 # safe args
exec "$JAVACMD" \
$MAVEN_OPTS \
$MAVEN_DEBUG_OPTS \
-classpath "$MAVEN_PROJECTBASEDIR/.mvn/wrapper/maven-wrapper.jar" \
"-Dmaven.multiModuleProjectDirectory=${MAVEN_PROJECTBASEDIR}" \
${WRAPPER_LAUNCHER} $MAVEN_CONFIG "$@"
+206
View File
@@ -0,0 +1,206 @@
@REM ----------------------------------------------------------------------------
@REM Licensed to the Apache Software Foundation (ASF) under one
@REM or more contributor license agreements. See the NOTICE file
@REM distributed with this work for additional information
@REM regarding copyright ownership. The ASF licenses this file
@REM to you under the Apache License, Version 2.0 (the
@REM "License"); you may not use this file except in compliance
@REM with the License. You may obtain a copy of the License at
@REM
@REM http://www.apache.org/licenses/LICENSE-2.0
@REM
@REM Unless required by applicable law or agreed to in writing,
@REM software distributed under the License is distributed on an
@REM "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
@REM KIND, either express or implied. See the License for the
@REM specific language governing permissions and limitations
@REM under the License.
@REM ----------------------------------------------------------------------------
@REM ----------------------------------------------------------------------------
@REM Apache Maven Wrapper startup batch script, version 3.3.4
@REM
@REM Required ENV vars:
@REM JAVA_HOME - location of a JDK home dir
@REM
@REM Optional ENV vars
@REM MAVEN_BATCH_ECHO - set to 'on' to enable the echoing of the batch commands
@REM MAVEN_BATCH_PAUSE - set to 'on' to wait for a keystroke before ending
@REM MAVEN_OPTS - parameters passed to the Java VM when running Maven
@REM e.g. to debug Maven itself, use
@REM set MAVEN_OPTS=-Xdebug -Xrunjdwp:transport=dt_socket,server=y,suspend=y,address=8000
@REM MAVEN_SKIP_RC - flag to disable loading of mavenrc files
@REM ----------------------------------------------------------------------------
@REM Begin all REM lines with '@' in case MAVEN_BATCH_ECHO is 'on'
@echo off
@REM set title of command window
title %0
@REM enable echoing by setting MAVEN_BATCH_ECHO to 'on'
@if "%MAVEN_BATCH_ECHO%" == "on" echo %MAVEN_BATCH_ECHO%
@REM set %HOME% to equivalent of $HOME
if "%HOME%" == "" (set "HOME=%HOMEDRIVE%%HOMEPATH%")
@REM Execute a user defined script before this one
if not "%MAVEN_SKIP_RC%" == "" goto skipRcPre
@REM check for pre script, once with legacy .bat ending and once with .cmd ending
if exist "%USERPROFILE%\mavenrc_pre.bat" call "%USERPROFILE%\mavenrc_pre.bat" %*
if exist "%USERPROFILE%\mavenrc_pre.cmd" call "%USERPROFILE%\mavenrc_pre.cmd" %*
:skipRcPre
@setlocal
set ERROR_CODE=0
@REM To isolate internal variables from possible post scripts, we use another setlocal
@setlocal
@REM ==== START VALIDATION ====
if not "%JAVA_HOME%" == "" goto OkJHome
echo. >&2
echo Error: JAVA_HOME not found in your environment. >&2
echo Please set the JAVA_HOME variable in your environment to match the >&2
echo location of your Java installation. >&2
echo. >&2
goto error
:OkJHome
if exist "%JAVA_HOME%\bin\java.exe" goto init
echo. >&2
echo Error: JAVA_HOME is set to an invalid directory. >&2
echo JAVA_HOME = "%JAVA_HOME%" >&2
echo Please set the JAVA_HOME variable in your environment to match the >&2
echo location of your Java installation. >&2
echo. >&2
goto error
@REM ==== END VALIDATION ====
:init
@REM Find the project base dir, i.e. the directory that contains the folder ".mvn".
@REM Fallback to current working directory if not found.
set MAVEN_PROJECTBASEDIR=%MAVEN_BASEDIR%
IF NOT "%MAVEN_PROJECTBASEDIR%"=="" goto endDetectBaseDir
set EXEC_DIR=%CD%
set WDIR=%EXEC_DIR%
:findBaseDir
IF EXIST "%WDIR%"\.mvn goto baseDirFound
cd ..
IF "%WDIR%"=="%CD%" goto baseDirNotFound
set WDIR=%CD%
goto findBaseDir
:baseDirFound
set MAVEN_PROJECTBASEDIR=%WDIR%
cd "%EXEC_DIR%"
goto endDetectBaseDir
:baseDirNotFound
set MAVEN_PROJECTBASEDIR=%EXEC_DIR%
cd "%EXEC_DIR%"
:endDetectBaseDir
IF NOT EXIST "%MAVEN_PROJECTBASEDIR%\.mvn\jvm.config" goto endReadAdditionalConfig
@setlocal EnableExtensions EnableDelayedExpansion
for /F "usebackq delims=" %%a in ("%MAVEN_PROJECTBASEDIR%\.mvn\jvm.config") do set JVM_CONFIG_MAVEN_PROPS=!JVM_CONFIG_MAVEN_PROPS! %%a
@endlocal & set JVM_CONFIG_MAVEN_PROPS=%JVM_CONFIG_MAVEN_PROPS%
:endReadAdditionalConfig
SET MAVEN_JAVA_EXE="%JAVA_HOME%\bin\java.exe"
set WRAPPER_JAR="%MAVEN_PROJECTBASEDIR%\.mvn\wrapper\maven-wrapper.jar"
set WRAPPER_LAUNCHER=org.apache.maven.wrapper.MavenWrapperMain
set WRAPPER_URL="https://repo.maven.apache.org/maven2/org/apache/maven/wrapper/maven-wrapper/3.3.4/maven-wrapper-3.3.4.jar"
FOR /F "usebackq tokens=1,2 delims==" %%A IN ("%MAVEN_PROJECTBASEDIR%\.mvn\wrapper\maven-wrapper.properties") DO (
IF "%%A"=="wrapperUrl" SET WRAPPER_URL=%%B
)
@REM Extension to allow automatically downloading the maven-wrapper.jar from Maven-central
@REM This allows using the maven wrapper in projects that prohibit checking in binary data.
if exist %WRAPPER_JAR% (
if "%MVNW_VERBOSE%" == "true" (
echo Found %WRAPPER_JAR%
)
) else (
if not "%MVNW_REPOURL%" == "" (
SET WRAPPER_URL="%MVNW_REPOURL%/org/apache/maven/wrapper/maven-wrapper/3.3.4/maven-wrapper-3.3.4.jar"
)
if "%MVNW_VERBOSE%" == "true" (
echo Couldn't find %WRAPPER_JAR%, downloading it ...
echo Downloading from: %WRAPPER_URL%
)
powershell -Command "&{"^
"$webclient = new-object System.Net.WebClient;"^
"if (-not ([string]::IsNullOrEmpty('%MVNW_USERNAME%') -and [string]::IsNullOrEmpty('%MVNW_PASSWORD%'))) {"^
"$webclient.Credentials = new-object System.Net.NetworkCredential('%MVNW_USERNAME%', '%MVNW_PASSWORD%');"^
"}"^
"[Net.ServicePointManager]::SecurityProtocol = [Net.SecurityProtocolType]::Tls12; $webclient.DownloadFile('%WRAPPER_URL%', '%WRAPPER_JAR%')"^
"}"
if "%MVNW_VERBOSE%" == "true" (
echo Finished downloading %WRAPPER_JAR%
)
)
@REM End of extension
@REM If specified, validate the SHA-256 sum of the Maven wrapper jar file
SET WRAPPER_SHA_256_SUM=""
FOR /F "usebackq tokens=1,2 delims==" %%A IN ("%MAVEN_PROJECTBASEDIR%\.mvn\wrapper\maven-wrapper.properties") DO (
IF "%%A"=="wrapperSha256Sum" SET WRAPPER_SHA_256_SUM=%%B
)
IF NOT %WRAPPER_SHA_256_SUM%=="" (
powershell -Command "&{"^
"Import-Module $PSHOME\Modules\Microsoft.PowerShell.Utility -Function Get-FileHash;"^
"$hash = (Get-FileHash \"%WRAPPER_JAR%\" -Algorithm SHA256).Hash.ToLower();"^
"If('%WRAPPER_SHA_256_SUM%' -ne $hash){"^
" Write-Error 'Error: Failed to validate Maven wrapper SHA-256, your Maven wrapper might be compromised.';"^
" Write-Error 'Investigate or delete %WRAPPER_JAR% to attempt a clean download.';"^
" Write-Error 'If you updated your Maven version, you need to update the specified wrapperSha256Sum property.';"^
" exit 1;"^
"}"^
"}"
if ERRORLEVEL 1 goto error
)
@REM Provide a "standardized" way to retrieve the CLI args that will
@REM work with both Windows and non-Windows executions.
set MAVEN_CMD_LINE_ARGS=%*
%MAVEN_JAVA_EXE% ^
%JVM_CONFIG_MAVEN_PROPS% ^
%MAVEN_OPTS% ^
%MAVEN_DEBUG_OPTS% ^
-classpath %WRAPPER_JAR% ^
"-Dmaven.multiModuleProjectDirectory=%MAVEN_PROJECTBASEDIR%" ^
%WRAPPER_LAUNCHER% %MAVEN_CONFIG% %*
if ERRORLEVEL 1 goto error
goto end
:error
set ERROR_CODE=1
:end
@endlocal & set ERROR_CODE=%ERROR_CODE%
if not "%MAVEN_SKIP_RC%"=="" goto skipRcPost
@REM check for post script, once with legacy .bat ending and once with .cmd ending
if exist "%USERPROFILE%\mavenrc_post.bat" call "%USERPROFILE%\mavenrc_post.bat"
if exist "%USERPROFILE%\mavenrc_post.cmd" call "%USERPROFILE%\mavenrc_post.cmd"
:skipRcPost
@REM pause the script if MAVEN_BATCH_PAUSE is set to 'on'
if "%MAVEN_BATCH_PAUSE%"=="on" pause
if "%MAVEN_TERMINATE_CMD%"=="on" exit %ERROR_CODE%
cmd /C exit /B %ERROR_CODE%
+144
View File
@@ -0,0 +1,144 @@
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.l2jserver</groupId>
<artifactId>l2j-server-login</artifactId>
<version>2.6.8.0</version>
<name>L2J Login Server</name>
<description>L2J Login Server handles the game client authentication and login.</description>
<url>https://bitbucket.org/l2jserver/l2j-server-login/</url>
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<project.reporting.outputEncoding>UTF-8</project.reporting.outputEncoding>
<maven.compiler.source>25</maven.compiler.source>
<maven.compiler.target>25</maven.compiler.target>
<!-- External -->
<log4j.version>2.25.3</log4j.version>
<jakarta.mail-api.version>2.1.5</jakarta.mail-api.version>
<owner.version>1.0.12</owner.version>
<!-- L2J -->
<l2j-server-commons.version>2.6.9.0</l2j-server-commons.version>
<!-- Plugins -->
<dependency-check-maven.level>8</dependency-check-maven.level>
<dependency-check-maven.version>12.2.0</dependency-check-maven.version>
<maven-assembly-plugin.version>3.8.0</maven-assembly-plugin.version>
<maven-compiler-plugin.version>3.15.0</maven-compiler-plugin.version>
<maven-jar-plugin.version>3.5.0</maven-jar-plugin.version>
</properties>
<licenses>
<license>
<name>GPL 3.0</name>
<url>https://www.gnu.org/licenses/gpl-3.0.html</url>
</license>
</licenses>
<organization>
<name>L2J Server</name>
<url>https://l2jserver.com</url>
</organization>
<repositories>
<repository>
<id>jitpack.io</id>
<url>https://jitpack.io</url>
</repository>
</repositories>
<dependencies>
<dependency>
<groupId>org.apache.logging.log4j</groupId>
<artifactId>log4j-slf4j2-impl</artifactId>
<version>${log4j.version}</version>
</dependency>
<dependency>
<groupId>org.apache.logging.log4j</groupId>
<artifactId>log4j-core</artifactId>
<version>${log4j.version}</version>
</dependency>
<dependency>
<groupId>org.aeonbits.owner</groupId>
<artifactId>owner-java8</artifactId>
<version>${owner.version}</version>
</dependency>
<dependency>
<groupId>jakarta.mail</groupId>
<artifactId>jakarta.mail-api</artifactId>
<version>${jakarta.mail-api.version}</version>
</dependency>
<!-- L2J -->
<dependency>
<groupId>org.bitbucket.l2jserver</groupId>
<artifactId>l2j-server-commons</artifactId>
<version>${l2j-server-commons.version}</version>
</dependency>
</dependencies>
<build>
<finalName>l2jlogin</finalName>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>${maven-compiler-plugin.version}</version>
<configuration>
<proc>full</proc>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-jar-plugin</artifactId>
<version>${maven-jar-plugin.version}</version>
<configuration>
<archive>
<manifest>
<addClasspath>true</addClasspath>
<classpathPrefix>libs/</classpathPrefix>
<mainClass>com.l2jserver.loginserver.LoginServer</mainClass>
</manifest>
</archive>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-assembly-plugin</artifactId>
<version>${maven-assembly-plugin.version}</version>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>single</goal>
</goals>
<configuration>
<finalName>${project.artifactId}-${project.version}</finalName>
<appendAssemblyId>false</appendAssemblyId>
<descriptors>
<descriptor>src/main/assembly/zip.xml</descriptor>
</descriptors>
</configuration>
</execution>
</executions>
</plugin>
</plugins>
</build>
<profiles>
<profile>
<id>ci</id>
<build>
<plugins>
<plugin>
<groupId>org.owasp</groupId>
<artifactId>dependency-check-maven</artifactId>
<version>${dependency-check-maven.version}</version>
<configuration>
<failBuildOnCVSS>${dependency-check-maven.level}</failBuildOnCVSS>
<assemblyAnalyzerEnabled>false</assemblyAnalyzerEnabled>
<nvdApiKey>${env.NVD_API_KEY}</nvdApiKey>
</configuration>
<executions>
<execution>
<goals>
<goal>check</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
</profile>
</profiles>
</project>
@@ -0,0 +1,47 @@
<assembly
xmlns="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.2"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/plugins/maven-assembly-plugin/assembly/1.1.2 http://maven.apache.org/xsd/assembly-1.1.2.xsd">
<id>zip</id>
<includeBaseDirectory>false</includeBaseDirectory>
<formats>
<format>zip</format>
</formats>
<files>
<file>
<source>${project.build.directory}/l2jlogin.jar</source>
<outputDirectory>.</outputDirectory>
</file>
<file>
<source>src/main/resources/LoginServer_loop.sh</source>
<outputDirectory>.</outputDirectory>
</file>
<file>
<source>src/main/resources/startLoginServer.bat</source>
<outputDirectory>.</outputDirectory>
</file>
<file>
<source>src/main/resources/startLoginServer.sh</source>
<outputDirectory>.</outputDirectory>
</file>
</files>
<fileSets>
<fileSet>
<directory>src/main/resources/</directory>
<includes>
<include>config/**</include>
<include>data/**</include>
<include>sql/**</include>
</includes>
<outputDirectory>.</outputDirectory>
</fileSet>
</fileSets>
<dependencySets>
<dependencySet>
<outputDirectory>libs</outputDirectory>
<excludes>
<exclude>${project.groupId}:${project.artifactId}:jar:*</exclude>
</excludes>
</dependencySet>
</dependencySets>
</assembly>
@@ -0,0 +1,133 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static com.l2jserver.loginserver.config.Configuration.server;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
/**
* Flood Protected listener.
* @author -Wooden-
* @version 2.6.1.0
*/
public abstract class FloodProtectedListener extends Thread {
private static final Logger LOG = LoggerFactory.getLogger(FloodProtectedListener.class);
private final Map<String, ForeignConnection> _floodProtection = new ConcurrentHashMap<>();
private final ServerSocket _serverSocket;
public FloodProtectedListener(String listenIp, int port) throws Exception {
if (listenIp.equals("*")) {
_serverSocket = new ServerSocket(port);
} else {
_serverSocket = new ServerSocket(port, 50, InetAddress.getByName(listenIp));
}
}
@Override
public void run() {
Socket connection;
while (!isInterrupted()) {
try {
connection = _serverSocket.accept();
if (server().isFloodProtectionEnabled()) {
ForeignConnection fConnection = _floodProtection.get(connection.getInetAddress().getHostAddress());
if (fConnection != null) {
fConnection.connectionNumber += 1;
if (((fConnection.connectionNumber > server().getFastConnectionLimit()) && //
((System.currentTimeMillis() - fConnection.lastConnection) < server().getNormalConnectionTime())) || //
((System.currentTimeMillis() - fConnection.lastConnection) < server().getFastConnectionTime()) || //
(fConnection.connectionNumber > server().getMaxConnectionPerIP())) {
fConnection.lastConnection = System.currentTimeMillis();
connection.close();
fConnection.connectionNumber -= 1;
if (!fConnection.isFlooding) {
LOG.warn("Potential Flood from {}!", connection.getInetAddress().getHostAddress());
}
fConnection.isFlooding = true;
continue;
}
if (fConnection.isFlooding) // if connection was flooding server but now passed the check
{
fConnection.isFlooding = false;
LOG.info("Connection {} is not considered as flooding anymore.", connection.getInetAddress().getHostAddress());
}
fConnection.lastConnection = System.currentTimeMillis();
} else {
fConnection = new ForeignConnection(System.currentTimeMillis());
_floodProtection.put(connection.getInetAddress().getHostAddress(), fConnection);
}
}
addClient(connection);
} catch (Exception e) {
if (isInterrupted()) {
close();
break;
}
}
}
}
protected static class ForeignConnection {
public int connectionNumber;
public long lastConnection;
public boolean isFlooding = false;
public ForeignConnection(long time) {
lastConnection = time;
connectionNumber = 1;
}
}
public abstract void addClient(Socket s);
public void removeFloodProtection(String ip) {
if (!server().isFloodProtectionEnabled()) {
return;
}
ForeignConnection fConnection = _floodProtection.get(ip);
if (fConnection != null) {
fConnection.connectionNumber -= 1;
if (fConnection.connectionNumber == 0) {
_floodProtection.remove(ip);
}
} else {
LOG.warn("Removing a flood protection for a Game Server ({}) that was not in the connection map???", ip);
}
}
public void close() {
try {
_serverSocket.close();
} catch (Exception ex) {
LOG.warn("There has been an error closing the connection!", ex);
}
}
}
@@ -0,0 +1,48 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static com.l2jserver.loginserver.config.Configuration.server;
import java.net.Socket;
import java.util.List;
import java.util.concurrent.CopyOnWriteArrayList;
/**
* Game Server listener.
* @author KenM
* @version 2.6.1.0
*/
public class GameServerListener extends FloodProtectedListener {
private static final List<GameServerThread> _gameServers = new CopyOnWriteArrayList<>();
public GameServerListener() throws Exception {
super(server().getGameServerHost(), server().getGameServerPort());
setName(getClass().getSimpleName());
}
@Override
public void addClient(Socket s) {
_gameServers.add(new GameServerThread(s));
}
public void removeGameServer(GameServerThread gst) {
_gameServers.remove(gst);
}
}
@@ -0,0 +1,552 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import java.math.BigInteger;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.security.KeyPair;
import java.security.KeyPairGenerator;
import java.security.spec.RSAKeyGenParameterSpec;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.database.ConnectionFactory;
import com.l2jserver.commons.util.Rnd;
import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
import com.l2jserver.loginserver.util.IPSubnet;
/**
* Loads the game server names and initialize the game server tables.
* @author KenM
* @author Zoey76
* @version 2.6.1.0
*/
public final class GameServerTable {
private static final Logger LOG = LoggerFactory.getLogger(GameServerTable.class);
private static final Map<Integer, GameServerInfo> GAME_SERVER_TABLE = new HashMap<>();
private static final int KEYS_SIZE = 10;
private KeyPair[] _keyPairs;
public GameServerTable() {
loadRegisteredGameServers();
LOG.info("{}: Loaded {} registered Game Servers.", getClass().getSimpleName(), GAME_SERVER_TABLE.size());
initRSAKeys();
LOG.info("{}: Cached {} RSA keys for Game Server communication.", getClass().getSimpleName(), _keyPairs.length);
}
private void initRSAKeys() {
try {
final KeyPairGenerator keyGen = KeyPairGenerator.getInstance("RSA");
keyGen.initialize(new RSAKeyGenParameterSpec(512, RSAKeyGenParameterSpec.F4));
_keyPairs = new KeyPair[KEYS_SIZE];
for (int i = 0; i < KEYS_SIZE; i++) {
_keyPairs[i] = keyGen.genKeyPair();
}
} catch (Exception e) {
LOG.error("{}: Error loading RSA keys for Game Server communication!", getClass().getSimpleName(), e);
}
}
private void loadRegisteredGameServers() {
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.createStatement();
var rs = ps.executeQuery("SELECT * FROM gameservers")) {
int id;
while (rs.next()) {
id = rs.getInt("server_id");
GAME_SERVER_TABLE.put(id, new GameServerInfo(id, stringToHex(rs.getString("hexid"))));
}
} catch (Exception e) {
LOG.error("{}: Error loading registered game servers!", getClass().getSimpleName(), e);
}
}
/**
* Gets the registered game servers.
* @return the registered game servers
*/
public Map<Integer, GameServerInfo> getRegisteredGameServers() {
return GAME_SERVER_TABLE;
}
/**
* Gets the registered game server by id.
* @param id the game server ID
* @return the registered game server by id
*/
public GameServerInfo getRegisteredGameServerById(int id) {
return GAME_SERVER_TABLE.get(id);
}
/**
* Checks for registered game server on id.
* @param id the id
* @return true, if successful
*/
public boolean hasRegisteredGameServerOnId(int id) {
return GAME_SERVER_TABLE.containsKey(id);
}
/**
* Register with first available id.
* @param gsi the game server information DTO
* @return true, if successful
*/
public boolean registerWithFirstAvailableId(GameServerInfo gsi) {
// avoid two servers registering with the same "free" id
synchronized (GAME_SERVER_TABLE) {
for (Integer serverId : ServerNameDAO.getServers().keySet()) {
if (!GAME_SERVER_TABLE.containsKey(serverId)) {
GAME_SERVER_TABLE.put(serverId, gsi);
gsi.setId(serverId);
return true;
}
}
}
return false;
}
/**
* Register a game server.
* @param id the id
* @param gsi the gsi
* @return true, if successful
*/
public boolean register(int id, GameServerInfo gsi) {
// avoid two servers registering with the same id
synchronized (GAME_SERVER_TABLE) {
if (!GAME_SERVER_TABLE.containsKey(id)) {
GAME_SERVER_TABLE.put(id, gsi);
return true;
}
}
return false;
}
/**
* Wrapper method.
* @param gsi the game server info DTO.
*/
public void registerServerOnDB(GameServerInfo gsi) {
registerServerOnDB(gsi.getHexId(), gsi.getId(), gsi.getExternalHost());
}
/**
* Register server on db.
* @param hexId the hex id
* @param id the id
* @param externalHost the external host
*/
public void registerServerOnDB(byte[] hexId, int id, String externalHost) {
register(id, new GameServerInfo(id, hexId));
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement("INSERT INTO gameservers (hexid,server_id,host) values (?,?,?)")) {
ps.setString(1, hexToString(hexId));
ps.setInt(2, id);
ps.setString(3, externalHost);
ps.executeUpdate();
} catch (Exception e) {
LOG.error("{}: Error while saving game server!", getClass().getSimpleName(), e);
}
}
/**
* Gets the key pair.
* @return a random key pair.
*/
public KeyPair getKeyPair() {
return _keyPairs[Rnd.nextInt(10)];
}
/**
* String to hex.
* @param string the string to convert.
* @return return the hex representation.
*/
private byte[] stringToHex(String string) {
return new BigInteger(string, 16).toByteArray();
}
/**
* Hex to string.
* @param hex the hex value to convert.
* @return the string representation.
*/
private String hexToString(byte[] hex) {
if (hex == null) {
return "null";
}
return new BigInteger(hex).toString(16);
}
/**
* The Class GameServerInfo.
*/
public static class GameServerInfo {
// auth
private int _id;
private final byte[] _hexId;
private boolean _isAuthed;
// status
private GameServerThread _gst;
private int _status;
// network
private final ArrayList<GameServerAddress> _addresses = new ArrayList<>(5);
private int _port;
// config
private final boolean _isPvp = true;
private int _serverType;
private int _ageLimit;
private boolean _isShowingBrackets;
private int _maxPlayers;
/**
* Instantiates a new game server info.
* @param id the id
* @param hexId the hex id
* @param gst the gst
*/
public GameServerInfo(int id, byte[] hexId, GameServerThread gst) {
_id = id;
_hexId = hexId;
_gst = gst;
_status = ServerStatus.STATUS_DOWN;
}
/**
* Instantiates a new game server info.
* @param id the id
* @param hexId the hex id
*/
public GameServerInfo(int id, byte[] hexId) {
this(id, hexId, null);
}
/**
* Sets the id.
* @param id the new id
*/
public void setId(int id) {
_id = id;
}
/**
* Gets the id.
* @return the id
*/
public int getId() {
return _id;
}
/**
* Gets the hex id.
* @return the hex id
*/
public byte[] getHexId() {
return _hexId;
}
public String getName() {
return ServerNameDAO.getServer(_id);
}
/**
* Sets the authed.
* @param isAuthed the new authed
*/
public void setAuthed(boolean isAuthed) {
_isAuthed = isAuthed;
}
/**
* Checks if is authed.
* @return true, if is authed
*/
public boolean isAuthed() {
return _isAuthed;
}
/**
* Sets the game server thread.
* @param gst the new game server thread
*/
public void setGameServerThread(GameServerThread gst) {
_gst = gst;
}
/**
* Gets the game server thread.
* @return the game server thread
*/
public GameServerThread getGameServerThread() {
return _gst;
}
/**
* Sets the status.
* @param status the new status
*/
public void setStatus(int status) {
_status = status;
}
/**
* Gets the status.
* @return the status
*/
public int getStatus() {
return _status;
}
public String getStatusName() {
return switch (_status) {
case 0 -> "Auto";
case 1 -> "Good";
case 2 -> "Normal";
case 3 -> "Full";
case 4 -> "Down";
case 5 -> "GM Only";
default -> "Unknown";
};
}
/**
* Gets the current player count.
* @return the current player count
*/
public int getCurrentPlayerCount() {
if (_gst == null) {
return 0;
}
return _gst.getPlayerCount();
}
/**
* Gets the external host.
* @return the external host
*/
public String getExternalHost() {
try {
return getServerAddress(InetAddress.getByName("0.0.0.0"));
} catch (Exception e) {
}
return null;
}
/**
* Gets the port.
* @return the port
*/
public int getPort() {
return _port;
}
/**
* Sets the port.
* @param port the new port
*/
public void setPort(int port) {
_port = port;
}
/**
* Sets the max players.
* @param maxPlayers the new max players
*/
public void setMaxPlayers(int maxPlayers) {
_maxPlayers = maxPlayers;
}
/**
* Gets the max players.
* @return the max players
*/
public int getMaxPlayers() {
return _maxPlayers;
}
/**
* Checks if is pvp.
* @return true, if is pvp
*/
public boolean isPvp() {
return _isPvp;
}
/**
* Sets the age limit.
* @param val the new age limit
*/
public void setAgeLimit(int val) {
_ageLimit = val;
}
/**
* Gets the age limit.
* @return the age limit
*/
public int getAgeLimit() {
return _ageLimit;
}
/**
* Sets the server type.
* @param val the new server type
*/
public void setServerType(int val) {
_serverType = val;
}
/**
* Gets the server type.
* @return the server type
*/
public int getServerType() {
return _serverType;
}
/**
* Sets the showing brackets.
* @param val the new showing brackets
*/
public void setShowingBrackets(boolean val) {
_isShowingBrackets = val;
}
/**
* Checks if it is showing brackets.
* @return true, if it is showing brackets
*/
public boolean isShowingBrackets() {
return _isShowingBrackets;
}
/**
* Sets the down.
*/
public void setDown() {
setAuthed(false);
setPort(0);
setGameServerThread(null);
setStatus(ServerStatus.STATUS_DOWN);
}
/**
* Adds the server address.
* @param subnet the subnet
* @param addr the addr
* @throws UnknownHostException the unknown host exception
*/
public void addServerAddress(String subnet, String addr) throws UnknownHostException {
_addresses.add(new GameServerAddress(subnet, addr));
}
/**
* Gets the server address.
* @param addr the addr
* @return the server address
*/
public String getServerAddress(InetAddress addr) {
for (GameServerAddress a : _addresses) {
if (a.equals(addr)) {
return a.getServerAddress();
}
}
return null; // should not happen
}
/**
* Gets the server addresses.
* @return the server addresses
*/
public String[] getServerAddresses() {
String[] result = new String[_addresses.size()];
for (int i = 0; i < result.length; i++) {
result[i] = _addresses.get(i).toString();
}
return result;
}
/**
* Clear server addresses.
*/
public void clearServerAddresses() {
_addresses.clear();
}
/**
* The Class GameServerAddress.
*/
private static class GameServerAddress extends IPSubnet {
private final String _serverAddress;
/**
* Instantiates a new game server address.
* @param subnet the subnet
* @param address the address
* @throws UnknownHostException the unknown host exception
*/
public GameServerAddress(String subnet, String address) throws UnknownHostException {
super(subnet);
_serverAddress = address;
}
/**
* Gets the server address.
* @return the server address
*/
public String getServerAddress() {
return _serverAddress;
}
@Override
public String toString() {
return _serverAddress + super.toString();
}
}
}
/**
* Gets the single instance of GameServerTable.
* @return single instance of GameServerTable
*/
public static GameServerTable getInstance() {
return SingletonHolder._instance;
}
/**
* The Class SingletonHolder.
*/
private static class SingletonHolder {
protected static final GameServerTable _instance = new GameServerTable();
}
}
@@ -0,0 +1,320 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static com.l2jserver.loginserver.config.Configuration.server;
import static com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail.REASON_IP_BANNED;
import java.io.BufferedOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.Socket;
import java.security.KeyPair;
import java.security.interfaces.RSAPrivateKey;
import java.security.interfaces.RSAPublicKey;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.network.BaseSendablePacket;
import com.l2jserver.commons.security.crypt.NewCrypt;
import com.l2jserver.commons.util.Util;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.network.L2JGameServerPacketHandler;
import com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState;
import com.l2jserver.loginserver.network.loginserverpackets.ChangePasswordResponse;
import com.l2jserver.loginserver.network.loginserverpackets.InitLS;
import com.l2jserver.loginserver.network.loginserverpackets.KickPlayer;
import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
import com.l2jserver.loginserver.network.loginserverpackets.RequestCharacters;
/**
* Game Server thread.
* @author -Wooden-
* @author KenM
* @version 2.6.1.0
*/
public class GameServerThread extends Thread {
private static final Logger LOG = LoggerFactory.getLogger(GameServerThread.class);
private final Socket _connection;
private InputStream _in;
private OutputStream _out;
private final RSAPublicKey _publicKey;
private final RSAPrivateKey _privateKey;
private NewCrypt _blowfish;
private GameServerState _loginConnectionState = GameServerState.CONNECTED;
private final String _connectionIp;
private GameServerInfo _gsi;
/** Authed Clients on a GameServer */
private final Set<String> _accountsOnGameServer = ConcurrentHashMap.newKeySet();
private String _connectionIPAddress;
@Override
public void run() {
_connectionIPAddress = _connection.getInetAddress().getHostAddress();
if (GameServerThread.isBannedGameServerIP(_connectionIPAddress)) {
LOG.warn("IP Address {} is on banned IP list.", _connectionIPAddress);
forceClose(REASON_IP_BANNED);
return;
}
try {
sendPacket(new InitLS(_publicKey.getModulus().toByteArray()));
int lengthHi;
int lengthLo;
int length;
boolean checksumOk;
for (;;) {
lengthLo = _in.read();
lengthHi = _in.read();
length = (lengthHi * 256) + lengthLo;
if ((lengthHi < 0) || _connection.isClosed()) {
LOG.warn("Login terminated the connection!");
break;
}
byte[] data = new byte[length - 2];
int receivedBytes = 0;
int newBytes = 0;
int left = length - 2;
while ((newBytes != -1) && (receivedBytes < (length - 2))) {
newBytes = _in.read(data, receivedBytes, left);
receivedBytes = receivedBytes + newBytes;
left -= newBytes;
}
if (receivedBytes != (length - 2)) {
LOG.warn("Incomplete Packet is sent to the server, closing connection. (LS)");
break;
}
// decrypt if we have a key
_blowfish.decrypt(data, 0, data.length);
checksumOk = NewCrypt.verifyChecksum(data);
if (!checksumOk) {
LOG.warn("Incorrect packet checksum, closing connection. (LS)");
return;
}
if (server().isDebug()) {
LOG.warn("[C]" + System.lineSeparator() + Util.printData(data));
}
L2JGameServerPacketHandler.handlePacket(data, this);
}
} catch (IOException ex) {
final var serverName = (getServerId() != -1 ? "[" + getServerId() + "] " + ServerNameDAO.getServer(getServerId()) : "(" + _connectionIPAddress + ")");
LOG.warn("Game Server {} lost connection!", serverName);
broadcastToTelnet("Game Server " + serverName + " lost connection!");
} finally {
if (isAuthed()) {
_gsi.setDown();
LOG.info("Server {}[{}] is now disconnected.", ServerNameDAO.getServer(getServerId()), getServerId());
}
LoginServer.getInstance().getGameServerListener().removeGameServer(this);
LoginServer.getInstance().getGameServerListener().removeFloodProtection(_connectionIp);
}
}
public boolean hasAccountOnGameServer(String account) {
return _accountsOnGameServer.contains(account);
}
public int getPlayerCount() {
return _accountsOnGameServer.size();
}
/**
* Attaches a GameServerInfo to this Thread<br>
* <ul>
* <li>Updates the GameServerInfo values based on GameServerAuth packet</li>
* <li><b>Sets the GameServerInfo as Authed</b></li>
* </ul>
* @param gsi The GameServerInfo to be attached.
* @param port the port
* @param hosts the hosts
* @param maxPlayers the maximum amount of players
*/
public void attachGameServerInfo(GameServerInfo gsi, int port, String[] hosts, int maxPlayers) {
setGameServerInfo(gsi);
gsi.setGameServerThread(this);
gsi.setPort(port);
setGameHosts(hosts);
gsi.setMaxPlayers(maxPlayers);
gsi.setAuthed(true);
}
public void forceClose(int reason) {
sendPacket(new LoginServerFail(reason));
try {
_connection.close();
} catch (IOException ex) {
LOG.debug("Failed disconnecting banned server, server already disconnected.");
}
}
public static boolean isBannedGameServerIP(String ipAddress) {
return false;
}
public GameServerThread(Socket con) {
_connection = con;
_connectionIp = con.getInetAddress().getHostAddress();
try {
_in = _connection.getInputStream();
_out = new BufferedOutputStream(_connection.getOutputStream());
} catch (IOException ex) {
LOG.warn("There has been an error creating a connection!", ex);
}
KeyPair pair = GameServerTable.getInstance().getKeyPair();
_privateKey = (RSAPrivateKey) pair.getPrivate();
_publicKey = (RSAPublicKey) pair.getPublic();
_blowfish = new NewCrypt("_;v.]05-31!|+-%xT!^[$\00");
setName(getClass().getSimpleName() + "-" + threadId() + "@" + _connectionIp);
start();
}
public void sendPacket(BaseSendablePacket sl) {
try {
byte[] data = sl.getContent();
NewCrypt.appendChecksum(data);
if (server().isDebug()) {
LOG.info("[S] {}:{}{}", sl.getClass().getSimpleName(), System.lineSeparator(), Util.printData(data));
}
_blowfish.crypt(data, 0, data.length);
int len = data.length + 2;
synchronized (_out) {
_out.write(len & 0xff);
_out.write((len >> 8) & 0xff);
_out.write(data);
_out.flush();
}
} catch (IOException ex) {
LOG.error("There has been an error while sending packet {}!", sl.getClass().getSimpleName(), ex);
}
}
public void broadcastToTelnet(String msg) {
if (LoginServer.getInstance().getStatusServer() != null) {
LoginServer.getInstance().getStatusServer().sendMessageToTelnets(msg);
}
}
public void kickPlayer(String account) {
sendPacket(new KickPlayer(account));
}
public void requestCharacters(String account) {
sendPacket(new RequestCharacters(account));
}
public void ChangePasswordResponse(byte successful, String characterName, String msgToSend) {
sendPacket(new ChangePasswordResponse(successful, characterName, msgToSend));
}
public void setGameHosts(String[] hosts) {
LOG.info("Updated game server {}[{}] IPs.", ServerNameDAO.getServer(getServerId()), getServerId());
_gsi.clearServerAddresses();
for (int i = 0; i < hosts.length; i += 2) {
try {
_gsi.addServerAddress(hosts[i], hosts[i + 1]);
} catch (Exception ex) {
LOG.warn("There has been an error resolving host name {}!", hosts[i], ex);
}
}
for (String s : _gsi.getServerAddresses()) {
LOG.info(s);
}
}
public boolean isAuthed() {
if (getGameServerInfo() == null) {
return false;
}
return getGameServerInfo().isAuthed();
}
public void setGameServerInfo(GameServerInfo gsi) {
_gsi = gsi;
}
public GameServerInfo getGameServerInfo() {
return _gsi;
}
public String getConnectionIpAddress() {
return _connectionIPAddress;
}
public int getServerId() {
if (getGameServerInfo() != null) {
return getGameServerInfo().getId();
}
return -1;
}
public RSAPrivateKey getPrivateKey() {
return _privateKey;
}
public void SetBlowFish(NewCrypt blowfish) {
_blowfish = blowfish;
}
public void addAccountOnGameServer(String account) {
_accountsOnGameServer.add(account);
}
public void removeAccountOnGameServer(String account) {
_accountsOnGameServer.remove(account);
}
public GameServerState getLoginConnectionState() {
return _loginConnectionState;
}
public void setLoginConnectionState(GameServerState state) {
_loginConnectionState = state;
}
}
@@ -0,0 +1,550 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static com.l2jserver.loginserver.config.Configuration.server;
import static java.nio.charset.StandardCharsets.UTF_8;
import static java.security.spec.RSAKeyGenParameterSpec.F4;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.security.KeyPairGenerator;
import java.security.MessageDigest;
import java.security.interfaces.RSAPrivateKey;
import java.security.spec.RSAKeyGenParameterSpec;
import java.util.ArrayList;
import java.util.Base64;
import java.util.Collection;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import javax.crypto.Cipher;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.database.ConnectionFactory;
import com.l2jserver.commons.util.Rnd;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.model.AccountInfo;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason;
import com.l2jserver.loginserver.security.ScrambledKeyPair;
/**
* Login Controller.
* @author Zoey76
* @version 2.6.1.0
*/
public class LoginController {
private static final Logger LOG = LoggerFactory.getLogger(LoginController.class);
/** Time before kicking the client if he didn't log yet */
public static final int LOGIN_TIMEOUT = 60 * 1000;
/** Authed Clients on LoginServer */
protected final Map<String, L2LoginClient> _loginServerClients = new ConcurrentHashMap<>();
private final Map<InetAddress, Integer> _failedLoginAttempts = new ConcurrentHashMap<>();
private final Map<InetAddress, Long> _bannedIps = new ConcurrentHashMap<>();
protected final ScrambledKeyPair[] _keyPairs;
protected byte[][] _blowfishKeys;
private static final int BLOWFISH_KEYS = 20;
// SQL Queries
private static final String USER_INFO_SELECT = "SELECT login, password, IF(? > value OR value IS NULL, accessLevel, -1) AS accessLevel, lastServer FROM accounts LEFT JOIN (account_data) ON (account_data.account_name=accounts.login AND account_data.var=\"ban_temp\") WHERE login=?";
private static final String AUTO_CREATE_ACCOUNTS_INSERT = "INSERT INTO accounts (login, password, lastactive, accessLevel, lastIP) values (?, ?, ?, ?, ?)";
private static final String ACCOUNT_INFO_UPDATE = "UPDATE accounts SET lastactive = ?, lastIP = ? WHERE login = ?";
private static final String ACCOUNT_LAST_SERVER_UPDATE = "UPDATE accounts SET lastServer = ? WHERE login = ?";
private static final String ACCOUNT_ACCESS_LEVEL_UPDATE = "UPDATE accounts SET accessLevel = ? WHERE login = ?";
private static final String ACCOUNT_IPS_UPDATE = "UPDATE accounts SET pcIp = ?, hop1 = ?, hop2 = ?, hop3 = ?, hop4 = ? WHERE login = ?";
private static final String ACCOUNT_IPAUTH_SELECT = "SELECT * FROM accounts_ipauth WHERE login = ?";
private LoginController() {
LOG.info("Loading Login Controller...");
_keyPairs = new ScrambledKeyPair[10];
try {
final var keygen = KeyPairGenerator.getInstance("RSA");
final var spec = new RSAKeyGenParameterSpec(1024, F4);
keygen.initialize(spec);
for (int i = 0; i < 10; i++) {
_keyPairs[i] = new ScrambledKeyPair(keygen.generateKeyPair());
}
testCipher((RSAPrivateKey) _keyPairs[0].getPair().getPrivate());
LOG.info("Cached 10 KeyPairs for RSA communication.");
} catch (Exception ex) {
LOG.error("There has been an error loading the key pairs!", ex);
}
// Store keys for blowfish communication
generateBlowFishKeys();
final var purge = new PurgeThread();
purge.setDaemon(true);
purge.start();
}
/**
* This is mostly to force the initialization of the Crypto Implementation, avoiding it being done on runtime when its first needed.<BR>
* In short, it avoids the worst-case execution time on runtime by doing it on loading.
* @param key Any private RSA Key just for testing purposes.
*/
private void testCipher(RSAPrivateKey key) throws Exception {
// avoid worst-case execution, KenM
Cipher rsaCipher = Cipher.getInstance("RSA/ECB/nopadding");
rsaCipher.init(Cipher.DECRYPT_MODE, key);
}
private void generateBlowFishKeys() {
_blowfishKeys = new byte[BLOWFISH_KEYS][16];
for (int i = 0; i < BLOWFISH_KEYS; i++) {
for (int j = 0; j < _blowfishKeys[i].length; j++) {
_blowfishKeys[i][j] = (byte) (Rnd.nextInt(255) + 1);
}
}
LOG.info("Stored {} keys for Blowfish communication.", _blowfishKeys.length);
}
public byte[] getBlowfishKey() {
return _blowfishKeys[(int) (Math.random() * BLOWFISH_KEYS)];
}
public SessionKey assignSessionKeyToClient(String account, L2LoginClient client) {
SessionKey key;
key = new SessionKey(Rnd.nextInt(), Rnd.nextInt(), Rnd.nextInt(), Rnd.nextInt());
_loginServerClients.put(account, client);
return key;
}
public void removeAuthedLoginClient(String account) {
if (account == null) {
return;
}
_loginServerClients.remove(account);
}
public L2LoginClient getAuthedClient(String account) {
return _loginServerClients.get(account);
}
public AccountInfo retrieveAccountInfo(InetAddress clientAddr, String login, String password) {
return retrieveAccountInfo(clientAddr, login, password, true);
}
private void recordFailedLoginAttempt(InetAddress addr) {
final var failedLoginAttempts = _failedLoginAttempts.getOrDefault(addr, 0) + 1;
_failedLoginAttempts.put(addr, failedLoginAttempts);
if (failedLoginAttempts >= server().getLoginTryBeforeBan()) {
addBanForAddress(addr, server().getLoginBlockAfterBan() * 1000);
// we need to clear the failed login attempts here, so after the ip ban is over the client has another 5 attempts
clearFailedLoginAttempts(addr);
LOG.warn("Added banned address {}, too many login attempts!", addr.getHostAddress());
}
}
private void clearFailedLoginAttempts(InetAddress addr) {
_failedLoginAttempts.remove(addr);
}
private AccountInfo retrieveAccountInfo(InetAddress addr, String login, String password, boolean autoCreateIfEnabled) {
try {
final var md = MessageDigest.getInstance("SHA");
final var raw = password.getBytes(UTF_8);
final var hashBase64 = Base64.getEncoder().encodeToString(md.digest(raw));
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(USER_INFO_SELECT)) {
ps.setString(1, Long.toString(System.currentTimeMillis()));
ps.setString(2, login);
try (var rs = ps.executeQuery()) {
if (rs.next()) {
if (server().isDebug()) {
LOG.info("Account {} exists.", login);
}
final var info = new AccountInfo(rs.getString("login"), rs.getString("password"), rs.getInt("accessLevel"), rs.getInt("lastServer"));
if (!info.checkPassHash(hashBase64)) {
recordFailedLoginAttempt(addr);
return null;
}
clearFailedLoginAttempts(addr);
return info;
}
}
}
if (!autoCreateIfEnabled || !server().autoCreateAccounts()) {
// account does not exist and auto create account is not desired
recordFailedLoginAttempt(addr);
return null;
}
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(AUTO_CREATE_ACCOUNTS_INSERT)) {
ps.setString(1, login);
ps.setString(2, hashBase64);
ps.setLong(3, System.currentTimeMillis());
ps.setInt(4, server().autoCreateAccountsAccessLevel());
ps.setString(5, addr.getHostAddress());
ps.execute();
} catch (Exception ex) {
LOG.warn("There has been an error auto-creating the account {}!", login, ex);
return null;
}
LOG.info("Auto-created account {}.", login);
return retrieveAccountInfo(addr, login, password, false);
} catch (Exception ex) {
LOG.warn("There has been an error getting account info for {}!", login, ex);
return null;
}
}
public AuthLoginResult tryCheckinAccount(L2LoginClient client, InetAddress address, AccountInfo info) {
if (info.getAccessLevel() < 0) {
if (info.getAccessLevel() == server().autoCreateAccountsAccessLevel()) {
return AuthLoginResult.ACCOUNT_INACTIVE;
}
return AuthLoginResult.ACCOUNT_BANNED;
}
AuthLoginResult ret = AuthLoginResult.INVALID_PASSWORD;
// check auth
if (canCheckIn(client, address, info)) {
// login was successful, verify presence on game servers
ret = AuthLoginResult.ALREADY_ON_GS;
if (!isAccountInAnyGameServer(info.getLogin())) {
// account isn't on any GS verify LS itself
ret = AuthLoginResult.ALREADY_ON_LS;
if (_loginServerClients.putIfAbsent(info.getLogin(), client) == null) {
ret = AuthLoginResult.AUTH_SUCCESS;
}
}
}
return ret;
}
/**
* Adds the address to the ban list of the login server, with the given end time in milliseconds.
* @param address The Address to be banned.
* @param expiration Timestamp in milliseconds when this ban expires
* @throws UnknownHostException if the address is invalid.
*/
public void addBanForAddress(String address, long expiration) throws Exception {
_bannedIps.putIfAbsent(InetAddress.getByName(address), expiration);
}
/**
* Adds the address to the ban list of the login server, with the given duration.
* @param address The Address to be banned.
* @param duration is milliseconds
*/
public void addBanForAddress(InetAddress address, long duration) {
_bannedIps.putIfAbsent(address, System.currentTimeMillis() + duration);
}
public boolean isBannedAddress(InetAddress address) throws Exception {
String[] parts = address.getHostAddress().split("\\.");
Long bi = _bannedIps.get(address);
if (bi == null) {
bi = _bannedIps.get(InetAddress.getByName(parts[0] + "." + parts[1] + "." + parts[2] + ".0"));
}
if (bi == null) {
bi = _bannedIps.get(InetAddress.getByName(parts[0] + "." + parts[1] + ".0.0"));
}
if (bi == null) {
bi = _bannedIps.get(InetAddress.getByName(parts[0] + ".0.0.0"));
}
if (bi != null) {
if ((bi > 0) && (bi < System.currentTimeMillis())) {
_bannedIps.remove(address);
LOG.info("Removed expired IP address ban {}.", address.getHostAddress());
return false;
}
return true;
}
return false;
}
public Map<InetAddress, Long> getBannedIps() {
return _bannedIps;
}
/**
* Remove the specified address from the ban list
* @param address The address to be removed from the ban list
* @return true if the ban was removed, false if there was no ban for this ip
*/
public boolean removeBanForAddress(InetAddress address) {
return _bannedIps.remove(address) != null;
}
/**
* Remove the specified address from the ban list
* @param address The address to be removed from the ban list
* @return true if the ban was removed, false if there was no ban for this ip or the address was invalid.
*/
public boolean removeBanForAddress(String address) {
try {
return this.removeBanForAddress(InetAddress.getByName(address));
} catch (Exception e) {
return false;
}
}
public SessionKey getKeyForAccount(String account) {
L2LoginClient client = _loginServerClients.get(account);
if (client != null) {
return client.getSessionKey();
}
return null;
}
public boolean isAccountInAnyGameServer(String account) {
Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
for (GameServerInfo gsi : serverList) {
GameServerThread gst = gsi.getGameServerThread();
if ((gst != null) && gst.hasAccountOnGameServer(account)) {
return true;
}
}
return false;
}
public GameServerInfo getAccountOnGameServer(String account) {
Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
for (GameServerInfo gsi : serverList) {
GameServerThread gst = gsi.getGameServerThread();
if ((gst != null) && gst.hasAccountOnGameServer(account)) {
return gsi;
}
}
return null;
}
public void getCharactersOnAccount(String account) {
Collection<GameServerInfo> serverList = GameServerTable.getInstance().getRegisteredGameServers().values();
for (GameServerInfo gsi : serverList) {
if (gsi.isAuthed()) {
gsi.getGameServerThread().requestCharacters(account);
}
}
}
public boolean isLoginPossible(L2LoginClient client, int serverId) {
GameServerInfo gsi = GameServerTable.getInstance().getRegisteredGameServerById(serverId);
int access = client.getAccessLevel();
if ((gsi != null) && gsi.isAuthed()) {
boolean loginOk = ((gsi.getCurrentPlayerCount() < gsi.getMaxPlayers()) && (gsi.getStatus() != ServerStatus.STATUS_GM_ONLY)) || (access > 0);
if (loginOk && (client.getLastServer() != serverId)) {
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(ACCOUNT_LAST_SERVER_UPDATE)) {
ps.setInt(1, serverId);
ps.setString(2, client.getAccount());
ps.executeUpdate();
} catch (Exception ex) {
LOG.warn("There has been an error setting last server for account {}!", client.getAccount(), ex);
}
}
return loginOk;
}
return false;
}
public void setAccountAccessLevel(String account, int banLevel) {
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(ACCOUNT_ACCESS_LEVEL_UPDATE)) {
ps.setInt(1, banLevel);
ps.setString(2, account);
ps.executeUpdate();
} catch (Exception ex) {
LOG.warn("There has been an error setting account level for account {}!", account, ex);
}
}
public void setAccountLastTracert(String account, String pcIp, String hop1, String hop2, String hop3, String hop4) {
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(ACCOUNT_IPS_UPDATE)) {
ps.setString(1, pcIp);
ps.setString(2, hop1);
ps.setString(3, hop2);
ps.setString(4, hop3);
ps.setString(5, hop4);
ps.setString(6, account);
ps.executeUpdate();
} catch (Exception ex) {
LOG.warn("There has been an error setting last tracert for account {}!", account, ex);
}
}
public void setCharactersOnServer(String account, int charsNum, long[] timeToDel, int serverId) {
final var client = _loginServerClients.get(account);
if (client == null) {
return;
}
if (charsNum > 0) {
client.setCharsOnServ(serverId, charsNum);
}
if (timeToDel.length > 0) {
client.serCharsWaitingDelOnServ(serverId, timeToDel);
}
}
/**
* This method returns one of the cached {@link ScrambledKeyPair ScrambledKeyPairs} for communication with Login Clients.
* @return a scrambled keypair
*/
public ScrambledKeyPair getScrambledRSAKeyPair() {
return _keyPairs[Rnd.nextInt(10)];
}
/**
* @param client the client
* @param address client host address
* @param info the account info to check in
* @return true when ok to check in, false otherwise
*/
public boolean canCheckIn(L2LoginClient client, InetAddress address, AccountInfo info) {
try {
List<InetAddress> ipWhiteList = new ArrayList<>();
List<InetAddress> ipBlackList = new ArrayList<>();
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(ACCOUNT_IPAUTH_SELECT)) {
ps.setString(1, info.getLogin());
try (var rs = ps.executeQuery()) {
while (rs.next()) {
final var ip = rs.getString("ip");
if (!isValidIPAddress(ip)) {
continue;
}
final var type = rs.getString("type");
if (type.equals("allow")) {
ipWhiteList.add(InetAddress.getByName(ip));
} else if (type.equals("deny")) {
ipBlackList.add(InetAddress.getByName(ip));
}
}
}
}
// Check IP
if (!ipWhiteList.isEmpty() || !ipBlackList.isEmpty()) {
if (!ipWhiteList.isEmpty() && !ipWhiteList.contains(address)) {
LOG.warn("Account checkin attempt from address {} not present on whitelist for account {}!", address.getHostAddress(), info.getLogin());
return false;
}
if (!ipBlackList.isEmpty() && ipBlackList.contains(address)) {
LOG.warn("Account checkin attempt from address {} on blacklist for account {}!", address.getHostAddress(), info.getLogin());
return false;
}
}
client.setAccessLevel(info.getAccessLevel());
client.setLastServer(info.getLastServer());
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement(ACCOUNT_INFO_UPDATE)) {
ps.setLong(1, System.currentTimeMillis());
ps.setString(2, address.getHostAddress());
ps.setString(3, info.getLogin());
ps.execute();
}
return true;
} catch (Exception ex) {
LOG.warn("There has been an error logging in!", ex);
return false;
}
}
public boolean isValidIPAddress(String ipAddress) {
String[] parts = ipAddress.split("\\.");
if (parts.length != 4) {
return false;
}
for (String s : parts) {
int i = Integer.parseInt(s);
if ((i < 0) || (i > 255)) {
return false;
}
}
return true;
}
class PurgeThread extends Thread {
public PurgeThread() {
setName("PurgeThread");
}
@Override
public void run() {
while (!isInterrupted()) {
for (L2LoginClient client : _loginServerClients.values()) {
if (client == null) {
continue;
}
if ((client.getConnectionStartTime() + LOGIN_TIMEOUT) < System.currentTimeMillis()) {
client.close(LoginFailReason.REASON_ACCESS_FAILED);
}
}
try {
Thread.sleep(LOGIN_TIMEOUT / 2);
} catch (InterruptedException e) {
return;
}
}
}
}
public enum AuthLoginResult {
INVALID_PASSWORD,
ACCOUNT_INACTIVE,
ACCOUNT_BANNED,
ALREADY_ON_LS,
ALREADY_ON_GS,
AUTH_SUCCESS
}
public static LoginController getInstance() {
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder {
protected static final LoginController INSTANCE = new LoginController();
}
}
@@ -0,0 +1,221 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static com.l2jserver.loginserver.config.Configuration.database;
import static com.l2jserver.loginserver.config.Configuration.email;
import static com.l2jserver.loginserver.config.Configuration.mmo;
import static com.l2jserver.loginserver.config.Configuration.server;
import static com.l2jserver.loginserver.config.Configuration.telnet;
import java.io.InputStreamReader;
import java.io.LineNumberReader;
import java.net.InetAddress;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.UPnPService;
import com.l2jserver.commons.database.ConnectionFactory;
import com.l2jserver.loginserver.mail.MailSystem;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.loginserver.network.L2LoginPacketHandler;
import com.l2jserver.loginserver.status.Status;
import com.l2jserver.mmocore.SelectorConfig;
import com.l2jserver.mmocore.SelectorThread;
/**
* Login Server.
* @author KenM
* @author Zoey76
* @version 2.6.1.0
*/
public final class LoginServer {
private static final Logger LOG = LoggerFactory.getLogger(LoginServer.class);
private static final String BANNED_IPS = "/config/banned_ip.cfg";
private static LoginServer _instance;
private GameServerListener _gameServerListener;
private SelectorThread<L2LoginClient> _selectorThread;
private Status _statusServer;
public static void main(String[] args) {
new LoginServer();
}
public static LoginServer getInstance() {
return _instance;
}
private LoginServer() {
_instance = this;
// Prepare Database
ConnectionFactory.builder() //
.withUrl(database().getURL()) //
.withUser(database().getUser()) //
.withPassword(database().getPassword()) //
.withMaxIdleTime(database().getMaxIdleTime()) //
.withMaxPoolSize(database().getMaxConnections()) //
.build();
LoginController.getInstance();
GameServerTable.getInstance();
loadBanFile();
if (email().isEnabled()) {
MailSystem.getInstance();
}
final SelectorConfig sc = new SelectorConfig();
sc.MAX_READ_PER_PASS = mmo().getMaxReadPerPass();
sc.MAX_SEND_PER_PASS = mmo().getMaxSendPerPass();
sc.SLEEP_TIME = mmo().getSleepTime();
sc.HELPER_BUFFER_COUNT = mmo().getHelperBufferCount();
final L2LoginPacketHandler loginPacketHandler = new L2LoginPacketHandler();
final SelectorHelper selectorHelper = new SelectorHelper();
try {
_selectorThread = new SelectorThread<>(sc, selectorHelper, loginPacketHandler, selectorHelper, selectorHelper);
} catch (Exception ex) {
LOG.error("Failed to open Selector!", ex);
System.exit(1);
}
try {
_gameServerListener = new GameServerListener();
_gameServerListener.start();
LOG.info("Listening for game servers on {}:{}.", server().getGameServerHost(), server().getGameServerPort());
} catch (Exception ex) {
LOG.error("Failed to start the Game Server Listener!", ex);
System.exit(1);
}
if (telnet().isEnabled()) {
try {
_statusServer = new Status();
_statusServer.start();
} catch (Exception ex) {
LOG.warn("Failed to start the Telnet Server!", ex);
}
} else {
LOG.info("Telnet server is currently disabled.");
}
InetAddress bindAddress = null;
if (!server().getHost().equals("*")) {
try {
bindAddress = InetAddress.getByName(server().getGameServerHost());
} catch (Exception ex) {
LOG.warn("The Login Server bind address is invalid, using all available IPs!", ex);
}
}
try {
_selectorThread.openServerSocket(bindAddress, server().getPort());
_selectorThread.start();
LOG.info("Login Server is now listening on {}:{}.", server().getHost(), server().getPort());
} catch (Exception ex) {
LOG.error("Failed to open server socket!", ex);
System.exit(1);
}
if (server().isUPnPEnabled()) {
UPnPService.getInstance().load(server().getPort(), "L2J Login Server");
}
}
public Status getStatusServer() {
return _statusServer;
}
public GameServerListener getGameServerListener() {
return _gameServerListener;
}
private void loadBanFile() {
try (var fis = getClass().getResourceAsStream(BANNED_IPS);
var is = new InputStreamReader(fis);
var lnr = new LineNumberReader(is)) {
lnr.lines() //
.map(String::trim) //
.filter(l -> !l.isEmpty() && (l.charAt(0) != '#')) //
.forEach(line -> {
String[] parts = line.split("#", 2); // address[ duration][ # comments]
line = parts[0];
parts = line.split("\\s+"); // durations might be aligned via multiple spaces
String address = parts[0];
long duration = 0;
if (parts.length > 1) {
try {
duration = Long.parseLong(parts[1]);
} catch (Exception ex) {
LOG.warn("Incorrect ban duration {} on line {} on file {}!", parts[1], lnr.getLineNumber(), BANNED_IPS, ex);
return;
}
}
try {
LoginController.getInstance().addBanForAddress(address, duration);
} catch (Exception ex) {
LOG.warn("Invalid address {} on line {} on file {}!", address, lnr.getLineNumber(), BANNED_IPS, ex);
}
});
} catch (Exception ex) {
LOG.warn("Error while reading the bans file {}!", BANNED_IPS, ex);
}
LOG.info("Loaded {} banned IPs.", LoginController.getInstance().getBannedIps().size());
if (server().isLoginRestartEnabled()) {
final var restartLoginServer = new LoginServerRestart();
restartLoginServer.setDaemon(true);
restartLoginServer.start();
LOG.info("Scheduled restart after {} hours.", server().getLoginRestartTime());
}
}
class LoginServerRestart extends Thread {
public LoginServerRestart() {
setName("LoginServerRestart");
}
@Override
public void run() {
while (!isInterrupted()) {
try {
Thread.sleep(server().getLoginRestartTime() * 3600000);
} catch (InterruptedException e) {
return;
}
shutdown(true);
}
}
}
public void shutdown(boolean restart) {
Runtime.getRuntime().exit(restart ? 2 : 0);
}
}
@@ -0,0 +1,79 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static java.util.concurrent.TimeUnit.SECONDS;
import java.nio.channels.SocketChannel;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadPoolExecutor;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.util.IPv4Filter;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.loginserver.network.serverpackets.Init;
import com.l2jserver.mmocore.AcceptFilter;
import com.l2jserver.mmocore.ClientFactory;
import com.l2jserver.mmocore.MMOConnection;
import com.l2jserver.mmocore.MMOExecutor;
import com.l2jserver.mmocore.ReceivablePacket;
/**
* Selector Helper.
* @author KenM
* @author Zoey76
* @version 2.6.1.0
*/
public class SelectorHelper implements MMOExecutor<L2LoginClient>, ClientFactory<L2LoginClient>, AcceptFilter {
private static final Logger LOG = LoggerFactory.getLogger(SelectorHelper.class);
private final ThreadPoolExecutor _generalPacketsThreadPool;
private final IPv4Filter _ipv4filter;
public SelectorHelper() {
_generalPacketsThreadPool = new ThreadPoolExecutor(4, 6, 15L, SECONDS, new LinkedBlockingQueue<>());
_ipv4filter = new IPv4Filter();
}
@Override
public void execute(ReceivablePacket<L2LoginClient> packet) {
_generalPacketsThreadPool.execute(packet);
}
@Override
public L2LoginClient create(MMOConnection<L2LoginClient> con) {
L2LoginClient client = new L2LoginClient(con);
client.sendPacket(new Init(client));
return client;
}
@Override
public boolean accept(SocketChannel sc) {
try {
return _ipv4filter.accept(sc) && !LoginController.getInstance().isBannedAddress(sc.socket().getInetAddress());
} catch (Exception ex) {
LOG.error("Invalid address {}!", sc.socket().getInetAddress(), ex);
}
return false;
}
}
@@ -0,0 +1,70 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import static com.l2jserver.loginserver.config.Configuration.server;
/**
* This class is used to represent session keys used by the client to authenticate in the game server.<br>
* A SessionKey is made up of two 8 bytes keys. One is sent in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk} packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk}
* @author -Wooden-
* @version 2.6.1.0
*/
public class SessionKey {
public final int playOkID1;
public final int playOkID2;
public final int loginOkID1;
public final int loginOkID2;
public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2) {
playOkID1 = playOK1;
playOkID2 = playOK2;
loginOkID1 = loginOK1;
loginOkID2 = loginOK2;
}
@Override
public String toString() {
return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2;
}
public boolean checkLoginPair(int loginOk1, int loginOk2) {
return (loginOkID1 == loginOk1) && (loginOkID2 == loginOk2);
}
/**
* Only checks the PlayOk part of the session key if server doesn't show the license when player logs in.
* @param other the other session key to validate
* @return true if keys are equal.
*/
@Override
public boolean equals(Object other) {
if (this == other) {
return true;
}
if (!(other instanceof SessionKey key)) {
return false;
}
// when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then.
if (server().showLicense()) {
return ((playOkID1 == key.playOkID1) && (loginOkID1 == key.loginOkID1) && (playOkID2 == key.playOkID2) && (loginOkID2 == key.loginOkID2));
}
return ((playOkID1 == key.playOkID1) && (playOkID2 == key.playOkID2));
}
}
@@ -0,0 +1,63 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.config;
import org.aeonbits.owner.ConfigFactory;
/**
* Configuration.
* @author Zoey76
* @version 2.6.1.0
*/
public class Configuration {
private static final EmailConfiguration email = ConfigFactory.create(EmailConfiguration.class);
private static final ServerConfiguration server = ConfigFactory.create(ServerConfiguration.class);
private static final DatabaseConfiguration database = ConfigFactory.create(DatabaseConfiguration.class);
private static final MMOConfiguration mmo = ConfigFactory.create(MMOConfiguration.class);
private static final TelnetConfiguration telnet = ConfigFactory.create(TelnetConfiguration.class);
private Configuration() {
// Do nothing.
}
public static EmailConfiguration email() {
return email;
}
public static ServerConfiguration server() {
return server;
}
public static DatabaseConfiguration database() {
return database;
}
public static MMOConfiguration mmo() {
return mmo;
}
public static TelnetConfiguration telnet() {
return telnet;
}
}
@@ -0,0 +1,58 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.config;
import static java.util.concurrent.TimeUnit.MINUTES;
import static org.aeonbits.owner.Config.HotReloadType.ASYNC;
import static org.aeonbits.owner.Config.LoadType.MERGE;
import org.aeonbits.owner.Config;
import org.aeonbits.owner.Config.HotReload;
import org.aeonbits.owner.Config.LoadPolicy;
import org.aeonbits.owner.Config.Sources;
/**
* Database Configuration.
* @author Zoey76
* @version 2.6.1.5
*/
@Sources({
"file:${L2J_HOME}/custom/login/config/database.properties",
"file:./config/database.properties",
"classpath:config/database.properties"
})
@LoadPolicy(MERGE)
@HotReload(value = 20, unit = MINUTES, type = ASYNC)
public interface DatabaseConfiguration extends Config {
@Key("URL")
String getURL();
@Key("User")
String getUser();
@Key("Password")
String getPassword();
@Key("MaxConnections")
Integer getMaxConnections();
@Key("MaxIdleTime")
Integer getMaxIdleTime();
}
@@ -0,0 +1,82 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.config;
import static java.util.concurrent.TimeUnit.MINUTES;
import static org.aeonbits.owner.Config.HotReloadType.ASYNC;
import static org.aeonbits.owner.Config.LoadType.MERGE;
import org.aeonbits.owner.Config;
import org.aeonbits.owner.Config.HotReload;
import org.aeonbits.owner.Config.LoadPolicy;
import org.aeonbits.owner.Config.Sources;
/**
* Email Configuration.
* @author Zoey76
* @version 2.6.1.1
*/
@Sources({
"file:${L2J_HOME}/custom/login/config/email.properties",
"file:./config/email.properties",
"classpath:config/email.properties"
})
@LoadPolicy(MERGE)
@HotReload(value = 20, unit = MINUTES, type = ASYNC)
public interface EmailConfiguration extends Config {
@Key("EnableEmail")
boolean isEnabled();
@Key("ServerName")
String getServerName();
@Key("ServerEmail")
String getServerEmail();
@Key("SelectQuery")
String getSelectQuery();
@Key("DatabaseField")
String getDatabaseField();
@Key("Host")
String getHost();
@Key("Port")
int getPort();
@Key("SmtpAuthRequired")
boolean isSmtpAuthRequired();
@Key("SmtpFactory")
String getSmtpFactory();
@Key("SmtpFactoryCallback")
boolean smtpFactoryCallback();
@Key("SmtpUsername")
String getSmtpUsername();
@Key("SmtpPassword")
String getSmtpPassword();
@Key("SystemAddress")
String getSystemAddress();
}
@@ -0,0 +1,58 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.config;
import static java.util.concurrent.TimeUnit.MINUTES;
import static org.aeonbits.owner.Config.HotReloadType.ASYNC;
import static org.aeonbits.owner.Config.LoadType.MERGE;
import org.aeonbits.owner.Config;
import org.aeonbits.owner.Config.HotReload;
import org.aeonbits.owner.Config.LoadPolicy;
import org.aeonbits.owner.Config.Sources;
/**
* MMOConfiguration.
* @author Zoey76
* @version 2.6.1.1
*/
@Sources({
"file:${L2J_HOME}/custom/login/config/mmo.properties",
"file:./config/mmo.properties",
"classpath:config/mmo.properties"
})
@LoadPolicy(MERGE)
@HotReload(value = 20, unit = MINUTES, type = ASYNC)
public interface MMOConfiguration extends Config {
@Key("SleepTime")
int getSleepTime();
@Key("MaxSendPerPass")
int getMaxSendPerPass();
@Key("MaxReadPerPass")
int getMaxReadPerPass();
@Key("HelperBufferCount")
int getHelperBufferCount();
@Key("TcpNoDelay")
boolean isTcpNoDelay();
}
@@ -0,0 +1,111 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.config;
import static java.util.concurrent.TimeUnit.MINUTES;
import static org.aeonbits.owner.Config.HotReloadType.ASYNC;
import static org.aeonbits.owner.Config.LoadType.MERGE;
import java.util.Set;
import org.aeonbits.owner.Config;
import org.aeonbits.owner.Config.HotReload;
import org.aeonbits.owner.Config.LoadPolicy;
import org.aeonbits.owner.Config.Sources;
/**
* Server Configuration.
* @author Zoey76
* @version 2.6.1.1
*/
@Sources({
"file:${L2J_HOME}/custom/login/config/server.properties",
"file:./config/server.properties",
"classpath:config/server.properties"
})
@LoadPolicy(MERGE)
@HotReload(value = 20, unit = MINUTES, type = ASYNC)
public interface ServerConfiguration extends Config {
@Key("EnableUPnP")
boolean isUPnPEnabled();
@Key("Host")
String getHost();
@Key("Port")
int getPort();
@Key("GameServerHost")
String getGameServerHost();
@Key("GameServerPort")
int getGameServerPort();
@Key("ServerVersions")
Set<Integer> getServerVersions();
@Key("LoginTryBeforeBan")
int getLoginTryBeforeBan();
@Key("LoginBlockAfterBan")
int getLoginBlockAfterBan();
@Key("AcceptNewGameServer")
boolean isAcceptNetGameServer();
@Key("EnableFloodProtection")
boolean isFloodProtectionEnabled();
@Key("FastConnectionLimit")
int getFastConnectionLimit();
@Key("NormalConnectionTime")
int getNormalConnectionTime();
@Key("FastConnectionTime")
int getFastConnectionTime();
@Key("MaxConnectionPerIP")
int getMaxConnectionPerIP();
@Key("AccountInactiveAccessLevel")
int getAccountInactiveAccessLevel();
@Key("ShowLicence")
boolean showLicense();
@Key("AutoCreateAccounts")
boolean autoCreateAccounts();
@Key("AutoCreateAccountsAccessLevel")
int autoCreateAccountsAccessLevel();
@Key("DatapackRoot")
String getDatapackRoot();
@Key("Debug")
boolean isDebug();
@Key("LoginRestartSchedule")
boolean isLoginRestartEnabled();
@Key("LoginRestartTime")
int getLoginRestartTime();
}
@@ -0,0 +1,57 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.config;
import static java.util.concurrent.TimeUnit.MINUTES;
import static org.aeonbits.owner.Config.HotReloadType.ASYNC;
import static org.aeonbits.owner.Config.LoadType.MERGE;
import java.util.List;
import org.aeonbits.owner.Config;
import org.aeonbits.owner.Config.HotReload;
import org.aeonbits.owner.Config.LoadPolicy;
import org.aeonbits.owner.Config.Sources;
/**
* Telnet Configuration.
* @author Zoey76
* @version 2.6.1.1
*/
@Sources({
"file:${L2J_HOME}/custom/login/config/telnet.properties",
"file:./config/telnet.properties",
"classpath:config/telnet.properties"
})
@LoadPolicy(MERGE)
@HotReload(value = 20, unit = MINUTES, type = ASYNC)
public interface TelnetConfiguration extends Config {
@Key("EnableTelnet")
boolean isEnabled();
@Key("Port")
int getPort();
@Key("Password")
String getPassword();
@Key("Hosts")
List<String> getHosts();
}
@@ -0,0 +1,135 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.mail;
import static com.l2jserver.loginserver.config.Configuration.email;
import java.io.UnsupportedEncodingException;
import java.util.Properties;
import jakarta.mail.Authenticator;
import jakarta.mail.Message;
import jakarta.mail.MessagingException;
import jakarta.mail.PasswordAuthentication;
import jakarta.mail.Session;
import jakarta.mail.Transport;
import jakarta.mail.internet.InternetAddress;
import jakarta.mail.internet.MimeMessage;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.database.ConnectionFactory;
/**
* Base Mail.
* @author mrTJO
* @version 2.6.1.0
*/
public class BaseMail implements Runnable {
private static final Logger LOG = LoggerFactory.getLogger(BaseMail.class);
private MimeMessage _messageMime = null;
private static class SmtpAuthenticator extends Authenticator {
private final PasswordAuthentication _auth;
public SmtpAuthenticator() {
_auth = new PasswordAuthentication(email().getSmtpUsername(), email().getSmtpPassword());
}
@Override
public PasswordAuthentication getPasswordAuthentication() {
return _auth;
}
}
public BaseMail(String account, String mailId, String... args) {
final var mailAddr = getUserMail(account);
if (mailAddr == null) {
return;
}
final var content = MailSystem.getInstance().getMailContent(mailId);
if (content == null) {
return;
}
final var message = compileHtml(account, content.getText(), args);
final var mailProp = new Properties();
mailProp.put("mail.smtp.host", email().getHost());
mailProp.put("mail.smtp.auth", email().isSmtpAuthRequired());
mailProp.put("mail.smtp.port", email().getPort());
mailProp.put("mail.smtp.socketFactory.port", email().getPort());
mailProp.put("mail.smtp.socketFactory.class", email().getSmtpFactory());
mailProp.put("mail.smtp.socketFactory.fallback", email().smtpFactoryCallback());
final var authenticator = (email().isSmtpAuthRequired() ? new SmtpAuthenticator() : null);
final var mailSession = Session.getDefaultInstance(mailProp, authenticator);
try {
_messageMime = new MimeMessage(mailSession);
_messageMime.setSubject(content.getSubject());
try {
_messageMime.setFrom(new InternetAddress(email().getServerEmail(), email().getServerName()));
} catch (UnsupportedEncodingException ex) {
LOG.warn("Sender address {} is not Valid!", email().getServerEmail());
}
_messageMime.setContent(message, "text/html");
_messageMime.setRecipient(Message.RecipientType.TO, new InternetAddress(mailAddr));
} catch (MessagingException ex) {
LOG.warn("There has been an error sending the email!", ex);
}
}
private String compileHtml(String account, String html, String[] args) {
if (args != null) {
for (int i = 0; i < args.length; i++) {
html = html.replace("%var" + i + "%", args[i]);
}
}
return html.replace("%accountname%", account);
}
private String getUserMail(String username) {
try (var con = ConnectionFactory.getInstance().getConnection();
var statement = con.prepareStatement(email().getSelectQuery())) {
statement.setString(1, username);
try (var rs = statement.executeQuery()) {
if (rs.next()) {
return rs.getString(email().getDatabaseField());
}
}
} catch (Exception ex) {
LOG.warn("Cannot select user mail!", ex);
}
return null;
}
@Override
public void run() {
try {
if (_messageMime != null) {
Transport.send(_messageMime);
}
} catch (MessagingException ex) {
LOG.warn("There has been an error while sending email!", ex);
}
}
}
@@ -0,0 +1,134 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.mail;
import static com.l2jserver.loginserver.config.Configuration.email;
import static com.l2jserver.loginserver.config.Configuration.server;
import static java.nio.charset.StandardCharsets.UTF_8;
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.HashMap;
import java.util.Map;
import javax.xml.parsers.DocumentBuilderFactory;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.w3c.dom.Document;
import org.w3c.dom.Node;
/**
* Mail System.
* @author mrTJO
* @version 2.6.1.0
*/
public class MailSystem {
private static final Logger LOG = LoggerFactory.getLogger(MailSystem.class);
private final Map<String, MailContent> _mailData = new HashMap<>();
public MailSystem() {
loadMails();
}
public void sendMail(String account, String messageId, String... args) {
BaseMail mail = new BaseMail(account, messageId, args);
mail.run();
}
private void loadMails() {
DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
factory.setValidating(false);
factory.setIgnoringComments(true);
File file = new File(server().getDatapackRoot() + "data/mail/MailList.xml");
if (!file.exists()) {
LOG.warn("Cannot load email system - Missing file MailList.xml");
return;
}
Document doc;
try {
doc = factory.newDocumentBuilder().parse(file);
} catch (Exception ex) {
LOG.warn("Could not parse MailList.xml file!", ex);
return;
}
Node n = doc.getFirstChild();
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling()) {
if (d.getNodeName().equals("mail")) {
String mailId = d.getAttributes().getNamedItem("id").getNodeValue();
String subject = d.getAttributes().getNamedItem("subject").getNodeValue();
String maFile = d.getAttributes().getNamedItem("file").getNodeValue();
File mailFile = new File(server().getDatapackRoot() + "data/mail/" + maFile);
try (FileInputStream fis = new FileInputStream(mailFile);
BufferedInputStream bis = new BufferedInputStream(fis)) {
int bytes = bis.available();
byte[] raw = new byte[bytes];
bis.read(raw);
String html = new String(raw, UTF_8);
html = html.replaceAll(System.lineSeparator(), "\n");
html = html.replace("%servermail%", email().getServerEmail());
html = html.replace("%servername%", email().getServerName());
_mailData.put(mailId, new MailContent(subject, html));
} catch (IOException ex) {
LOG.warn("There has been an error while reading {}!", maFile, ex);
}
}
}
LOG.info("Email system loaded.");
}
public static class MailContent {
private final String _subject;
private final String _text;
public MailContent(String subject, String text) {
_subject = subject;
_text = text;
}
public String getSubject() {
return _subject;
}
public String getText() {
return _text;
}
}
public MailContent getMailContent(String mailId) {
return _mailData.get(mailId);
}
public static MailSystem getInstance() {
return SingletonHolder.INSTANCE;
}
private static class SingletonHolder {
protected static final MailSystem INSTANCE = new MailSystem();
}
}
@@ -0,0 +1,66 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.model;
import java.util.Objects;
/**
* Account Info.
* @author HorridoJoho
* @version 2.6.1.0
*/
public final class AccountInfo {
private final String _login;
private final String _passHash;
private final int _accessLevel;
private final int _lastServer;
public AccountInfo(final String login, final String passHash, final int accessLevel, final int lastServer) {
Objects.requireNonNull(login, "login parameter is null");
Objects.requireNonNull(passHash, "passHash parameter is null");
if (login.isEmpty()) {
throw new IllegalArgumentException("login string is empty");
}
if (passHash.isEmpty()) {
throw new IllegalArgumentException("passHash string is empty");
}
_login = login.toLowerCase();
_passHash = passHash;
_accessLevel = accessLevel;
_lastServer = lastServer;
}
public boolean checkPassHash(final String passHash) {
return _passHash.equals(passHash);
}
public String getLogin() {
return _login;
}
public int getAccessLevel() {
return _accessLevel;
}
public int getLastServer() {
return _lastServer;
}
}
@@ -0,0 +1,107 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.model;
import java.util.HashMap;
import java.util.Map;
/**
* Game Server version.
* @author Zoey76
* @version 2.6.1.8
*/
public enum GameServerVersion {
// Saga I: The Chaotic Chronicle
PRELUDE_CLOSED_BETA(-1, "Prelude Closed Beta"),
PRELUDE(0, "Prelude"),
HARBINGERS_OF_WAR(1, "Chronicle I: Harbingers of War"),
AGE_OF_SPLENDOR(2, "Chronicle II: Age of Splendor"),
RISE_OF_DARKNESS(3, "Chronicle III: Rise of Darkness"),
SCIONS_OF_DESTINY(4, "Chronicle IV: Scions of Destiny"),
OATH_OF_BLOOD(5, "Chronicle V: Oath of Blood"),
// Saga II: The Chaotic Throne
INTERLUDE(6, "Interlude"),
// Throne I
THE_KAMAEL(7, "The Kamael"),
HELLBOUND(8, "Hellbound"),
// Throne II
GRACIA_1(9, "Gracia"),
GRACIA_2(10, "Gracia Part 2"),
GRACIA_FINAL(11, "Gracia Final"),
EPILOGUE(12, "Gracia Epilogue"),
FREYA(13, "Freya"),
HIGH_FIVE(14, "High Five"),
// Saga III: Goddess of Destruction
// Chapter 1
AWAKENING(15, "Awakening"),
HARMONY(16, "Harmony"),
// Chapter 2
TAUTI(17, "Tauti"),
GLORY_DAYS(18, "Glory Days"),
// Chapter 3
LIVINDOR(19, "Lindvior"),
// Saga IV: Epic Tale of Aden
// Episode 1
ERTHEIA(20, "Ertheia"),
// Episode 2
VALIANCE(21, "Valiance"),
// Episode 2.5
INFINITE_ODYSSEY(22, "Infinite Odyssey"),
UNDERGROUND(23, "Underground"),
HELIOS(24, "Helios"),
GRAND_CRUSADE(25, "Grand Crusade"),
SALVATION(26, "Salvation"),
ETINAS_FATE(27, "Etina's Fate"),
FAFURION(28, "Fafurion"),
PREULDE_OF_WAR(29, "Prelude of War"),
DAWN_OF_HEROES(30, "Dawn of Heroes");
static final Map<Integer, String> versions = new HashMap<>();
int id;
String description;
static {
for (var p : GameServerVersion.values()) {
versions.put(p.getId(), p.getDescription());
}
}
GameServerVersion(int id, String description) {
this.id = id;
this.description = description;
}
public int getId() {
return id;
}
public String getDescription() {
return description;
}
public static Map<Integer, String> versions() {
return versions;
}
public static String valueOf(int id) {
return versions.get(id);
}
}
@@ -0,0 +1,121 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network;
import static com.l2jserver.loginserver.config.Configuration.email;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.network.gameserverpackets.BlowFishKey;
import com.l2jserver.loginserver.network.gameserverpackets.ChangeAccessLevel;
import com.l2jserver.loginserver.network.gameserverpackets.ChangePassword;
import com.l2jserver.loginserver.network.gameserverpackets.GameServerAuth;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerAuthRequest;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerInGame;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerLogout;
import com.l2jserver.loginserver.network.gameserverpackets.PlayerTracert;
import com.l2jserver.loginserver.network.gameserverpackets.ReplyCharacters;
import com.l2jserver.loginserver.network.gameserverpackets.RequestSendMail;
import com.l2jserver.loginserver.network.gameserverpackets.RequestTempBan;
import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
/**
* Game Server packet handler.
* @author mrTJO
* @version 2.6.1.0
*/
public class L2JGameServerPacketHandler {
private static final Logger LOG = LoggerFactory.getLogger(L2JGameServerPacketHandler.class);
public enum GameServerState {
CONNECTED,
BF_CONNECTED,
AUTHED
}
public static BaseRecievePacket handlePacket(byte[] data, GameServerThread server) {
BaseRecievePacket msg = null;
int opcode = data[0] & 0xff;
GameServerState state = server.getLoginConnectionState();
switch (state) {
case CONNECTED:
if (opcode == 0x00) {
msg = new BlowFishKey(data, server);
} else {
LOG.warn("Unknown Opcode {} in state {} from game server, closing connection!", Integer.toHexString(opcode).toUpperCase(), state);
server.forceClose(LoginServerFail.NOT_AUTHED);
}
break;
case BF_CONNECTED:
if (opcode == 0x01) {
msg = new GameServerAuth(data, server);
} else {
LOG.warn("Unknown Opcode {} in state {} from game server, closing connection!", Integer.toHexString(opcode).toUpperCase(), state);
server.forceClose(LoginServerFail.NOT_AUTHED);
}
break;
case AUTHED:
switch (opcode) {
case 0x02:
msg = new PlayerInGame(data, server);
break;
case 0x03:
msg = new PlayerLogout(data, server);
break;
case 0x04:
msg = new ChangeAccessLevel(data, server);
break;
case 0x05:
msg = new PlayerAuthRequest(data, server);
break;
case 0x06:
msg = new ServerStatus(data, server);
break;
case 0x07:
msg = new PlayerTracert(data);
break;
case 0x08:
msg = new ReplyCharacters(data, server);
break;
case 0x09:
if (email().isEnabled()) {
msg = new RequestSendMail(data);
}
break;
case 0x0A:
msg = new RequestTempBan(data);
break;
case 0x0B:
new ChangePassword(data);
break;
default:
LOG.warn("Unknown Opcode {} in state {} from GameServer, closing connection!", Integer.toHexString(opcode).toUpperCase(), state);
server.forceClose(LoginServerFail.NOT_AUTHED);
break;
}
break;
}
return msg;
}
}
@@ -0,0 +1,252 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network;
import java.io.IOException;
import java.net.InetAddress;
import java.nio.ByteBuffer;
import java.security.interfaces.RSAPrivateKey;
import java.util.HashMap;
import java.util.Map;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.util.Rnd;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.loginserver.SessionKey;
import com.l2jserver.loginserver.network.serverpackets.L2LoginServerPacket;
import com.l2jserver.loginserver.network.serverpackets.LoginFail;
import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason;
import com.l2jserver.loginserver.network.serverpackets.PlayFail;
import com.l2jserver.loginserver.network.serverpackets.PlayFail.PlayFailReason;
import com.l2jserver.loginserver.security.ScrambledKeyPair;
import com.l2jserver.loginserver.security.crypt.LoginCrypt;
import com.l2jserver.mmocore.MMOClient;
import com.l2jserver.mmocore.MMOConnection;
import com.l2jserver.mmocore.SendablePacket;
/**
* Represents a client connected into the LoginServer
* @author KenM
* @version 2.6.1.0
*/
public final class L2LoginClient extends MMOClient<MMOConnection<L2LoginClient>> {
private static final Logger LOG = LoggerFactory.getLogger(L2LoginClient.class);
public enum LoginClientState {
CONNECTED,
AUTHED_GG,
AUTHED_LOGIN
}
private LoginClientState _state;
private final LoginCrypt _loginCrypt;
private final ScrambledKeyPair _scrambledPair;
private final byte[] _blowfishKey;
private String _account;
private int _accessLevel;
private int _lastServer;
private SessionKey _sessionKey;
private final int _sessionId;
private boolean _joinedGS;
private Map<Integer, Integer> _charsOnServers;
private Map<Integer, long[]> _charsToDelete;
private final long _connectionStartTime;
public L2LoginClient(MMOConnection<L2LoginClient> con) {
super(con);
_state = LoginClientState.CONNECTED;
_scrambledPair = LoginController.getInstance().getScrambledRSAKeyPair();
_blowfishKey = LoginController.getInstance().getBlowfishKey();
_sessionId = Rnd.nextInt();
_connectionStartTime = System.currentTimeMillis();
_loginCrypt = new LoginCrypt();
_loginCrypt.setKey(_blowfishKey);
}
@Override
public boolean decrypt(ByteBuffer buf, int size) {
try {
if (!_loginCrypt.decrypt(buf.array(), buf.position(), size)) {
LOG.warn("Wrong checksum from client {}!", this);
super.getConnection().close((SendablePacket<L2LoginClient>) null);
return false;
}
return true;
} catch (IOException ex) {
LOG.warn("There has been an error decrypting message!", ex);
super.getConnection().close((SendablePacket<L2LoginClient>) null);
return false;
}
}
@Override
public boolean encrypt(ByteBuffer buf, int size) {
final int offset = buf.position();
try {
size = _loginCrypt.encrypt(buf.array(), offset, size);
} catch (IOException ex) {
LOG.warn("There has been an error encrypting message!", ex);
return false;
}
buf.position(offset + size);
return true;
}
public LoginClientState getState() {
return _state;
}
public void setState(LoginClientState state) {
_state = state;
}
public byte[] getBlowfishKey() {
return _blowfishKey;
}
public byte[] getScrambledModulus() {
return _scrambledPair.getScrambledModulus();
}
public RSAPrivateKey getRSAPrivateKey() {
return (RSAPrivateKey) _scrambledPair.getPair().getPrivate();
}
public String getAccount() {
return _account;
}
public void setAccount(String account) {
_account = account;
}
public void setAccessLevel(int accessLevel) {
_accessLevel = accessLevel;
}
public int getAccessLevel() {
return _accessLevel;
}
public void setLastServer(int lastServer) {
_lastServer = lastServer;
}
public int getLastServer() {
return _lastServer;
}
public int getSessionId() {
return _sessionId;
}
public boolean hasJoinedGS() {
return _joinedGS;
}
public void setJoinedGS(boolean val) {
_joinedGS = val;
}
public void setSessionKey(SessionKey sessionKey) {
_sessionKey = sessionKey;
}
public SessionKey getSessionKey() {
return _sessionKey;
}
public long getConnectionStartTime() {
return _connectionStartTime;
}
public void sendPacket(L2LoginServerPacket lsp) {
getConnection().sendPacket(lsp);
}
public void close(LoginFailReason reason) {
getConnection().close(new LoginFail(reason));
}
public void close(PlayFailReason reason) {
getConnection().close(new PlayFail(reason));
}
public void close(L2LoginServerPacket lsp) {
getConnection().close(lsp);
}
public void setCharsOnServ(int servId, int chars) {
if (_charsOnServers == null) {
_charsOnServers = new HashMap<>();
}
_charsOnServers.put(servId, chars);
}
public Map<Integer, Integer> getCharsOnServ() {
return _charsOnServers;
}
public void serCharsWaitingDelOnServ(int servId, long[] charsToDel) {
if (_charsToDelete == null) {
_charsToDelete = new HashMap<>();
}
_charsToDelete.put(servId, charsToDel);
}
public Map<Integer, long[]> getCharsWaitingDelOnServ() {
return _charsToDelete;
}
@Override
public void onDisconnection() {
if (!hasJoinedGS() || ((getConnectionStartTime() + LoginController.LOGIN_TIMEOUT) < System.currentTimeMillis())) {
LoginController.getInstance().removeAuthedLoginClient(getAccount());
}
}
@Override
public String toString() {
InetAddress address = getConnection().getInetAddress();
if (getState() == LoginClientState.AUTHED_LOGIN) {
return "[" + getAccount() + " (" + (address == null ? "disconnected" : address.getHostAddress()) + ")]";
}
return "[" + (address == null ? "disconnected" : address.getHostAddress()) + "]";
}
@Override
protected void onForcedDisconnection() {
// Empty
}
}
@@ -0,0 +1,79 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network;
import java.nio.ByteBuffer;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.loginserver.network.L2LoginClient.LoginClientState;
import com.l2jserver.loginserver.network.clientpackets.AuthGameGuard;
import com.l2jserver.loginserver.network.clientpackets.RequestAuthLogin;
import com.l2jserver.loginserver.network.clientpackets.RequestServerList;
import com.l2jserver.loginserver.network.clientpackets.RequestServerLogin;
import com.l2jserver.mmocore.PacketHandler;
import com.l2jserver.mmocore.ReceivablePacket;
/**
* Handler for packets received by Login Server.
* @author KenM
* @version 2.6.1.0
*/
public final class L2LoginPacketHandler implements PacketHandler<L2LoginClient> {
private static final Logger LOG = LoggerFactory.getLogger(L2LoginPacketHandler.class);
@Override
public ReceivablePacket<L2LoginClient> handlePacket(ByteBuffer buf, L2LoginClient client) {
int opcode = buf.get() & 0xFF;
ReceivablePacket<L2LoginClient> packet = null;
LoginClientState state = client.getState();
switch (state) {
case CONNECTED:
if (opcode == 0x07) {
packet = new AuthGameGuard();
} else {
debugOpcode(opcode, state);
}
break;
case AUTHED_GG:
if (opcode == 0x00) {
packet = new RequestAuthLogin();
} else {
debugOpcode(opcode, state);
}
break;
case AUTHED_LOGIN:
switch (opcode) {
case 0x02 -> packet = new RequestServerLogin();
case 0x05 -> packet = new RequestServerList();
default -> debugOpcode(opcode, state);
}
break;
}
return packet;
}
private void debugOpcode(int opcode, LoginClientState state) {
LOG.warn("Unknown Opcode {} for state {}!", opcode, state.name());
}
}
@@ -0,0 +1,79 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.clientpackets;
import com.l2jserver.loginserver.network.L2LoginClient.LoginClientState;
import com.l2jserver.loginserver.network.serverpackets.GGAuth;
import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason;
/**
* Format: ddddd
* @author -Wooden-
* @version 2.6.1.0
*/
public class AuthGameGuard extends L2LoginClientPacket {
private int _sessionId;
private int _data1;
private int _data2;
private int _data3;
private int _data4;
public int getSessionId() {
return _sessionId;
}
public int getData1() {
return _data1;
}
public int getData2() {
return _data2;
}
public int getData3() {
return _data3;
}
public int getData4() {
return _data4;
}
@Override
protected boolean readImpl() {
if (super._buf.remaining() >= 20) {
_sessionId = readD();
_data1 = readD();
_data2 = readD();
_data3 = readD();
_data4 = readD();
return true;
}
return false;
}
@Override
public void run() {
if (_sessionId == getClient().getSessionId()) {
getClient().setState(LoginClientState.AUTHED_GG);
getClient().sendPacket(new GGAuth(getClient().getSessionId()));
} else {
getClient().close(LoginFailReason.REASON_ACCESS_FAILED);
}
}
}
@@ -0,0 +1,47 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.clientpackets;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.mmocore.ReceivablePacket;
/**
* Login Client abstract packet.
* @author KenM
* @version 2.6.1.0
*/
public abstract class L2LoginClientPacket extends ReceivablePacket<L2LoginClient> {
private static final Logger LOG = LoggerFactory.getLogger(L2LoginClientPacket.class);
@Override
protected final boolean read() {
try {
return readImpl();
} catch (Exception ex) {
LOG.error("Error reading {}!", getClass().getSimpleName(), ex);
return false;
}
}
protected abstract boolean readImpl();
}
@@ -0,0 +1,153 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.clientpackets;
import static com.l2jserver.loginserver.config.Configuration.server;
import java.net.InetAddress;
import javax.crypto.Cipher;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.loginserver.LoginController.AuthLoginResult;
import com.l2jserver.loginserver.model.AccountInfo;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.loginserver.network.L2LoginClient.LoginClientState;
import com.l2jserver.loginserver.network.serverpackets.AccountKicked;
import com.l2jserver.loginserver.network.serverpackets.AccountKicked.AccountKickedReason;
import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason;
import com.l2jserver.loginserver.network.serverpackets.LoginOk;
import com.l2jserver.loginserver.network.serverpackets.ServerList;
/**
* Format: x 0 (a leading null) x: the rsa encrypted block with the login and password.
* @version 2.6.1.0
*/
public class RequestAuthLogin extends L2LoginClientPacket {
private static final Logger LOG = LoggerFactory.getLogger(RequestAuthLogin.class);
private final byte[] _raw = new byte[128];
private String _user;
private String _password;
private int _ncotp;
public String getPassword() {
return _password;
}
public String getUser() {
return _user;
}
public int getOneTimePassword() {
return _ncotp;
}
@Override
public boolean readImpl() {
if (super._buf.remaining() >= 128) {
readB(_raw);
return true;
}
return false;
}
@Override
public void run() {
byte[] decrypted;
final L2LoginClient client = getClient();
try {
final Cipher rsaCipher = Cipher.getInstance("RSA/ECB/nopadding");
rsaCipher.init(Cipher.DECRYPT_MODE, client.getRSAPrivateKey());
decrypted = rsaCipher.doFinal(_raw, 0x00, 0x80);
} catch (Exception ex) {
LOG.warn("There has been an error trying to login!", ex);
return;
}
try {
_user = new String(decrypted, 0x5E, 14).trim().toLowerCase();
_password = new String(decrypted, 0x6C, 16).trim();
_ncotp = decrypted[0x7c];
_ncotp |= decrypted[0x7d] << 8;
_ncotp |= decrypted[0x7e] << 16;
_ncotp |= decrypted[0x7f] << 24;
} catch (Exception ex) {
LOG.warn("There has been an error parsing credentials!", ex);
return;
}
InetAddress clientAddr = getClient().getConnection().getInetAddress();
final LoginController lc = LoginController.getInstance();
AccountInfo info = lc.retrieveAccountInfo(clientAddr, _user, _password);
if (info == null) {
// user or pass wrong
client.close(LoginFailReason.REASON_USER_OR_PASS_WRONG);
return;
}
AuthLoginResult result = lc.tryCheckinAccount(client, clientAddr, info);
switch (result) {
case AUTH_SUCCESS -> {
client.setAccount(info.getLogin());
client.setState(LoginClientState.AUTHED_LOGIN);
client.setSessionKey(lc.assignSessionKeyToClient(info.getLogin(), client));
lc.getCharactersOnAccount(info.getLogin());
if (server().showLicense()) {
client.sendPacket(new LoginOk(getClient().getSessionKey()));
} else {
getClient().sendPacket(new ServerList(getClient()));
}
}
case INVALID_PASSWORD -> client.close(LoginFailReason.REASON_USER_OR_PASS_WRONG);
case ACCOUNT_INACTIVE -> client.close(LoginFailReason.REASON_INACTIVE);
case ACCOUNT_BANNED -> client.close(new AccountKicked(AccountKickedReason.REASON_PERMANENTLY_BANNED));
case ALREADY_ON_LS -> {
L2LoginClient oldClient = lc.getAuthedClient(info.getLogin());
if (oldClient != null) {
// kick the other client
oldClient.close(LoginFailReason.REASON_ACCOUNT_IN_USE);
lc.removeAuthedLoginClient(info.getLogin());
}
// kick also current client
client.close(LoginFailReason.REASON_ACCOUNT_IN_USE);
}
case ALREADY_ON_GS -> {
GameServerInfo gsi = lc.getAccountOnGameServer(info.getLogin());
if (gsi != null) {
client.close(LoginFailReason.REASON_ACCOUNT_IN_USE);
// kick from there
if (gsi.isAuthed()) {
gsi.getGameServerThread().kickPlayer(info.getLogin());
}
}
}
}
}
}
@@ -0,0 +1,69 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.clientpackets;
import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason;
import com.l2jserver.loginserver.network.serverpackets.ServerList;
/**
* <pre>
* Format: ddc
* d: fist part of session id
* d: second part of session id
* c: ?
* </pre>
*
* @version 2.6.1.0
*/
public class RequestServerList extends L2LoginClientPacket {
private int _skey1;
private int _skey2;
private int _data3;
public int getSessionKey1() {
return _skey1;
}
public int getSessionKey2() {
return _skey2;
}
public int getData3() {
return _data3;
}
@Override
public boolean readImpl() {
if (super._buf.remaining() >= 8) {
_skey1 = readD(); // loginOk 1
_skey2 = readD(); // loginOk 2
return true;
}
return false;
}
@Override
public void run() {
if (getClient().getSessionKey().checkLoginPair(_skey1, _skey2)) {
getClient().sendPacket(new ServerList(getClient()));
} else {
getClient().close(LoginFailReason.REASON_ACCESS_FAILED);
}
}
}
@@ -0,0 +1,82 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.clientpackets;
import static com.l2jserver.loginserver.config.Configuration.server;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.loginserver.SessionKey;
import com.l2jserver.loginserver.network.serverpackets.LoginFail.LoginFailReason;
import com.l2jserver.loginserver.network.serverpackets.PlayFail.PlayFailReason;
import com.l2jserver.loginserver.network.serverpackets.PlayOk;
/**
* <pre>
* Format is ddc
* d: first part of session id
* d: second part of session id
* c: server ID
* </pre>
*
* @version 2.6.1.0
*/
public class RequestServerLogin extends L2LoginClientPacket {
private int _skey1;
private int _skey2;
private int _serverId;
public int getSessionKey1() {
return _skey1;
}
public int getSessionKey2() {
return _skey2;
}
public int getServerID() {
return _serverId;
}
@Override
public boolean readImpl() {
if (super._buf.remaining() >= 9) {
_skey1 = readD();
_skey2 = readD();
_serverId = readC();
return true;
}
return false;
}
@Override
public void run() {
SessionKey sk = getClient().getSessionKey();
// if we didn't show the license we can't check these values
if (!server().showLicense() || sk.checkLoginPair(_skey1, _skey2)) {
if (LoginController.getInstance().isLoginPossible(getClient(), _serverId)) {
getClient().setJoinedGS(true);
getClient().sendPacket(new PlayOk(sk));
} else {
getClient().close(PlayFailReason.REASON_SERVER_OVERLOADED);
}
} else {
getClient().close(LoginFailReason.REASON_ACCESS_FAILED);
}
}
}
@@ -0,0 +1,72 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import static com.l2jserver.loginserver.config.Configuration.server;
import static com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState.BF_CONNECTED;
import static javax.crypto.Cipher.DECRYPT_MODE;
import javax.crypto.Cipher;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.commons.security.crypt.NewCrypt;
import com.l2jserver.loginserver.GameServerThread;
/**
* Blowfish Key.
* @author -Wooden-
* @version 2.6.1.0
*/
public class BlowFishKey extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(BlowFishKey.class);
public BlowFishKey(byte[] decrypt, GameServerThread server) {
super(decrypt);
int size = readD();
byte[] tempKey = readB(size);
try {
byte[] tempDecryptKey;
Cipher rsaCipher = Cipher.getInstance("RSA/ECB/nopadding");
rsaCipher.init(DECRYPT_MODE, server.getPrivateKey());
tempDecryptKey = rsaCipher.doFinal(tempKey);
// there are nulls before the key we must remove them
int i = 0;
int len = tempDecryptKey.length;
for (; i < len; i++) {
if (tempDecryptKey[i] != 0) {
break;
}
}
byte[] key = new byte[len - i];
System.arraycopy(tempDecryptKey, i, key, 0, len - i);
server.SetBlowFish(new NewCrypt(key));
if (server().isDebug()) {
LOG.info("New BlowFish key received, Blowfish Engine initialized:");
}
server.setLoginConnectionState(BF_CONNECTED);
} catch (Exception ex) {
LOG.error("There has been an error while decrypting blowfish key (RSA)!", ex);
}
}
}
@@ -0,0 +1,45 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.LoginController;
/**
* Change Access Level packet.
* @author -Wooden-
* @version 2.6.1.0
*/
public class ChangeAccessLevel extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(ChangeAccessLevel.class);
public ChangeAccessLevel(byte[] decrypt, GameServerThread server) {
super(decrypt);
int level = readD();
String account = readS();
LoginController.getInstance().setAccountAccessLevel(account, level);
LOG.info("Changed {} access level to {}.", account, level);
}
}
@@ -0,0 +1,109 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import static java.nio.charset.StandardCharsets.UTF_8;
import java.security.MessageDigest;
import java.sql.ResultSet;
import java.util.Base64;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.database.ConnectionFactory;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.GameServerThread;
/**
* Change Password packet.
* @author Nik
* @version 2.6.1.0
*/
public class ChangePassword extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(ChangePassword.class);
private static GameServerThread gst = null;
public ChangePassword(byte[] decrypt) {
super(decrypt);
String accountName = readS();
String characterName = readS();
String currentPassword = readS();
String newPassword = readS();
for (GameServerInfo gsi : GameServerTable.getInstance().getRegisteredGameServers().values()) {
if ((gsi.getGameServerThread() != null) && gsi.getGameServerThread().hasAccountOnGameServer(accountName)) {
gst = gsi.getGameServerThread();
}
}
if (gst == null) {
return;
}
if ((currentPassword == null) || (newPassword == null)) {
gst.ChangePasswordResponse((byte) 0, characterName, "Invalid password data! Try again.");
} else {
try {
final var md = MessageDigest.getInstance("SHA");
final var raw = md.digest(currentPassword.getBytes(UTF_8));
String currentPasswordEnc = Base64.getEncoder().encodeToString(raw);
String pass = null;
int passUpdated;
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement("SELECT password FROM accounts WHERE login=?")) {
ps.setString(1, accountName);
try (ResultSet rs = ps.executeQuery()) {
if (rs.next()) {
pass = rs.getString("password");
}
}
}
if (currentPasswordEnc.equals(pass)) {
final var password = md.digest(newPassword.getBytes(UTF_8));
final var newPasswordEnc = Base64.getEncoder().encodeToString(password);
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement("UPDATE accounts SET password=? WHERE login=?")) {
ps.setString(1, newPasswordEnc);
ps.setString(2, accountName);
passUpdated = ps.executeUpdate();
}
LOG.info("The password for account {} has been changed from {} to {}.", accountName, currentPasswordEnc, newPasswordEnc);
if (passUpdated > 0) {
gst.ChangePasswordResponse((byte) 1, characterName, "You have successfully changed your password!");
} else {
gst.ChangePasswordResponse((byte) 0, characterName, "The password change was unsuccessful!");
}
} else {
gst.ChangePasswordResponse((byte) 0, characterName, "The typed current password doesn't match with your current one.");
}
} catch (Exception ex) {
LOG.warn("Error while changing password for account {} requested by player {}!", accountName, characterName, ex);
}
}
}
}
@@ -0,0 +1,173 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import static com.l2jserver.loginserver.config.Configuration.server;
import java.util.Arrays;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.model.GameServerVersion;
import com.l2jserver.loginserver.network.L2JGameServerPacketHandler.GameServerState;
import com.l2jserver.loginserver.network.loginserverpackets.AuthResponse;
import com.l2jserver.loginserver.network.loginserverpackets.LoginServerFail;
/**
* Game Server Auth packet.
*
* <pre>
* Format: CCCCHDDBD[S]
* C server version
* C desired ID
* C accept alternative ID
* C reserve Host
* H port
* D max players
* D hex Id size
* B hex Id
* D subnet size
* [S] subnets
* </pre>
*
* @author -Wooden-
* @author Zoey76
* @version 2.6.1.0
*/
public class GameServerAuth extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(GameServerAuth.class);
private final GameServerThread _server;
private final byte[] _hexId;
private final int _desiredId;
@SuppressWarnings("unused")
private final boolean _hostReserved;
private final boolean _acceptAlternativeId;
private final int _maxPlayers;
private final int _serverVersion;
private final int _port;
private final String[] _hosts;
public GameServerAuth(byte[] decrypt, GameServerThread server) {
super(decrypt);
_server = server;
_serverVersion = readC();
_desiredId = readC();
_acceptAlternativeId = (readC() != 0);
_hostReserved = (readC() != 0);
_port = readH();
_maxPlayers = readD();
int size = readD();
_hexId = readB(size);
size = 2 * readD();
_hosts = new String[size];
for (int i = 0; i < size; i++) {
_hosts[i] = readS();
}
if (server().isDebug()) {
LOG.info("Auth request received.");
}
if (handleRegProcess()) {
server.sendPacket(new AuthResponse(server.getGameServerInfo().getId()));
LOG.info("Game Server {} enabled.", GameServerVersion.valueOf(_serverVersion));
server.broadcastToTelnet("GameServer [" + server.getServerId() + "] " + ServerNameDAO.getServer(server.getServerId()) + " is connected");
server.setLoginConnectionState(GameServerState.AUTHED);
}
}
private boolean handleRegProcess() {
if (!server().getServerVersions().contains(_serverVersion)) {
_server.forceClose(LoginServerFail.REASON_INVALID_GAME_SERVER_VERSION);
return false;
}
GameServerTable gameServerTable = GameServerTable.getInstance();
int id = _desiredId;
byte[] hexId = _hexId;
GameServerInfo gsi = gameServerTable.getRegisteredGameServerById(id);
// is there a game server registered with this id?
if (gsi != null) {
// does the hex id match?
if (Arrays.equals(gsi.getHexId(), hexId)) {
// check to see if this GS is already connected
synchronized (gsi) {
if (gsi.isAuthed()) {
_server.forceClose(LoginServerFail.REASON_ALREADY_LOGGED_IN);
return false;
}
_server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
}
} else {
// there is already a server registered with the desired id and different hex id
// try to register this one with an alternative id
if (server().isAcceptNetGameServer() && _acceptAlternativeId) {
gsi = new GameServerInfo(id, hexId, _server);
if (gameServerTable.registerWithFirstAvailableId(gsi)) {
_server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
gameServerTable.registerServerOnDB(gsi);
} else {
_server.forceClose(LoginServerFail.REASON_NO_FREE_ID);
return false;
}
} else {
// server id is already taken, and we cant get a new one for you
_server.forceClose(LoginServerFail.REASON_WRONG_HEXID);
return false;
}
}
} else {
// can we register on this id?
if (server().isAcceptNetGameServer()) {
gsi = new GameServerInfo(id, hexId, _server);
if (gameServerTable.register(id, gsi)) {
_server.attachGameServerInfo(gsi, _port, _hosts, _maxPlayers);
gameServerTable.registerServerOnDB(gsi);
} else {
// someone took this ID meanwhile
_server.forceClose(LoginServerFail.REASON_ID_RESERVED);
return false;
}
} else {
_server.forceClose(LoginServerFail.REASON_WRONG_HEXID);
return false;
}
}
return true;
}
}
@@ -0,0 +1,53 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.loginserver.SessionKey;
import com.l2jserver.loginserver.network.loginserverpackets.PlayerAuthResponse;
/**
* Player Auth Request packet.
* @author -Wooden-
* @version 2.6.1.0
*/
public class PlayerAuthRequest extends BaseRecievePacket {
public PlayerAuthRequest(byte[] decrypt, GameServerThread server) {
super(decrypt);
String account = readS();
int playKey1 = readD();
int playKey2 = readD();
int loginKey1 = readD();
int loginKey2 = readD();
SessionKey sessionKey = new SessionKey(loginKey1, loginKey2, playKey1, playKey2);
PlayerAuthResponse authResponse;
SessionKey key = LoginController.getInstance().getKeyForAccount(account);
if ((key != null) && key.equals(sessionKey)) {
LoginController.getInstance().removeAuthedLoginClient(account);
authResponse = new PlayerAuthResponse(account, true);
} else {
authResponse = new PlayerAuthResponse(account, false);
}
server.sendPacket(authResponse);
}
}
@@ -0,0 +1,51 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import static com.l2jserver.loginserver.config.Configuration.server;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;
/**
* Player In Game packet.
* @author -Wooden-
* @author Zoey76
* @version 2.6.1.0
*/
public class PlayerInGame extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(PlayerInGame.class);
public PlayerInGame(byte[] decrypt, GameServerThread server) {
super(decrypt);
int size = readH();
for (int i = 0; i < size; i++) {
String account = readS();
server.addAccountOnGameServer(account);
if (server().isDebug()) {
LOG.info("Account {} logged in Game Server {}[{}].", account, ServerNameDAO.getServer(server.getServerId()), server.getServerId());
}
server.broadcastToTelnet("Account " + account + " logged in GameServer " + server.getServerId());
}
}
}
@@ -0,0 +1,50 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import static com.l2jserver.loginserver.config.Configuration.server;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;
/**
* Player Logout packet.
* @author -Wooden-
* @author Zoey76
* @version 2.6.1.0
*/
public class PlayerLogout extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(PlayerLogout.class);
public PlayerLogout(byte[] decrypt, GameServerThread server) {
super(decrypt);
String account = readS();
server.removeAccountOnGameServer(account);
if (server().isDebug()) {
LOG.info("Player {} logged out from game server {}[{}].", account, ServerNameDAO.getServer(server.getServerId()), server.getServerId());
}
server.broadcastToTelnet("Player " + account + " disconnected from Game Server " + server.getServerId() + ".");
}
}
@@ -0,0 +1,42 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.LoginController;
/**
* Player Tracert packet.
* @author mrTJO
* @version 2.6.1.0
*/
public class PlayerTracert extends BaseRecievePacket {
public PlayerTracert(byte[] decrypt) {
super(decrypt);
String account = readS();
String pcIp = readS();
String hop1 = readS();
String hop2 = readS();
String hop3 = readS();
String hop4 = readS();
LoginController.getInstance().setAccountLastTracert(account, pcIp, hop1, hop2, hop3, hop4);
}
}
@@ -0,0 +1,41 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerThread;
import com.l2jserver.loginserver.LoginController;
/**
* @author mrTJO
* @version 2.6.1.0
*/
public class ReplyCharacters extends BaseRecievePacket {
public ReplyCharacters(byte[] decrypt, GameServerThread server) {
super(decrypt);
String account = readS();
int chars = readC();
int charsToDel = readC();
long[] charsList = new long[charsToDel];
for (int i = 0; i < charsToDel; i++) {
charsList[i] = readQ();
}
LoginController.getInstance().setCharactersOnServer(account, chars, charsList, server.getServerId());
}
}
@@ -0,0 +1,41 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.mail.MailSystem;
/**
* @author mrTJO
* @version 2.6.1.0
*/
public class RequestSendMail extends BaseRecievePacket {
public RequestSendMail(byte[] decrypt) {
super(decrypt);
String accountName = readS();
String mailId = readS();
int argNum = readC();
String[] args = new String[argNum];
for (int i = 0; i < argNum; i++) {
args[i] = readS();
}
MailSystem.getInstance().sendMail(accountName, mailId, args);
}
}
@@ -0,0 +1,76 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.database.ConnectionFactory;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.LoginController;
/**
* Request Temp Ban packet.
* @author mrTJO
* @version 2.6.1.0
*/
public class RequestTempBan extends BaseRecievePacket {
private static final Logger LOG = LoggerFactory.getLogger(RequestTempBan.class);
private final String _accountName;
@SuppressWarnings("unused")
private String _banReason;
private final String _ip;
private final long _banTime;
public RequestTempBan(byte[] decrypt) {
super(decrypt);
_accountName = readS();
_ip = readS();
_banTime = readQ();
boolean haveReason = readC() != 0;
if (haveReason) {
_banReason = readS();
}
banUser();
}
private void banUser() {
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement("INSERT INTO account_data VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE value=?")) {
ps.setString(1, _accountName);
ps.setString(2, "ban_temp");
ps.setString(3, Long.toString(_banTime));
ps.setString(4, Long.toString(_banTime));
ps.execute();
} catch (Exception ex) {
LOG.warn("There has been an error inserting ban for account {}!", _accountName, ex);
}
try {
LoginController.getInstance().addBanForAddress(_ip, _banTime);
} catch (Exception e) {
}
}
}
@@ -0,0 +1,93 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.gameserverpackets;
import com.l2jserver.commons.network.BaseRecievePacket;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.GameServerThread;
/**
* Server Status packet.
* @author -Wooden-
* @version 2.6.1.0
*/
public class ServerStatus extends BaseRecievePacket {
public static final String[] STATUS_STRING = {
"Auto",
"Good",
"Normal",
"Full",
"Down",
"Gm Only"
};
public static final int SERVER_LIST_STATUS = 0x01;
public static final int SERVER_TYPE = 0x02;
public static final int SERVER_LIST_SQUARE_BRACKET = 0x03;
public static final int MAX_PLAYERS = 0x04;
public static final int TEST_SERVER = 0x05;
public static final int SERVER_AGE = 0x06;
// Server Status
public static final int STATUS_AUTO = 0x00;
public static final int STATUS_GOOD = 0x01;
public static final int STATUS_NORMAL = 0x02;
public static final int STATUS_FULL = 0x03;
public static final int STATUS_DOWN = 0x04;
public static final int STATUS_GM_ONLY = 0x05;
// Server Types
public static final int SERVER_NORMAL = 0x01;
public static final int SERVER_RELAX = 0x02;
public static final int SERVER_TEST = 0x04;
public static final int SERVER_NOLABEL = 0x08;
public static final int SERVER_CREATION_RESTRICTED = 0x10;
public static final int SERVER_EVENT = 0x20;
public static final int SERVER_FREE = 0x40;
// Server Ages
public static final int SERVER_AGE_ALL = 0x00;
public static final int SERVER_AGE_15 = 0x0F;
public static final int SERVER_AGE_18 = 0x12;
public static final int ON = 0x01;
public static final int OFF = 0x00;
public ServerStatus(byte[] decrypt, GameServerThread server) {
super(decrypt);
GameServerInfo gsi = GameServerTable.getInstance().getRegisteredGameServerById(server.getServerId());
if (gsi != null) {
int size = readD();
for (int i = 0; i < size; i++) {
int type = readD();
int value = readD();
switch (type) {
case SERVER_LIST_STATUS -> gsi.setStatus(value);
case SERVER_LIST_SQUARE_BRACKET -> gsi.setShowingBrackets(value == ON);
case MAX_PLAYERS -> gsi.setMaxPlayers(value);
case SERVER_TYPE -> gsi.setServerType(value);
case SERVER_AGE -> gsi.setAgeLimit(value);
}
}
}
}
}
@@ -0,0 +1,40 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* @author -Wooden-
* @version 2.6.1.0
*/
public class AuthResponse extends BaseSendablePacket {
public AuthResponse(int serverId) {
writeC(0x02);
writeC(serverId);
writeS(ServerNameDAO.getServer(serverId));
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,39 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* @author Nik
* @version 2.6.1.0
*/
public class ChangePasswordResponse extends BaseSendablePacket {
public ChangePasswordResponse(byte successful, String characterName, String msgToSend) {
writeC(0x06);
// writeC(successful); //0 false, 1 true
writeS(characterName);
writeS(msgToSend);
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,48 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* Initialize Login Server packet.
*
* <pre>
* C ID 0x00
* D key size
* B key
* </pre>
*
* @author -Wooden-
* @author Zoey76
* @version 2.6.1.0
*/
public class InitLS extends BaseSendablePacket {
public InitLS(byte[] publicKey) {
writeC(0x00);
writeD(publicKey.length);
writeB(publicKey);
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,37 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* @author -Wooden-
* @version 2.6.1.0
*/
public class KickPlayer extends BaseSendablePacket {
public KickPlayer(String account) {
writeC(0x04);
writeS(account);
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,54 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* @author -Wooden-
* @version 2.6.1.0
*/
public class LoginServerFail extends BaseSendablePacket {
public static final int REASON_INVALID_GAME_SERVER_VERSION = 0;
public static final int REASON_IP_BANNED = 1;
public static final int REASON_IP_RESERVED = 2;
public static final int REASON_WRONG_HEXID = 3;
public static final int REASON_ID_RESERVED = 4;
public static final int REASON_NO_FREE_ID = 5;
public static final int NOT_AUTHED = 6;
public static final int REASON_ALREADY_LOGGED_IN = 7;
public LoginServerFail(int reason) {
writeC(0x01);
writeC(reason);
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,38 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* @author -Wooden-
* @version 2.6.1.0
*/
public class PlayerAuthResponse extends BaseSendablePacket {
public PlayerAuthResponse(String account, boolean response) {
writeC(0x03);
writeS(account);
writeC(response ? 1 : 0);
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,37 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.loginserverpackets;
import com.l2jserver.commons.network.BaseSendablePacket;
/**
* @author mrTJO
* @version 2.6.1.0
*/
public class RequestCharacters extends BaseSendablePacket {
public RequestCharacters(String account) {
writeC(0x05);
writeS(account);
}
@Override
public byte[] getContent() {
return getBytes();
}
}
@@ -0,0 +1,54 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
/**
* @author KenM
* @version 2.6.1.0
*/
public final class AccountKicked extends L2LoginServerPacket {
public enum AccountKickedReason {
REASON_DATA_STEALER(0x01),
REASON_GENERIC_VIOLATION(0x08),
REASON_7_DAYS_SUSPENDED(0x10),
REASON_PERMANENTLY_BANNED(0x20);
private final int _code;
AccountKickedReason(int code) {
_code = code;
}
public final int getCode() {
return _code;
}
}
private final AccountKickedReason _reason;
public AccountKicked(AccountKickedReason reason) {
_reason = reason;
}
@Override
protected void write() {
writeC(0x02);
writeD(_reason.getCode());
}
}
@@ -0,0 +1,44 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
/**
* Format: d d: response
* @version 2.6.1.0
*/
public final class GGAuth extends L2LoginServerPacket {
public static final int SKIP_GG_AUTH_REQUEST = 0x0b;
private final int _response;
public GGAuth(int response) {
_response = response;
}
@Override
protected void write() {
writeC(0x0b);
writeD(_response);
writeD(0x00);
writeD(0x00);
writeD(0x00);
writeD(0x00);
}
}
@@ -0,0 +1,73 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
import com.l2jserver.loginserver.network.L2LoginClient;
/**
* <pre>
* Format: dd b dddd s
* d: session id
* d: protocol revision
* b: 0x90 bytes : 0x80 bytes for the scrambled RSA public key
* 0x10 bytes at 0x00
* d: unknown
* d: unknown
* d: unknown
* d: unknown
* s: blowfish key
* </pre>
*
* @version 2.6.1.0
*/
public final class Init extends L2LoginServerPacket {
private final int _sessionId;
private final byte[] _publicKey;
private final byte[] _blowfishKey;
public Init(L2LoginClient client) {
this(client.getScrambledModulus(), client.getBlowfishKey(), client.getSessionId());
}
public Init(byte[] publicKey, byte[] blowfishKey, int sessionId) {
_sessionId = sessionId;
_publicKey = publicKey;
_blowfishKey = blowfishKey;
}
@Override
protected void write() {
writeC(0x00); // init packet id
writeD(_sessionId); // session id
writeD(0x0000c621); // protocol revision
writeB(_publicKey); // RSA Public Key
// unk GG related?
writeD(0x29DD954E);
writeD(0x77C39CFC);
writeD(0x97ADB620);
writeD(0x07BDE0F7);
writeB(_blowfishKey); // BlowFish key
writeC(0x00); // null termination ;)
}
}
@@ -0,0 +1,30 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.mmocore.SendablePacket;
/**
* @author KenM
* @version 2.6.1.0
*/
public abstract class L2LoginServerPacket extends SendablePacket<L2LoginClient> {
}
@@ -0,0 +1,89 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
/**
* Format: d d: the failure reason
* @version 2.6.1.0
*/
public final class LoginFail extends L2LoginServerPacket {
public enum LoginFailReason {
REASON_NO_MESSAGE(0x00),
REASON_SYSTEM_ERROR_LOGIN_LATER(0x01),
REASON_USER_OR_PASS_WRONG(0x02),
REASON_ACCESS_FAILED_TRY_AGAIN_LATER(0x04),
REASON_ACCOUNT_INFO_INCORRECT_CONTACT_SUPPORT(0x05),
REASON_ACCOUNT_IN_USE(0x07),
REASON_UNDER_18_YEARS_KR(0x0C),
REASON_SERVER_OVERLOADED(0x0F),
REASON_SERVER_MAINTENANCE(0x10),
REASON_TEMP_PASS_EXPIRED(0x11),
REASON_GAME_TIME_EXPIRED(0x12),
REASON_NO_TIME_LEFT(0x13),
REASON_SYSTEM_ERROR(0x14),
REASON_ACCESS_FAILED(0x15),
REASON_RESTRICTED_IP(0x16),
REASON_WEEK_USAGE_FINISHED(0x1E),
REASON_SECURITY_CARD_NUMBER_INVALID(0x1F),
REASON_AGE_NOT_VERIFIED_CANT_LOG_BETWEEN_10PM_6AM(0x20),
REASON_SERVER_CANNOT_BE_ACCESSED_BY_YOUR_COUPON(0x21),
REASON_DUAL_BOX(0x23),
REASON_INACTIVE(0x24),
REASON_USER_AGREEMENT_REJECTED_ON_WEBSITE(0x25),
REASON_GUARDIAN_CONSENT_REQUIRED(0x26),
REASON_USER_AGREEMENT_DECLINED_OR_WITHDRAWAL_REQUEST(0x27),
REASON_ACCOUNT_SUSPENDED_CALL(0x28),
REASON_CHANGE_PASSWORD_AND_QUIZ_ON_WEBSITE(0x29),
REASON_ALREADY_LOGGED_INTO_10_ACCOUNTS(0x2A),
REASON_MASTER_ACCOUNT_RESTRICTED(0x2B),
REASON_CERTIFICATION_FAILED(0x2E),
REASON_TELEPHONE_CERTIFICATION_UNAVAILABLE(0x2F),
REASON_TELEPHONE_SIGNALS_DELAYED(0x30),
REASON_CERTIFICATION_FAILED_LINE_BUSY(0x31),
REASON_CERTIFICATION_SERVICE_NUMBER_EXPIRED_OR_INCORRECT(0x32),
REASON_CERTIFICATION_SERVICE_CURRENTLY_BEING_CHECKED(0x33),
REASON_CERTIFICATION_SERVICE_CANT_BE_USED_HEAVY_VOLUME(0x34),
REASON_CERTIFICATION_SERVICE_EXPIRED_GAMEPLAY_BLOCKED(0x35),
REASON_CERTIFICATION_FAILED_3_TIMES_GAMEPLAY_BLOCKED_30_MIN(0x36),
REASON_CERTIFICATION_DAILY_USE_EXCEEDED(0x37),
REASON_CERTIFICATION_UNDERWAY_TRY_AGAIN_LATER(0x38);
private final int _code;
LoginFailReason(int code) {
_code = code;
}
public final int getCode() {
return _code;
}
}
private final LoginFailReason _reason;
public LoginFail(LoginFailReason reason) {
_reason = reason;
}
@Override
protected void write() {
writeC(0x01);
writeC(_reason.getCode());
}
}
@@ -0,0 +1,59 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
import com.l2jserver.loginserver.SessionKey;
/**
* <pre>
* Format: dddddddd
* f: the session key
* d: ?
* d: ?
* d: ?
* d: ?
* d: ?
* d: ?
* b: 16 bytes - unknown
* </pre>
*
* @version 2.6.1.0
*/
public final class LoginOk extends L2LoginServerPacket {
private final int _loginOk1, _loginOk2;
public LoginOk(SessionKey sessionKey) {
_loginOk1 = sessionKey.loginOkID1;
_loginOk2 = sessionKey.loginOkID2;
}
@Override
protected void write() {
writeC(0x03);
writeD(_loginOk1);
writeD(_loginOk2);
writeD(0x00);
writeD(0x00);
writeD(0x000003ea);
writeD(0x00);
writeD(0x00);
writeD(0x00);
writeB(new byte[16]);
}
}
@@ -0,0 +1,88 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
/**
* @version 2.6.1.0
*/
public final class PlayFail extends L2LoginServerPacket {
public enum PlayFailReason {
REASON_NO_MESSAGE(0x00),
REASON_SYSTEM_ERROR_LOGIN_LATER(0x01),
REASON_USER_OR_PASS_WRONG(0x02),
REASON_ACCESS_FAILED_TRY_AGAIN_LATER(0x04),
REASON_ACCOUNT_INFO_INCORRECT_CONTACT_SUPPORT(0x05),
REASON_ACCOUNT_IN_USE(0x07),
REASON_UNDER_18_YEARS_KR(0x0C),
REASON_SERVER_OVERLOADED(0x0F),
REASON_SERVER_MAINTENANCE(0x10),
REASON_TEMP_PASS_EXPIRED(0x11),
REASON_GAME_TIME_EXPIRED(0x12),
REASON_NO_TIME_LEFT(0x13),
REASON_SYSTEM_ERROR(0x14),
REASON_ACCESS_FAILED(0x15),
REASON_RESTRICTED_IP(0x16),
REASON_WEEK_USAGE_FINISHED(0x1E),
REASON_SECURITY_CARD_NUMBER_INVALID(0x1F),
REASON_AGE_NOT_VERIFIED_CANT_LOG_BETWEEN_10PM_6AM(0x20),
REASON_SERVER_CANNOT_BE_ACCESSED_BY_YOUR_COUPON(0x21),
REASON_DUAL_BOX(0x23),
REASON_INACTIVE(0x24),
REASON_USER_AGREEMENT_REJECTED_ON_WEBSITE(0x25),
REASON_GUARDIAN_CONSENT_REQUIRED(0x26),
REASON_USER_AGREEMENT_DECLINED_OR_WITHDRAWAL_REQUEST(0x27),
REASON_ACCOUNT_SUSPENDED_CALL(0x28),
REASON_CHANGE_PASSWORD_AND_QUIZ_ON_WEBSITE(0x29),
REASON_ALREADY_LOGGED_INTO_10_ACCOUNTS(0x2A),
REASON_MASTER_ACCOUNT_RESTRICTED(0x2B),
REASON_CERTIFICATION_FAILED(0x2E),
REASON_TELEPHONE_CERTIFICATION_UNAVAILABLE(0x2F),
REASON_TELEPHONE_SIGNALS_DELAYED(0x30),
REASON_CERTIFICATION_FAILED_LINE_BUSY(0x31),
REASON_CERTIFICATION_SERVICE_NUMBER_EXPIRED_OR_INCORRECT(0x32),
REASON_CERTIFICATION_SERVICE_CURRENTLY_BEING_CHECKED(0x33),
REASON_CERTIFICATION_SERVICE_CANT_BE_USED_HEAVY_VOLUME(0x34),
REASON_CERTIFICATION_SERVICE_EXPIRED_GAMEPLAY_BLOCKED(0x35),
REASON_CERTIFICATION_FAILED_3_TIMES_GAMEPLAY_BLOCKED_30_MIN(0x36),
REASON_CERTIFICATION_DAILY_USE_EXCEEDED(0x37),
REASON_CERTIFICATION_UNDERWAY_TRY_AGAIN_LATER(0x38);
private final int _code;
PlayFailReason(int code) {
_code = code;
}
public final int getCode() {
return _code;
}
}
private final PlayFailReason _reason;
public PlayFail(PlayFailReason reason) {
_reason = reason;
}
@Override
protected void write() {
writeC(0x06);
writeC(_reason.getCode());
}
}
@@ -0,0 +1,40 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
import com.l2jserver.loginserver.SessionKey;
/**
* @version 2.6.1.0
*/
public final class PlayOk extends L2LoginServerPacket {
private final int _playOk1, _playOk2;
public PlayOk(SessionKey sessionKey) {
_playOk1 = sessionKey.playOkID1;
_playOk2 = sessionKey.playOkID2;
}
@Override
protected void write() {
writeC(0x07);
writeD(_playOk1);
writeD(_playOk2);
}
}
@@ -0,0 +1,162 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.network.serverpackets;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.GameServerTable.GameServerInfo;
import com.l2jserver.loginserver.network.L2LoginClient;
import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
/**
* ServerList
*
* <pre>
* Format: cc [cddcchhcdc]
*
* c: server list size (number of servers)
* c: ?
* [ (repeat for each servers)
* c: server id (ignored by client?)
* d: server ip
* d: server port
* c: age limit (used by client?)
* c: pvp or not (used by client?)
* h: current number of players
* h: max number of players
* c: 0 if server is down
* d: 2nd bit: clock
* 3rd bit: won't display server name
* 4th bit: test server (used by client?)
* c: 0 if you don't want to display brackets in front of sever name
* ]
* </pre>
*
* Server will be considered as Good when the number of online players<br>
* is less than half the maximum. as Normal between half and 4/5<br>
* and Full when there's more than 4/5 of the maximum number of players.
* @version 2.6.1.0
*/
public final class ServerList extends L2LoginServerPacket {
private static final Logger LOG = LoggerFactory.getLogger(ServerList.class);
private final List<ServerData> _servers;
private final int _lastServer;
private final Map<Integer, Integer> _charsOnServers;
private final Map<Integer, long[]> _charsToDelete;
static class ServerData {
protected byte[] _ip;
protected final int _port;
protected final int _ageLimit;
protected final boolean _pvp;
protected final int _currentPlayers;
protected final int _maxPlayers;
protected final boolean _brackets;
protected boolean _clock;
protected final int _status;
protected final int _serverId;
protected final int _serverType;
ServerData(L2LoginClient client, GameServerInfo gsi) {
try {
_ip = InetAddress.getByName(gsi.getServerAddress(client.getConnection().getInetAddress())).getAddress();
} catch (UnknownHostException ex) {
LOG.warn("There has been an error getting IP from host!", ex);
_ip = new byte[4];
_ip[0] = 127;
_ip[1] = 0;
_ip[2] = 0;
_ip[3] = 1;
}
_port = gsi.getPort();
_pvp = gsi.isPvp();
_serverType = gsi.getServerType();
_currentPlayers = gsi.getCurrentPlayerCount();
_maxPlayers = gsi.getMaxPlayers();
_ageLimit = 0;
_brackets = gsi.isShowingBrackets();
// If server GM-only - show status only to GMs
_status = gsi.getStatus() != ServerStatus.STATUS_GM_ONLY ? gsi.getStatus() : client.getAccessLevel() > 0 ? gsi.getStatus() : ServerStatus.STATUS_DOWN;
_serverId = gsi.getId();
}
}
public ServerList(L2LoginClient client) {
_servers = new ArrayList<>(GameServerTable.getInstance().getRegisteredGameServers().size());
_lastServer = client.getLastServer();
for (GameServerInfo gsi : GameServerTable.getInstance().getRegisteredGameServers().values()) {
_servers.add(new ServerData(client, gsi));
}
_charsOnServers = client.getCharsOnServ();
_charsToDelete = client.getCharsWaitingDelOnServ();
}
@Override
public void write() {
writeC(0x04);
writeC(_servers.size());
writeC(_lastServer);
for (ServerData server : _servers) {
writeC(server._serverId); // server id
writeC(server._ip[0] & 0xff);
writeC(server._ip[1] & 0xff);
writeC(server._ip[2] & 0xff);
writeC(server._ip[3] & 0xff);
writeD(server._port);
writeC(server._ageLimit); // Age Limit 0, 15, 18
writeC(server._pvp ? 0x01 : 0x00);
writeH(server._currentPlayers);
writeH(server._maxPlayers);
writeC(server._status == ServerStatus.STATUS_DOWN ? 0x00 : 0x01);
writeD(server._serverType); // 1: Normal, 2: Relax, 4: Public Test, 8: No Label, 16: Character Creation Restricted, 32: Event, 64: Free
writeC(server._brackets ? 0x01 : 0x00);
}
writeH(0x00); // unknown
if (_charsOnServers != null) {
writeC(_charsOnServers.size());
for (int servId : _charsOnServers.keySet()) {
writeC(servId);
writeC(_charsOnServers.get(servId));
if ((_charsToDelete == null) || !_charsToDelete.containsKey(servId)) {
writeC(0x00);
} else {
writeC(_charsToDelete.get(servId).length);
for (long deleteTime : _charsToDelete.get(servId)) {
writeD((int) ((deleteTime - System.currentTimeMillis()) / 1000));
}
}
}
} else {
writeC(0x00);
}
}
}
@@ -0,0 +1,72 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.security;
import java.math.BigInteger;
import java.security.KeyPair;
import java.security.interfaces.RSAPublicKey;
public class ScrambledKeyPair {
private final KeyPair pair;
private final byte[] scrambledModulus;
public ScrambledKeyPair(KeyPair pPair) {
pair = pPair;
scrambledModulus = scrambleModulus(((RSAPublicKey) pair.getPublic()).getModulus());
}
public KeyPair getPair() {
return pair;
}
public byte[] getScrambledModulus() {
return scrambledModulus;
}
private byte[] scrambleModulus(BigInteger modulus) {
byte[] scrambledMod = modulus.toByteArray();
if ((scrambledMod.length == 0x81) && (scrambledMod[0] == 0x00)) {
byte[] temp = new byte[0x80];
System.arraycopy(scrambledMod, 1, temp, 0, 0x80);
scrambledMod = temp;
}
// step 1 : 0x4d-0x50 <-> 0x00-0x04
for (int i = 0; i < 4; i++) {
byte temp = scrambledMod[i];
scrambledMod[i] = scrambledMod[0x4d + i];
scrambledMod[0x4d + i] = temp;
}
// step 2 : xor first 0x40 bytes with last 0x40 bytes
for (int i = 0; i < 0x40; i++) {
scrambledMod[i] = (byte) (scrambledMod[i] ^ scrambledMod[0x40 + i]);
}
// step 3 : xor bytes 0x0d-0x10 with bytes 0x34-0x38
for (int i = 0; i < 4; i++) {
scrambledMod[0x0d + i] = (byte) (scrambledMod[0x0d + i] ^ scrambledMod[0x34 + i]);
}
// step 4 : xor last 0x40 bytes with first 0x40 bytes
for (int i = 0; i < 0x40; i++) {
scrambledMod[0x40 + i] = (byte) (scrambledMod[0x40 + i] ^ scrambledMod[i]);
}
return scrambledMod;
}
}
@@ -0,0 +1,117 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.security.crypt;
import java.io.IOException;
import com.l2jserver.commons.security.crypt.NewCrypt;
import com.l2jserver.commons.util.Rnd;
/**
* @author KenM
*/
public class LoginCrypt {
private static final byte[] STATIC_BLOWFISH_KEY = {
(byte) 0x6b,
(byte) 0x60,
(byte) 0xcb,
(byte) 0x5b,
(byte) 0x82,
(byte) 0xce,
(byte) 0x90,
(byte) 0xb1,
(byte) 0xcc,
(byte) 0x2b,
(byte) 0x6c,
(byte) 0x55,
(byte) 0x6c,
(byte) 0x6c,
(byte) 0x6c,
(byte) 0x6c
};
private static final NewCrypt _STATIC_CRYPT = new NewCrypt(STATIC_BLOWFISH_KEY);
private NewCrypt _crypt = null;
private boolean _static = true;
/**
* Method to initialize the blowfish cipher with dynamic key.
* @param key the blowfish key to initialize the dynamic blowfish cipher with
*/
public void setKey(byte[] key) {
_crypt = new NewCrypt(key);
}
/**
* Method to decrypt an incoming login client packet.
* @param raw array with encrypted data
* @param offset offset where the encrypted data is located
* @param size number of bytes of encrypted data
* @return true when checksum could be verified, false otherwise
* @throws IOException the size is not multiple of blowfish block size or the raw array can't hold size bytes starting at offset due to its size
*/
public boolean decrypt(byte[] raw, final int offset, final int size) throws IOException {
if ((size % 8) != 0) {
throw new IOException("size have to be multiple of 8");
}
if ((offset + size) > raw.length) {
throw new IOException("raw array too short for size starting from offset");
}
_crypt.decrypt(raw, offset, size);
return NewCrypt.verifyChecksum(raw, offset, size);
}
/**
* Method to encrypt an outgoing packet to login client.<br>
* Performs padding and resizing of data array.
* @param raw array with plain data
* @param offset offset where the plain data is located
* @param size number of bytes of plain data
* @return the new array size
* @throws IOException packet is too long to make padding and add verification data
*/
public int encrypt(byte[] raw, final int offset, int size) throws IOException {
// reserve checksum
size += 4;
if (_static) {
// reserve for XOR "key"
size += 4;
// padding
size += 8 - (size % 8);
if ((offset + size) > raw.length) {
throw new IOException("packet too long");
}
NewCrypt.encXORPass(raw, offset, size, Rnd.nextInt());
_STATIC_CRYPT.crypt(raw, offset, size);
_static = false;
} else {
// padding
size += 8 - (size % 8);
if ((offset + size) > raw.length) {
throw new IOException("packet too long");
}
NewCrypt.appendChecksum(raw, offset, size);
_crypt.crypt(raw, offset, size);
}
return size;
}
}
@@ -0,0 +1,216 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.status;
import static com.l2jserver.loginserver.config.Configuration.server;
import static com.l2jserver.loginserver.config.Configuration.telnet;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.loginserver.GameServerTable;
import com.l2jserver.loginserver.LoginController;
import com.l2jserver.loginserver.LoginServer;
public final class LoginStatusThread extends Thread {
private static final Logger LOG = LoggerFactory.getLogger(LoginStatusThread.class);
private final Socket _cSocket;
private final PrintWriter _print;
private final BufferedReader _read;
private boolean _redirectLogger;
private void telnetOutput(int type, String text) {
if (type == 1) {
System.out.println("TELNET | " + text);
} else if (type == 2) {
System.out.print("TELNET | " + text);
} else if (type == 3) {
System.out.print(text);
} else if (type == 4) {
System.out.println(text);
} else {
System.out.println("TELNET | " + text);
}
}
private boolean isValidIP(Socket client) {
boolean result = false;
InetAddress clientIP = client.getInetAddress();
// convert IP to String, and compare with list
String clientStringIP = clientIP.getHostAddress();
telnetOutput(1, "Connection from: " + clientStringIP);
// read and loop through a list of IPs, compare with them to the newIP
if (server().isDebug()) {
telnetOutput(2, "");
}
if (server().isDebug()) {
telnetOutput(3, "Comparing ip to list...");
}
for (String host : telnet().getHosts()) {
try {
String ipToCompare = InetAddress.getByName(host).getHostAddress();
if (clientStringIP.equals(ipToCompare)) {
result = true;
}
if (server().isDebug()) {
telnetOutput(3, clientStringIP + " = " + ipToCompare + "(" + host + ") = " + result);
}
} catch (Exception ex) {
LOG.warn("There has been an error parsing host {}!", host, ex);
}
}
if (server().isDebug()) {
telnetOutput(4, "Allow IP: " + result);
}
return result;
}
public LoginStatusThread(Socket client, int uptime, String StatusPW) throws Exception {
_cSocket = client;
_print = new PrintWriter(_cSocket.getOutputStream());
_read = new BufferedReader(new InputStreamReader(_cSocket.getInputStream()));
if (isValidIP(client)) {
telnetOutput(1, client.getInetAddress().getHostAddress() + " accepted.");
_print.println("Welcome To The L2J Telnet Session.");
_print.println("Please Insert Your Password!");
_print.print("Password: ");
_print.flush();
String tmpLine = _read.readLine();
if (tmpLine == null) {
_print.println("Error.");
_print.println("Disconnected...");
_print.flush();
_cSocket.close();
} else {
if (!tmpLine.equals(StatusPW)) {
_print.println("Incorrect Password!");
_print.println("Disconnected...");
_print.flush();
_cSocket.close();
} else {
_print.println("Password Correct!");
_print.println("[L2J Login Server]");
_print.print("");
_print.flush();
start();
}
}
} else {
telnetOutput(5, "Connection attempt from " + client.getInetAddress().getHostAddress() + " rejected.");
_cSocket.close();
}
}
@Override
public void run() {
String _usrCommand = "";
try {
while ((_usrCommand.compareTo("quit") != 0) && (_usrCommand.compareTo("exit") != 0)) {
_usrCommand = _read.readLine();
if (_usrCommand == null) {
_cSocket.close();
break;
}
if (_usrCommand.equals("help")) {
_print.println("The following is a list of all available commands: ");
_print.println("help - shows this help.");
_print.println("status - displays basic server statistics.");
_print.println("unblock <ip> - removes <ip> from the ban list.");
_print.println("shutdown - shuts down server.");
_print.println("restart - restarts the server.");
_print.println("RedirectLogger - Telnet will give you some info about server in real time.");
_print.println("quit - closes telnet session.");
_print.println("");
} else if (_usrCommand.equals("status")) {
// TODO enhance the output
_print.println("Registered Server Count: " + GameServerTable.getInstance().getRegisteredGameServers().size());
} else if (_usrCommand.startsWith("unblock")) {
try {
_usrCommand = _usrCommand.substring(8);
if (LoginController.getInstance().removeBanForAddress(_usrCommand)) {
LOG.warn("IP removed via TELNET by host {}!", _cSocket.getInetAddress().getHostAddress());
_print.println("The IP " + _usrCommand + " has been removed from the hack protection list!");
} else {
_print.println("IP not found in hack protection list...");
}
} catch (StringIndexOutOfBoundsException e) {
_print.println("Please Enter the IP to Unblock!");
}
} else if (_usrCommand.startsWith("shutdown")) {
LoginServer.getInstance().shutdown(false);
_print.println("Bye Bye!");
_print.flush();
_cSocket.close();
} else if (_usrCommand.startsWith("restart")) {
LoginServer.getInstance().shutdown(true);
_print.println("Bye Bye!");
_print.flush();
_cSocket.close();
} else if (_usrCommand.equals("RedirectLogger")) {
_redirectLogger = true;
} else if (_usrCommand.equals("quit")) { /* Do Nothing :p - Just here to save us from the "Command Not Understood" Text */
} else if (_usrCommand.isEmpty()) { /* Do Nothing Again - Same reason as the quit part */
} else {
_print.println("Invalid Command");
}
_print.print("");
_print.flush();
}
if (!_cSocket.isClosed()) {
_print.println("Bye Bye!");
_print.flush();
_cSocket.close();
}
telnetOutput(1, "Connection from " + _cSocket.getInetAddress().getHostAddress() + " was closed by client.");
} catch (Exception ex) {
LOG.warn("There has been an error executing login status task!", ex);
}
}
public void printToTelnet(String msg) {
synchronized (_print) {
_print.println(msg);
_print.flush();
}
}
public boolean isRedirectLogger() {
return _redirectLogger;
}
}
@@ -0,0 +1,103 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.status;
import static com.l2jserver.loginserver.config.Configuration.telnet;
import java.io.IOException;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.LinkedList;
import java.util.List;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.util.Util;
public class Status extends Thread {
private static final Logger LOG = LoggerFactory.getLogger(Status.class);
private final ServerSocket statusServerSocket;
private final int _uptime;
private String _statusPw;
private final List<LoginStatusThread> _loginStatus;
public Status() throws IOException {
super("Status");
_statusPw = telnet().getPassword();
if (_statusPw == null) {
_statusPw = Util.randomPassword(10);
LOG.info("Server's Telnet function has no password defined!");
LOG.info("A password has been automatically created!");
LOG.info("Password has been set to: {}", _statusPw);
}
statusServerSocket = new ServerSocket(telnet().getPort());
_uptime = (int) System.currentTimeMillis();
_loginStatus = new LinkedList<>();
LOG.info("Telnet server started successfully, listening on port {}.", telnet().getPort());
}
@Override
public void run() {
setPriority(Thread.MAX_PRIORITY);
while (!isInterrupted()) {
try {
Socket connection = statusServerSocket.accept();
LoginStatusThread lst = new LoginStatusThread(connection, _uptime, _statusPw);
if (lst.isAlive()) {
_loginStatus.add(lst);
}
if (isInterrupted()) {
try {
statusServerSocket.close();
} catch (Exception ex) {
LOG.warn("There has been an error closing status server socket!", ex);
}
break;
}
} catch (Exception ex1) {
if (isInterrupted()) {
try {
statusServerSocket.close();
} catch (Exception ex2) {
LOG.warn("There has been an error closing status server socket!", ex2);
}
break;
}
}
}
}
public void sendMessageToTelnets(String msg) {
for (LoginStatusThread ls : _loginStatus) {
if (!ls.isInterrupted()) {
ls.printToTelnet(msg);
}
}
}
}
@@ -0,0 +1,132 @@
/*
* Copyright © 2004-2026 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver.util;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.util.Arrays;
public class IPSubnet {
final byte[] _addr;
final byte[] _mask;
final boolean _isIPv4;
public IPSubnet(String input) throws UnknownHostException, NumberFormatException, ArrayIndexOutOfBoundsException {
int idx = input.indexOf("/");
if (idx > 0) {
_addr = InetAddress.getByName(input.substring(0, idx)).getAddress();
_mask = getMask(Integer.parseInt(input.substring(idx + 1)), _addr.length);
_isIPv4 = _addr.length == 4;
if (!applyMask(_addr)) {
throw new UnknownHostException(input);
}
} else {
_addr = InetAddress.getByName(input).getAddress();
_mask = getMask(_addr.length * 8, _addr.length); // host, no need to check mask
_isIPv4 = _addr.length == 4;
}
}
public IPSubnet(InetAddress addr, int mask) throws UnknownHostException {
_addr = addr.getAddress();
_isIPv4 = _addr.length == 4;
_mask = getMask(mask, _addr.length);
if (!applyMask(_addr)) {
throw new UnknownHostException(addr + "/" + mask);
}
}
public byte[] getAddress() {
return _addr;
}
public boolean applyMask(byte[] addr) {
// V4 vs V4 or V6 vs V6 checks
if (_isIPv4 == (addr.length == 4)) {
for (int i = 0; i < _addr.length; i++) {
if ((addr[i] & _mask[i]) != _addr[i]) {
return false;
}
}
} else {
// check for embedded v4 in v6 addr (not done !)
if (_isIPv4) {
// my V4 vs V6
for (int i = 0; i < _addr.length; i++) {
if ((addr[i + 12] & _mask[i]) != _addr[i]) {
return false;
}
}
} else {
// my V6 vs V4
for (int i = 0; i < _addr.length; i++) {
if ((addr[i] & _mask[i + 12]) != _addr[i + 12]) {
return false;
}
}
}
}
return true;
}
@Override
public String toString() {
int size = 0;
for (byte element : _mask) {
size += Integer.bitCount((element & 0xFF));
}
try {
return InetAddress.getByAddress(_addr) + "/" + size;
} catch (UnknownHostException e) {
return "Invalid";
}
}
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (o instanceof IPSubnet) {
return applyMask(((IPSubnet) o).getAddress());
} else if (o instanceof InetAddress) {
return applyMask(((InetAddress) o).getAddress());
}
return false;
}
private static byte[] getMask(int n, int maxLength) throws UnknownHostException {
if ((n > (maxLength << 3)) || (n < 0)) {
throw new UnknownHostException("Invalid netmask: " + n);
}
final byte[] result = new byte[maxLength];
Arrays.fill(result, (byte) 0xFF);
for (int i = (maxLength << 3) - 1; i >= n; i--) {
result[i >> 3] = (byte) (result[i >> 3] << 1);
}
return result;
}
}
@@ -0,0 +1,11 @@
#!/bin/sh
err=1
until [ $err -eq 0 ];
do
[ -f log/java0.log.0 ] && mv log/java0.log.0 "log/`date +%Y-%m-%d_%H-%M-%S`_java.log"
[ -f log/stdout.log ] && mv log/stdout.log "log/`date +%Y-%m-%d_%H-%M-%S`_stdout.log"
java -Xms128m -Xmx256m -jar l2jlogin.jar >> log/stdout.log 2>&1
err=$?
sleep 10;
done
@@ -0,0 +1,7 @@
# Subnets can be defined like 123.45.0.0
# Comments after # are ignored
# Expiration timestamp can be added after IP for when to disable the ban
# Example:
# 192.168.0.0 1237618800000 # Bans all address starting with 192.168 and will expire on 21 Mar 2009 07:00:00 GMT
10.255.255.255
10.254.254.254
@@ -0,0 +1,21 @@
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Database URL
# Default: jdbc:mariadb://localhost/l2jls
URL = jdbc:mariadb://localhost/l2jls
# Database User
# Default: l2j
User = l2j
# Database Password
# Default: l2jserver2019
Password = l2jserver2019
# Default: 10
MaxConnections = 10
# Default: 0
MaxIdleTime = 0
@@ -0,0 +1,65 @@
# ---------------------------------------------------------------------------
# Email Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also, please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Server Information
# ---------------------------------------------------------------------------
# Server Name
# Default: L2J Server
ServerName = L2J Server
# Contact Address
# Default: info@l2jserver.com
ServerEmail = info@l2jserver.com
# ---------------------------------------------------------------------------
# E-mail System Settings
# ---------------------------------------------------------------------------
# Enable Email System
# Default: False
EnableEmail = False
# Select Query for Email Addresses
# Default: SELECT value FROM account_data WHERE account_name=? AND var='email_addr'
EmailSelectQuery = SELECT value FROM account_data WHERE account_name=? AND var='email_addr'
# Email Address Field
# Default: value
DatabaseField = value
# Mail Server Host
# Default: smtp.gmail.com
Host = smtp.gmail.com
# Mail Server Port
# Default: 465
Port = 465
# Auth SMTP
# Default: True
SmtpAuthRequired = True
# Mail Socket Factory
# Default: javax.net.ssl.SSLSocketFactory
SmtpFactory = javax.net.ssl.SSLSocketFactory
# Mail Factory Callback
# Default: False
SmtpFactoryCallback = False
# Mail Server Auth - Username
# Default: user@gmail.com
SmtpUsername = user@gmail.com
# Mail Server Auth - Password
# Default: password
SmtpPassword = password
# Mail Address
# Default: noreply@l2jserver.com
SystemAddress = noreply@l2jserver.com
@@ -0,0 +1,24 @@
#---------------------------------------------------------------
# MMO
#---------------------------------------------------------------
# Sleep time for all Selectors
# After he finished his job the Selector waits the given time in milliseconds
# Lower values will speed up the loop and the Ping is smaller
SleepTime = 20
# Every loop, it sends a maximum of the given packages to each connection
# Lower values will speed up the loop and the Ping is smaller but cause less output
MaxSendPerPass = 12
# Every loop it read a maximum of the given packages from each connection
# Lower values will speed up the loop and the Ping is smaller but cause less input
MaxReadPerPass = 12
# Each unfinished read/write need a TEMP storage Buffer
# on large player amount we need more Buffers
# if there are not enough buffers new ones are generated but not stored for future usage
HelperBufferCount = 20
# Setting this to True will lower your ping, at the cost of an increase in bandwidth consumption.
TcpNoDelay = False
@@ -0,0 +1,116 @@
# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Definitions:
# LAN (Local area network) - typically consists of computers connected to the same router as you.
# WAN (Wide area network) - typically consists of computers OUTSIDE your router (i.e. the Internet).
# x.x.x.x - Format of an IP address. Do not include the xes into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------
# Enables automatic port mapping for login server.
# If you have a router login server will request for port forwarding.
# Default: True
EnableUPnP = True
# Bind IP of the LoginServer, use * to bind on all available IPs
# WARNING: Please don't change default IPs here if you don't know what are you doing!
# WARNING: External/Internal IPs are now inside "ipconfig.xml" file.
# Default: * (0.0.0.0)
Host = *
# Default: 2106
Port = 2106
# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: Please don't change default IPs here if you don't know what are you doing!
# WARNING: External/Internal IPs are now inside "ipconfig.xml" file.
# Default: 127.0.0.1
GameServerHost = 127.0.0.1
# The port on which login will listen for GameServers
# Default: 9014
GameServerPort = 9014
# Allowed Server Versions
# Default: 6, 14
ServerVersions = 6, 14
# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5
# Time you won't be able to log in back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900
# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True
# Flood Protection. All values are in milliseconds.
# Default: True
EnableFloodProtection = True
# Default: 15
FastConnectionLimit = 15
# Default: 700
NormalConnectionTime = 700
# Default: 350
FastConnectionTime = 350
# Default: 50
MaxConnectionPerIP = 50
# ---------------------------------------------------------------------------
# Well known access levels. Access levels specified here must be negative. 0
# is always a normal user and positive is a GM.
# ---------------------------------------------------------------------------
# Default: -127
AccountInactiveAccessLevel = -127
# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True
# Default: True
AutoCreateAccounts = True
# Specifies the access level which is set for auto created accounts.
# Default: 0
AutoCreateAccountsAccessLevel = 0
# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .
# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False
# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24
@@ -0,0 +1,28 @@
# ---------------------------------------------------------------------------
# Telnet Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also, please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Allows text based monitoring and administration of L2J LS
# by using a telnet client. Communication protocol is insecure,
# and you should use SSL tunnels, VPN, etc. if you plan to connect
# over non-trusted channels.
# Default: False
EnableTelnet = False
# This is the port L2J should listen to for incoming telnet
# requests.
# Default: 12345
Port = 12345
# If the following is not set, a random password is generated on server startup.
# Usage: Password = somePass
Password =
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
# Default: 127.0.0.1,localhost
Hosts = 127.0.0.1,localhost
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="MailList.xsd">
<mail id="SATempBan" file="html/SecAuthTempBan.htm" subject="Your account has been temporarily suspended" />
</list>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8"?>
<xs:schema elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="list">
<xs:complexType>
<xs:sequence>
<xs:element name="mail">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:string">
<xs:attribute type="xs:string" name="id"/>
<xs:attribute type="xs:string" name="file"/>
<xs:attribute type="xs:string" name="subject"/>
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>
@@ -0,0 +1,15 @@
Greetings,<br>
<br>
We have temporally suspended your account:<br>
<br>
Account Name: %accountname%<br>
Reason: Typed wrong character password %var1% times in row from ip %var0%.<br>
Consequences: Your account has been temporally suspended for %var2% minutes.<br>
<br>
If you've lost your character password, you can recover them by <a href="%var3%">clicking here</a>.<br>
<br>
If you have any question, <a href="mailto:%servermail%">click here</a> to email an administrator.<br>
Regards,<br>
%servername% Game Master Team<br>
<br>
<p align="center">Powered By: <a href="https://l2jserver.com/">L2J Server</a></p>
@@ -0,0 +1,130 @@
<?xml version="1.0" encoding="UTF-8"?>
<servers_list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="servername.xsd">
<server id="1" name="Bartz" />
<server id="2" name="Sieghardt" />
<server id="3" name="Kain" />
<server id="4" name="Lionna" />
<server id="5" name="Erica" />
<server id="6" name="Gustin" />
<server id="7" name="Devianne" />
<server id="8" name="Hindemith" />
<server id="9" name="Teon (EURO)" />
<server id="10" name="Franz (EURO)" />
<server id="11" name="Luna (EURO)" />
<server id="12" name="Sayha" />
<server id="13" name="Aria" />
<server id="14" name="Phoenix" />
<server id="15" name="Chronos" />
<server id="16" name="Naia (EURO)" />
<server id="17" name="Elhwynna" />
<server id="18" name="Ellikia" />
<server id="19" name="Shikken" />
<server id="20" name="Scryde" />
<server id="21" name="Frikios" />
<server id="22" name="Ophylia" />
<server id="23" name="Shakdun" />
<server id="24" name="Tarziph" />
<server id="25" name="Aria" />
<server id="26" name="Esenn" />
<server id="27" name="Elcardia" />
<server id="28" name="Yiana" />
<server id="29" name="Seresin" />
<server id="30" name="Tarkai" />
<server id="31" name="Khadia" />
<server id="32" name="Roien" />
<server id="33" name="Kallint (Non-PvP)" />
<server id="34" name="Baium" />
<server id="35" name="Kamael" />
<server id="36" name="Beleth" />
<server id="37" name="Anakim" />
<server id="38" name="Lilith" />
<server id="39" name="Thifiel" />
<server id="40" name="Lithra" />
<server id="41" name="Lockirin" />
<server id="42" name="Kakai" />
<server id="43" name="Cadmus" />
<server id="44" name="Athebaldt" />
<server id="45" name="Blackbird" />
<server id="46" name="Ramsheart" />
<server id="47" name="Esthus" />
<server id="48" name="Vasper" />
<server id="49" name="Lancer" />
<server id="50" name="Ashton" />
<server id="51" name="Waytrel" />
<server id="52" name="Waltner" />
<server id="53" name="Tahnford" />
<server id="54" name="Hunter" />
<server id="55" name="Dewell" />
<server id="56" name="Rodemaye" />
<server id="57" name="Ken Rauhel" />
<server id="58" name="Ken Abigail" />
<server id="59" name="Ken Orwen" />
<server id="60" name="Van Holter" />
<server id="61" name="Desperion" />
<server id="62" name="Einhovant" />
<server id="63" name="Shunaiman" />
<server id="64" name="Faris" />
<server id="65" name="Tor" />
<server id="66" name="Carneiar" />
<server id="67" name="Dwyllios" />
<server id="68" name="Baium" />
<server id="69" name="Hallate" />
<server id="70" name="Zaken" />
<server id="71" name="Core" />
<server id="72" name="72" />
<server id="73" name="73" />
<server id="74" name="74" />
<server id="75" name="75" />
<server id="76" name="76" />
<server id="77" name="77" />
<server id="78" name="78" />
<server id="79" name="79" />
<server id="80" name="80" />
<server id="81" name="81" />
<server id="82" name="82" />
<server id="83" name="83" />
<server id="84" name="84" />
<server id="85" name="85" />
<server id="86" name="86" />
<server id="87" name="87" />
<server id="88" name="88" />
<server id="89" name="89" />
<server id="90" name="90" />
<server id="91" name="91" />
<server id="92" name="92" />
<server id="93" name="93" />
<server id="94" name="94" />
<server id="95" name="95" />
<server id="96" name="96" />
<server id="97" name="97" />
<server id="98" name="98" />
<server id="99" name="99" />
<server id="100" name="100" />
<server id="101" name="101" />
<server id="102" name="102" />
<server id="103" name="103" />
<server id="104" name="104" />
<server id="105" name="105" />
<server id="106" name="106" />
<server id="107" name="107" />
<server id="108" name="108" />
<server id="109" name="109" />
<server id="110" name="110" />
<server id="111" name="111" />
<server id="112" name="112" />
<server id="113" name="113" />
<server id="114" name="114" />
<server id="115" name="115" />
<server id="116" name="116" />
<server id="117" name="117" />
<server id="118" name="118" />
<server id="119" name="119" />
<server id="120" name="120" />
<server id="121" name="121" />
<server id="122" name="122" />
<server id="123" name="123" />
<server id="124" name="124" />
<server id="125" name="125" />
<server id="126" name="126" />
<server id="127" name="???" />
</servers_list>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="servers_list">
<xs:complexType>
<xs:sequence>
<xs:element name="server" minOccurs="127" maxOccurs="127">
<xs:complexType>
<xs:attribute name="id" use="required">
<xs:simpleType>
<xs:restriction base="xs:integer">
<xs:minInclusive value="1" />
<xs:maxInclusive value="127" />
</xs:restriction>
</xs:simpleType>
</xs:attribute>
<xs:attribute name="name" type="xs:normalizedString" use="required" />
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:schema>
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@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<Configuration status="INFO">
<Appenders>
<Console name="console" target="SYSTEM_OUT">
<PatternLayout pattern="[%-5level] %d{yyyy-MM-dd HH:mm:ss} %c{1}: %msg%n" />
</Console>
</Appenders>
<Loggers>
<Root level="info" additivity="false">
<AppenderRef ref="console" />
</Root>
</Loggers>
</Configuration>
@@ -0,0 +1,6 @@
CREATE TABLE IF NOT EXISTS `account_data` (
`account_name` VARCHAR(45) NOT NULL DEFAULT '',
`var` VARCHAR(20) NOT NULL DEFAULT '',
`value` VARCHAR(255) ,
PRIMARY KEY (`account_name`,`var`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
@@ -0,0 +1,16 @@
CREATE TABLE IF NOT EXISTS `accounts` (
`login` VARCHAR(45) NOT NULL default '',
`password` VARCHAR(45),
`email` varchar(255) DEFAULT NULL,
`created_time` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
`lastactive` bigint(13) unsigned NOT NULL DEFAULT '0',
`accessLevel` TINYINT NOT NULL DEFAULT 0,
`lastIP` CHAR(15) NULL DEFAULT NULL,
`lastServer` TINYINT DEFAULT 1,
`pcIp` char(15) DEFAULT NULL,
`hop1` char(15) DEFAULT NULL,
`hop2` char(15) DEFAULT NULL,
`hop3` char(15) DEFAULT NULL,
`hop4` char(15) DEFAULT NULL,
PRIMARY KEY (`login`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
@@ -0,0 +1,5 @@
CREATE TABLE IF NOT EXISTS `accounts_ipauth` (
`login` varchar(45) NOT NULL,
`ip` char(15) NOT NULL,
`type` enum('deny','allow') NULL DEFAULT 'allow'
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
@@ -0,0 +1,10 @@
-- These queries are meant to delete any login server table you may have from previous L2J installations.
--
-- Queries that create these tables and/or populate them appropriately are
-- available in the ../sql/ folder. See the documentation.txt file for more details.
DROP TABLE IF EXISTS
account_data,
accounts,
accounts_ipauth,
gameservers;
@@ -0,0 +1,6 @@
CREATE TABLE IF NOT EXISTS `gameservers` (
`server_id` int(11) NOT NULL DEFAULT '0',
`hexid` varchar(50) NOT NULL DEFAULT '',
`host` varchar(50) NOT NULL DEFAULT '',
PRIMARY KEY (`server_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
@@ -0,0 +1,29 @@
@echo off
title Login Server Console
:start
echo Starting L2J Login Server.
echo.
java -Xms128m -Xmx256m -jar l2jlogin.jar
if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error
goto end
:restart
echo.
echo Admin Restarted Login Server.
echo.
goto start
:error
echo.
echo Login Server terminated abnormally!
echo.
:end
echo.
echo Login Server Terminated.
echo.
pause
@@ -0,0 +1,3 @@
#!/bin/sh
./LoginServer_loop.sh &