actual freya branch
This commit is contained in:
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<html>
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<body>
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Snow:<br><br>
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Event Chest's are spawned at Fantasy Isle main square<br>
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But they are not 'normal' chests. They are invisible...<br>
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So... you must use magic to see that chests<br>
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While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
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If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br>
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<br>
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</body>
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</html>
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<html>
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<body>
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Snow:<br><br>
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Greetings, brave adventurer of Aden!<br>
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My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br>
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<a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br>
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<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br>
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<br>
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</body>
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</html>
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<html>
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<body>
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<br><br>
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Only <font color="LEVEL">Rabbit Tornado</font> skill can open chest.<br>
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Talk with event manager to get transformation into rabbit...<br>
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</body>
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</html>
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+283
@@ -0,0 +1,283 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package mods.eventmodRabbits;
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import java.util.List;
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import java.util.concurrent.ScheduledFuture;
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import javolution.util.FastList;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.Announcements;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.datatables.SkillTable;
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import com.l2jserver.gameserver.instancemanager.QuestManager;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Skill;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2EventChestInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.quest.Event;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.model.quest.QuestState;
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import com.l2jserver.gameserver.util.Util;
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import com.l2jserver.util.Rnd;
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public class eventmodRabbits extends Event
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{
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// Event NPC's list
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private List<L2Npc> _npclist;
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// Event Task
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ScheduledFuture<?> _eventTask = null;
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// Event time
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public static final int _event_time = 10;
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// Event state
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private static boolean _isactive = false;
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// Current Chest count
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private static int _chest_count = 0;
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// How much Chests
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private static final int _option_howmuch = 100;
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// NPc's
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public static final int _npc_snow = 900101;
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public static final int _npc_chest = 900102;
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// Skills
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public static final int _skill_tornado = 630;
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public static final int _skill_magic_eye = 629;
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// Drop data
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private static final int[][] DROPLIST =
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{
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{ 1540, 80, 10, 15 }, // Quick Healing Potion
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{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
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{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
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{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
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{ 22025, 15, 5, 10 }, // Powerful Healing Potion
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{ 6622, 10, 1, 1 }, // Giant's Codex
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{ 20034, 5, 1, 1 }, // Revita Pop
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{ 20004, 1, 1, 1 }, // Energy Ginseng
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{ 20004, 0, 1, 1 } // Energy Ginseng
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};
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public static void main(String[] args)
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{
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new eventmodRabbits(-1, "eventmodRabbits", "mods");
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}
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public eventmodRabbits(int questId, String name, String descr)
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{
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super(questId, name, descr);
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addStartNpc(_npc_snow);
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addFirstTalkId(_npc_snow);
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addTalkId(_npc_snow);
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addFirstTalkId(_npc_chest);
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addSkillSeeId(_npc_chest);
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addSpawnId(_npc_chest);
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addAttackId(_npc_chest);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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((L2EventMonsterInstance)npc).eventSetDropOnGround(true);
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((L2EventMonsterInstance)npc).eventSetBlockOffensiveSkills(true);
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npc.setIsImmobilized(true);
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npc.disableCoreAI(true);
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return super.onSpawn(npc);
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}
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@Override
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public boolean eventStart()
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{
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// Don't start event if its active
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if(_isactive)
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return false;
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// Check Custom Table - we use custom NPC's
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if (!Config.CUSTOM_NPC_TABLE)
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return false;
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// Initialize list
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_npclist = new FastList<L2Npc>();
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// Set Event active
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_isactive = true;
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// Spawn Manager
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recordSpawn(_npc_snow, -59227, -56939, -2039, 64106, false, 0);
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// Spawn Chests
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for(int i=0; i < _option_howmuch; i++)
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{
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int x = Rnd.get(-60653, -58772);
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int y = Rnd.get(-55830, -57718);
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recordSpawn(_npc_chest, x, y, -2030, 0, true, _event_time*60*1000);
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_chest_count++;
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}
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// Announce event start
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Announcements.getInstance().announceToAll("Rabbit Event : Chests spawned!");
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Announcements.getInstance().announceToAll("Go to Fantasy Isle and grab some rewards!");
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Announcements.getInstance().announceToAll("You have "+_event_time+" min - after that time all chests will disappear...");
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// Schedule Event end
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_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
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{
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public void run()
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{
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timeUp();
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}
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}, _event_time*60*1000);
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return true;
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}
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private void timeUp()
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{
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Announcements.getInstance().announceToAll("Time up !");
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eventStop();
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}
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@Override
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public boolean eventStop()
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{
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// Don't stop inactive event
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if(!_isactive)
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return false;
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// Set inactive
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_isactive = false;
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// Cancel task if any
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if (_eventTask != null)
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{
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_eventTask.cancel(true);
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_eventTask = null;
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}
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// Despawn Npc's
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if(!_npclist.isEmpty())
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{
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for (L2Npc _npc : _npclist)
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if (_npc != null)
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_npc.deleteMe();
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}
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_npclist.clear();
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// Announce event end
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Announcements.getInstance().announceToAll("Rabbit Event finished");
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return true;
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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String htmltext = event;
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if (event.equalsIgnoreCase("transform"))
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{
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if (player.isTransformed() || player.isInStance())
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player.untransform();
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SkillTable.getInstance().getInfo(2428, 1).getEffects(npc, player);
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return null;
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}
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return htmltext;
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}
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@Override
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public String onFirstTalk(L2Npc npc, L2PcInstance player)
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{
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QuestState st = player.getQuestState(getName());
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if (st == null)
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{
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Quest q = QuestManager.getInstance().getQuest(getName());
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st = q.newQuestState(player);
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}
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return npc.getNpcId()+".htm";
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}
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@Override
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public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
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{
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if (Util.contains(targets,npc))
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{
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if(skill.getId() == _skill_tornado)
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{
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dropItem(npc, caster, DROPLIST);
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npc.deleteMe();
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_chest_count--;
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if(_chest_count <= 0)
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{
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Announcements.getInstance().announceToAll("No more chests...");
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eventStop();
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}
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}
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else if (skill.getId() == _skill_magic_eye)
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{
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if(npc instanceof L2EventChestInstance)
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((L2EventChestInstance)npc).trigger();
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}
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}
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return super.onSkillSee(npc,caster,skill,targets,isPet);
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}
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@Override
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public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill)
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{
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// Some retards go to event and disturb it by breaking chests
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// So... Apply raid curse if player don't use skill on chest but attack it
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if(_isactive && npc.getNpcId() == _npc_chest)
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SkillTable.getInstance().getInfo(4515, 1).getEffects(npc, attacker);
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return super.onAttack(npc, attacker, damage, isPet);
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}
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private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)
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{
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final int chance = Rnd.get(100);
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for (int i = 0; i < droplist.length; i++)
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{
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int[] drop = droplist[i];
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if (chance > drop[1])
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{
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((L2MonsterInstance)mob).dropItem(player, drop[0], Rnd.get(drop[2], drop[3]));
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return;
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}
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}
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}
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private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
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{
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L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
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if(_tmp != null)
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_npclist.add(_tmp);
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return _tmp;
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}
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@Override
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public boolean eventBypass(L2PcInstance activeChar, String bypass)
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{
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return false;
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}
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}
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