actual freya branch
This commit is contained in:
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<html><head><title>Restriction</title></head><body>Maximum %max% connection(s) per IP address allowed.</body></html>
|
||||
@@ -0,0 +1,6 @@
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||||
<html><title>Language selection</title>
|
||||
<body>
|
||||
<br>
|
||||
<center><font color="LEVEL">Unable to select new language, using default.</font></center>
|
||||
</body>
|
||||
</html>
|
||||
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||||
<html><title>Language selection</title>
|
||||
<body>
|
||||
<br>
|
||||
<center><font color="LEVEL">Please choose your language:</font><br>
|
||||
%list%
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,6 @@
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||||
<html><title>Language selection</title>
|
||||
<body>
|
||||
<br>
|
||||
<center><font color="LEVEL">Language successfully selected.</font></center>
|
||||
</body>
|
||||
</html>
|
||||
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||||
<html><title>L2J Core NPC Buffer</title>
|
||||
<body>
|
||||
<center>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
|
||||
Please tell me the buff you would like.<br><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 530">Dance of Alignment</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 307">Dance of Aqua Guard</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 276">Dance of Concentration</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 309">Dance of Earth Guard</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 274">Dance of Fire</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 275">Dance of Fury</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 272">Dance of Inspiration</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 277">Dance of Light</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 311">Dance of Protection</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 366">Dance of Shadows</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 273">Dance of the Mystic</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 310">Dance of the Vampire</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 271">Dance of the Warrior</a><br><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
|
||||
</center>
|
||||
</body>
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||||
</html>
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||||
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<html><title>L2J Core NPC Buffer</title>
|
||||
<body>
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||||
<center>
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<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
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Please tell me the buff you would like.<br><br>
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||||
<a action="bypass -h npc_%objectId%_Buff 1085">Acumen</a><br>
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<a action="bypass -h npc_%objectId%_Buff 1062">Berserk Spirit</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1243">Bless Shield</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1045">Bless the Body</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1048">Bless the Soul</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1078">Concentration</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1397">Clarity</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1242">Death Whisper</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1059">Empower</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1077">Focus</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1240">Guidance</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1086">Haste</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1043">Holy Weapon</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1032">Invigor</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1036">Magic Barrier</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1035">Mental Shield</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1068">Might</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1044">Regeneration</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1182">Resist Aqua</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1191">Resist Fire</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1033">Resist Poison</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1189">Resist Wind</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1040">Shield</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1303">Wild Magic</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 1204">Wind Walk</a><br><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
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||||
<html><title>L2J Core NPC Buffer</title>
|
||||
<body>
|
||||
<center>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
|
||||
Please tell me the buff you would like.<br><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 364">Song of Champion</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 264">Song of Earth</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 529">Song of Elemental</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 306">Song of Flame Guard</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 269">Song of Hunter</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 270">Song of Invocation</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 265">Song of Life</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 363">Song of Meditation</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 349">Song of Renewal</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 308">Song of Storm Guard</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 305">Song of Vengeance</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 304">Song of Vitality</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 267">Song of Warding</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 266">Song of Water</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Buff 268">Song of Wind</a><br><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
<html><title>L2J Core NPC Buffer</title>
|
||||
<body>
|
||||
<center>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
|
||||
Please tell me the player style you are so I can give you 20 recommended buffs.<br><br>
|
||||
<button action="bypass -h npc_%objectId%_Buff 264 266 268 269 271 274 275 304 310 1036 1040 1045 1062 1068 1077 1086 1240 1242" value="Fighter" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
|
||||
<button action="bypass -h npc_%objectId%_Buff 264 266 268 273 276 304 1035 1040 1045 1048 1062 1085 1240" value="Mage" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 0" value="Back" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br><br>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
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|
||||
<html><title>L2J NPC Buffer</title>
|
||||
<body>
|
||||
<center>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br><br>
|
||||
</center>
|
||||
Hello,<br>
|
||||
Please have your L2J Express Credit Card ready for this transaction.<br><br>
|
||||
Oh, wait you play on an L2J Server, that means you can put away that<br>
|
||||
L2J Express Credit Card, and use your pocket change to pay for these buffs...<br><br>
|
||||
I'd normally charge you 200 adena per buff, but since I think you're cute, I'll charge half off<br><br>
|
||||
That means you pay 100 adena per buff only.<br><br>
|
||||
*wink*Aren't I nice...<br><br>
|
||||
<center>
|
||||
What type of buffs would you like?<br><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 1" value="Dance" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 2" value="Prophet" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 3" value="Song" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<button action="bypass -h npc_%objectId%_Chat 4" value="Preset" width=200 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"><br>
|
||||
<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
|
||||
</center>
|
||||
</body>
|
||||
</html>
|
||||
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||||
<html><head><title>Olympiad Manager</title></head><body><br>Maximum %max% olympiad participant(s) per IP address allowed.</body></html>
|
||||
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||||
<html><head><title>TvT Event</title></head><body>Cursed weapon owners are not allowed to participate.</body></html>
|
||||
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||||
<html><head><title>TvT Event</title></head><body>Maximum %max% participant(s) per IP address is allowed.</body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<html><head><title>TvT Event</title></head><body>Chaotic players are not allowed to participate.</body></html>
|
||||
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||||
<html><head><title>TvT Event</title></head><body>Only players from level %min% to level %max% are allowed tro participate.</body></html>
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||||
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||||
<html><head><title>TvT Event</title></head><body>You can not participate when registered for Olympiad.</body></html>
|
||||
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|
||||
<html><title>TvT Event</title><body>
|
||||
Registration for TvT Event:<br><br><center>
|
||||
%playercount% players in<br>
|
||||
Participation Fee: %fee%<br>
|
||||
<button value="Participate" action="bypass -h npc_%objectId%_tvt_event_participation" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Close" action="bypass -h npc_%objectId%_Close" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</center></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<html><head><title>TvT Event</title></head><body>You need %fee% for participation.</body></html>
|
||||
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|
||||
<html><head><title>TvT Event</title></head><body>You are on the registration list now.</body></html>
|
||||
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|
||||
<html><title>TvT Event</title><body>
|
||||
Cancel Registration yourself for TvT Event:<br1>
|
||||
You are already registered for this event. Do you wish to cancel your participation in this Event?<br><center>
|
||||
Participation fee is not returned!<br>
|
||||
<button value="Yes" action="bypass -h npc_%objectId%_tvt_event_remove_participation" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="No" action="bypass -h npc_%objectId%_Close" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</center></body></html>
|
||||
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|
||||
<html><head><title>TvT Event</title></head><body>Your team won the event. Look in your inventory, there should be your reward.</body></html>
|
||||
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|
||||
<html><title>TvT Event</title><body>
|
||||
Status:<br><br><center>
|
||||
%team1name% with %team1playercount% players and %team1points% points.<br1>
|
||||
%team2name% with %team2playercount% players and %team2points% points.<br>
|
||||
</center></body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<html><head><title>TvT Event</title></head><body>The event is full! Only %max% players are allowed per team.</body></html>
|
||||
@@ -0,0 +1 @@
|
||||
<html><head><title>TvT Event</title></head><body>You are not longer on the registration list.</body></html>
|
||||
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|
||||
<html><title>TvT Event</title><body>
|
||||
Registration for TvT Event:<br><br><center>
|
||||
%playercount% players in<br>
|
||||
<button value="Participate" action="bypass -h npc_%objectId%_tvt_event_participation" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="Close" action="bypass -h npc_%objectId%_Close" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,6 @@
|
||||
<html><title>TvT Event</title><body>
|
||||
Cancel Registration yourself for TvT Event:<br1>
|
||||
You are already registered for this event. Do you wish to cancel your participation in this Event?<br><br><center>
|
||||
<button value="Yes" action="bypass -h npc_%objectId%_tvt_event_remove_participation" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
<button value="No" action="bypass -h npc_%objectId%_Close" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df">
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,5 @@
|
||||
<html><title>TvT Event</title><body>
|
||||
Status:<br><br><center>
|
||||
%team1name% with %team1playercount% players and %team1points% points.<br1>
|
||||
%team2name% with %team2playercount% players and %team2points% points.<br>
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
Congratulations you are married!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
You don't have enough adena for marriage. You need %replace% adena.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
Go away, you are already married!
|
||||
</body></html>
|
||||
@@ -0,0 +1,7 @@
|
||||
<html><body>%npcname%:<br>
|
||||
Your partner %replace% asked to marry you.<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_AcceptWedding">Accept Wedding</a><br>
|
||||
<a action="bypass -h npc_%objectId%_DeclineWedding">Decline Wedding</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
The request of marriage was declined.
|
||||
</body></html>
|
||||
@@ -0,0 +1,8 @@
|
||||
<html><body>Andromeda:<br>
|
||||
In order to get married you first have to be engaged. To get engaged simply target your desired partner and type in the command ".engage" without the quotes. For this to work, you both need to be on each other's friends list. To do this, you need to type "/friendinvite PlayerName" without the quotes where PlayerName is the name of your partner.<br><br>
|
||||
Once engaged, you ask me to get married. You both have to be wearing Formal wear in order for this to work as well as the wedding will cost 1,000,000,000 (1 Billion) adena.<br><br>
|
||||
Once married, you can use the command ".gotolove" without the quotes, to teleport to your partner at anytime. If you wish to divorce, simply type the command ".divorce" without the quotes.<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_start">Back</a><br>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>%npcname%:<br>
|
||||
You are not wearing formal wear, go get formal wear and come back later.
|
||||
If dont know where get it, then<font color="LEVEL"> Trader Alexis</font> in Aden town can help you.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
You don't have partner, you need to be engaged before you can marry.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
No partner found, your friend must be online.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
You requested %replace% to marry you.
|
||||
</body></html>
|
||||
@@ -0,0 +1,10 @@
|
||||
<html><body>Andromeda:<br>
|
||||
I understand that you want to get married? Marriage is an expensive ceremony! Are you sure you want to go ahead with it ?<br>
|
||||
<center>
|
||||
<a action="bypass -h npc_%objectId%_AskWedding">I want to marry</a><br>
|
||||
</center>
|
||||
<br>Instructions :<br><br>
|
||||
In order to get married you first have to be engaged. To get engaged simply target your desired partner and type in the command ".engage" without the quotes. For this to work, you both need to be on each other's friends list. To do this, you need to type "/friendinvite PlayerName" without the quotes where PlayerName is the name of your partner.<br><br>
|
||||
Once engaged, you ask me to get married. You both have to be wearing Formal wear in order for this to work as well as the wedding will cost %replace% adena.<br><br>
|
||||
Once married, you can use the command ".gotolove" without the quotes, to teleport to your partner at anytime. If you wish to divorce, simply type the command ".divorce" without the quotes.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
You asked your partner to marry you, wait till your partner accepted or declined your request.
|
||||
</body></html>
|
||||
@@ -0,0 +1,48 @@
|
||||
<html><body><center>
|
||||
Withdraw Clan:
|
||||
<img src="L2UI.SquareWhite" width=260 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<br><br>
|
||||
<table width=260>
|
||||
<tr><td width=120>Weapon</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Armors</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedC ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Mats</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedC MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Recipes</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedC RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Amulets</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td>Books</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td>Shots/Scrolls</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td>Others</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td></td><td></td><td></td><td></td></tr>
|
||||
<tr><td>All Items</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedC ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedC ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<img src="L2UI.SquareWhite" width=260 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
</body></html>
|
||||
@@ -0,0 +1,48 @@
|
||||
<html><body><center>
|
||||
Withdraw Private:
|
||||
<img src="L2UI.SquareWhite" width=260 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<br><br>
|
||||
<table width=260>
|
||||
<tr><td width=120>Weapon</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP WEAPON GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Armors</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Grade" action="bypass -h npc_%objectId%_WithdrawSortedP ARMOR GRADE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Mats</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Type" action="bypass -h npc_%objectId%_WithdrawSortedP MATERIAL TYPE" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Recipes</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Level" action="bypass -h npc_%objectId%_WithdrawSortedP RECIPE LEVEL" width=50 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td></tr>
|
||||
<tr><td>Amulets</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP AMULETT Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td>Books</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP SPELLBOOK Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td>Shots/Scrolls</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP CONSUMABLE Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td>Others</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP OTHER Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
<tr><td></td><td></td><td></td><td></td></tr>
|
||||
<tr><td>All Items</td>
|
||||
<td><button value="A..Z" action="bypass -h npc_%objectId%_WithdrawSortedP ALL A2Z" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td><button value="Z..A" action="bypass -h npc_%objectId%_WithdrawSortedP ALL Z2A" width=40 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
|
||||
<td></td></tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<img src="L2UI.SquareWhite" width=260 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
</body></html>
|
||||
Reference in New Issue
Block a user