actual freya branch
This commit is contained in:
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<html>
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<body>
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<br>
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<table width=610>
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<tr>
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||||
<td width=250 align=left><a action="bypass _bbstop">HOME</a> > <a action="bypass _bbstop;1">Lineage II Rules</a></td>
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||||
</tr>
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||||
<tr>
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||||
<td height=9></td>
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||||
</tr>
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||||
</table>
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||||
<center>
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||||
<table width=610 border="0" bgcolor="666666">
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||||
<tr>
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||||
<td width=50 height=18 align="center"> </td>
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||||
<td width=470 height=18 align="center">Title</td>
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||||
<td width=90 height=18 align="left"> Administrator</td>
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||||
</tr>
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||||
</table>
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<table width=610 height=46>
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||||
<tr>
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<td width=50 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=470 align="left"> Here goes the server rules;</td>
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<td width=90 align="center">0</td>
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</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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</body>
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</html>
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<html>
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<body>
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<br>
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<table width=610>
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<tr>
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<td width=250 align=left><a action="bypass _bbstop">HOME</a> > <a action="bypass _bbstop;2">Lineage II News</a> > <a action="bypass _bbstop;10">Events</a></td>
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</tr>
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<tr>
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<td height=9></td>
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||||
</tr>
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</table>
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<center>
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<table width=610 bgcolor="666666">
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<tr>
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<td width=50 height=18 align="center"> </td>
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<td width=380 height=18 align="center">Title</td>
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<td width=90 height=18 align="center">Type of Event</td>
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<td width=90 height=18 align="left"> Date</td>
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</tr>
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</table>
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<table width=610 height=46>
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||||
<tr>
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||||
<td width=46 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=94 align="left"><a action="bypass _bbstop;11">Wedding Event</a></td>
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<td width=290 align="left"><font color="FF9900">Marry to your love and Enjoy the benefits.</font></td>
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<td width=100 align="center">Custom Event</td>
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<td width=80 align="left">No Expiration</td>
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</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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<table width=610 height=46>
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<tr>
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<td width=46 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=94 align="left"><a action="bypass _bbstop;12">Welcome Event</a></td>
|
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<td width=290 align="left"><font color="FF9900">The Biggest Event that a Lineage II Server has ever seen</font></td>
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<td width=100 align="center">Custom Event</td>
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<td width=80 align="left">May 21th</td>
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||||
</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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</center>
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</body>
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</html>
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<html>
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<body>
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<br>
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<table width=610>
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<tr>
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<td width=250 align=left><a action="bypass _bbstop">HOME</a> > <a action="bypass _bbstop;2">Lineage II News</a></td>
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</tr>
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<tr>
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<td height=9></td>
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</tr>
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</table>
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<center>
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<table width=610 bgcolor="666666">
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<tr>
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<td width=50 height=18 align="center">Type</td>
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<td width=380 height=18 align="center">Title</td>
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||||
<td width=90 height=18 align="center">Registered</td>
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<td width=90 height=18 align="left">Administrator</td>
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</tr>
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</table>
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<table width=610 height=46>
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<tr>
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<td width=50 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=380 align="left"><table width=380><tr><td align="left"> <a action="bypass _bbstop;10">Events (0)</a></td></tr><tr><td width=380 align="left"> Scheduled Events</td></tr></table></td>
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<td width=90 align="center">0</td>
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<td width=90 align="center">0</td>
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</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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<table width=610 height=46>
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<tr>
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<td width=50 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=380 align="left"><table width=380><tr><td align="left"> <a action="bypass _bbstop;20">Official Announcements (0)</a></td></tr><tr><td width=380 align="left"> General Information</td></tr></table></td>
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<td width=90 align="center">0</td>
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<td width=90 align="center">0</td>
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</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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<table width=610 height=46>
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<tr>
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<td width=50 align="right"><img src="l2ui.bbs_board" width=32 height=32></td>
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<td width=380 align="left"><table width=380><tr><td align="left"> <a action="bypass _bbstop;30">Update Information (0)</a></td></tr><tr><td width=380 align="left"> Patch Notes</td></tr></table></td>
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<td width=90 align="center">0</td>
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<td width=90 align="center">0</td>
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</tr>
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</table>
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<img src="l2ui.squaregray" width="610" height="1">
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</center>
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</body>
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</html>
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<html>
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<body>
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<center>
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<br>
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<table width=610>
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<tr>
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<td width=50 height=18 align="center">Type</td>
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||||
<td width=380 height=18 align="center">Title</td>
|
||||
<td width=90 height=18 align="center">Registered</td>
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||||
<td width=90 height=18 align="left">Administrator</td>
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||||
</tr>
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</table>
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<table width=610 height=46>
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<tr>
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<td width=380 align="left">
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<table width=380>
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<tr>
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<td align="left"> <a action="bypass _bbstop;1">Server Rules</a></td>
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||||
</tr>
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<tr>
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<td width=380 align="left"> Read them Carefully</td>
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</tr>
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</table>
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</td>
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<td width=90 align="center">0</td>
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<td width=90 align="center">0</td>
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</tr>
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</table>
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<table width=610 height=46>
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<tr>
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<td width=380 align="left">
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<table width=380>
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<tr>
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<td align="left"> <a action="bypass _bbstop;2">Lineage II News</a></td>
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</tr>
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<tr>
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<td width=380 align="left"> New Information</td>
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||||
</tr>
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||||
</table>
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</td>
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<td width=90 align="center">0</td>
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||||
<td width=90 align="center">0</td>
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</tr>
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</table>
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<table width=610 height=46 border="0">
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<tr>
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<td width=380 align="left">
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<table width=380>
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<tr>
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||||
<td align="left"> <a action="bypass _bbsclan">Clan Community</a></td>
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</tr>
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<tr>
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<td width=380 align="left"> Clan Information</td>
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||||
</tr>
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||||
</table>
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||||
</td>
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<td width=90 align="center">0</td>
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||||
<td width=90 align="center">0</td>
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||||
</tr>
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||||
</table>
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<table width=610 height=46>
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<tr>
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||||
<td width=380 align="left">
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<table width=380>
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<tr>
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<td align="left"> <a action="bypass _bbsmemo">Personal Notes</a></td>
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</tr>
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<tr>
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<td width=380 align="left"> Check your Notes</td>
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</tr>
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</table>
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</td>
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<td width=90 align="center">0</td>
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||||
<td width=90 align="center">0</td>
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||||
</tr>
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</table>
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<font color="LEVEL">L2J Community Board.</font>
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<br>
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<!-- Special thanks to the "Varacolaci Dev TeaM" -->
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Thank you very much for using our server
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</center>
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</body>
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</html>
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<html><body>Ghost of Wigoth:<br>
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||||
You've destroyed the Shadow of Halisha! Good job!<br>
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||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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||||
</body></html>
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<html><body>Nameless Soul:<br>
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This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
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But this sacred place is ultimately...<br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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||||
</body></html>
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<html><body>Ghost of Wigoth:<br>
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||||
Phew! You escaped safely!<br>
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||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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||||
</body></html>
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||||
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<html><body>Ghost Chamberlain of Elmoreden:<br>
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Greetings! I am a chamberlain of the ancient Elmoreden empire! When I was a mortal being I worked at the cemetery of the Elmoreden empire. Now I'm here, serving those who are traveling to the cemetery.<br>
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||||
My assistant also assists such travelers. He can be found near the entrance of Argos' Wall.<br>
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||||
Do you plan to visit the Elmoreden Cemetery?<br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
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||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
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||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
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||||
</body></html>
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<html><body>Ghost Chamberlain of Elmoreden:<br>
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Woooo! I'm a ghost page of the ancient Elmoreden Empire! I worked in the cemetery when I was a mortal being. Now I'm here to help travelers going to the Elmoreden Cemetery.<BR>
|
||||
My boss is in the Pilgrim's Necropolis. He also helps people visit the cemetery.<BR>
|
||||
Would you like to visit the cemetery of the Elmoreden empire? <BR>
|
||||
<a action="bypass -h Quest 620_FourGoblets 15">"I want to visit the 4th sepulcher."</a><br>
|
||||
<a action="bypass -h Quest 620_FourGoblets 16">"I want to visit the entrance to the Elmoreden Cemetery."</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
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<html><body>Conquerors' Sepulcher Manager:<br>
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There is another party already in the sepulcher. Try again later.
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</body></html>
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<html><body>Conquerors' Sepulcher Manager:<br>
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||||
Visiting hours are over!
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||||
</body></html>
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<html><body>Conquerors' Sepulcher Manager:<br>
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The statue will only respond to the leader of the party.
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</body></html>
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<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One among your party hasn't fulfilled the request of the nameless soul. Ask %member% to go and meet with the nameless soul and do as he asks.
|
||||
</body></html>
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<html><body>Conquerors' Sepulcher Manager:<br>
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Enter.
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||||
</body></html>
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<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
One of your party members doesn't have a pass. Either give %member% a pass to enter the sepulcher, or ask him to go get one and come back.
|
||||
</body></html>
|
||||
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<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
Your party must consist of at least four members. Come back when you have more friends.
|
||||
</body></html>
|
||||
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<html><body>Conquerors' Sepulcher Manager:<br>
|
||||
A strange-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
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<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Try again later.
|
||||
</body></html>
|
||||
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<html><body>Emperors' Sepulcher Manager:<br>
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||||
Entry forbidden at this time. Try again later.
|
||||
</body></html>
|
||||
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<html><body>Emperors' Sepulcher Manager:<br>
|
||||
The stone statue will only respond to the hand of the party leader.
|
||||
</body></html>
|
||||
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||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% needs to speak with the nameless soul to gain entry.
|
||||
</body></html>
|
||||
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||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
Enter.
|
||||
</body></html>
|
||||
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|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass.
|
||||
</body></html>
|
||||
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|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
To gain entry, a party must consist of at least four members.
|
||||
</body></html>
|
||||
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|
||||
<html><body>Emperors' Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Sepulcher is full. Try again later.
|
||||
</body></html>
|
||||
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|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
No entry. Try again later.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
The party leader must place hands on the statue.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% must talk with the Nameless Soul to get permission.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
Enter!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
%member% does not have a pass to enter.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A party must consist of at least four members. Come back later.
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Great Sages' Sepulcher Manager:<br>
|
||||
A weird-looking stone statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Another party has already entered the sepulcher. Come back later!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
Come back later!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
Only a party leader may lay hands on the stone statue and enter!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% must get permission from the nameless soul.
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
You may enter!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
%member% doesn't have a pass!
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>Judges' Sepulcher Manager:<br>
|
||||
The combined strength of at least four is needed to gain entry!
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Judge's Sepulcher Manager:<br>
|
||||
A weird-looking statue.<br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Baron's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Baron.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Viscount's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Viscount.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Count's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the hall of a Count.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Marquis' Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the Marquis' Hall.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,4 @@
|
||||
<html><body>Duke's Hall Gatekeeper:<br>
|
||||
I guard the gate connected to the tomb of the Emperor.<br>
|
||||
<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
|
||||
</body></html>
|
||||
@@ -0,0 +1,3 @@
|
||||
<html><body>%npcname%:<br>
|
||||
There is no key.
|
||||
</body></html>
|
||||
@@ -0,0 +1,77 @@
|
||||
<html><title>Abnormal Menu</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Abnormal Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin3" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td>Values:</td>
|
||||
<td><edit var="qbox" width=100 height=15></td>
|
||||
<td><button value="Send" action="bypass -h admin_abnormal_menu $qbox" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/abnormal.htm" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td><button value="Bleed" action="bypass -h admin_abnormal_menu 1 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Poison" action="bypass -h admin_abnormal_menu 2 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Red Circle" action="bypass -h admin_abnormal_menu 4 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Ice" action="bypass -h admin_abnormal_menu 8 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Wind" action="bypass -h admin_abnormal_menu 10 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Fear" action="bypass -h admin_abnormal_menu 20 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Stun" action="bypass -h admin_abnormal_menu 40 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Sleep" action="bypass -h admin_abnormal_menu 80 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Mute" action="bypass -h admin_abnormal_menu 100 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Root" action="bypass -h admin_abnormal_menu 200 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Hold 1" action="bypass -h admin_abnormal_menu 400 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Hold 2" action="bypass -h admin_abnormal_menu 800 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Unk 13" action="bypass -h admin_abnormal_menu 1000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Big Head" action="bypass -h admin_abnormal_menu 2000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Flame" action="bypass -h admin_abnormal_menu 4000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Unk 16" action="bypass -h admin_abnormal_menu 8000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Grow" action="bypass -h admin_abnormal_menu 10000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Float Root" action="bypass -h admin_abnormal_menu 20000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Dance Stun" action="bypass -h admin_abnormal_menu 40000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Fire Root Stun" action="bypass -h admin_abnormal_menu 80000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Stealth" action="bypass -h admin_abnormal_menu 100000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Imprision 1" action="bypass -h admin_abnormal_menu 200000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Imprision 2" action="bypass -h admin_abnormal_menu 400000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Magic Circle" action="bypass -h admin_abnormal_menu 800000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Ice 2" action="bypass -h admin_abnormal_menu 1000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="EarthQuake" action="bypass -h admin_abnormal_menu 2000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Unk 27" action="bypass -h admin_abnormal_menu 4000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Invulnerable" action="bypass -h admin_abnormal_menu 8000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Vitality" action="bypass -h admin_abnormal_menu 10000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Real Target" action="bypass -h admin_abnormal_menu 20000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Death Mark" action="bypass -h admin_abnormal_menu 40000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Unk 32" action="bypass -h admin_abnormal_menu 80000000 $qbox" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,29 @@
|
||||
<html><title>Account Details: %account%</title><body>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Account: %account%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_character_info %player%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td>Parameters:</td>
|
||||
<td><edit var="qbox" width=100 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/accountinfo.htm" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Back" action="bypass -h admin_character_info %player%" width=40 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Ban Account" action="bypass -h admin_ban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reset Account" action="bypass -h admin_unban_acc %account%" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Custom Level" action="bypass -h admin_account_level %account% $qbox" width=90 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
</center>
|
||||
Account: <font color="LEVEL">%account%</font><br>
|
||||
Another characters in the %player%'s account:<br>
|
||||
%characters%
|
||||
</body></html>
|
||||
@@ -0,0 +1,23 @@
|
||||
<html><title>Admin Help</title>
|
||||
<body>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Table of Contents</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
This is the legacy help system, out of the license and general information, there are some lists with commands but have not been actively maintained and could be out of date.<br>
|
||||
Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
|
||||
<font color="LEVEL">
|
||||
<table width=200>
|
||||
<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_help help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
|
||||
</table></font>
|
||||
</body></html>
|
||||
@@ -0,0 +1,14 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Announcements Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br><br>
|
||||
<center>New announcement:</center>
|
||||
<center><multiedit var="new_announcement" width=260 height=80></center><br>
|
||||
<center><table><tr>
|
||||
<td><button value="Add" action="bypass -h admin_add_announcement $new_announcement" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_announce_announcements" width=90 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
%announces%
|
||||
</body></html>
|
||||
@@ -0,0 +1,26 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Autoannouncements Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br><br>
|
||||
<center>New autoannouncement:</center><br>
|
||||
<table width=270><tr>
|
||||
<td>Initial delay in sec:</td>
|
||||
<td><edit var="autoann_initial" width=40></td>
|
||||
</tr><tr>
|
||||
<td>Announce delay in sec:</td>
|
||||
<td><edit var="autoann_delay" width=40></td>
|
||||
</tr><tr>
|
||||
<td>Repeat (-1 for infinite):</td>
|
||||
<td><edit var="autoann_repeat" width=40></td>
|
||||
</tr><tr>
|
||||
<td>Text:</td></tr></table>
|
||||
<multiedit var="autoann_memo" width=250 height=50><br>
|
||||
<center><table><tr>
|
||||
<td><button value="Add" action="bypass -h admin_add_autoann $autoann_initial $autoann_delay $autoann_repeat $autoann_memo" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reload" action="bypass -h admin_reload_autoann" width=70 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
<br>
|
||||
%announces%
|
||||
</body></html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br><br><font color="LEVEL">Castle: %castleName%</font><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=140 align="center"><button value="Set Siege Time" action="bypass -h admin_setsiegetime %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="Add Attacker" action="bypass -h admin_add_attacker %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Add Defender" action="bypass -h admin_add_defender %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=135 align="center"><button value="List Clans" action="bypass -h admin_list_siege_clans %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Clear List" action="bypass -h admin_clear_siege_list %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="Move Defenders" action="bypass -h admin_move_defenders %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Spawn Doors" action="bypass -h admin_spawn_doors %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=90 align="center"><button value="Start Siege" action="bypass -h admin_startsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=90 align="center"><button value="End Siege" action="bypass -h admin_endsiege %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="Give Castle" action="bypass -h admin_setcastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="Remove Castle" action="bypass -h admin_removecastle %castleName%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=60 align="center">NpcId:</td>
|
||||
<td align="center"><edit var="value" width=40></td>
|
||||
<td align="center"><button value="Add Guard" action="bypass -h admin_add_guard %castleName% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,21 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege/Castle/ClanHall Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br>Castles:<br>
|
||||
<table width=270><tr>
|
||||
%castles%
|
||||
</tr></table>
|
||||
<br>Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%clanhalls%
|
||||
</tr></table>
|
||||
<br>Free Clan Halls:<br>
|
||||
<table width=270><tr>
|
||||
%freeclanhalls%
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,56 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Time Set Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_siege %castleName%" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<font color="LEVEL"><br>Castle: %castleName%</font><br>Siege time: %time%<br>Day of siege:<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=135 align="center"><button value="%saturday%" action="bypass -h admin_setsiegetime %castleName% day %saturdaylink%" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=135 align="center"><button value="%sunday%" action="bypass -h admin_setsiegetime %castleName% day %sundaylink%" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>Hour of Siege:<br>
|
||||
<table width=264>
|
||||
<tr>
|
||||
<td width=30><button value="0" action="bypass -h admin_setsiegetime %castleName% hour 0" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="1" action="bypass -h admin_setsiegetime %castleName% hour 1" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="2" action="bypass -h admin_setsiegetime %castleName% hour 2" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="3" action="bypass -h admin_setsiegetime %castleName% hour 3" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="4" action="bypass -h admin_setsiegetime %castleName% hour 4" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="5" action="bypass -h admin_setsiegetime %castleName% hour 5" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="6" action="bypass -h admin_setsiegetime %castleName% hour 6" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="7" action="bypass -h admin_setsiegetime %castleName% hour 7" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="8" action="bypass -h admin_setsiegetime %castleName% hour 8" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="9" action="bypass -h admin_setsiegetime %castleName% hour 9" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="10" action="bypass -h admin_setsiegetime %castleName% hour 10" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="11" action="bypass -h admin_setsiegetime %castleName% hour 11" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="12" action="bypass -h admin_setsiegetime %castleName% hour 12" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="13" action="bypass -h admin_setsiegetime %castleName% hour 13" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="14" action="bypass -h admin_setsiegetime %castleName% hour 14" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="15" action="bypass -h admin_setsiegetime %castleName% hour 15" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td width=30><button value="16" action="bypass -h admin_setsiegetime %castleName% hour 16" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="17" action="bypass -h admin_setsiegetime %castleName% hour 17" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="18" action="bypass -h admin_setsiegetime %castleName% hour 18" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="19" action="bypass -h admin_setsiegetime %castleName% hour 19" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="20" action="bypass -h admin_setsiegetime %castleName% hour 20" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="21" action="bypass -h admin_setsiegetime %castleName% hour 21" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="22" action="bypass -h admin_setsiegetime %castleName% hour 22" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=30><button value="23" action="bypass -h admin_setsiegetime %castleName% hour 23" width=30 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>Minutes of Siege:<br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="0" action="bypass -h admin_setsiegetime %castleName% min 0" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="10" action="bypass -h admin_setsiegetime %castleName% min 10" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="20" action="bypass -h admin_setsiegetime %castleName% min 20" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="30" action="bypass -h admin_setsiegetime %castleName% min 30" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="40" action="bypass -h admin_setsiegetime %castleName% min 40" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=45><button value="50" action="bypass -h admin_setsiegetime %castleName% min 50" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,69 @@
|
||||
<html><title>L2J Character Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Characters Related:
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Find Dualbox" action="bypass -h admin_find_dualbox $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Manage" action="bypass -h admin_char_manage" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Set Name" action="bypass -h admin_changename $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Title" action="bypass -h admin_settitle $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Rec" action="bypass -h admin_rec $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Set Fame" action="bypass -h admin_setfame $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Pvp" action="bypass -h admin_setpvp $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Pk" action="bypass -h admin_setpk $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Vit Set" action="bypass -h admin_set_vitality $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Vit Lvl" action="bypass -h admin_set_vitality_level $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Vit Max" action="bypass -h admin_full_vitality" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Get Buffs" action="bypass -h admin_getbuffs $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Quests" action="bypass -h admin_charquestmenu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Effects" action="bypass -h admin_admin3" width=82 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Party" action="bypass -h admin_partyinfo" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Karma" action="bypass -h admin_setkarma $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="NoKarma" action="bypass -h admin_nokarma" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="ChatBan" action="bypass -h admin_ban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="ChtUnBan" action="bypass -h admin_unban_chat $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jail Out" action="bypass -h admin_unjail $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban" action="bypass -h admin_ban_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Find" action="bypass -h admin_find_character $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Repair" action="bypass -h admin_repair $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Class Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><center><font color="ababab">
|
||||
<table width=260><tr>
|
||||
<td width=80><a action="bypass -h admin_help charclasses.htm">Page 1</a></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses2.htm">Page 2</a></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses3.htm">Page 3</a></td>
|
||||
</tr></table></font>
|
||||
Select a new class for your target:<br>
|
||||
Human:
|
||||
<font color="deba73"><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 1">Warrior</a></td><td><a action="bypass -h admin_setclass 2">Gladiator</a></td><td><a action="bypass -h admin_setclass 88">Duelist</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 3">Warlord</a></td><td><a action="bypass -h admin_setclass 89">Dreadnought</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 0">Fighter</a></td><td><a action="bypass -h admin_setclass 4">Knight</a></td><td><a action="bypass -h admin_setclass 5">Paladin</a></td><td><a action="bypass -h admin_setclass 90">Phoenix Knight</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 6">Dark Avenger</a></td><td><a action="bypass -h admin_setclass 91">Hell Knight</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 7">Rogue</a></td><td><a action="bypass -h admin_setclass 8">Treasure Hunter</a></td><td><a action="bypass -h admin_setclass 93">Adventurer</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 9">Hawkeye</a></td><td><a action="bypass -h admin_setclass 92">Sagittarius</a></td></tr>
|
||||
</table></font><br>
|
||||
<font color="b5ba6b"><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 12">Sorcerer/ss</a></td><td><a action="bypass -h admin_setclass 94">Archmage </a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 11">Wizard</a></td><td><a action="bypass -h admin_setclass 13">Necromancer</a></td><td><a action="bypass -h admin_setclass 95">Soultaker</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 10">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 14">Warlock</a></td><td><a action="bypass -h admin_setclass 96">Arcana Lord</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 15">Cleric</a></td><td><a action="bypass -h admin_setclass 16">Bishop</a></td><td><a action="bypass -h admin_setclass 97">Cardinal</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 17">Prophet</a></td><td><a action="bypass -h admin_setclass 98">Hierophant</a></td></tr>
|
||||
</table></font><br>
|
||||
Elf:
|
||||
<font color="bddf94"><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 20">Temple Knight</a></td><td><a action="bypass -h admin_setclass 99">Eva's Templar</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 19">Knight</a></td><td><a action="bypass -h admin_setclass 21">Swordsinger</a></td><td><a action="bypass -h admin_setclass 100">Sword Muse</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 18">Fighter</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 22">Scout</a></td><td><a action="bypass -h admin_setclass 23">Plainswalker</a></td><td><a action="bypass -h admin_setclass 101">Wind Rider</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 24">Silver Ranger </a></td><td><a action="bypass -h admin_setclass 102">Moonlight Sentinel</a></td></tr>
|
||||
</table></font><br>
|
||||
<font color="b5c352"><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 26">Wizard</a></td><td><a action="bypass -h admin_setclass 27">Spellsinger</a></td><td><a action="bypass -h admin_setclass 103">Mystic Muse </a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 25">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 28">Elem. Summoner</a></td><td><a action="bypass -h admin_setclass 104">Elemental Master </a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 29">Oracle</a></td><td><a action="bypass -h admin_setclass 30">Elven Elder</a></td><td><a action="bypass -h admin_setclass 105">Eva's Saint</a></td></tr>
|
||||
</table></font></center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,42 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Class Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><center><font color="ababab">
|
||||
<table width=260><tr>
|
||||
<td width=80><a action="bypass -h admin_help charclasses.htm">Page 1</a></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses2.htm">Page 2</a></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses3.htm">Page 3</a></td>
|
||||
</tr></table></font>
|
||||
Select a new class for your target:<br>
|
||||
Dark Elf:
|
||||
<font color="b5a6c6"><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 33">Shillien Knight</a></td><td><a action="bypass -h admin_setclass 106">Shillien Templar</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 32">Palus Knight</a></td><td><a action="bypass -h admin_setclass 34">Bladedancer</a></td><td><a action="bypass -h admin_setclass 107">Spectral Dancer</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 31">Fighter</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 35">Assassin</a></td><td><a action="bypass -h admin_setclass 36">Abyss Walker</a></td><td><a action="bypass -h admin_setclass 108">Ghost Hunter</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 37">P. Ranger</a></td><td><a action="bypass -h admin_setclass 109">Ghost Sentinel</a></td></tr>
|
||||
</table></font><br>
|
||||
<font color="a5aace"><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 39">Wizard</a></td><td><a action="bypass -h admin_setclass 40">Spellhowler</a></td><td><a action="bypass -h admin_setclass 110">Storm Screamer</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 38">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 41">P. Summoner</a></td><td><a action="bypass -h admin_setclass 111">Spectral Master</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 42">Shillien Oracle</a></td><td><a action="bypass -h admin_setclass 43">Shillien Elder</a></td><td><a action="bypass -h admin_setclass 112">Shillien Saint</a></td></tr>
|
||||
</table></font><br>
|
||||
Orc:<font color="d6dfad"><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 45">Raider</a></td><td><a action="bypass -h admin_setclass 46">Destroyer</a></td><td><a action="bypass -h admin_setclass 113">Titan</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 44">Fighter</a></td><td></td><td></td><td></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 47">Monk</a></td><td><a action="bypass -h admin_setclass 48">Tyrant</a></td><td><a action="bypass -h admin_setclass 114">G.Khavatari</a></td></tr>
|
||||
</table></font><br>
|
||||
<font color="b5dfad"><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 51">Overlord</a></td><td><a action="bypass -h admin_setclass 115">Dominator</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 49">Mystic</a></td><td><a action="bypass -h admin_setclass 50">Shaman</a></td><td></td><td></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 52">Warcryer</a></td><td><a action="bypass -h admin_setclass 116">Doomcryer</a></td></tr>
|
||||
</table><br></font>
|
||||
Dwarf:<font color="d6aa63"><table width=270>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 56">Artisan</a></td><td><a action="bypass -h admin_setclass 57">Warsmith</a></td><td><a action="bypass -h admin_setclass 118">Maestro</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 53">Fighter</a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_setclass 54">Scavenger</a></td><td><a action="bypass -h admin_setclass 55">Bounty Hunter</a></td><td><a action="bypass -h admin_setclass 117">Fortune Seeker</a></td></tr>
|
||||
</table>
|
||||
</font></center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,28 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Class Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><center><font color="ababab">
|
||||
<table width=260><tr>
|
||||
<td width=80><a action="bypass -h admin_help charclasses.htm">Page 1</a></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses2.htm">Page 2</a></td>
|
||||
<td width=80><a action="bypass -h admin_help charclasses3.htm">Page 3</a></td>
|
||||
</tr></table></font>
|
||||
Select a new class for your target:<br>
|
||||
Kamael:
|
||||
<font color="debe77"><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 127">Berserker</a></td><td><a action="bypass -h admin_setclass 131">Doombringer</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 123">Male Soldier</a></td><td><a action="bypass -h admin_setclass 125">Trooper</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 128">Soulbreaker</a></td><td><a action="bypass -h admin_setclass 132">Soul Hound</a></td></tr>
|
||||
</table></font><br>
|
||||
<font color="debe60"><table width=270>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 130">Arbalester</a></td><td><a action="bypass -h admin_setclass 134">Trickster</a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_setclass 124">Female Soldier</a></td><td><a action="bypass -h admin_setclass 126">Warder</a></td></tr>
|
||||
<tr><td></td><td></td><td><a action="bypass -h admin_setclass 129">Soulbreaker</a></td><td><a action="bypass -h admin_setclass 133">Soul Hound</a></td></tr>
|
||||
</table></font><br>
|
||||
<font color="debe44"><table width=270>
|
||||
<tr><td><a action="bypass -h admin_setclass 135">Inspector</a></td><td><a action="bypass -h admin_setclass 136">Judicator</a></td></tr>
|
||||
</table></font><br>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,32 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Editing <font color="LEVEL">%name%</font></center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td fixwidth=90>HP:%currenthp%/%maxhp%</td><td fixwidth=90>MP:%currentmp%/%maxmp%</td><td fixwidth=90>CP:%currentcp%/%maxcp%</td></tr>
|
||||
<tr><td width=90>Karma:%karma%</td><td width=90>PvP:%pvpkills%</td><td width=90>PK:%pkkills%</td></tr>
|
||||
<tr><td width=90>Load:</td><td width=90>%currentload%/%maxload%</td><td width=90>(%percent%%)</td></tr>
|
||||
<tr><td width=90>Class:</td><td>%class%</td><td width=90>AccLv:%access%</td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=140>Name:</td><td><edit width=80 var="name"></td><td><button value="Save" action="bypass -h admin_changename $name" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Name color:</td><td><edit width=80 var="color"></td><td><button value="Set" action="bypass -h admin_setcolor $color" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Title:</td><td><edit width=80 var="title"></td><td><button value="Save" action="bypass -h admin_settitle $title" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Title color:</td><td><edit width=80 var="tcolor"></td><td><button value="Set" action="bypass -h admin_settcolor $tcolor" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Recommendations:</td><td><edit width=80 var="reco"></td><td><button value="Save" action="bypass -h admin_rec $reco" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td width=140>Access Level:</td><td><edit width=80 var="acc"></td><td><button value="Save" action="bypass -h admin_changelvl $acc" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr></tr>
|
||||
<tr><td width=140> </td><td><button value="Class" action="bypass -h admin_setclass" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td><button value="Sex" action="bypass -h admin_setsex" height=21 width=45 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=50>Current HP:</td><td><edit var="hp" width=50></td><td width=50>PvP Flag:</td><td><edit var="pvpflag" width=50></td></tr>
|
||||
<tr><td width=50>Current MP:</td><td><edit var="mp" width=50></td><td width=50>PvP Kills:</td><td><edit var="pvpkills" width=50></td></tr>
|
||||
<tr><td width=50>Current CP:</td><td><edit var="cp" width=50></td><td width=50>PK Kills:</td><td><edit var="pkkills" width=50></td></tr>
|
||||
</table><br>
|
||||
<center><button value="Save Changes" action="bypass -h admin_save_modifications $hp $mp $cp $pvpflag $pvpkills $pkkills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,16 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Search</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_show_characters 0" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=80>Name</td><td width=110>Class</td><td width=40>Level</td></tr>
|
||||
%results%
|
||||
</table><br>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td><edit var="character_name" width=80></td>
|
||||
<td><button value="Find Char" action="bypass -h admin_find_character $character_name" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>Found %number% character%end%</center></body></html>
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
<html><title>Information Panel: %name%</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Player: %name%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Go To" action="bypass -h admin_goto_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_acc %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_ban_char %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Recall" action="bypass -h admin_recall_char_menu %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Skills" action="bypass -h admin_show_skills" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Edit" action="bypass -h admin_edit_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Class" action="bypass -h admin_setclass" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Lv/Exp/Sp" action="bypass -h admin_add_exp_sp_to_character" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Instance" action="bypass -h admin_instancezone %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Buffs" action="bypass -h admin_getbuffs %name%" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Party" action="bypass -h admin_partyinfo" width=65 height=18 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Account Name: </td><td><font color="LEVEL"><a action="bypass -h admin_find_account %name%">%account%</a></font></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Account IP: </td><td><font color="LEVEL"><a action="bypass -h admin_find_ip %ip%">%ip%</a></font></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Name:</td><td>%name%</td><td><button value="Refresh" action="bypass -h admin_character_info %name%" width=60 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Clan:</td><td>%clan%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level:</td><td>%level%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Class:</td><td>%class%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>BaseClass:</td><td>%baseclass%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>CP:</td><td> <font color="LEVEL">%currentcp%</font> / %maxcp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>HP:</td><td> <font color="LEVEL">%currenthp%</font> / %maxhp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>MP:</td><td><font color="LEVEL">%currentmp%</font> / %maxmp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Weight:</td><td>%currentload% / %maxload%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>EXP:</td><td>%xp%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>SP:</td><td>%sp%</td>
|
||||
</tr>
|
||||
%inst%
|
||||
</table>
|
||||
<br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>PvP Kills: </td><td>%pvpkills%</td>
|
||||
<td>Karma: </td><td>%karma%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>PK Kills: </td><td>%pkkills%</td>
|
||||
<td>PvP Flag: </td><td>%pvpflag%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>P. Atk:</td><td>%patk%</td><td>M. Atk:</td><td>%matk%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>P. Def:</td><td>%pdef%</td><td>M. Def:</td><td>%mdef%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Accuracy:</td><td>%accuracy%</td><td>Evasion:</td><td>%evasion%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Crit Rate:</td><td>%critical%</td><td>Speed:</td><td>%runspeed%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Atk. Spd.:</td><td>%patkspd%</td><td>Casting Spd.:</td><td>%matkspd%</td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Player Coordinates: %x% %y% %z%
|
||||
<br1>
|
||||
AI: %ai%
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,28 @@
|
||||
<html><title>Character Selection Panel</title><body>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Selection Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
You can find a character by writing his or her name or a part of it in the box below.<br1>
|
||||
<table width=250>
|
||||
<tr>
|
||||
<td><edit var="character_name" width=150 height=15></td>
|
||||
<td><button value="Find Character" action="bypass -h admin_find_character $character_name" width=100 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<img src="L2UI.SquareWhite" width=270 height=1>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<table width=270>
|
||||
<tr><td width=80>Name:</td><td width=110>Class:</td><td width=40>Level:</td></tr>
|
||||
%players%
|
||||
</table>
|
||||
<img src="L2UI.SquareBlank" width=1 height=3>
|
||||
<img src="L2UI.SquareWhite" width=270 height=1>
|
||||
<br>%pages%<br>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,57 @@
|
||||
<html><body>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Selection Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=240><tr>
|
||||
<td width=80>Character:</td><td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/charmanage.htm" width=45 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td><button value="Go" action="bypass -h admin_goto_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kick" action="bypass -h admin_kick_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Chr" action="bypass -h admin_ban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Ban Acc" action="bypass -h admin_ban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Jail" action="bypass -h admin_jail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Get" action="bypass -h admin_recall_char_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_kill_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnbanChr" action="bypass -h admin_unban_char $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnbanAcc" action="bypass -h admin_unban_acc $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnJail" action="bypass -h admin_unjail $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="GetParty" action="bypass -h admin_recall_party_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Get Clan" action="bypass -h admin_recall_clan_menu $qbox" width=50 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center><br>
|
||||
<center>
|
||||
<table width=260><tr>
|
||||
<td width=15>X:</td><td><edit var="char_cord_x" width=50></td>
|
||||
<td width=15>Y:</td><td><edit var="char_cord_y" width=50></td>
|
||||
<td width=15>Z:</td><td><edit var="char_cord_z" width=50></td>
|
||||
<td><button value="Teleport" action="bypass -h admin_teleport_character_to_menu $qbox $char_cord_x $char_cord_y $char_cord_z" width=60 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=260>
|
||||
<tr><td width=101>Starter Towns:</td><td width="102">Mainland:</td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 9745 15606 -4574"><font color="LEVEL">Dark Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 15670 142983 -2705"><font color="LEVEL">Town of Dion</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
|
||||
<tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147451 46728 -3410"><font color="LEVEL">Coliseum</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 82956 53162 -1495"><font color="LEVEL">Town of Oren</font></a></td></tr>
|
||||
<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 73890 142656 -3778"><font color="LEVEL">Giran Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 43799 -47727 -798"><font color="LEVEL">Rune Township</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147928 -55273 -2734"><font color="LEVEL">Town of Goddard</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 111409 219364 -3545"><font color="LEVEL">Heine</font></a></td></tr>
|
||||
<tr><td></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 87386 -143246 -1293 "><font color="LEVEL">Town of Schuttgart</font></a></td></tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,26 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Editor</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
<center>Editing <font color="LEVEL">%name%</font></center>
|
||||
<br>
|
||||
<table width=270><tr><td width=20>Lv:</td><td width=40>%level%</td><td width=50>Class:</td><td width=160>%class%</td></tr></table>
|
||||
<br>Note: Don't forget that modifying players skills can ruin the game...
|
||||
<br><center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Add skills" action="bypass -h admin_skill_list" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Take skills" action="bypass -h admin_get_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Delete skills" action="bypass -h admin_remove_skills 0" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Give taken skills" action="bypass -h admin_reset_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Give All Skills" action="bypass -h admin_give_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove All Skills" action="bypass -h admin_remove_all_skills" width=130 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table></center></body></html>
|
||||
@@ -0,0 +1,21 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_siege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><center>
|
||||
<br>ClanHall: %clanhallName%<br>
|
||||
<br>ClanHall Owner: %clanhallOwner%<br>
|
||||
<br>
|
||||
<table><tr>
|
||||
<td><button value="Open Doors" action="bypass -h admin_clanhallopendoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close Doors" action="bypass -h admin_clanhallclosedoors %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table><tr>
|
||||
<td><button value="Give ClanHall" action="bypass -h admin_clanhallset %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Take ClanHall" action="bypass -h admin_clanhalldel %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table><tr>
|
||||
<td><button value="Teleport self" action="bypass -h admin_clanhallteleportself %clanhallId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table></center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,44 @@
|
||||
<html><title>Clan Information Panel: %clan_name%</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Clan: %clan_name%</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<br>
|
||||
<br>
|
||||
<table width=240 bgcolor="666666">
|
||||
<tr>
|
||||
<td>Clan Name:</td><td>%clan_name%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Leader:</td><td>%clan_leader%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Level:</td><td>%clan_level%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Has Castle:</td><td>%clan_has_castle%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Has Clan Hall:</td><td>%clan_has_clanhall%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Has Fortress:</td><td>%clan_has_fortress%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Rep. Points:</td><td>%clan_points%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Players Count:</td><td>%clan_players_count%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ally :</td><td>%clan_ally%</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Change Leader:</td><td><a action="bypass -h admin_clan_changeleader %current_player_objectId%">%current_player_name%</a></td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -0,0 +1,45 @@
|
||||
<html><body><center>L2J Admin Panel - Classic mode</center><br>
|
||||
<center><table width=200><tr><td>
|
||||
<button value="Character List" action="bypass -h admin_show_characters 0" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Manage Chars" action="bypass -h admin_char_manage" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Manage Server" action="bypass -h admin_server_shutdown" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Announcements" action="bypass -h admin_list_announcements" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Fly Wyvern" action="bypass -h admin_ride_wyvern" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Ride Strider" action="bypass -h admin_ride_strider" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Land" action="bypass -h admin_unride" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Find Mammon" action="bypass -h admin_mammon_find" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Mob Ctrl Menu" action="bypass -h admin_mobmenu" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button value="List Spawns" action="bypass -h admin_list_spawns $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="View Petitions" action="bypass -h admin_view_petitions" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="GM Shop" action="bypass -h admin_gmshop" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Npc Spawn" action="bypass -h admin_show_spawns" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Create Item" action="bypass -h admin_itemcreate" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Teleport Menu" action="bypass -h admin_show_moves" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Castles, CS, CH" action="bypass -h admin_siege" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Set Karma" action="bypass -h admin_setkarma $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Clear Karma" action="bypass -h admin_nokarma" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
|
||||
<button value="Enchant Menu" action="bypass -h admin_enchant" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Play Sounds" action="bypass -h admin_play_sounds" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Login" action="bypass -h admin_server_login" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<button value="Help & Info" action="bypass -h admin_help admhelp.htm" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br></td></tr></table></center><br>
|
||||
<center>Name / Karma / Ench 0-65535:</center>
|
||||
<center><edit var="qbox" width=100 height=15></center><br><center><table><tr><td>
|
||||
<button value="Invis" action="bypass -h admin_invis_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Kill" action="bypass -h admin_kill_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Kick" action="bypass -h admin_kick $qbox" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Open" action="bypass -h admin_open_menu" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr><br><tr><td>
|
||||
<button value="Revis" action="bypass -h admin_vis" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Delete" action="bypass -h admin_delete" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Ban" action="bypass -h admin_ban_char $qbox" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Close" action="bypass -h admin_close" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table><br><table width=200><tr><td>
|
||||
<button value="Chat Ban" action="bypass -h admin_ban_chat $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td><td>
|
||||
<button value="Chat UnBan" action="bypass -h admin_unban_chat $qbox" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
</td></tr></table></center><center><table><br>
|
||||
<tr><td><button value="Day" action="bypass -h admin_atmosphere_menu sky day" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Night" action="bypass -h admin_atmosphere_menu sky night" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=90 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</table></center><br><br><br>
|
||||
<tr><td>Server Software: Server software running L2J version 3.0.1 nightly created by L2Chef and the L2J team.</td></tr>
|
||||
</body></html>
|
||||
@@ -0,0 +1,9 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Cursed Weapons Info</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br>
|
||||
%cwinfo%
|
||||
</body></html>
|
||||
@@ -0,0 +1,41 @@
|
||||
All of the HTM files within this folder will be a part of the admin/GM control
|
||||
panel. These are some guidelines about the way they're meant to work and get
|
||||
named. Following them should help both users and maintainers :
|
||||
|
||||
1- There are 5 major categories in which the admin panel gets divided. For each
|
||||
major category, there is one file whose name ends with "_menu":
|
||||
|
||||
main_menu.htm (classic_menu.htm serves the same purpose in classic mode)
|
||||
game_menu.htm
|
||||
effects_menu.htm
|
||||
server_menu.htm
|
||||
mods_menu.htm
|
||||
|
||||
2- Any other .htm file within the admin folder or any subfolder but "help", should
|
||||
be accessible in some way by means of clicking a link or button.
|
||||
|
||||
3- Unless the file is outdated or there are strong reasons on the contrary, every
|
||||
.htm file should have a design coherent with the following style guides:
|
||||
|
||||
a-Buttons linking to the 5 major sections in the upper side of the page.
|
||||
b-A predominant edit-type widget (I named it QuickBox) with Send and Help buttons.
|
||||
GMs should be able to pass any value or parameter needed by the admin command
|
||||
buttons by means of using this QuickBox.
|
||||
c-Under the QuickBox, there should be buttons associated with the relevant admin
|
||||
actions. Those buttons should be organized from top to bottom in the way that
|
||||
best aids to keep useability and readability:
|
||||
- More frequently used, first.
|
||||
- Commands that require quickbox values, first.
|
||||
- Commands that could behave as toggles, first.
|
||||
- Commands that have a counterpart (such as Ban/Unban), kept in pairs.
|
||||
- Buttons may form groups of no more than 4 rows and 3 columns.
|
||||
d-Any "Help" button available should take the reader to another file with the same
|
||||
name, but within the help folder. Said in other words, every xyz.htm file of the
|
||||
admin panel should have a counterpart in the form help/xyz.htm that helps people
|
||||
understand what can be done with it. "Back" links should be provided, also.
|
||||
e-If a given file needs additional navigation facilities, all of them should be
|
||||
kept in the upper side of the page, right after the buttons described in "a" if
|
||||
they appeared.
|
||||
4- L2J Mods introduced to the main distribution stream, should provide a set of
|
||||
commands that could be added in the mods admin panel. Additionally, a help file should
|
||||
be desirable. Such a file should reside in help/l2jmod/.
|
||||
@@ -0,0 +1,25 @@
|
||||
<html><title>GM Door Info</title><body>
|
||||
<center>
|
||||
<table width=270 border=0>
|
||||
<tr>
|
||||
<td><button value="Open" action="bypass -h admin_open" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Close" action="bypass -h admin_close" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Kill" action="bypass -h admin_kill" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Delete" action="bypass -h admin_delete" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><img src="L2UI.SquareWhite" width=260 height=1><br>
|
||||
<table width=270 border=0>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Type:</font></td><td align=right width=170>%class%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Door Id:</font></td><td align=right width=170>%doorid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Object Id:</font></td><td align=right width=170>%objid%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL"> </font></td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Current HP:</font></td><td align=right width=170>%hp%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Max HP:</font></td><td align=right width=170>%hpmax%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100> </td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL">Max coords:</font></td><td align=right width=170>%maxx% %maxy% %maxz%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Min coords:</font></td><td align=right width=170>%minx% %miny% %minz%</td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0><tr><td width=100><font color="LEVEL"> </font></td><td align=right width=170> </td></tr></table></td></tr>
|
||||
<tr><td><table width=270 border=0 bgcolor=131210><tr><td width=100><font color="LEVEL">Unlockable:</font></td><td align=right width=170>%unlock%</td></tr></table></td></tr>
|
||||
</table>
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,30 @@
|
||||
<html><title>Find Dualbox Panel</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Dualbox Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<button value="Goto Character List" action="bypass -h admin_show_characters 0" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
|
||||
<br>
|
||||
IPs with Dualboxes (%multibox%):
|
||||
<br>
|
||||
%results%
|
||||
<br><br>
|
||||
Find Dualbox with:
|
||||
<table width=220>
|
||||
<tr>
|
||||
<td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3+ Characters" action="bypass -h admin_%strict%find_dualbox 3" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="4+ Characters" action="bypass -h admin_%strict%find_dualbox 4" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="5+ Characters" action="bypass -h admin_%strict%find_dualbox 5" width=110 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,43 @@
|
||||
<html><title>Edit Npc</title><body>
|
||||
<center>Edit NPC Info</center><br>
|
||||
Caution:<br>Don't forget that modifying NPC Info can ruin the game.<br><br>
|
||||
<table width=270>
|
||||
<tr><td>Npc ID (%npcId%)</td><td></td><td></td></tr>
|
||||
<tr><td>Template ID (%templateId%):</td><td><edit var="tId"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% templateId $tId" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Name (%name%):</td><td><edit var="n"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% name $n" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Server Side Name (%serverSideName%):</td><td><edit var="sSN"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideName $sSN" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Title (%title%):</td><td><edit var="t"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% title $t" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Server Side Title (%serverSideTitle%):</td><td><edit var="sST"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% serverSideTitle $sST" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Collision Radius (%collisionRadius%):</td><td><edit var="cR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionRadius $cR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Collision Height (%collisionHeight%):</td><td><edit var="cH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% collisionHeight $cH" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Level (%level%):</td><td><edit var="lv"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% level $lv" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Sex (%sex%, 0=m, 1=f, 2=etc):</td><td><edit var="sex"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sex $sex" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Type (%type%):</td><td><edit var="type"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% type $type" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Attack Range (%attackRange%):</td><td><edit var="atkR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% attackRange $atkR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>HP (%hp%):</td><td><edit var="hp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hp $hp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>MP (%mp%):</td><td><edit var="mp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mp $mp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>HP Regen. (%hpRegen%):</td><td><edit var="hpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% hpRegen $hpR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>MP Regen. (%mpRegen%):</td><td><edit var="mpR"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mpRegen $mpR" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Str. (%str%):</td><td></td><td></td></tr>
|
||||
<tr><td>Con. (%con%):</td><td></td><td></td></tr>
|
||||
<tr><td>Dex. (%dex%):</td><td></td><td></td></tr>
|
||||
<tr><td>Int. (%int%):</td><td></td><td></td></tr>
|
||||
<tr><td>Wit. (%wit%):</td><td></td><td></td></tr>
|
||||
<tr><td>Men. (%men%):</td><td></td><td></td></tr>
|
||||
<tr><td>EXP (%exp%):</td><td><edit var="exp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% exp $exp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>SP (%sp%):</td><td><edit var="sp"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% sp $sp" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>P. Atk. (%pAtk%):</td><td><edit var="pAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtk $pAtk" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>P. Def. (%pDef%):</td><td><edit var="pDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pDef $pDef" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>M. Atk. (%mAtk%):</td><td><edit var="mAtk"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtk $mAtk" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>M. Def. (%mDef%):</td><td><edit var="mDef"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mDef $mDef" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>P. Atk. Spd. (%pAtkSpd%):</td><td><edit var="pS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% pAtkSpd $pS" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Aggro (%aggro%):</td><td><edit var="ag"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% aggro $ag" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>M. Atk. Spd. (%mAtkSpd%):</td><td><edit var="mS"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% mAtkSpd $mS" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>R Hand (%rHand%):</td><td><edit var="rH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% rHand $rH" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>L Hand (%lHand%):</td><td><edit var="lH"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% lHand $lH" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Enchant (%enchant%):</td><td><edit var="ech"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% enchant $ech" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Walk Spd. (%walkSpd%)</td><td></td><td></td></tr>
|
||||
<tr><td>Run Spd. (%runSpd%):</td><td><edit var="rSd"></td><td><button value="Set" width=35 action="bypass -h admin_save_npc %npcId% runSpd $rSd" height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
<tr><td>Faction ID (%factionId%)</td><td></td><td></td></tr>
|
||||
<tr><td>Faction Range (%factionRange%)</td><td></td><td></td></tr>
|
||||
</table></body></html>
|
||||
@@ -0,0 +1,64 @@
|
||||
<html><title>L2J Effects Panel</title><body>
|
||||
<center>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Effects Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin6" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td>QuickBox:</td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/effects_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Character Based:
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="PolyMorph" action="bypass -h admin_polymorph_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Un Poly" action="bypass -h admin_unpolymorph_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Poly Self" action="bypass -h admin_polyself_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnPolySlf" action="bypass -h admin_unpolyself_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Para" action="bypass -h admin_para_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Un Para" action="bypass -h admin_unpara_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Para All" action="bypass -h admin_para_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="UnPara All" action="bypass -h admin_unpara_all_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><br></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Abnormal" action="bypass -h admin_abnormal_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Social" action="bypass -h admin_social_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Special" action="bypass -h admin_special_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Effect" action="bypass -h admin_effect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Transform" action="bypass -h admin_transform_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Small Head" action="bypass -h admin_shrinkhead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Big Head" action="bypass -h admin_bighead" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="DisplayEffect" action="bypass -h admin_set_displayeffect_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
World Based:
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Night Sky" action="bypass -h admin_atmosphere_menu sky night" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dawn Sky" action="bypass -h admin_atmosphere_menu signsky dawn" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Dusk Sky" action="bypass -h admin_atmosphere_menu signsky dusk" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Red Sky" action="bypass -h admin_atmosphere_menu sky red $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="E Quake" action="bypass -h admin_earthquake_menu $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Sounds" action="bypass -h admin_play_sounds" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Mob Group" action="bypass -h admin_mobmenu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td><td></td>
|
||||
</tr></table><br><br>
|
||||
<br><br>
|
||||
</center>
|
||||
Server Software: Running L2J created by L2Chef and the L2J team. www.l2jserver.com for details.
|
||||
</body></html>
|
||||
+102
@@ -0,0 +1,102 @@
|
||||
<html><title>Enchant & Attribute Menu</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Enchant & Attribute</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<font color="LEVEL">Enchant Enhancement:</font><br>
|
||||
<table width=250>
|
||||
<tr>
|
||||
<td>Enchant Value 0-65535:</td>
|
||||
<td><edit var="qbox" width=75 height=12></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_seteh 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Helmet" action="bypass -h admin_seteh $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Upper Earring" action="bypass -h admin_setle $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setle 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_setec 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Chest" action="bypass -h admin_setec $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Lower Earring" action="bypass -h admin_setre $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setre 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_setel 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Leggings" action="bypass -h admin_setel $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Necklace" action="bypass -h admin_seten $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_seten 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_seteg 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Gloves" action="bypass -h admin_seteg $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Upper Ring" action="bypass -h admin_setlf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setlf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+6" action="bypass -h admin_seteb 6" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Boots" action="bypass -h admin_seteb $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Lower Ring" action="bypass -h admin_setrf $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setrf 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+4" action="bypass -h admin_setba 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Cloak" action="bypass -h admin_setba $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+4" action="bypass -h admin_setun 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Shirt" action="bypass -h admin_setun $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Belt" action="bypass -h admin_setbe $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setbe 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="+4" action="bypass -h admin_setew 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Weapon" action="bypass -h admin_setew $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Shield / Sigil" action="bypass -h admin_setes $qbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="+4" action="bypass -h admin_setes 4" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br><br>
|
||||
<font color="LEVEL">Attribute Enhancement:</font><br>
|
||||
<table width=250>
|
||||
<tr>
|
||||
<td>Element Type:</td>
|
||||
<td><combobox width=75 var=ebox list=Fire;Water;Wind;Earth;Dark;Holy></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Element Value 0-450:</td>
|
||||
<td><edit var="vbox" width=75 height=12></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td><button value="60" action="bypass -h admin_setlh $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Helmet" action="bypass -h admin_setlh $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Gloves" action="bypass -h admin_setlg $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="60" action="bypass -h admin_setlg $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="60" action="bypass -h admin_setlc $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Chest" action="bypass -h admin_setlc $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Boots" action="bypass -h admin_setlb $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="60" action="bypass -h admin_setlb $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="60" action="bypass -h admin_setll $ebox 60" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Leggings" action="bypass -h admin_setll $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Weapon" action="bypass -h admin_setlw $ebox $vbox" width=85 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="150" action="bypass -h admin_setlw $ebox 150" width=35 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,28 @@
|
||||
<html><body>
|
||||
<table width=260><tr>
|
||||
<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Character Selection Menu</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_character_info %name%" width=40 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<br><br>
|
||||
<center>Editing <font color="LEVEL">%name%</font></center>
|
||||
<table width=270>
|
||||
<tr><td>Level: %level%</td></tr>
|
||||
<tr><td>Class: %class%</td></tr>
|
||||
<tr><td>Exp: %xp%</td></tr>
|
||||
<tr><td>SP: %sp%</td></tr></table>
|
||||
<center><br>
|
||||
Note: Fill BOTH values before saving the modifications<br1>
|
||||
and use 0 if no changes are needed.<br>
|
||||
<table width=270><tr>
|
||||
<td width=30>Exp:</td><td><edit var="exp_to_add" width=50></td>
|
||||
<td width=30>SP:</td><td><edit var="sp_to_add" width=50></td>
|
||||
<td><button value="Add" action="bypass -h admin_add_exp_sp $exp_to_add $sp_to_add" width=50 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove" action="bypass -h admin_remove_exp_sp $exp_to_add $sp_to_add" width=60 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
Set the new character level by using the dialog below:<br>
|
||||
<table width=270><tr>
|
||||
<td width=60>Level</td><td><edit var="lv" width=50></td>
|
||||
<td><button value="Set Level" action="bypass -h admin_set_level $lv" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center></body></html>
|
||||
+36
@@ -0,0 +1,36 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Siege Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_fortsiege" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br><br><br>Fort: %fortName%<br><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><button value="Add Attacker" action="bypass -h admin_add_fortattacker %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Add Defender" action="bypass -h admin_add_fortdefender %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="List Clans" action="bypass -h admin_list_fortsiege_clans %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Clear List" action="bypass -h admin_clear_fortsiege_list %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Move Defenders" action="bypass -h admin_move_fortdefenders %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Spawn Doors" action="bypass -h admin_spawn_fortdoors %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Start Siege" action="bypass -h admin_startfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="End Siege" action="bypass -h admin_endfortsiege %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Give Fort" action="bypass -h admin_setfort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove Fort" action="bypass -h admin_removefort %fortId%" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=270>
|
||||
<tr><td width=60>NpcId:</td><td><edit var="value" width=40></td><td><button value="Add Guard" action="bypass -h admin_add_guard %fortId% $value" width=135 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,13 @@
|
||||
<html><body>
|
||||
<table width=270><tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>Fortress Menu</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin2" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
<center>
|
||||
<br>Fortress:<br>
|
||||
<table width=270><tr>
|
||||
%forts%
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,83 @@
|
||||
<html><title>L2J Game Panel</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td>QuickBox:</td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/game_menu.htm" width=45 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Clan Related:
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Info" action="bypass -h admin_pledge info" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Set Level" action="bypass -h admin_pledge setlevel $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><button value="Delete" action="bypass -h admin_pledge dismiss $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Reputation" action="bypass -h admin_pledge rep $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
War Related:
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Castle / CH" action="bypass -h admin_siege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Fortress" action="bypass -h admin_fortsiege" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="TerritoryWar" action="bypass -h admin_territory_war" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Cursed Weapons:
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Add" action="bypass -h admin_cw_add $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Remove" action="bypass -h admin_cw_remove $qbox" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Seven Signs:
|
||||
<table width=240>
|
||||
<tr>
|
||||
<td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Merchant" action="bypass -h admin_mammon_find 2" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Respawn" action="bypass -h admin_mammon_respawn" width=82 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Manor:
|
||||
<table width=125>
|
||||
<tr>
|
||||
<td><button value="Manor info" action="bypass -h admin_manor" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Gracia Seeds:<br1>
|
||||
<table width=125>
|
||||
<tr>
|
||||
<td><button value="Gracia info" action="bypass -h admin_gracia_seeds" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
Olympiad:
|
||||
<table width=250>
|
||||
<tr>
|
||||
<td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Manual Hero" action="bypass -h admin_manualhero" width=125 height=20 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
</center>
|
||||
Server Software: Running L2J created by L2Chef and the L2J team. www.l2jserver.com for details.
|
||||
</body></html>
|
||||
@@ -0,0 +1,12 @@
|
||||
<html><title>L2J Events Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
%LIST%
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,61 @@
|
||||
<html><title>L2J GM Menu</title><body>
|
||||
<center>
|
||||
<table width=270 border=0 bgcolor="444444">
|
||||
<tr>
|
||||
<td><button value="Main" action="bypass -h admin_admin" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Char" action="bypass -h admin_admin6" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Game" action="bypass -h admin_admin2" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM" action="bypass -h admin_admin7" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td><font color="LEVEL">QuickBox:</font></td>
|
||||
<td><edit var="qbox" width=120 height=15></td>
|
||||
<td><button value="Help" action="bypass -h admin_help help/main_menu.htm" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=270><tr>
|
||||
<td><button value="List ON" action="bypass -h admin_gmliston" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="List OFF" action="bypass -h admin_gmlistoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Diet" action="bypass -h admin_diet" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Invis" action="bypass -h admin_invis_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Petitions" action="bypass -h admin_view_petitions" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Silence" action="bypass -h admin_silence" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="TradeOff" action="bypass -h admin_tradeoff" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Invul" action="bypass -h admin_invul" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Announc" action="bypass -h admin_list_announcements" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="AutoAnn" action="bypass -h admin_list_autoann $qbox" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Enhance" action="bypass -h admin_enchant" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Shop" action="bypass -h admin_gmshop" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Instance" action="bypass -h admin_help instancezone.htm" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Events" action="bypass -h admin_event_menu" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td></td>
|
||||
<td><button value="Server" action="bypass -h admin_admin4" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table><br1>
|
||||
<table width=270><tr>
|
||||
<td><font color="LEVEL">Super Haste:</font></td>
|
||||
<td><button value="1" action="bypass -h admin_gmspeed_menu 1" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="2" action="bypass -h admin_gmspeed_menu 2" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="3" action="bypass -h admin_gmspeed_menu 3" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=35 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<center><multiedit var="new_announcement" width=250 height=50></center>
|
||||
<table width="160"><tr>
|
||||
<td><button value="Announce" action="bypass -h admin_announce_menu $new_announcement" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="GM Chat" action="bypass -h admin_gmchat_menu $new_announcement" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
<table width=270><tr>
|
||||
<td><button value="Fenrir" action="bypass -h admin_ride_wolf" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Strider" action="bypass -h admin_ride_strider" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Wyvern" action="bypass -h admin_ride_wyvern" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td><button value="Horse" action="bypass -h admin_ride_horse" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr><tr>
|
||||
<td><button value="Jet Bike" action="bypass -h admin_ride_bike" width=65 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table><br>
|
||||
</center></body></html>
|
||||
@@ -0,0 +1,73 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=270>
|
||||
<tr>
|
||||
<td width=45><button value="Main" action="bypass -h admin_admin" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>GM Shop</center></td>
|
||||
<td width=45><button value="Back" action="bypass -h admin_admin7" width=45 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br>
|
||||
<br>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/gear/weapons.htm" value="Weapons" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/gear/armor.htm" value="Armor" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9914" value="Bracelets" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/gear/jewels.htm" value="Jewels" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9913" value="Shirts" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9915" value="Talisman" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/gear/belts.htm" value="Belts" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9909" value="Cloaks" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/hair.htm" value="Hair" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/territory.htm" value="Territory" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/castles.htm" value="Castles" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/fortress.htm" value="Fortress" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/consumables.htm" value="Consumables" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/scrolls.htm" value="Scrolls" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/craft.htm" value="Craft Area" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/pets.htm" value="Pets" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/fishing.htm" value="Fishing" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/quest.htm" value="Quest Items" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9916" value="Currency" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/events.htm" value="Event Items" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9902" value="Life Stones" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9903" value="Elemental" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_help gmstore/books.htm" value="Books" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td>Item-ID: <edit var="itemid" width=50></td>
|
||||
<td>Amount: <edit var="itemnum" width=50></td>
|
||||
<td> <button value="Create Item" action="bypass -h admin_create_item $itemid $itemnum" width=85 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,17 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>GM Shop - Special Books</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9901" value="Forgotten Scrolls" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_buy 9904" value="Codex" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_buy 9905" value="Divine Inspiration" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_buy 9906" value="Transform Sealbooks" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_buy 9921" value="Fly Transform books" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,15 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>GM Shop - Castle Items</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<button action="bypass -h admin_buy 9919" value="Castle Circlets" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_buy 9993" value="Seeds" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
<button action="bypass -h admin_buy 9994" value="Siege Guards" width=150 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br1>
|
||||
</center>
|
||||
</body></html>
|
||||
@@ -0,0 +1,30 @@
|
||||
<html><title>Shop</title><body>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr><td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td width=180><center>GM Shop - Consumables Area</center></td>
|
||||
<td width=40><button value="Back" action="bypass -h admin_help gmshops.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr></table>
|
||||
</center>
|
||||
<br><br>
|
||||
<center>
|
||||
<table width=260>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9978" value="Miscellaneous" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9979" value="Arrows" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9938" value="Shots" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9928" value="Potions" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9927" value="SA Crystals" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9929" value="Elixirs" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td align=center><button action="bypass -h admin_buy 9939" value="Crystals / Gems" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
<td align=center><button action="bypass -h admin_buy 9948" value="Dyes" width=120 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</center>
|
||||
</body></html>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user