actual freya branch

This commit is contained in:
2026-09-12 15:41:31 +00:00
parent 8049e0a882
commit 68c1cd27d4
3510 changed files with 336689 additions and 302906 deletions
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.templates.skills;
/**
* @author nBd
*/
public enum L2EffectType
{
BUFF,
DEBUFF,
CANCEL_DEBUFF,
CHARGE,
DMG_OVER_TIME,
HEAL_OVER_TIME,
COMBAT_POINT_HEAL,
COMBAT_POINT_HEAL_OVER_TIME,
CPDAMPERCENT,
MANA_DMG_OVER_TIME,
MANA_HEAL_OVER_TIME,
MP_CONSUME_PER_LEVEL,
RELAXING,
STUN,
ROOT,
SLEEP,
HATE,
FAKE_DEATH,
CONFUSION,
CONFUSE_MOB_ONLY,
MUTE,
FEAR,
SILENT_MOVE,
SEED,
PARALYZE,
STUN_SELF,
PHYSICAL_MUTE,
PHYSICAL_ATTACK_MUTE,
REMOVE_TARGET,
TARGET_ME,
SILENCE_MAGIC_PHYSICAL,
BETRAY,
NOBLESSE_BLESSING,
PHOENIX_BLESSING,
PETRIFICATION,
BLUFF,
CHARM_OF_LUCK,
LUCKY,
INVINCIBLE,
TRANSFORMATION,
DISARM,
CHARMOFCOURAGE,
SIGNET_EFFECT,
SIGNET_GROUND,
WARP,
SPOIL,
PROTECTION_BLESSING,
FUSION,
CHANCE_SKILL_TRIGGER,
CLAN_GATE,
CANCEL,
NEGATE,
THROW_UP,
HIDE,
ABORT_CAST,
INCREASE_CHARGES,
BLOCK_RESURRECTION
}
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.templates.skills;
import java.lang.reflect.Constructor;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.skills.l2skills.L2SkillAgathion;
import com.l2jserver.gameserver.skills.l2skills.L2SkillAppearance;
import com.l2jserver.gameserver.skills.l2skills.L2SkillChangeWeapon;
import com.l2jserver.gameserver.skills.l2skills.L2SkillChargeDmg;
import com.l2jserver.gameserver.skills.l2skills.L2SkillCreateItem;
import com.l2jserver.gameserver.skills.l2skills.L2SkillDecoy;
import com.l2jserver.gameserver.skills.l2skills.L2SkillDefault;
import com.l2jserver.gameserver.skills.l2skills.L2SkillDrain;
import com.l2jserver.gameserver.skills.l2skills.L2SkillLearnSkill;
import com.l2jserver.gameserver.skills.l2skills.L2SkillMount;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSiegeFlag;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSignet;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSignetCasttime;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSpawn;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSummon;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSweeper;
import com.l2jserver.gameserver.skills.l2skills.L2SkillTeleport;
import com.l2jserver.gameserver.skills.l2skills.L2SkillTrap;
import com.l2jserver.gameserver.templates.StatsSet;
/**
* @author nBd
*/
public enum L2SkillType
{
// Damage
PDAM,
MDAM,
CPDAM,
MANADAM,
CPDAMPERCENT,
DOT,
MDOT,
DRAIN_SOUL,
DRAIN(L2SkillDrain.class),
DEATHLINK,
FATAL,
BLOW,
SIGNET(L2SkillSignet.class),
SIGNET_CASTTIME(L2SkillSignetCasttime.class),
// Disablers
BLEED,
POISON,
STUN,
ROOT,
CONFUSION,
FEAR,
SLEEP,
CONFUSE_MOB_ONLY,
MUTE,
PARALYZE,
DISARM,
// hp, mp, cp
HEAL,
HOT,
BALANCE_LIFE,
HEAL_PERCENT,
HEAL_STATIC,
COMBATPOINTHEAL,
CPHEAL_PERCENT,
CPHOT,
MANAHEAL,
MANA_BY_LEVEL,
MANAHEAL_PERCENT,
MANARECHARGE,
MPHOT,
HPMPCPHEAL_PERCENT,
HPMPHEAL_PERCENT,
HPCPHEAL_PERCENT,
// sp
GIVE_SP,
// reco
GIVE_RECO,
// vitality
GIVE_VITALITY,
// Aggro
AGGDAMAGE,
AGGREDUCE,
AGGREMOVE,
AGGREDUCE_CHAR,
AGGDEBUFF,
// Fishing
FISHING,
PUMPING,
REELING,
// MISC
UNLOCK,
UNLOCK_SPECIAL,
ENCHANT_ARMOR,
ENCHANT_WEAPON,
ENCHANT_ATTRIBUTE,
SOULSHOT,
SPIRITSHOT,
SIEGEFLAG(L2SkillSiegeFlag.class),
TAKECASTLE,
TAKEFORT,
WEAPON_SA,
DELUXE_KEY_UNLOCK,
SOW,
HARVEST,
GET_PLAYER,
AGATHION(L2SkillAgathion.class),
MOUNT(L2SkillMount.class),
INSTANT_JUMP,
DETECTION,
DUMMY,
// Creation
COMMON_CRAFT,
DWARVEN_CRAFT,
CREATE_ITEM(L2SkillCreateItem.class),
EXTRACTABLE,
EXTRACTABLE_FISH,
LEARN_SKILL(L2SkillLearnSkill.class),
// Summons
SUMMON(L2SkillSummon.class),
FEED_PET,
DEATHLINK_PET,
STRSIEGEASSAULT,
ERASE,
BETRAY,
DECOY(L2SkillDecoy.class),
SPAWN(L2SkillSpawn.class),
// Cancel
CANCEL,
CANCEL_STATS,
CANCEL_DEBUFF,
NEGATE,
BUFF,
DEBUFF,
PASSIVE,
CONT,
FUSION,
RESURRECT,
CHARGEDAM(L2SkillChargeDmg.class),
MHOT,
DETECT_WEAKNESS,
RECALL(L2SkillTeleport.class),
TELEPORT(L2SkillTeleport.class),
SUMMON_FRIEND,
SPOIL,
SWEEP(L2SkillSweeper.class),
FAKE_DEATH,
UNDEAD_DEFENSE,
BEAST_FEED,
BEAST_RELEASE,
BEAST_RELEASE_ALL,
BEAST_SKILL,
BEAST_ACCOMPANY,
CHARGESOUL,
TRANSFORMDISPEL,
SUMMON_TRAP(L2SkillTrap.class),
DETECT_TRAP,
REMOVE_TRAP,
SHIFT_TARGET,
// Kamael WeaponChange
CHANGEWEAPON(L2SkillChangeWeapon.class),
STEAL_BUFF,
// Skill is done within the core.
COREDONE,
CHANGE_APPEARANCE(L2SkillAppearance.class),
// Refuel airship
REFUEL,
// Nornil's Power (Nornil's Garden instance)
NORNILS_POWER,
// unimplemented
NOTDONE,
BALLISTA;
private final Class<? extends L2Skill> _class;
public L2Skill makeSkill(StatsSet set)
{
try
{
Constructor<? extends L2Skill> c = _class.getConstructor(StatsSet.class);
return c.newInstance(set);
}
catch (Exception e)
{
throw new RuntimeException(e);
}
}
private L2SkillType()
{
_class = L2SkillDefault.class;
}
private L2SkillType(Class<? extends L2Skill> classType)
{
_class = classType;
}
}