actual freya branch
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-- How to configure the SQL based access level system :
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-- There are two tables.
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-- First one is named acess_levels and it's meant to define the different possible
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-- groups a GM can belong to.
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-- You can see in this table six predefined GM groups. Each group has a different
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-- accessLevel, and GM's access_level in the characters table should match with
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-- one of these. You could define as many groups as needed and give them whatever
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-- number you wanted to, from 1 to 255. Nevertheless please note the fact that
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-- there is one group that will be reserved for allmighty administrators, and this
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-- group is bound to the following rules:
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-- * There's no need/way to restrict the commands this group is able to run, its
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-- members will be able to perform ANY admin_command.
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-- * One number must be reserved for this group, and by default it is set to 127.
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-- * In order to change this default group number or its name/title colors,
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-- you should look at the Character.properties configuration file and
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-- change the value of MasterAccessLevel, MasterNameColor and MasterTitleColor
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-- respectively.
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-- * You should better not use this group as a part of any childs hierarchy.
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-- In our predefined set of examples, access_level=1 is for the highest admin,
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-- and access_level=3 is for Event GMs.
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-- The rest of the access_levels table columns are expected to be self explanatory.
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-- And there is a second table named admin_command_access_rights and in this table
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-- administrators should add every command they wanted GMs to use.
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-- We left just one query here to show how commands should be added to the table:
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-- INSERT IGNORE INTO `admin_command_access_rights` VALUES ('admin_admin','6');
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-- If an administrator wanted to grant his GMs from group 4 the usage of the //para
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-- command, he should just copy our example and replace values like this:
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-- INSERT IGNORE INTO `admin_command_access_rights` VALUES ('admin_para','4');
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-- So on, for each command there should be a record in this table. And it would be
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-- advisable to use one query per command to avoid messups ;)
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CREATE TABLE IF NOT EXISTS `access_levels` (
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`accessLevel` MEDIUMINT(9) NOT NULL,
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`name` VARCHAR(255) NOT NULL DEFAULT '',
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`nameColor` CHAR(6) NOT NULL DEFAULT 'FFFFFF',
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`titleColor` CHAR(6) NOT NULL DEFAULT 'FFFFFF',
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`childAccess` VARCHAR(255) NOT NULL DEFAULT '',
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`isGm` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`allowPeaceAttack` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`allowFixedRes` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`allowTransaction` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`allowAltg` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`giveDamage` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`takeAggro` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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`gainExp` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (`accessLevel`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8;
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INSERT IGNORE INTO `access_levels` VALUES
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(1,'Admin','0FF000','0FF000','2;3;4;5;6;7',1,1,1,1,1,1,1,1),
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(2,'Head GM','0C0000','0C0000','5;6;7',0,0,1,1,1,1,1,1),
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(3,'Event GM','00C000','00C000','5;6;7',0,0,1,0,1,0,0,0),
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(4,'Support GM','000C00','000C00','5;6;7',0,0,1,0,1,0,0,0),
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(5,'General GM','0000C0','0000C0','6;7',0,0,1,0,1,0,0,0),
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(6,'Test GM','FFFFFF','FFFFFF','','0',0,1,0,1,0,0,0),
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(7,'Chat Moderator','-1','-1','','0',0,0,1,0,1,1,1);
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