actual freya branch

This commit is contained in:
2026-09-12 15:39:57 +00:00
parent 9fa534b20e
commit 8049e0a882
18540 changed files with 1228200 additions and 0 deletions
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mods.eventmodElpies;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.Announcements;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.util.Rnd;
public class eventmodElpies extends Event
{
// Event NPC's list
private List<L2Npc> _npclist;
// Event Task
ScheduledFuture<?> _eventTask = null;
// Event time
public static final int _event_time = 2;
// Event state
private static boolean _isactive = false;
// EVENT VARIABLES
// NPc's
private static final int _elpy = 900100;
// How much Elpy's
private static final int _option_howmuch = 100;
// Elpy's count
private static int _elpies_count = 0;
private static final String[] _locations =
{
"Aden",
"Gludin",
"Hunters Village",
"Dion",
"Oren"
};
private static final int[][] _spawns =
{
// minx, maxx, miny, maxy, zspawn
{ 146558, 148341, 26622, 28560, -2200 },
{ -84040, -81420, 150257, 151175, -3125 },
{ 116094, 117141, 75776, 77072, -2700 },
{ 18564, 19200, 144377, 145782, -3081 },
{ 82048, 82940, 53240, 54126, -1490 }
};
// Drop data
private static final int[][] DROPLIST =
{
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
private static final int[][] DROPLIST_CRYSTALS =
{
{ 1458, 80, 50, 100 }, // Crystal D-Grade
{ 1459, 60, 40, 80 }, // Crystal C-Grade
{ 1460, 40, 30, 60 }, // Crystal B-Grade
{ 1461, 20, 20, 30 }, // Crystal A-Grade
{ 1462, 0, 10, 20 }, // Crystal S-Grade
};
public static void main(String[] args)
{
new eventmodElpies(-1, "eventmodElpies", "mods");
}
public eventmodElpies(int questId, String name, String descr)
{
super(questId, name, descr);
addSpawnId(_elpy);
addKillId(_elpy);
}
@Override
public String onSpawn(L2Npc npc)
{
((L2EventMonsterInstance)npc).eventSetDropOnGround(true);
((L2EventMonsterInstance)npc).eventSetBlockOffensiveSkills(true);
return super.onSpawn(npc);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
// Drop only if event is active
if(_isactive)
{
dropItem(npc, killer, DROPLIST);
dropItem(npc, killer, DROPLIST_CRYSTALS);
_elpies_count--;
if(_elpies_count <= 0)
{
Announcements.getInstance().announceToAll("No more elpies...");
eventStop();
}
}
return super.onKill(npc, killer, isPet);
}
@Override
public boolean eventStart()
{
// Don't start event if its active
if (_isactive)
return false;
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_TABLE)
return false;
// Initialize list
_npclist = new FastList<L2Npc>();
// Set Event active
_isactive = true;
// Spawn Elpy's
int location = Rnd.get(0, _locations.length-1);
int[] _spawndata = _spawns[location];
_elpies_count = 0;
for(int i=0; i < _option_howmuch; i++)
{
int x = Rnd.get(_spawndata[0], _spawndata[1]);
int y = Rnd.get(_spawndata[2], _spawndata[3]);
recordSpawn(_elpy, x, y, _spawndata[4], 0, true, _event_time*60*1000);
_elpies_count++;
}
// Announce event start
Announcements.getInstance().announceToAll("*Squeak Squeak*");
Announcements.getInstance().announceToAll("Elpy invasion in "+_locations[location]);
Announcements.getInstance().announceToAll("Help us exterminate them!");
Announcements.getInstance().announceToAll("You have "+_event_time+" min...");
// Schedule Event end
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
timeUp();
}
}, _event_time*60*1000);
return true;
}
private void timeUp()
{
Announcements.getInstance().announceToAll("Time up !");
eventStop();
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if(!_isactive)
return false;
// Set inactive
_isactive = false;
// Cancel task if any
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
// Despawn Npc's
if(!_npclist.isEmpty())
{
for (L2Npc _npc : _npclist)
if (_npc != null)
_npc.deleteMe();
}
_npclist.clear();
// Announce event end
Announcements.getInstance().announceToAll("*Squeak Squeak*");
Announcements.getInstance().announceToAll("Elpy's Event finished");
return true;
}
private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)
{
final int chance = Rnd.get(100);
for (int i = 0; i < droplist.length; i++)
{
int[] drop = droplist[i];
if (chance > drop[1])
{
((L2MonsterInstance)mob).dropItem(player, drop[0], Rnd.get(drop[2], drop[3]));
return;
}
}
}
private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if(_tmp != null)
_npclist.add(_tmp);
return _tmp;
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
}
@@ -0,0 +1,11 @@
<html>
<body>
Snow:<br><br>
Event Chest's are spawned at Fantasy Isle main square<br>
But they are not 'normal' chests. They are invisible...<br>
So... you must use magic to see that chests<br>
While you are transformed into Rabbit use <font color="LEVEL">Magic Eye</font> skill to see if near you are some chests.<br>
If you see it, target it and use <font color="LEVEL">Rabbit Tornado</font> skill to get reward.<br>
<br>
</body>
</html>
@@ -0,0 +1,10 @@
<html>
<body>
Snow:<br><br>
Greetings, brave adventurer of Aden!<br>
My name is Snow. I can transform you into Rabbit. That form can be useful for you to get rewards from magic chests...<br>
<a action="bypass -h Quest eventmodRabbits transform">Transform into Rabbit</a><br><br>
<a action="bypass -h Quest eventmodRabbits 900101-1.htm">Listen explanation about Event</a><br>
<br>
</body>
</html>
@@ -0,0 +1,7 @@
<html>
<body>
<br><br>
Only <font color="LEVEL">Rabbit Tornado</font> skill can open chest.<br>
Talk with event manager to get transformation into rabbit...<br>
</body>
</html>
@@ -0,0 +1,283 @@
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mods.eventmodRabbits;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.Announcements;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2EventChestInstance;
import com.l2jserver.gameserver.model.actor.instance.L2EventMonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
public class eventmodRabbits extends Event
{
// Event NPC's list
private List<L2Npc> _npclist;
// Event Task
ScheduledFuture<?> _eventTask = null;
// Event time
public static final int _event_time = 10;
// Event state
private static boolean _isactive = false;
// Current Chest count
private static int _chest_count = 0;
// How much Chests
private static final int _option_howmuch = 100;
// NPc's
public static final int _npc_snow = 900101;
public static final int _npc_chest = 900102;
// Skills
public static final int _skill_tornado = 630;
public static final int _skill_magic_eye = 629;
// Drop data
private static final int[][] DROPLIST =
{
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
public static void main(String[] args)
{
new eventmodRabbits(-1, "eventmodRabbits", "mods");
}
public eventmodRabbits(int questId, String name, String descr)
{
super(questId, name, descr);
addStartNpc(_npc_snow);
addFirstTalkId(_npc_snow);
addTalkId(_npc_snow);
addFirstTalkId(_npc_chest);
addSkillSeeId(_npc_chest);
addSpawnId(_npc_chest);
addAttackId(_npc_chest);
}
@Override
public String onSpawn(L2Npc npc)
{
((L2EventMonsterInstance)npc).eventSetDropOnGround(true);
((L2EventMonsterInstance)npc).eventSetBlockOffensiveSkills(true);
npc.setIsImmobilized(true);
npc.disableCoreAI(true);
return super.onSpawn(npc);
}
@Override
public boolean eventStart()
{
// Don't start event if its active
if(_isactive)
return false;
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_TABLE)
return false;
// Initialize list
_npclist = new FastList<L2Npc>();
// Set Event active
_isactive = true;
// Spawn Manager
recordSpawn(_npc_snow, -59227, -56939, -2039, 64106, false, 0);
// Spawn Chests
for(int i=0; i < _option_howmuch; i++)
{
int x = Rnd.get(-60653, -58772);
int y = Rnd.get(-55830, -57718);
recordSpawn(_npc_chest, x, y, -2030, 0, true, _event_time*60*1000);
_chest_count++;
}
// Announce event start
Announcements.getInstance().announceToAll("Rabbit Event : Chests spawned!");
Announcements.getInstance().announceToAll("Go to Fantasy Isle and grab some rewards!");
Announcements.getInstance().announceToAll("You have "+_event_time+" min - after that time all chests will disappear...");
// Schedule Event end
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
timeUp();
}
}, _event_time*60*1000);
return true;
}
private void timeUp()
{
Announcements.getInstance().announceToAll("Time up !");
eventStop();
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if(!_isactive)
return false;
// Set inactive
_isactive = false;
// Cancel task if any
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
// Despawn Npc's
if(!_npclist.isEmpty())
{
for (L2Npc _npc : _npclist)
if (_npc != null)
_npc.deleteMe();
}
_npclist.clear();
// Announce event end
Announcements.getInstance().announceToAll("Rabbit Event finished");
return true;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
if (event.equalsIgnoreCase("transform"))
{
if (player.isTransformed() || player.isInStance())
player.untransform();
SkillTable.getInstance().getInfo(2428, 1).getEffects(npc, player);
return null;
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
QuestState st = player.getQuestState(getName());
if (st == null)
{
Quest q = QuestManager.getInstance().getQuest(getName());
st = q.newQuestState(player);
}
return npc.getNpcId()+".htm";
}
@Override
public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
{
if (Util.contains(targets,npc))
{
if(skill.getId() == _skill_tornado)
{
dropItem(npc, caster, DROPLIST);
npc.deleteMe();
_chest_count--;
if(_chest_count <= 0)
{
Announcements.getInstance().announceToAll("No more chests...");
eventStop();
}
}
else if (skill.getId() == _skill_magic_eye)
{
if(npc instanceof L2EventChestInstance)
((L2EventChestInstance)npc).trigger();
}
}
return super.onSkillSee(npc,caster,skill,targets,isPet);
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet, L2Skill skill)
{
// Some retards go to event and disturb it by breaking chests
// So... Apply raid curse if player don't use skill on chest but attack it
if(_isactive && npc.getNpcId() == _npc_chest)
SkillTable.getInstance().getInfo(4515, 1).getEffects(npc, attacker);
return super.onAttack(npc, attacker, damage, isPet);
}
private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)
{
final int chance = Rnd.get(100);
for (int i = 0; i < droplist.length; i++)
{
int[] drop = droplist[i];
if (chance > drop[1])
{
((L2MonsterInstance)mob).dropItem(player, drop[0], Rnd.get(drop[2], drop[3]));
return;
}
}
}
private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if(_tmp != null)
_npclist.add(_tmp);
return _tmp;
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
}
@@ -0,0 +1,12 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
You can signup for race here<br>
<button value="Participate in Race" action="bypass -h Quest eventmodRace signup" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body>
</html>
@@ -0,0 +1,11 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
You are on list right now..
<button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body>
</html>
@@ -0,0 +1,10 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
You are already on list...
</center>
</body>
</html>
@@ -0,0 +1,10 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
You are unregistered from Race list...
</center>
</body>
</html>
@@ -0,0 +1,11 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
Thanks for signup. Stay near me, when we start Race i will transform only players near me!<br>
Without proper transformation you cannot finish Race!<br>
</center>
</body>
</html>
@@ -0,0 +1,10 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
Sorry, but you are not participating in Race Event...
</center>
</body>
</html>
@@ -0,0 +1,17 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Start NPC</font><br>
Race is started already.. So Hurry up!<br>
<button value="Transform" action="bypass -h Quest eventmodRace transform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br>
<button value="unTransform" action="bypass -h Quest eventmodRace untransform" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br>
<button value="Show Finish Point" action="bypass -h Quest eventmodRace showfinish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<br>
<button value="Quit from Race" action="bypass -h Quest eventmodRace quit" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body>
</html>
@@ -0,0 +1,10 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not in our Race List...
</center>
</body>
</html>
@@ -0,0 +1,11 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Finish NPC</font><br>
Congratz! You are first on Finish line!<br>
<button value="Finish Race" action="bypass -h Quest eventmodRace finish" width=180 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
</center>
</body>
</html>
@@ -0,0 +1,11 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Finish NPC</font><br>
Sorry, but you are not trasformed...<br>
Only transformed players can finish race...<br>
</center>
</body>
</html>
@@ -0,0 +1,11 @@
<html>
<body>
<center>
<img src="L2UI_CH3.herotower_deco" height="32" width="256" align="center">
<br>
<font color=ff3333>Race Finish NPC</font><br>
You finish first! You are winner of our race!<br>
Take that item as a reward...<br>
</center>
</body>
</html>
@@ -0,0 +1,6 @@
<html>
<body>
Finish NPC<br>
</body>
</html>
@@ -0,0 +1,34 @@
<html><title>mod Race Menu</title><body>
<center>
<table width=270 border=0 bgcolor="444444">
<tr>
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table><br>
<button value="Back" action="bypass -h admin_event_menu" width=60 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
<font color="LEVEL">Set Transform:</font>
<table width=270>
<tr>
<td><button value="Frog" action="bypass -h admin_event_bypass eventmodRace skill6201" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Child" action="bypass -h admin_event_bypass eventmodRace skill6202" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Native" action="bypass -h admin_event_bypass eventmodRace skill6203" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
<tr>
<td><button value="Horse" action="bypass -h admin_event_bypass eventmodRace skill8247" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Lion" action="bypass -h admin_event_bypass eventmodRace skill8262" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Bike" action="bypass -h admin_event_bypass eventmodRace skill21171" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table><br>
<font color="LEVEL">Teleports:</font>
<table width=270>
<tr>
<td><button value="Start Point" action="bypass -h admin_event_bypass eventmodRace tele0" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
<td><button value="Finish Point" action="bypass -h admin_event_bypass eventmodRace tele1" width=120 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
</tr>
</table>
</center>
</body>
</html>
@@ -0,0 +1,414 @@
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package mods.eventmodRace;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.Announcements;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.SkillTable;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Effect;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Event;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.util.Rnd;
/**
** @author Gnacik
**
*/
public class eventmodRace extends Event
{
// Event NPC's list
private List<L2Npc> _npclist;
// Npc
private L2Npc _npc;
// Player list
private List<L2PcInstance> _players;
// Event Task
ScheduledFuture<?> _eventTask = null;
// Event state
private static boolean _isactive = false;
// Race state
private static boolean _isRaceStarted = false;
// 5 min for register
private static final int _time_register = 5;
// 5 min for race
private static final int _time_race = 10;
// NPC's
private static final int _start_npc = 900103;
private static final int _stop_npc = 900104;
// Skills (Frog by default)
private static int _skill = 6201;
// We must keep second NPC spawn for radar
private static int[] _randspawn = null;
// Locations
private static final String[] _locations = {
"Heretic catacomb enterance",
"Dion castle bridge",
"Floran village enterance",
"Floran fort gate"
};
private static final int[][] _coords = {
// x, y, z, heading
{ 39177, 144345, -3650, 0 },
{ 22294, 155892, -2950, 0 },
{ 16537, 169937, -3500, 0 },
{ 7644, 150898, -2890, 0 }
};
private static final int[][] _rewards = {
{ 6622, 2 }, // Giant's Codex
{ 9625, 2 }, // Giant's Codex -
{ 9626, 2 }, // Giant's Codex -
{ 9627, 2 }, // Giant's Codex -
{ 9546, 5 }, // Attr stones
{ 9547, 5 },
{ 9548, 5 },
{ 9549, 5 },
{ 9550, 5 },
{ 9551, 5 },
{ 9574, 3 }, // Mid-Grade Life Stone: level 80
{ 9575, 2 }, // High-Grade Life Stone: level 80
{ 9576, 1 }, // Top-Grade Life Stone: level 80
{ 20034,1 } // Revita pop
};
public static void main(String[] args)
{
new eventmodRace(-1, "eventmodRace", "mods");
}
public eventmodRace(int questId, String name, String descr)
{
super(questId, name, descr);
addStartNpc(_start_npc);
addFirstTalkId(_start_npc);
addTalkId(_start_npc);
addStartNpc(_stop_npc);
addFirstTalkId(_stop_npc);
addTalkId(_stop_npc);
}
@Override
public boolean eventStart()
{
// Don't start event if its active
if(_isactive)
return false;
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_TABLE)
return false;
// Initialize list
_npclist = new FastList<L2Npc>();
_players = new FastList<L2PcInstance>();
// Set Event active
_isactive = true;
// Spawn Manager
_npc = recordSpawn(_start_npc, 18429, 145861, -3090, 0, false, 0);
// Announce event start
Announcements.getInstance().announceToAll("* Race Event started! *");
Announcements.getInstance().announceToAll("Visit Event Manager in Dion village and signup, you have "+_time_register+" min before Race Start...");
// Schedule Event end
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
StartRace();
}
}, _time_register*60*1000);
return true;
}
private void StartRace()
{
// Abort race if no players signup
if (_players.isEmpty())
{
Announcements.getInstance().announceToAll("Race aborted, nobody signup.");
eventStop();
return;
}
// Set state
_isRaceStarted = true;
// Announce
Announcements.getInstance().announceToAll("Race started!");
// Get random Finish
int location = Rnd.get(0, _locations.length-1);
_randspawn = _coords[location];
// And spawn NPC
recordSpawn(_stop_npc, _randspawn[0], _randspawn[1], _randspawn[2], _randspawn[3], false, 0);
// Transform players and send message
for (L2PcInstance player : _players)
{
if (player != null && player.isOnline())
{
if (player.isInsideRadius(_npc, 500, false, false))
{
sendMessage(player, "Race started! Go find Finish NPC as fast as you can... He is located near "+_locations[location]);
transformPlayer(player);
player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]);
}
else
{
sendMessage(player, "I told you stay near me right? Distance was too high, you are excluded from race");
_players.remove(player);
}
}
}
// Schedule timeup for Race
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
timeUp();
}
}, _time_race*60*1000);
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if(!_isactive)
return false;
// Set inactive
_isactive = false;
_isRaceStarted = false;
// Cancel task if any
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
// Untransform players
// Teleport to event start point
if (!_players.isEmpty())
{
for (L2PcInstance player : _players)
{
if (player != null && player.isOnline())
{
player.untransform();
player.teleToLocation(_npc.getX(), _npc.getY(), _npc.getZ(), true);
}
}
}
// Despawn Npc's
if(!_npclist.isEmpty())
{
for (L2Npc _npc : _npclist)
if (_npc != null)
_npc.deleteMe();
}
_npclist.clear();
_players.clear();
// Announce event end
Announcements.getInstance().announceToAll("* Race Event finished *");
return true;
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
if (bypass.startsWith("skill"))
{
if (_isRaceStarted)
{
activeChar.sendMessage("Race already started, you cannot change transform skill now");
}
else
{
int _number = Integer.valueOf(bypass.substring(5));
L2Skill _sk = SkillTable.getInstance().getInfo(_number, 1);
if(_sk != null)
{
_skill = _number;
activeChar.sendMessage("Transform skill set to:");
activeChar.sendMessage(_sk.getName());
}
else
{
activeChar.sendMessage("Error while changing transform skill");
}
}
}
else if (bypass.startsWith("tele"))
{
if(Integer.valueOf(bypass.substring(4)) > 0 && _randspawn != null)
activeChar.teleToLocation(_randspawn[0], _randspawn[1], _randspawn[2]);
else
activeChar.teleToLocation(18429, 145861, -3090);
}
showMenu(activeChar);
return true;
}
@Override
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
{
String htmltext = event;
QuestState st = player.getQuestState(getName());
if (st == null)
return null;
if (event.equalsIgnoreCase("transform"))
{
transformPlayer(player);
return null;
}
else if (event.equalsIgnoreCase("untransform"))
{
player.untransform();
return null;
}
else if (event.equalsIgnoreCase("showfinish"))
{
player.getRadar().addMarker(_randspawn[0], _randspawn[1], _randspawn[2]);
return null;
}
else if (event.equalsIgnoreCase("signup"))
{
if (_players.contains(player))
return "900103-onlist.htm";
_players.add(player);
return "900103-signup.htm";
}
else if (event.equalsIgnoreCase("quit"))
{
player.untransform();
if (_players.contains(player))
_players.remove(player);
return "900103-quit.htm";
}
else if (event.equalsIgnoreCase("finish"))
{
if (player.getFirstEffect(_skill) != null)
{
winRace(player);
return "900104-winner.htm";
}
else
return "900104-notrans.htm";
}
return htmltext;
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
QuestState st = player.getQuestState(getName());
if (st == null)
{
Quest q = QuestManager.getInstance().getQuest(getName());
st = q.newQuestState(player);
}
if (npc.getNpcId() == _start_npc)
{
if (_isRaceStarted)
return _start_npc+"-started-"+isRacing(player)+".htm";
else
return _start_npc+"-"+isRacing(player)+".htm";
}
else if (npc.getNpcId() == _stop_npc && _isRaceStarted)
{
return _stop_npc+"-"+isRacing(player)+".htm";
}
return npc.getNpcId()+".htm";
}
private int isRacing(L2PcInstance player)
{
if (_players.isEmpty())
return 0;
if (_players.contains(player))
return 1;
return 0;
}
private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if(_tmp != null)
_npclist.add(_tmp);
return _tmp;
}
private void transformPlayer(L2PcInstance player)
{
if (player.isTransformed() || player.isInStance())
player.untransform();
if (player.isSitting())
player.standUp();
for (L2Effect e : player.getAllEffects())
{
if (e.getAbnormalType().equalsIgnoreCase("speed_up"))
e.exit();
if (e.getSkill() != null && (
e.getSkill().getId() == 268 || // Song of Wind
e.getSkill().getId() == 298)) // Rabbit Spirit Totem
e.exit();
}
SkillTable.getInstance().getInfo(_skill, 1).getEffects(player, player);
}
private void sendMessage(L2PcInstance player, String text)
{
player.sendPacket(new CreatureSay(_npc.getObjectId(), 20, _npc.getName(), text));
}
private void showMenu(L2PcInstance activeChar)
{
NpcHtmlMessage html = new NpcHtmlMessage(0);
String content = getHtm(activeChar.getHtmlPrefix(), "admin_menu.htm");
html.setHtml(content);
activeChar.sendPacket(html);
}
private void timeUp()
{
Announcements.getInstance().announceToAll("Time up, nobody wins!");
eventStop();
}
private void winRace(L2PcInstance player)
{
int[] _reward = _rewards[Rnd.get(_rewards.length-1)];
player.addItem("eventModRace", _reward[0], _reward[1], _npc, true);
Announcements.getInstance().announceToAll(player.getName()+" is a winner!");
eventStop();
}
}