actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.script;
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import com.l2jserver.gameserver.Announcements;
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import com.l2jserver.gameserver.GameTimeController;
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import com.l2jserver.gameserver.RecipeController;
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import com.l2jserver.gameserver.datatables.CharNameTable;
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import com.l2jserver.gameserver.datatables.CharTemplateTable;
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import com.l2jserver.gameserver.datatables.ClanTable;
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import com.l2jserver.gameserver.datatables.ItemTable;
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import com.l2jserver.gameserver.datatables.LevelUpData;
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import com.l2jserver.gameserver.datatables.MapRegionTable;
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import com.l2jserver.gameserver.datatables.NpcTable;
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import com.l2jserver.gameserver.datatables.SkillTable;
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import com.l2jserver.gameserver.datatables.SkillTreesData;
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import com.l2jserver.gameserver.datatables.SpawnTable;
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import com.l2jserver.gameserver.datatables.TeleportLocationTable;
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import com.l2jserver.gameserver.idfactory.IdFactory;
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import com.l2jserver.gameserver.model.L2World;
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/**
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* @author Luis Arias
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*/
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public interface EngineInterface
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{
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// * keep the references of Singletons to prevent garbage collection
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public CharNameTable charNametable = CharNameTable.getInstance();
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public IdFactory idFactory = IdFactory.getInstance();
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public ItemTable itemTable = ItemTable.getInstance();
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public SkillTable skillTable = SkillTable.getInstance();
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public RecipeController recipeController = RecipeController.getInstance();
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public SkillTreesData skillTreeTable = SkillTreesData.getInstance();
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public CharTemplateTable charTemplates = CharTemplateTable.getInstance();
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public ClanTable clanTable = ClanTable.getInstance();
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public NpcTable npcTable = NpcTable.getInstance();
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public TeleportLocationTable teleTable = TeleportLocationTable.getInstance();
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public LevelUpData levelUpData = LevelUpData.getInstance();
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public L2World world = L2World.getInstance();
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public SpawnTable spawnTable = SpawnTable.getInstance();
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public GameTimeController gameTimeController = GameTimeController.getInstance();
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public Announcements announcements = Announcements.getInstance();
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public MapRegionTable mapRegions = MapRegionTable.getInstance();
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// public ArrayList getAllPlayers();
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// public Player getPlayer(String characterName);
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public void addQuestDrop(int npcID, int itemID, int min, int max, int chance, String questID, String[] states);
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public void addEventDrop(int[] items, int[] count, double chance, DateRange range);
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public void onPlayerLogin(String[] message, DateRange range);
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}
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