actual freya branch
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<html><body>
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My Lord! To what do I owe the honor of a personal visit?<br>
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I serve at your pleasure, my Lord!<br>
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I would never even think of stealing from you! Please believe me!
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</body></html>
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<html><body>
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I'm a merchant dispatched by the Lord in order to sell Seeds from the Manor and purchase Special Products.<br>
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The seeds I'm selling can be sowed only in the Manor. But the Special Products can be sold in any castle. When selling to another castle, I will sell to another Manor on your behalf for a small fee.<br>
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The buying and selling of seeds for Special Products begin each day at 8 pm. Prepare in advance by referring to the Manor information begins to be displayed from 4:30 am, and come back at 8 pm. If you don't hurry, items can be sold out. Huh Huh<br>
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If you also have Special Products, sell them to me. The Lord will be glad.<br>
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If you perhaps don't know what the Manor or Special Product is, ask me anytime -- I will explain them to you in detail.<br>
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<center>
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<a action="bypass manor_menu_select?ask=1&state=-1&time=0">Purchase the Seed.</a><br>
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<a action="bypass manor_menu_select?ask=2&state=-1&time=0">Settle Special Products.</a><br>
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<a action="bypass manor_menu_select?ask=3&state=-1&time=0">View the Manor information.</a><br>
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<a action="bypass manor_menu_select?ask=5&state=-1&time=0">View the basic Seed information.</a><br>
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<a action="bypass manor_menu_select?ask=6&state=-1&time=0">Purchase a harvester.</a><br>
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<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the current territory status.</a><br>
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<a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help001.htm">Listen to the explanation.</a><br>
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</center>
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</body></html>
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<html><body>
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A manor refers to any property owned by the lord. Anything produced within its confines remains the exclusive property of the lord.<br>
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You are to be an agricultural producer. First you must buy a <a action= "bypass -h npc_%objectId%_Link manormanager/manor_client_help002.htm">seed</a> and place it onto a monster. This is easily accomplished while targeting.<br>
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When the monster dies you will harvest a crop from its body. To harvest a crop you will target the corpse onto which a seed was sown and use the harvester. If you need one, I'll be happy to sell you a harvester. These crops are the major product of the manor. After you have harvested, bring the <a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help003.htm">crop</a> to me. The crop is the specialty of our territory. For harvesting, target the monster.<br>
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I will appraise it and give you an appropriate reward for it! If you want to know what the reward will be, I will tell you about it later...<br>
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<center>
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<a action="bypass -h npc_%objectId%_Link manormanager/manager.htm">Return</a><br>
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</center>
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</body></html>
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<html><body>
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The seeds can be classified into regular type and alternative type. If you plant a regular type seed, a monster will hide an item and give you a crop of equivalent value instead.<br>
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When you plant alternative type seed, you will receive a crop approximately half of the time or you will receive an item approximately half of the time.<br>
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The lord established this system so that players can choose their preferred type of gameplay by selecting the type of seed to plant in a manor.<br>
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There are four kinds of seed--coda, cobol, codran and coba. Availability of each type is based upon a character's level. Coda is the seed most appropriate for farmers whose levels are between level 10 and level 30, relatively low levels. Cobol is the seed most appropriate for farmers whose levels fall between level 31 and level 48. Codran is the seed most appropriate for high level farmers of level 49 and level 64. Coba is the seed most appropriate for high level farmers of level 65 or above.<br>
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Obviously, different seeds grow different crops. Certain seeds work better with certain monsters. If a monster is weak, he will produce a disappointing crop. On the other hand, if he is too strong, the crop could be damaged as well.<br>
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One secret of a successful crop is to pick a monster with approximately the same power as the sower. Trying to sow a seed on a non-compliant monster can have disastrous consequences.<br>
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You may purchase any seed at any time, but the lord reserves the right not to purchase any crop at his discretion. You should always check to make sure that your crop is currently in demand.<br>
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And... you've got to keep it a secret from the Lord... I hear other castles buy crops... as long as they can be also purchased there... If the Lord changes his mind, I'll have no other choice but to sell my crops to other castles... Please keep it a secret.<br>
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<a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help001.htm">Return</a><br>
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</body></html>
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<html><body>
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When a seed germinates inside a monster it becomes a crop. The best crops are harvested from monsters of a level similar to the sower.<br>
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Bring your harvested crops to me and you will be rewarded. The lord usually compensates farmers with items, some much more valuable than the crops.<br>
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Of course, you should be willing to gamble a little, right?<br><br>
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<center>
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<a action="bypass -h npc_%objectId%_Link manormanager/manor_client_help001.htm">Back</a><br>
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</center>
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</body></html>
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<html><body>%npcname%:<br>
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Crop procure info table<br>
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<table border=1><tr><td width=180 bgcolor=555555>Crop Name</td><td width=35>Buy</td><td width=50>Reward</td><td width=30>#</td></tr>%table%</table>
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</body></html>
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