actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.pathfinding;
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import java.util.List;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.model.L2World;
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import com.l2jserver.gameserver.pathfinding.cellnodes.CellPathFinding;
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import com.l2jserver.gameserver.pathfinding.geonodes.GeoPathFinding;
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/**
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* @author -Nemesiss-
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*/
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public abstract class PathFinding
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{
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public static PathFinding getInstance()
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{
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if (!Config.GEODATA_CELLFINDING)
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{
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// Higher Memory Usage, Smaller Cpu Usage
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return GeoPathFinding.getInstance();
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}
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return CellPathFinding.getInstance();
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}
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public abstract boolean pathNodesExist(short regionoffset);
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public abstract List<AbstractNodeLoc> findPath(int x, int y, int z, int tx, int ty, int tz, int instanceId, boolean playable);
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/*
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* public List<AbstractNodeLoc> search(AbstractNode start, AbstractNode end, int instanceId) { // The simplest grid-based pathfinding. // Drawback is not having higher cost for diagonal movement (means funny routes) // Could be optimized e.g. not to calculate backwards as far as forwards. //
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* List of Visited Nodes LinkedList<AbstractNode> visited = new LinkedList<AbstractNode>(); // List of Nodes to Visit LinkedList<AbstractNode> to_visit = new LinkedList<AbstractNode>(); to_visit.add(start); int i = 0; while (i < 800) { AbstractNode node; try { node = to_visit.removeFirst(); }
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* catch (Exception e) { // No Path found return null; } if (node.equals(end)) //path found! return constructPath(node, instanceId); else { i++; visited.add(node); node.attachNeighbors(); Node[] neighbors = node.getNeighbors(); if (neighbors == null) continue; for (Node n : neighbors) { if
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* (!visited.contains(n) && !to_visit.contains(n)) { n.setParent(node); to_visit.add(n); } } } } //No Path found return null; }
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*/
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/*
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* public List<AbstractNodeLoc> searchAStar(Node start, Node end, int instanceId) { // Not operational yet? int start_x = start.getLoc().getX(); int start_y = start.getLoc().getY(); int end_x = end.getLoc().getX(); int end_y = end.getLoc().getY(); //List of Visited Nodes FastNodeList visited =
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* new FastNodeList(800);//TODO! Add limit to cfg // List of Nodes to Visit BinaryNodeHeap to_visit = new BinaryNodeHeap(800); to_visit.add(start); int i = 0; while (i < 800)//TODO! Add limit to cfg { AbstractNode node; try { node = to_visit.removeFirst(); } catch (Exception e) { // No Path
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* found return null; } if (node.equals(end)) //path found! return constructPath(node, instanceId); else { visited.add(node); node.attachNeighbors(); for (Node n : node.getNeighbors()) { if (!visited.contains(n) && !to_visit.contains(n)) { i++; n.setParent(node); n.setCost(Math.abs(start_x -
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* n.getLoc().getNodeX()) + Math.abs(start_y - n.getLoc().getNodeY()) + Math.abs(end_x - n.getLoc().getNodeX()) + Math.abs(end_y - n.getLoc().getNodeY())); to_visit.add(n); } } } } //No Path found return null; }
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*/
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/**
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* Convert geodata position to pathnode position
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* @param geo_pos
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* @return pathnode position
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*/
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public short getNodePos(int geo_pos)
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{
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return (short) (geo_pos >> 3); // OK?
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}
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/**
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* Convert node position to pathnode block position
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* @param geo_pos
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* @return pathnode block position (0...255)
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*/
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public short getNodeBlock(int node_pos)
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{
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return (short) (node_pos % 256);
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}
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public byte getRegionX(int node_pos)
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{
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return (byte) ((node_pos >> 8) + Config.WORLD_X_MIN);
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}
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public byte getRegionY(int node_pos)
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{
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return (byte) ((node_pos >> 8) + Config.WORLD_Y_MIN);
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}
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public short getRegionOffset(byte rx, byte ry)
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{
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return (short) ((rx << 5) + ry);
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}
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/**
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* Convert pathnode x to World x position
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* @param node_x, rx
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* @return
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*/
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public int calculateWorldX(short node_x)
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{
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return L2World.MAP_MIN_X + (node_x * 128) + 48;
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}
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/**
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* Convert pathnode y to World y position
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* @param node_y
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* @return
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*/
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public int calculateWorldY(short node_y)
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{
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return L2World.MAP_MIN_Y + (node_y * 128) + 48;
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}
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public String[] getStat()
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{
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return null;
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}
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}
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