actual freya branch
This commit is contained in:
Vendored
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<html><body>Grand Master Bitz:<br>
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A Fighter like you can change profession to become a<font color="LEVEL"> Warrior</font>, a<font color="LEVEL"> Human Knight</font> or a<font color="LEVEL"> Rogue</font>. Which profession do you want to learn about?<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-02.htm">Warrior</a><br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-04.htm">Human Knight</a><br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-06.htm">Rogue</a>
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</body></html>
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Vendored
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<html><body>Grand Master Bitz:<br>
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A<font color="LEVEL"> Warrior</font> is a Human Fighter who relies on great physical strength. Placing importance on attack powers, Warriors concentrate on learning how to strengthen attack skills. Their HP is higher than all others'. Warriors can later change profession to<font color="LEVEL"> Warlord</font> or<font color="LEVEL"> Gladiator</font>, the higher-level professions that boast of the greatest power in armed combat. Warriors are brave Heroes who always stand in the front line of attack to prove their worth.<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-03.htm">Ask about changing profession to a Warrior</a><br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-01.htm">Return</a>
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</body></html>
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Vendored
+5
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<html><body>Grand Master Bitz:<br>
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To become a Warrior, your level must be at least 20, and you must pass the Test of the Warrior. But as I told you, you cannot become a Warrior here. You must first go out into the world and improve your skills.<br>
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Therefore, you must go to<font color="LEVEL"> Gludio</font> to become a Warrior. There is a ship bound for the village of Gludin departing from the port southwest of the village. Sail to<font color="LEVEL"> the village of Gludin</font> and find<font color="LEVEL"> Grand Master Ramos</font>. He will help you. You will be able to change profession after you pass the Test of the Warrior which he will give you.<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-01.htm">Return</a>
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</body></html>
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Vendored
+5
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<html><body>Grand Master Bitz:<br>
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The<font color="LEVEL"> Human Knight</font> seeks to balance attack and defense, rather than devoting all efforts to a strong attack. Human Knights are known for their spirit of self-sacrifice. With shields and excellent armor, they stand between the monsters and their companions. For your future reference, Human Knights have the opportunity to change to the higher-level professions of<font color="LEVEL"> Paladin</font> or<font color="LEVEL"> Dark Avenger</font>.<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-05.htm">Ask about changing professions to a Human Knight</a><br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-01.htm">Return</a>
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</body></html>
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Vendored
+5
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<html><body>Grand Master Bitz:<br>
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To become a Human Knight, your level must be at least 20, and you must pass the Test of the Human Knight. But as I told you, you cannot become a Human Knight here. You must first go out into the world and improve your skills.<br>
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Therefore, you must go to<font color="LEVEL"> Gludio</font> to become a Human Knight. There is a ship bound for the village of Gludin departing from the port southwest of the village. Sail to the village of Gludin. When you arrive there, either<font color="LEVEL"> Grand Master Ramos</font> or<font color="LEVEL"> Grand Master Rains</font> can change your profession to Human Knight after testing your qualifications. You can find<font color="LEVEL"> Grand Master Rains</font> in the town of Gludio, which is to the east of the village of Gludin. They will tell you everything you need to know in detail about the Test of the Human Knight.<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-01.htm">Return</a>
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</body></html>
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Vendored
+5
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<html><body>Grand Master Bitz:<br>
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The<font color="LEVEL"> Rogue</font> is the most unique among the three professions. They choose agility over the Warrior's power, and profit over the Human Knight's honor. They are armed with small daggers and bows and arrows, and can scout enemy camps without making any sound. Their abilities can make a great difference in battle. Rogues can later change to higher-level professions, like the<font color="LEVEL"> Hawkeye</font>, who specializes in archery, or the<font color="LEVEL"> Treasure Hunter</font>, whose primary weapon is the dagger.<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-07.htm">Ask about changing professions to a Rogue</a><br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-01.htm">Return</a>
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</body></html>
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Vendored
+5
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<html><body>Grand Master Bitz:<br>
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To become a Rogue, your level must be at least 20, and you must pass the Test of the Rogue. But as I told you, you cannot become a Rogue here. You must first go out into the world and improve your skills.<br>
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Therefore, you must go to<font color="LEVEL"> Gludio</font> to become a Rogue. There is a ship bound for the village of Gludin departing from the port southwest of the village. Sail to<font color="LEVEL"> the village of Gludin</font> and find<font color="LEVEL"> Grand Master Ramos</font>. He will help you. You will be able to change profession after you pass the Test of the Rogue which he will give you.<br>
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<a action="bypass -h Quest 30026_bitz_occupation_change 30026-01.htm">Return</a>
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</body></html>
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Vendored
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<html><body>Grand Master Bitz:<br>
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You cannot change profession because you have already done so. I think you need to explore the wide world and train yourself a great deal before considering your next profession.
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</body></html>
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Vendored
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<html><body>Grand Master Bitz:<br>
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You cannot change profession. You are a hero of many battles and have already changed profession twice. Now it is time for you to concentrate on using your strength for good. But remember, power is a double-edged sword. Take care, or it will turn in your hand and cut you.
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</body></html>
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Vendored
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<html><body>Grand Master Bitz:<br>
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I am Grand Master Bitz of the fighter guild. There is nothing here for you to learn. Why don't you look for a guild that suits your needs?
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</body></html>
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Vendored
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# This script is part of the Official L2J Datapack Project
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# visit us at http://www.l2jdp.com/
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# Created by DraX on 08.08.2005
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# Updated by ElgarL on 28.09.2005
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# Updated by DrLecter on 19.06.2007
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import sys
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from com.l2jserver.gameserver.model.quest import State
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from com.l2jserver.gameserver.model.quest import QuestState
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from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
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qn="30026_bitz_occupation_change"
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GRAND_MASTER_BITZ = 30026
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class Quest (JQuest) :
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def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
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def onAdvEvent (self,event,npc, player) :
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htmltext = event
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st = player.getQuestState(qn)
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if not st : return
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if event in ["30026-01.htm","30026-02.htm","30026-03.htm","30026-04.htm","30026-05.htm","30026-06.htm","30026-07.htm"]:
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htmltext = event
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else :
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htmltext = "No Quest"
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st.exitQuest(1)
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return htmltext
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def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
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npcId = npc.getNpcId()
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||||
Race = st.getPlayer().getRace()
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pcId = st.getPlayer().getClassId().getId()
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# Human fighters get accepted
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if npcId == GRAND_MASTER_BITZ and Race in [Race.Human] and pcId in range(0x0a)+range(88,94) :
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#fighter
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if pcId == 0x00:
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htmltext = "30026-01.htm"
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#warrior, knight, rogue
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elif pcId in [1, 4, 7] :
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htmltext = "30026-08.htm"
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||||
#warlord, paladin, treasureHunter, adventurer, hell knight, dreadnought
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elif pcId in [3, 5, 8, 93, 91, 89 ] :
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htmltext = "30026-09.htm"
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||||
#gladiator, darkAvenger, hawkeye, sagitarius, phoenix knight, duelist
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||||
elif pcId in [2, 6, 9, 92, 90, 88 ]:
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||||
htmltext = "30026-09.htm"
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||||
st.setState(State.STARTED)
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||||
# All other Races and classes must be out
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||||
else :
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st.exitQuest(1)
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htmltext = "30026-10.htm"
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return htmltext
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QUEST = Quest(30026,qn,"village_master")
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QUEST.addStartNpc(GRAND_MASTER_BITZ)
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QUEST.addTalkId(GRAND_MASTER_BITZ)
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Vendored
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<html>
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||||
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||||
<body>
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||||
High Priest Biotin:
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<br>
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A Mystic like yourself can change profession to become a <font color="LEVEL">Human Wizard</font> or a <font color="LEVEL">Cleric</font>. You cannot, however, change your profession here. Nonetheless, I will tell you what you need to know about changing profession. Which profession would you like to know about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-02.htm">
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Human Wizard
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||||
</a>
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||||
<br>
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||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-04.htm">
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||||
Cleric
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||||
</a>
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||||
</body>
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||||
</html>
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||||
Vendored
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<html>
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||||
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||||
<body>
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||||
High Priest Biotin:
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<br>
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||||
The <font color="LEVEL">Human Wizard</font> is an advanced Mystic who can practice elemental magic, black magic and summoning magic. Also, the Human Wizard can strike down enemies directly with the most powerful magic. However, the Human Wizard must turn away from the arts of white magic and summoning magic in order to concentrate on attack magic. Nevertheless, it's quite a fascinating profession, particularly in its ability to summon servitors.
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<br>
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||||
Some Human Wizards decide to train at Oren's Ivory Tower, to attain a still more advanced profession, such as <font color="LEVEL">Sorcerer, Warlocks or Necromancer</font>. However, there are not many that can achieve such a high level, it is not as easy as you might think.
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<br>
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||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-03.htm">
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Ask about changing profession to a Human Wizard
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||||
</a>
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||||
<br>
|
||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-01.htm">
|
||||
Return
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||||
</a>
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||||
</body>
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||||
</html>
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||||
Vendored
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<html>
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||||
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||||
<body>
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||||
High Priest Biotin:
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<br>
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||||
To change profession to become a Human Wizard, you must be at least level 20 and pass the Test of the Human Wizard. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
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||||
<br>
|
||||
To change profession, you should go to the Kingdom of Aden by boat. There is a harbor southwest of here -- take a boat there that goes to the village of Gludin. Get off at the <font color="LEVEL">village of Gludin</font> and visit the temple to meet <font color="LEVEL">High Priestess Levian</font>. She will test your ability and, if you are ready, can change your profession to a Human Wizard.
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||||
<br>
|
||||
Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, to the west of the village of Gludin.
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||||
<br>
|
||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-01.htm">
|
||||
Return
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||||
</a>
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||||
</body>
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||||
</html>
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||||
Vendored
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<html>
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||||
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||||
<body>
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||||
High Priest Biotin:
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<br>
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||||
The <font color="LEVEL">Cleric</font> is a Mystic who is connected to the divine power that surrounds the world. A Cleric performs miracles through the power of the gods. Thus, the Cleric practices mostly white magic and supplementary magic to help others. However, Clerics are granted some attack skills to protect themselves.
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||||
<br>
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||||
Also, Clerics have great healing powers and for this gift they are always welcomed and respected. Those Clerics who continue in their training and in the service of others can attain higher profession, such as <font color="LEVEL">Bishop</font> or <font color="LEVEL">Prophet</font>.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-05.htm">
|
||||
Ask about changing profession to a Cleric
|
||||
</a>
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||||
<br>
|
||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
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||||
</html>
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||||
Vendored
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||||
<html>
|
||||
|
||||
<body>
|
||||
High Priest Biotin:
|
||||
<br>
|
||||
To change profession to Cleric, your level must at least be 20 and you must pass the Test of the Cleric. Even when you have passed the test, though, you cannot change profession here. It is important that those who are ready for a new profession should have experienced some of the wider world.
|
||||
<br>
|
||||
To change profession, you should go to the Kingdom of Aden by boat. There is a harbor southwest of here -- take a boat there that goes to the village of Gludin. Get off at the <font color="LEVEL">village of Gludin</font> and visit the temple to meet <font color="LEVEL">High Priestess Levian</font>. High Priestess Levian will test your ability and, if you are ready, can change your profession to Cleric.
|
||||
<br>
|
||||
Or, you can visit <font color="LEVEL">High Priest Raymond in the town of Gludio</font>, to the west of the village of Gludin.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30031_biotin_occupation_change 30031-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
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||||
<html>
|
||||
|
||||
<body>
|
||||
High Priest Biotin:
|
||||
<br>
|
||||
You have already changed profession. If you are here to learn magic, I suggest you go to a nearby sanctuary or sorcerer.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
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|
||||
<html>
|
||||
|
||||
<body>
|
||||
High Priest Biotin:
|
||||
<br>
|
||||
You have already selected your profession, and your strength is plain to see. For someone like you, there is no further advice that I can give. I just hope that you use your power in the service of Einhasad, mother of all good, and for the weak and poor. May the light of Einhasad always be with you.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
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|
||||
<html>
|
||||
|
||||
<body>
|
||||
High Priest Biotin:
|
||||
<br>
|
||||
It is good to meet you, my child. I am the High Priest Biotin of this temple. It is plain that there is nothing for you to learn here except faith in Einhasad. If you seek tutoring, I suggest you seek another teacher.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
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|
||||
#
|
||||
# Created by DraX on 2005.08.08
|
||||
#
|
||||
|
||||
import sys
|
||||
|
||||
from com.l2jserver.gameserver.model.quest import State
|
||||
from com.l2jserver.gameserver.model.quest import QuestState
|
||||
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
|
||||
qn = "30031_biotin_occupation_change"
|
||||
HIGH_PRIEST_BIOTIN = 30031
|
||||
|
||||
class Quest (JQuest) :
|
||||
|
||||
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
|
||||
|
||||
def onAdvEvent (self,event,npc, player) :
|
||||
htmltext = event
|
||||
st = player.getQuestState(qn)
|
||||
if not st : return
|
||||
|
||||
htmltext = "No Quest"
|
||||
|
||||
if event == "30031-01.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30031-02.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30031-03.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30031-04.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30031-05.htm":
|
||||
htmltext = event
|
||||
|
||||
return htmltext
|
||||
|
||||
|
||||
def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
|
||||
npcId = npc.getNpcId()
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
|
||||
# Humans got accepted
|
||||
if npcId == HIGH_PRIEST_BIOTIN and Race in [Race.Human]:
|
||||
if ClassId in [ClassId.fighter, ClassId.warrior, ClassId.knight, ClassId.rogue]:
|
||||
htmltext = "30031-08.htm"
|
||||
if ClassId in [ClassId.warlord, ClassId.paladin, ClassId.treasureHunter]:
|
||||
htmltext = "30031-08.htm"
|
||||
if ClassId in [ClassId.gladiator, ClassId.darkAvenger, ClassId.hawkeye]:
|
||||
htmltext = "30031-08.htm"
|
||||
if ClassId in [ClassId.wizard, ClassId.cleric]:
|
||||
htmltext = "30031-06.htm"
|
||||
if ClassId in [ClassId.sorceror, ClassId.necromancer, ClassId.warlock, ClassId.bishop, ClassId.prophet]:
|
||||
htmltext = "30031-07.htm"
|
||||
else:
|
||||
htmltext = "30031-01.htm"
|
||||
|
||||
st.setState(State.STARTED)
|
||||
return htmltext
|
||||
|
||||
# All other Races must be out
|
||||
if npcId == HIGH_PRIEST_BIOTIN and Race in [Race.Dwarf, Race.DarkElf, Race.Elf, Race.Orc, Race.Kamael]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30031-08.htm"
|
||||
|
||||
QUEST = Quest(30031,qn,"village_master")
|
||||
|
||||
|
||||
|
||||
QUEST.addStartNpc(30031)
|
||||
|
||||
QUEST.addTalkId(30031)
|
||||
Vendored
+16
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|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. If you are an Elven Fighter, you can change profession to become an <font color="LEVEL">Elven Knight</font> or an <font color="LEVEL">Elven Scout</font>. Which profession do you want to learn about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-03.htm">
|
||||
Elven Knight
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-04.htm">
|
||||
Elven Scout
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
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|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. I'm afraid you cannot change your profession here. However, I can give you some information. An Elven Mystic like yourself can change profession to become an <font color="LEVEL">Elven Wizard</font>, who practices elemental magic, or an <font color="LEVEL">Elven Oracle</font>, who studies divine power. Which profession do you wish to know about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-05.htm">
|
||||
Elven Wizard
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-07.htm">
|
||||
Elven Oracle
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
<font color="LEVEL">Elven Knights</font> choose swordsmanship over archery. It is amazing to watch them fighting, because they use unique styles that emphasize defense as much as attack. Their polished techniques confuse their enemies and mesmerize those who are watching. These days, many Elven Knights enter the Human world in the service of Einhasad and Eva, even though they were originally created to protect the Mother Trees from invaders.
|
||||
<br>
|
||||
The most talented of Elven Knights are sometimes selected as <font color="LEVEL">Temple Knights</font>, the highest order of the Elves, or <font color="LEVEL">Swordsingers</font>, who train Elven swordsmanship to a fine art. Of course, much hard training, as well as great talent, is required.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-09.htm">
|
||||
Ask about changing profession to Elven Knight
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
<font color="LEVEL">Elven Scouts</font> are the sentries of the forest, and have protected the Elven home from invaders for thousands of years. Since their footsteps are lighter than feathers, they can walk and run over the fallen leaves without making any noise as they approach their opponents. They suddenly launch fatal attacks with bows or daggers, then disappear as if into thin air as they blend into the forest.
|
||||
<br>
|
||||
The most talented Elven Scouts are selected as <font color="LEVEL">Plainswalker</font>, the Ranger elite. Others among the Elven Scouts are selected as <font color="LEVEL">Silver Rangers</font>, and train in the utmost mastery of archery.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-10.htm">
|
||||
Ask about changing occupation to an Elven Scout
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
<font color="LEVEL">Elven Wizards</font> enjoy a deep connection to the spirits of nature, and practice more powerful and complicated magic than Elven Mystics. These arts include elemental magic, black magic and summoning magic. They command fire and wind to attack enemies, take opponents' lives with black magic, and summon the spirits of mother nature as servitors.
|
||||
<br>
|
||||
Among Elven Wizards, those who want to study elemental magic become <font color="LEVEL">Spellsingers</font>, and those who want to reach the ultimate heights of summoning magic become <font color="LEVEL">Elemental Summoners</font>.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-06.htm">
|
||||
Ask about changing profession to Elven Wizard
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
To become an Elven Wizard, your level must be at least 20 and you must pass the Test of the Elven Wizard. The Elf <font color="LEVEL">Rosella</font> is in charge of testing young Elves who aspire to be Elven Wizards. If you want to know more about the test, go to her.
|
||||
<br>
|
||||
Remember, even if you earn the qualifications, we cannot change your occupation here. That is because we wish for young Elves to go out beyond the forest, to experience Human society and understand the larger world.
|
||||
<br>
|
||||
Therefore, if you wish to change occupations, you must leave the Elven Forest and go to the Human kingdom of Aden. The nearest place for a change of profession is <font color="LEVEL">Gludio</font>, which is located in the south of the forest. If you follow the road and cross the Neutral Zone, you will cross a bridge and come to a <font color="LEVEL">Gludio Castle Town.</font> Look for <font color="LEVEL">High Priest Raymond</font> at the temple. He will change your occupation, if you are ready.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
The <font color="LEVEL">Elven Oracle</font> is the Elven Mystic who controls spirits of light, life, innocence and purification, derived from the divinity of Einhasad and Eva. These priests give spiritual advice to other Elves. They practice the arts of white magic and supplementary magic, which offer powerful means of protecting and healing themselves and their fellows, rather than attacking enemies.
|
||||
<br>
|
||||
Among Elven Oracles, those who are spiritually gifted could become <font color="LEVEL">Elven Elders</font>. Elven Elders are the most advanced priests to receive the blessings of Einhasad and Eva. They practice the most powerful white magic.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-08.htm">
|
||||
Ask about changing profession to an Elven Oracle
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
To become an Elven Oracle, your level must be at least 20, and you must pass the Test of the Elven Oracle.
|
||||
<br>
|
||||
Remember, even if you earn the qualifications we cannot change your profession here. That is because it is our wish for young Elves to go out beyond the forest, to experience Human society and understand the larger world.
|
||||
<br>
|
||||
Therefore, if you wish to change occupations, you must leave the Elven Forest and go to the Human kingdom of Aden. The nearest place for a change of profession is <font color="LEVEL">Gludio Castle Town.</font> Look for the <font color="LEVEL">High Priest Raymond</font> at the temple. He will change your occupation, if you are ready.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
To become an Elven Knight, your level must be at least 20, and you must pass the Test of the Elven Knight.
|
||||
<br>
|
||||
Remember, even if you earn the qualifications we cannot change your profession here. That is because it is our wish for young Elves to go out beyond the forest, to experience Human society and understand the larger world.
|
||||
<br>
|
||||
Therefore, if you wish to change profession, you must leave the Elven Forest and go to the Human kingdom of Aden. The nearest place for a change of profession is <font color="LEVEL">Gludio</font>, which is located in the south of the forest. If you follow the road and cross the neutral zone, you will cross a bridge and come to a town -- the <font color="LEVEL">town of Gludio</font>. Find <font color="LEVEL">Grand Master Rains</font> of the fighter guild there. He will change your profession when you are ready.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
To become an Elven Scout, your level must be at least 20 and you must pass the Test of the Elven Scout.
|
||||
<br>
|
||||
Remember, even if you earn the qualifications we cannot change your profession here. That is because it is our wish for young Elves to go out beyond the forest, to experience Human society and understand the larger world.
|
||||
<br>
|
||||
Therefore, if you wish to change profession, you must leave the Elven Forest and go to the Human kingdom of Aden. The nearest place for a change of profession is <font color="LEVEL">Gludio</font>, which is located in the south of the forest. If you follow the road and cross the neutral zone, you will cross a bridge and come to a town -- the <font color="LEVEL">town of Gludio</font>. Find <font color="LEVEL">Grand Master Rains</font> of the fighter guild there. He will change your profession when you are ready.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30154_asterios_occupation_change 30154-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+9
@@ -0,0 +1,9 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
I am Asterios, the chosen representative of Eva, the mother of all forests and nymphs. Of the twelve chosen hierarchs, I am the only one who remains in this land, ruling over the Elves of light in the place of our ultimate sovereign, Valderan. I do not hold speech with those of your race. Please leave this place as quickly as possible.
|
||||
<br>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
You have already changed profession twice. The only thing more that you need is the grace of Eva. Please use your powers always to exalt the pride of the Elves!
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Hierarch Asterios:
|
||||
<br>
|
||||
You have already changed profession. From now on, you should devote yourself to the path which you have chosen to bring honor to the Elves. May the grace of Eva be with you.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+91
@@ -0,0 +1,91 @@
|
||||
#
|
||||
# Created by DraX on 2005.08.08
|
||||
#
|
||||
|
||||
import sys
|
||||
|
||||
from com.l2jserver.gameserver.model.quest import State
|
||||
from com.l2jserver.gameserver.model.quest import QuestState
|
||||
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
|
||||
qn = "30154_asterios_occupation_change"
|
||||
HIERARCH_ASTERIOS = 30154
|
||||
|
||||
class Quest (JQuest) :
|
||||
|
||||
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
|
||||
|
||||
def onAdvEvent (self,event,npc, player) :
|
||||
htmltext = event
|
||||
st = player.getQuestState(qn)
|
||||
if not st : return
|
||||
|
||||
htmltext = "No Quest"
|
||||
|
||||
if event == "30154-01.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-02.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-03.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-04.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-05.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-06.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-07.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-08.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-09.htm":
|
||||
htmltext = event
|
||||
|
||||
if event == "30154-10.htm":
|
||||
htmltext = event
|
||||
return htmltext
|
||||
|
||||
def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
|
||||
npcId = npc.getNpcId()
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
|
||||
# Elfs got accepted
|
||||
if npcId == HIERARCH_ASTERIOS and Race in [Race.Elf]:
|
||||
if ClassId in [ClassId.elvenFighter]:
|
||||
st.setState(State.STARTED)
|
||||
return "30154-01.htm"
|
||||
if ClassId in [ClassId.elvenMage]:
|
||||
st.setState(State.STARTED)
|
||||
return "30154-02.htm"
|
||||
if ClassId in [ClassId.elvenWizard, ClassId.oracle, ClassId.elvenKnight, ClassId.elvenScout]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30154-12.htm"
|
||||
else:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30154-13.htm"
|
||||
|
||||
# All other Races must be out
|
||||
if npcId == HIERARCH_ASTERIOS and Race in [Race.Dwarf, Race.Human, Race.DarkElf, Race.Orc, Race.Kamael]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30154-11.htm"
|
||||
|
||||
QUEST = Quest(30154,qn,"village_master")
|
||||
|
||||
|
||||
|
||||
QUEST.addStartNpc(30154)
|
||||
|
||||
QUEST.addTalkId(30154)
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Fighters like yourself can change profession to become a <font color="LEVEL">Palus Knight</font> or an <font color="LEVEL">Assassin</font>. Which profession do you want to learn about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-03.htm">
|
||||
Palus Knight
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-04.htm">
|
||||
Assassin
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
A change of profession occurs when someone with the required abilities and experience is promoted to a more advanced profession. Unfortunately, you cannot change your profession here. However, I can give you some information. Dark Mystics like yourself can change profession to become a <font color="LEVEL">Dark Wizard</font> or a <font color="LEVEL">Shillien Oracle</font>. Which profession do you want to learn about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-05.htm">
|
||||
Dark Wizard
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-07.htm">
|
||||
Shillien Oracle
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
<font color="LEVEL">Palus Knights</font> are the elite knights of the Dark Elves. Their excellent swordsmanship is based on swift, precise attacks and effective defense, and it cannot be compared to other races that depend on mere strength or coarser skills.
|
||||
<br>
|
||||
The most talented of Palus Knights are selected for the highest order, as a <font color="LEVEL">Shillien Knight</font>, or become <font color="LEVEL">Bladedancers</font>, with almost unearthly skill in swordsmanship.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-09.htm">
|
||||
Ask about changing profession to a Palus Knight
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
<font color="LEVEL">Assassins</font> are murderers who kill quietly and swiftly, then vanish into the shadows. They are also feared spies and night fighters, who are gifted in concealment and stealth. They target the enemy's weak points with small, swift weapons like daggers, or shoot arrows from a long distance. While Palus Knights fight their opponents on the battlefield, Assassins fight enemies of the race in the black darkness of moonless night, to claim silent victory.
|
||||
<br>
|
||||
The most elite Assassins are sometimes chosen as <font color="LEVEL">Shadow Stalkers</font> to learn the ultimate secrets of assassination and searching. On the other hand, some Assassins are chosen as <font color="LEVEL">Abyss Walker</font>, and train their archery skills to the highest level.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-10.htm">
|
||||
Ask about changing occupation to an Assassin
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
<font color="LEVEL">Dark Wizards</font> are those with wizardry that can command more powerful spirits, and can use elemental magic, black magic and summoning magic, all at a higher level than the Dark Mystic. Their magic uses fire and wind to attack enemies. Also, they can cast curses on their enemies, or even steal their very lives, and they can call sleeping spirits out of the darkness to take the form of their 'servitors.'
|
||||
<br>
|
||||
Those who are greatly talented among Dark Wizards are chosen as <font color="LEVEL">Spellhowlers</font>, who intensely study elemental magic, or else are chosen as <font color="LEVEL">Phantom Summoners</font>, to learn summoning magic of the highest level.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-06.htm">
|
||||
Ask about changing profession to Dark Wizard
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
To be qualified to become a Dark Wizard, your level must be at least 20 and you must pass the Test of the Dark Wizard. You must meet <font color="LEVEL">Shamaness Varika</font> to take the Test of the Dark Wizard. She is staying at the altar, southwest of the village. You must pass the test she gives you and bring back the <font color="LEVEL">jewel of darkness</font> as proof.
|
||||
<br>
|
||||
However, you cannot change profession here. This is because only those who have experienced Human society and understand the great world beyond are qualified to change profession.
|
||||
<br>
|
||||
For these reasons, you should leave this forest and go to the Human kingdom of Aden. There is a guild secretly built by Dark Elves in the town of Gludio, which is the closest southern land from here. The Grand Masters there will change your profession.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
The <font color="LEVEL">Shillien Oracle</font> is a celebrant of darkness who fulfills the oracular prophecies of Shilen by studying darkness and death spawned by Shilen, and the spirits of destruction and chaos that serve her. Unlike Human and Elven Priests, who look to the gods of light, the Shillien Oracle understands the truth of both light and darkness, and not only can heal companions with white magic and supplementary magic, but also can curse opponents or steal their energy by means of black magic.<br>The most spiritually advanced Shillien Oracles are chosen as <font color="LEVEL">Shillien Elders</font>. The Shillien Elder is our spiritual leader, and understands the divine natures of Shilen and Gran Kain better than anyone else.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-08.htm">
|
||||
Ask about changing profession to a Shillien Oracle
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
To be qualified to be a Shillien Oracle, your level must be at least 20 and you must pass the Test of the Shillien Oracle.
|
||||
<br>
|
||||
However, you cannot change profession here. This is because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession.<br>For these reasons, you should leave this forest and go to the Human Kingdom of Aden. There is a guild secretly built by Dark Elves in the town of Gludio, which is the closest southern land from here. You should visit Grand Masters, who are the highest ranking drillmasters of our guilds, and satisfy their demands to be permitted to change profession.
|
||||
<br>
|
||||
Also, there are two villages you can go to from the Dark Forest. One is the village of Gludin. Even though it is very far from here, you can get there by following the road towards the School of Dark Arts. The other way is to go through the Neutral Zone and to the town of Gludio, which is a little closer. However, there are many Elves in the Neutral Zone, so there could be conflicts.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-02.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
To be qualified to become a Palus Knight, your level must be at least 20 and you must pass the Test of the Palus Knight.
|
||||
<br>
|
||||
However, you cannot change profession here. This is because only those who have experienced Human society and understand the great world beyond the forest are qualified to change profession.
|
||||
<br>
|
||||
For these reasons, you should leave this forest and go to the Human Kingdom of Aden. There is a guild secretly built by Dark Elves in the town of Gludio, which is the closest southern land from here. You should visit the Grand Masters, who are the highest ranking drillmasters of our guilds, and satisfy their demands to be permitted to change profession.
|
||||
<br>
|
||||
Also, there are two villages you can go to from the Dark Forest. One is the village of Gludin. Even though it is very far from here, you can get there by following the road towards the School of Dark Arts. The other way is to go through the Neutral Zone, to come to the town of Gludio, which is a little closer. However, there are many Elves in the Neutral Zone, so there could be conflicts.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
To be qualified to become an Assassin, your level must be at least 20 and you must pass the Test of the Assassin.<br>However, you cannot change profession here. This is because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession.
|
||||
<br>
|
||||
For these reasons, you should leave this forest and go to the Human Kingdom of Aden. There is a guild secretly built by Dark Elves in the town of Gludio, which is the closest southern land from here. You should visit the Grand Masters, who are the highest ranking drillmasters of our guilds, and satisfy their demands to be permitted to change profession.
|
||||
<br>
|
||||
Also, there are two villages you can go to from the Dark Forest. One is the village of Gludin. Even though it is very far from here, you can get there by following the road towards the School of Dark Arts. The other way is to go through the Neutral Zone and to the town of Gludio, which is a little closer. However, there are many Elves in the Neutral Zone, so there could be conflicts.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30358_thifiell_occupation_change 30358-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
I am chosen by Gran Kain, the father of shadow, and Shilen, the mother of the abyss. On behalf of the Patriarch, who was sealed by those who were servants to the light, I represent the senior council that governs the race of darkness. I am Tetrarch Thifiell, who released his brothers from the underground place of exile and recaptured the shadow forest from Elves. I do not wish to speak with other races. Please leave here.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
You cannot change profession, because you have already done so. Since you have attained a certain level of skill, work harder to prepare yourself for the change to a profession of still higher level. May the blessing of Shilen be with you, and Shilen's kiss of death with your enemies.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Tetrarch Thifiell:
|
||||
<br>
|
||||
You cannot change profession since you have already done so. My child, you are well on the way to the final attainment. The wise seeker concentrates all senses on the road ahead. May you worship Shilen, cast vengeance on other races, and keep the pride of our race.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+90
@@ -0,0 +1,90 @@
|
||||
#
|
||||
# Created by DraX on 2005.08.08
|
||||
#
|
||||
|
||||
import sys
|
||||
|
||||
from com.l2jserver.gameserver.model.quest import State
|
||||
from com.l2jserver.gameserver.model.quest import QuestState
|
||||
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
|
||||
qn = "30358_thifiell_occupation_change"
|
||||
TETRARCH_THIFIELL = 30358
|
||||
|
||||
class Quest (JQuest) :
|
||||
|
||||
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
|
||||
|
||||
def onAdvEvent (self,event,npc, player) :
|
||||
htmltext = event
|
||||
st = player.getQuestState(qn)
|
||||
if not st : return
|
||||
|
||||
htmltext = event
|
||||
|
||||
if event == "30358-01.htm":
|
||||
return "30358-01.htm"
|
||||
|
||||
if event == "30358-02.htm":
|
||||
return "30358-02.htm"
|
||||
|
||||
if event == "30358-03.htm":
|
||||
return "30358-03.htm"
|
||||
|
||||
if event == "30358-04.htm":
|
||||
return "30358-04.htm"
|
||||
|
||||
if event == "30358-05.htm":
|
||||
return "30358-05.htm"
|
||||
|
||||
if event == "30358-06.htm":
|
||||
return "30358-06.htm"
|
||||
|
||||
if event == "30358-07.htm":
|
||||
return "30358-07.htm"
|
||||
|
||||
if event == "30358-08.htm":
|
||||
return "30358-08.htm"
|
||||
|
||||
if event == "30358-09.htm":
|
||||
return "30358-09.htm"
|
||||
|
||||
if event == "30358-10.htm":
|
||||
return "30358-10.htm"
|
||||
|
||||
def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
|
||||
npcId = npc.getNpcId()
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
|
||||
# DarkElfs got accepted
|
||||
if npcId == TETRARCH_THIFIELL and Race in [Race.DarkElf]:
|
||||
if ClassId in [ClassId.darkFighter]:
|
||||
st.setState(State.STARTED)
|
||||
return "30358-01.htm"
|
||||
if ClassId in [ClassId.darkMage]:
|
||||
st.setState(State.STARTED)
|
||||
return "30358-02.htm"
|
||||
if ClassId in [ClassId.darkWizard, ClassId.shillienOracle, ClassId.palusKnight, ClassId.assassin]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30358-12.htm"
|
||||
else:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30358-13.htm"
|
||||
|
||||
# All other Races must be out
|
||||
if npcId == TETRARCH_THIFIELL and Race in [Race.Dwarf, Race.Human, Race.Elf, Race.Orc, Race.Kamael]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30358-11.htm"
|
||||
|
||||
QUEST = Quest(30358,qn,"village_master")
|
||||
|
||||
|
||||
|
||||
QUEST.addStartNpc(30358)
|
||||
|
||||
QUEST.addTalkId(30358)
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. If you are a Dwarven Fighter, you can change profession to become a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which profession do you want to know about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30520_reed_occupation_change 30520-02.htm">
|
||||
Scavenger
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30520_reed_occupation_change 30520-04.htm">
|
||||
Artisan
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
The fundamental characteristics of <font color="LEVEL">Scavengers</font> and Artisans are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. Therefore, a Scavenger must have above average physical strength and combat abilities. He is a great hunter who will brave any danger to collect valuable materials.
|
||||
<br>
|
||||
The most talented Scavengers are selected to be <font color="LEVEL">Bounty Hunters</font>. Bounty Hunters go to the extreme to find arcane items like dragon scales.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30520_reed_occupation_change 30520-03.htm">
|
||||
Ask about changing profession to a Scavenger
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30520_reed_occupation_change 30520-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
To qualify to become an Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger.
|
||||
<br>
|
||||
However, even if you have earned the qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. Only then can you become a Dwarf empowered to control the world's economy.
|
||||
<br>
|
||||
To take the Test of the Scavenger, go to <font color="LEVEL">Collector Pippi</font> in the Bronze Key Guild over there. She will tell you everything you need to know. If you earn the qualifications, go to <font color="LEVEL">the village of Gludin</font> and meet <font color="LEVEL">Warehouse Chief Moke</font>. He will change your profession to Scavenger if you have prepared yourself properly.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30520_reed_occupation_change 30520-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+12
@@ -0,0 +1,12 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
I am one who teaches Scavengers. If you want to be an <font color="LEVEL">Artisan</font>, go to <font color="LEVEL">Head Blacksmith Bronk</font> in the warehouse. He will be happy to tell you all you need to know.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30520_reed_occupation_change 30520-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
Look here, haven't you already changed profession? Well then, since you seem to have acquired some skill already, work to attain a still higher profession.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
Haven't you already changed profession twice? Go attend to your duties! I mean, catch a dragon or take over a castle or something.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+10
@@ -0,0 +1,10 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Warehouse Chief Reed:
|
||||
<br>
|
||||
I am a respected Dwarf who teaches Dwarven Fighters and Scavengers.
|
||||
<br>
|
||||
What has brought you to me? Surely you didn't come because you thought you could learn something from me, did you? With the slow minds of your race, you cannot catch up with the Dwarves' economic abilities, commercial sense, or keen understanding of money. Now that you know, go back to your sword fighting.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+79
@@ -0,0 +1,79 @@
|
||||
#
|
||||
# Created by DraX on 2005.08.08 modified by Ariakas on 2005.09.19
|
||||
#
|
||||
|
||||
import sys
|
||||
|
||||
from com.l2jserver.gameserver.model.quest import State
|
||||
from com.l2jserver.gameserver.model.quest import QuestState
|
||||
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
|
||||
qn = "30520_reed_occupation_change"
|
||||
WAREHOUSE_CHIEF_REED = 30520
|
||||
|
||||
class Quest (JQuest) :
|
||||
|
||||
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
|
||||
|
||||
def onAdvEvent (self,event,npc, player) :
|
||||
htmltext = event
|
||||
st = player.getQuestState(qn)
|
||||
if not st : return
|
||||
|
||||
htmltext = "No Quest"
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
Level = st.getPlayer().getLevel()
|
||||
|
||||
if event == "30520-01.htm":
|
||||
return "30520-01.htm"
|
||||
|
||||
if event == "30520-02.htm":
|
||||
return "30520-02.htm"
|
||||
|
||||
if event == "30520-03.htm":
|
||||
return "30520-03.htm"
|
||||
|
||||
if event == "30520-04.htm":
|
||||
return "30520-04.htm"
|
||||
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
|
||||
def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
|
||||
npcId = npc.getNpcId()
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
|
||||
# Dwarfs got accepted
|
||||
if npcId == WAREHOUSE_CHIEF_REED and Race in [Race.Dwarf]:
|
||||
if ClassId in [ClassId.dwarvenFighter]:
|
||||
htmltext = "30520-01.htm"
|
||||
st.setState(State.STARTED)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.scavenger, ClassId.artisan]:
|
||||
htmltext = "30520-05.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.bountyHunter, ClassId.warsmith]:
|
||||
htmltext = "30520-06.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
|
||||
# All other Races must be out
|
||||
if npcId == WAREHOUSE_CHIEF_REED and Race in [Race.Orc, Race.DarkElf, Race.Elf, Race.Human, Race.Kamael]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30520-07.htm"
|
||||
|
||||
QUEST = Quest(30520,qn,"village_master")
|
||||
|
||||
|
||||
|
||||
QUEST.addStartNpc(30520)
|
||||
|
||||
QUEST.addTalkId(30520)
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. You cannot change profession here, however I can give you some information. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30525_bronk_occupation_change 30525-02.htm">
|
||||
Artisan
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30525_bronk_occupation_change 30525-04.htm">
|
||||
Scavenger
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they construct instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.
|
||||
<br>
|
||||
Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30525_bronk_occupation_change 30525-03.htm">
|
||||
Ask about changing professions to an Artisan
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30525_bronk_occupation_change 30525-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.
|
||||
<br>
|
||||
However, even if you earn these qualifications, I cannot change your profession. This is because only those who have experienced Human society and understand the great world beyond the Spine Mountains are qualified to change profession. A Dwarf must have a full understanding of the outside world's economy.
|
||||
<br>
|
||||
To take the Test of the Artisan, go to <font color="LEVEL">Blacksmith Silvery</font>. She will give you detailed instructions. If you pass the test and earn your qualifications, go to the <font color="LEVEL">town of Gludio</font> and meet <font color="LEVEL">Head Blacksmith Tapoy</font> in the blacksmith's there. If you have met the qualifications, he will change your profession to Artisan.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30525_bronk_occupation_change 30525-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+12
@@ -0,0 +1,12 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
I teach Artisans. If you want to be a <font color="LEVEL">Scavenger</font>, then go to <font color="LEVEL">Warehouse Chief Reed</font>in the warehouse. He will provide you with information.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30525_bronk_occupation_change 30525-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales, or make a siege golem and take over a castle.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Head Blacksmith Bronk:
|
||||
<br>
|
||||
I am Head Blacksmith Bronk of the Black Anvil Guild. The Black Anvil Guild is a proud guild that trains Dwarven Fighters and Artisans. You didn't come because you thought I could teach you, did you? Not just anyone can learn the skills that have been handed down in our race for 2,000 years. Now that you know, you can go back to waving your sword around and hunting poor monsters.
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+84
@@ -0,0 +1,84 @@
|
||||
#
|
||||
# Created by DraX on 2005.08.08 modified by Ariakas on 2005.09.19
|
||||
#
|
||||
|
||||
import sys
|
||||
|
||||
from com.l2jserver.gameserver.model.quest import State
|
||||
from com.l2jserver.gameserver.model.quest import QuestState
|
||||
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
|
||||
qn = "30525_bronk_occupation_change"
|
||||
HEAD_BLACKSMITH_BRONK = 30525
|
||||
|
||||
class Quest (JQuest) :
|
||||
|
||||
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
|
||||
|
||||
def onAdvEvent (self,event,npc, player) :
|
||||
htmltext = event
|
||||
st = player.getQuestState(qn)
|
||||
if not st : return
|
||||
|
||||
htmltext = "No Quest"
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
Level = st.getPlayer().getLevel()
|
||||
|
||||
if event == "30525-01.htm":
|
||||
return "30525-01.htm"
|
||||
|
||||
if event == "30525-02.htm":
|
||||
return "30525-02.htm"
|
||||
|
||||
if event == "30525-03.htm":
|
||||
return "30525-03.htm"
|
||||
|
||||
if event == "30525-04.htm":
|
||||
return "30525-04.htm"
|
||||
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
|
||||
def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
|
||||
npcId = npc.getNpcId()
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
|
||||
# Dwarfs got accepted
|
||||
if npcId == HEAD_BLACKSMITH_BRONK and Race in [Race.Dwarf]:
|
||||
if ClassId in [ClassId.dwarvenFighter]:
|
||||
htmltext = "30525-01.htm"
|
||||
st.setState(State.STARTED)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.artisan]:
|
||||
htmltext = "30525-05.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.warsmith]:
|
||||
htmltext = "30525-06.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.scavenger, ClassId.bountyHunter]:
|
||||
htmltext = "30525-07.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
|
||||
# All other Races must be out
|
||||
if npcId == HEAD_BLACKSMITH_BRONK and Race in [Race.Orc, Race.DarkElf, Race.Elf, Race.Human, Race.Kamael]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30525-07.htm"
|
||||
|
||||
QUEST = Quest(30525,qn,"village_master")
|
||||
|
||||
|
||||
|
||||
QUEST.addStartNpc(30525)
|
||||
|
||||
QUEST.addTalkId(30525)
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. Orc Fighters can change profession to an <font color="LEVEL">Raider</font> or a <font color="LEVEL">Monk</font>. Which profession do you want to know about?
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-02.htm">
|
||||
Raider
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-04.htm">
|
||||
Monk
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
<font color="LEVEL">Raiders</font> are superb warriors who fight powerfully with weapons. They rely on their pure power and skill to win, not on tactical tricks. Raiders are the most consistent fighters on the battlefield. Their power overwhelms the skills of their enemies.
|
||||
<br>
|
||||
The most skillful Raiders are later selected as <font color="LEVEL">Destroyers</font>. One on one, Destroyers surpass all other Fighters.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-03.htm">
|
||||
Ask about changing profession to an Raider
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
Basically, to meet the qualifications for an Raider, your level must be at least 20 and you must pass the Test of the Raider.
|
||||
<br>
|
||||
I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
|
||||
<br>
|
||||
To take the Test of the Raider, go to <font color="LEVEL">Prefect Karukia</font> over there. He will tell you everything you need to know. And when you are ready to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio to meet <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
<font color="LEVEL">Monks</font> are priests who devote themselves to the path of flame. Unlike Raiders, they do not rely on swords or large weapons, but use their own bodies as weapons of war. Because they do not depend on weapons or armor, they learn many skills to protect themselves.
|
||||
<br>
|
||||
The finest Monks are selected to become <font color="LEVEL">Tyrants</font>, for still more advanced physical and technical training.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-05.htm">
|
||||
Ask about changing profession to a Monk
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
Basically, to be qualified for a Monk, your level must be at least 20 and you must pass the Test of the Monk.
|
||||
<br>
|
||||
I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
|
||||
<br>
|
||||
To take the Test of the Monk, go to the Orc named <font color="LEVEL">Gantaki Zu Urutu</font> of our village. He will tell you everything you need to know. Also, to change profession, you must go to <font color="LEVEL">the village of Gludin</font> in the region of Gludio. There are Orcs there that teach warriors like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to a Monk.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-01.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+12
@@ -0,0 +1,12 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. All Orc Mystics can change profession to become <font color="LEVEL">Orc Shamans</font>.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-07.htm">
|
||||
Description of an Orc Shaman
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+18
@@ -0,0 +1,18 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
<font color="LEVEL">Orc Shamans</font> have the blessing of Paagrio, the Lord of the Flame, and are priests that perform miracles with fire. They bless warriors going into battle to strengthen their allies' attack skills, while placing curses to cripple and hinder their enemies. They are the pride of the Orcs. Their works become far stronger when they act in concert with other Shamans.
|
||||
<br>
|
||||
Many of the Shamans who have the highest qualifications become <font color="LEVEL">Chief Candidates</font> and are called <font color="LEVEL">Overlords</font>. Only Shamans can become Overlords. Certain Shamans are also selected as <font color="LEVEL">Warcryers</font>, and learn even stronger spells.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-08.htm">
|
||||
Ask about changing profession to an Orc Shaman
|
||||
</a>
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-06.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+16
@@ -0,0 +1,16 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
To obtain the qualifications to become an Orc Shaman, your level must be at least 20 and you must pass the Test of the Orc Shaman.
|
||||
<br>
|
||||
I cannot change your profession for you, however, because only those who have experienced Human society and understand the great world beyond the plateau are qualified to change profession. "Know the enemy as you know yourself, and you will be invincible in battle," the sages say.
|
||||
<br>
|
||||
If you want to take the Test of the Orc Shaman, go to <font color="LEVEL">Tataru Zu Hestui</font> of our village. He will tell you everything you need to know. Also, to change profession, you must leave this place and go to the <font color="LEVEL">village of Gludin</font> in the region of Gludio. There are Orcs there that teach Mystics like you. Go find <font color="LEVEL">High Prefect Osborn</font>. If you have the qualifications, he will change your profession to Orc Shaman.
|
||||
<br>
|
||||
<a action="bypass -h Quest 30565_kakai_occupation_change 30565-06.htm">
|
||||
Return
|
||||
</a>
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession. May the blessing of Paagrio, the god of fire, be with you. Dejakyar Paagrio!
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
Haven't you already changed profession twice? You have attained great strength. I hope you will always use your power to restore the glory of our race. Give your enemies a taste of your unthinkable strength! Dejakyar Paagrio!
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+8
@@ -0,0 +1,8 @@
|
||||
<html>
|
||||
|
||||
<body>
|
||||
Flame Lord Kakai:
|
||||
<br>
|
||||
I am Paagrio Lord Kakai. I have been given the authority of Paagrio, the father of eternal Flame, and am the leader of the great Orc race. Why has someone like you come to this remote place, the Immortal Plateau -- the home of the Orcs?
|
||||
</body>
|
||||
</html>
|
||||
Vendored
+95
@@ -0,0 +1,95 @@
|
||||
#
|
||||
# Created by DraX on 2005.08.08 modified by Ariakas on 2005.09.19
|
||||
#
|
||||
|
||||
import sys
|
||||
|
||||
from com.l2jserver.gameserver.model.quest import State
|
||||
from com.l2jserver.gameserver.model.quest import QuestState
|
||||
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
|
||||
qn = "30565_kakai_occupation_change"
|
||||
KAKAI_LORD_OF_FLAME = 30565
|
||||
|
||||
class Quest (JQuest) :
|
||||
|
||||
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
|
||||
|
||||
def onAdvEvent (self,event,npc, player) :
|
||||
htmltext = event
|
||||
st = player.getQuestState(qn)
|
||||
if not st : return
|
||||
|
||||
htmltext = "No Quest"
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
Level = st.getPlayer().getLevel()
|
||||
|
||||
if event == "30565-01.htm":
|
||||
return "30565-01.htm"
|
||||
|
||||
if event == "30565-02.htm":
|
||||
return "30565-02.htm"
|
||||
|
||||
if event == "30565-03.htm":
|
||||
return "30565-03.htm"
|
||||
|
||||
if event == "30565-04.htm":
|
||||
return "30565-04.htm"
|
||||
|
||||
if event == "30565-05.htm":
|
||||
return "30565-05.htm"
|
||||
|
||||
if event == "30565-06.htm":
|
||||
return "30565-06.htm"
|
||||
|
||||
if event == "30565-07.htm":
|
||||
return "30565-07.htm"
|
||||
|
||||
if event == "30565-08.htm":
|
||||
return "30565-08.htm"
|
||||
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
|
||||
def onTalk (Self,npc,player):
|
||||
st = player.getQuestState(qn)
|
||||
npcId = npc.getNpcId()
|
||||
|
||||
Race = st.getPlayer().getRace()
|
||||
ClassId = st.getPlayer().getClassId()
|
||||
|
||||
# Orcs got accepted
|
||||
if npcId == KAKAI_LORD_OF_FLAME and Race in [Race.Orc]:
|
||||
if ClassId in [ClassId.orcFighter]:
|
||||
htmltext = "30565-01.htm"
|
||||
st.setState(State.STARTED)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.orcRaider, ClassId.orcMonk, ClassId.orcShaman]:
|
||||
htmltext = "30565-09.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.destroyer, ClassId.tyrant, ClassId.overlord, ClassId.warcryer]:
|
||||
htmltext = "30565-10.htm"
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return htmltext
|
||||
if ClassId in [ClassId.orcMage]:
|
||||
htmltext = "30565-06.htm"
|
||||
st.setState(State.STARTED)
|
||||
return htmltext
|
||||
|
||||
# All other Races must be out
|
||||
if npcId == KAKAI_LORD_OF_FLAME and Race in [Race.Dwarf, Race.DarkElf, Race.Elf, Race.Human, Race.Kamael]:
|
||||
st.exitQuest(False)
|
||||
st.exitQuest(1)
|
||||
return "30565-11.htm"
|
||||
|
||||
QUEST = Quest(30565,qn,"village_master")
|
||||
|
||||
|
||||
|
||||
QUEST.addStartNpc(30565)
|
||||
|
||||
QUEST.addTalkId(30565)
|
||||
@@ -0,0 +1,12 @@
|
||||
<html><body>
|
||||
What would you like to do?<br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-02.htm">Create New Clan.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-03.htm">Increase Clan Level.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-04.htm">Disband Clan.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-05.htm">Restore Clan.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_learn_clan_skills">Acquire Clan Skill.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-06.htm">Delegate Clan Leader.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-12.htm">Manage Academy.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-13.htm">Manage Guards.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14.htm">Manage Knights.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,5 @@
|
||||
<html><body>Enter clan name:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_create_clan $name" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body><br><br>
|
||||
You are not the leader of this clan. You may not raise the level of it.
|
||||
</body></html>
|
||||
@@ -0,0 +1,22 @@
|
||||
<html><body>
|
||||
Clan level can be raised. To do so requires the following:<br>
|
||||
Level 1: 20,000 SP, 650,000 Adena<br>
|
||||
Level 2: 100,000 SP, 2,500,000 Adena<br>
|
||||
Level 3: 350,000 SP, Evidence of Blood<br>
|
||||
Level 4: 1,000,000 SP, Evidence of Determination<br>
|
||||
Level 5: 2,500,000 SP, Evidence of Aspiration<br>
|
||||
Level 6: 10,000 Clan Fame points, more than 30 clan members<br>
|
||||
Level 7: 20,000 Clan Fame points, more than 80 clan members<br>
|
||||
Level 8: 40,000 Clan Fame points, more than 120 clan members<br>
|
||||
Level 9: 40,000 Clan Fame points, more than 120 clan members, 150 Blood Oaths<br>
|
||||
Level 10: 40,000 Clan Fame points, more than 140 clan members, 5 Blood Alliances<br>
|
||||
Level 11: 75,000 Clan Fame points, more than 170 clan members, Territory Owner<br>
|
||||
You can get Evidence of Blood when you catch Bloody Queen in Dragon Valley.<br>
|
||||
To obtain Evidence of Determination, meet Sir Christopher Rodemai in Giran Castle Town. <br>
|
||||
To obtain Evidence of Aspiration, see Sir Gustav Athebaldt in the Town of Oren. <br>
|
||||
To obtain the Blood Oath, you must capture and hold a fortress and demonstrate protection of your territory.<br>
|
||||
To get the Determination of Blood, you must capture and hold a castle and demonstrate protection of your territory and care for your subjects.<br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-16.htm">See how to obtain Clan Fame points.</a><br>
|
||||
<button value="Level Up" action="bypass -h npc_%objectId%_increase_clan_level" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body><br><br>
|
||||
You are not the leader of this clan. You may not dissolve it.
|
||||
</body></html>
|
||||
@@ -0,0 +1,10 @@
|
||||
<html><body>
|
||||
If you apply for dissolution, the clan will be dissolved.<br>
|
||||
You may cancel your application for clan dissolution within one week of applying by using Clan Restoration Request. If you cancel the application, you must wait at least 7 days before making another clan dissolution request.<br>
|
||||
If you apply for clan dissolution, the clan lord will lose experience equal to the lost in one death. Following the completion of the clan dissolution, you cannot form another clan for 10 days.<br>
|
||||
Please note that any items remaining in the clan warehouse at the time of clan dissolution will immediately disappear.<br>
|
||||
<table width="270"><tr>
|
||||
<td><button value="Dissolution" action="bypass -h npc_%objectId%_dissolve_clan" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align="right"><button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr></table><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body><br><br>
|
||||
You are not the leader of this clan. You may not recover it.
|
||||
</body></html>
|
||||
@@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
If you request a restoration, your clan dissolution request will be canceled.<br>
|
||||
<table width="270"><tr>
|
||||
<td><button value="Restoration" action="bypass -h npc_%objectId%_recover_clan" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td align="right"><button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=100 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
</tr></table><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,8 @@
|
||||
<html><body>
|
||||
One of the Clan members can be selected and be delegated the role of Clan Leader.<br>
|
||||
Please consider your decision carefully before making the request.<br>
|
||||
I'll say this once more. Since the delegation of a Clan Lord is the process in which all the rights of a Clan Leader are transferred to another Clan member, you need to consider your decision very carefully before submitting your request.<br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-07.htm">Clan Leader Delegation Request</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-06a.htm">Cancel the Clan Leader Delegation Request</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-01.htm">Return</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
Cancel the application for Clan Leader transfer. Once the Clan Leader transfer is complete, it cannot be canceled.<br>
|
||||
Cancel application for Clan Leader transfer [not done]<br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-01.htm">Return</a>
|
||||
</html></body>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>
|
||||
You are not a Clan Leader.
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
Insert the name of the Clan member to commit:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Submit" action="bypass -h npc_%objectId%_change_clan_leader $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,10 @@
|
||||
<html><body>
|
||||
Any level 5 or higher clan may found an Academy.<br>
|
||||
Anyone below Level 40 who hasn't made the second class transfer may join the Academy. Once they make the second class transfer (even after join), that member is automatically withdrawn from the Academy.<br>
|
||||
Up to 20 people can be members of an Academy at one time. The individual level of the clan member at the time of their joining determines the number of clan reputation points awarded to the clan upon that member's graduation.<br>
|
||||
A D-Grade armor acquisition quest is available exclusively for Academy members. At graduation, members also receive an Academy Circlet as a reward.<br>
|
||||
An existing clan member can be appointed as an Academy member's sponsor. sponsors can view whether the academy member is logged in, as well as assist the member during the armor acquistion quest.<br>
|
||||
Academy members may wear the D-Grade armor only while still a member.<br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-12a.htm">Found an Academy.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-12b.htm">Rename the existing Academy.</a><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><body>Create Academy:<br>
|
||||
Enter Academy Name:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_create_academy $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><body>Rename the existing Academy:<br>
|
||||
Enter new name for Academy:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge -1 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,9 @@
|
||||
<html><body>
|
||||
A level six or higher clan may found a Royal Guard at a cost of 5,000 reputation points.<br>
|
||||
As many as two Royal Guards may be formated this way. 20 eligible clan members must be able to assume positions in the Royal Guard at the time it is formed.<br>
|
||||
A single clan member must be appointed as Captain of the Royal Guard for each Royal Guard formed. the Captain's social status will improve with the appointment.<br><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-13a.htm">Found a Royal Guard.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-13b.htm">Rename an existing Royal Guard.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-15.htm">Change the Captain of the Royal Guard.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-01.htm">Return</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,9 @@
|
||||
<html><body>
|
||||
Create Royal Guard Unit:<br>
|
||||
Enter Unit Name:<br>
|
||||
<edit var="name" width=120><br>
|
||||
Enter Unit Leader Name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_create_royal $name $lname" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<body><html>
|
||||
<a action="bypass -h Quest 9000_clan 9000-13c.htm">Rename the First Royal Guard.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-13d.htm">Rename the Second Royal Guard.</a><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><body>Rename First Royal Guard:<br>
|
||||
Enter new name for First Royal Guard:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 100 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><body>Rename Second Royal Guard:<br>
|
||||
Enter new name for Second Royal Guard:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 200 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,11 @@
|
||||
<html><body>
|
||||
A clan that is clan level 7 or above may use 10,000 reputation points to create Knight units.<br>
|
||||
Up to 4 Knights units may be created in this way. At the time of creation, 10 clan members may be accepted per Knight unit.<br>
|
||||
Clans at level 9 may use a reputation score of 5,000 to increase the Order of Knights.<br>
|
||||
Each Knight unit created must appoint one direct clan member as a Knight Commander. The social rank of the appointed clan commander will be accordingly raised.<br><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14a.htm">Create Knights.</a><br>
|
||||
Reinforce Knights. [not done]<br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14b.htm">Change the name of Knights.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-15.htm">Change the Knight Commander.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-01.htm">back.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,9 @@
|
||||
<html><body>
|
||||
Create Order of Knights Unit:<br>
|
||||
Enter Unit Name:<br>
|
||||
<edit var="name" width=120><br>
|
||||
Enter Unit Leader Name:<br>
|
||||
<edit var="lname" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_create_knight $name $lname" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<body><html>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14c.htm">Rename First Order of Knights.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14d.htm">Rename Second Order of Knights.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14e.htm">Rename Third Order of Knights.</a><br>
|
||||
<a action="bypass -h Quest 9000_clan 9000-14f.htm">Rename Fourth Order of Knights.</a><br>
|
||||
</body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><body>Rename first Order of Knights:<br>
|
||||
Enter new name for first Order of Knights:<br>
|
||||
<edit var="name" width=120><br>
|
||||
<button value="Enter" action="bypass -h npc_%objectId%_rename_pledge 1001 $name" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button value="Cancel" action="bypass -h Quest 9000_clan 9000-01.htm" width=80 height=27 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
</body></html>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user