actual freya branch

This commit is contained in:
2026-09-12 15:41:31 +00:00
parent 8049e0a882
commit 68c1cd27d4
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.quest;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
/**
** @author JIV
*/
public abstract class Event extends Quest
{
/**
* @param questId
* @param name
* @param descr
*/
public Event(int questId, String name, String descr)
{
super(questId, name, descr);
}
public abstract boolean eventStart();
public abstract boolean eventStop();
public abstract boolean eventBypass(L2PcInstance activeChar, String bypass);
}
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.quest;
import java.util.concurrent.ScheduledFuture;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
public class QuestTimer
{
protected static final Logger _log = Logger.getLogger(QuestTimer.class.getName());
// =========================================================
// Schedule Task
public class ScheduleTimerTask implements Runnable
{
@Override
public void run()
{
if (!getIsActive())
{
return;
}
try
{
if (!getIsRepeating())
{
cancel();
}
getQuest().notifyEvent(getName(), getNpc(), getPlayer());
}
catch (Exception e)
{
_log.log(Level.SEVERE, "", e);
}
}
}
// =========================================================
// Data Field
private boolean _isActive = true;
private final String _name;
private final Quest _quest;
private final L2Npc _npc;
private final L2PcInstance _player;
private final boolean _isRepeating;
private ScheduledFuture<?> _schedular;
// =========================================================
// Constructor
public QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player, boolean repeating)
{
_name = name;
_quest = quest;
_player = player;
_npc = npc;
_isRepeating = repeating;
if (repeating)
{
_schedular = ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new ScheduleTimerTask(), time, time); // Prepare auto end task
}
else
{
_schedular = ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleTimerTask(), time); // Prepare auto end task
}
}
public QuestTimer(Quest quest, String name, long time, L2Npc npc, L2PcInstance player)
{
this(quest, name, time, npc, player, false);
}
public QuestTimer(QuestState qs, String name, long time)
{
this(qs.getQuest(), name, time, null, qs.getPlayer(), false);
}
// =========================================================
// Method - Public
public void cancel()
{
_isActive = false;
if (_schedular != null)
{
_schedular.cancel(false);
}
getQuest().removeQuestTimer(this);
}
/**
* public method to compare if this timer matches with the key attributes passed.
* @param quest : Quest instance to which the timer is attached
* @param name : Name of the timer
* @param npc : Npc instance attached to the desired timer (null if no npc attached)
* @param player : Player instance attached to the desired timer (null if no player attached)
*/
public boolean isMatch(Quest quest, String name, L2Npc npc, L2PcInstance player)
{
if ((quest == null) || (name == null))
{
return false;
}
if ((quest != getQuest()) || (name.compareToIgnoreCase(getName()) != 0))
{
return false;
}
return ((npc == getNpc()) && (player == getPlayer()));
}
// =========================================================
// Property - Public
public final boolean getIsActive()
{
return _isActive;
}
public final boolean getIsRepeating()
{
return _isRepeating;
}
public final Quest getQuest()
{
return _quest;
}
public final String getName()
{
return _name;
}
public final L2Npc getNpc()
{
return _npc;
}
public final L2PcInstance getPlayer()
{
return _player;
}
@Override
public final String toString()
{
return _name;
}
}
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.quest;
/**
* @author Luis Arias; version 2 by Fulminus This class merely enumerates the three necessary states for all quests: CREATED: a quest state is created but the quest is not yet accepted. STARTED: the player has accepted the quest. Quest is currently in progress COMPLETED: the quest has been
* completed. In addition, this class defines two functions for lookup and inverse lookup of the state given a name. This is useful only for saving the state values into the database with a more readable form and then being able to read the string back and remap them to their correct states.
* All quests have these and only these states.
*/
public class State
{
public final static byte CREATED = 0;
public final static byte STARTED = 1;
public final static byte COMPLETED = 2;
// discover the string representation of the state, for readable DB storage
public static String getStateName(byte state)
{
switch (state)
{
case 1:
return "Started";
case 2:
return "Completed";
default:
return "Start";
}
}
// discover the state from its string representation (for reconstruction after DB read)
public static byte getStateId(String statename)
{
if (statename.equals("Started"))
{
return 1;
}
if (statename.equals("Completed"))
{
return 2;
}
return 0;
}
}
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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.quest.jython;
import com.l2jserver.gameserver.model.quest.Quest;
public abstract class QuestJython extends Quest
{
/**
* Constructor used in jython files.
* @param questId : int designating the ID of the quest
* @param name : String designating the name of the quest
* @param descr : String designating the description of the quest
*/
public QuestJython(int questId, String name, String descr)
{
super(questId, name, descr);
}
}