actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.skills;
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import com.l2jserver.gameserver.model.L2Effect;
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import com.l2jserver.gameserver.model.L2ItemInstance;
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import com.l2jserver.gameserver.model.L2Skill;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2CubicInstance;
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/**
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* An Env object is just a class to pass parameters to a calculator such as L2PcInstance, L2ItemInstance, Initial value.
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*/
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public final class Env
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{
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public L2Character player;
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public L2CubicInstance cubic;
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public L2Character target;
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public L2ItemInstance item;
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public L2Skill skill;
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public L2Effect effect;
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public double value;
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public double baseValue;
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public boolean skillMastery = false;
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public byte shld = 0;
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public boolean ss = false;
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public boolean sps = false;
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public boolean bss = false;
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public Env()
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{
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}
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public Env(byte shd, boolean s, boolean ps, boolean bs)
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{
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shld = shd;
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ss = s;
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sps = ps;
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bss = bs;
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}
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}
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