actual freya branch
This commit is contained in:
@@ -0,0 +1,120 @@
|
||||
/*
|
||||
* This program is free software: you can redistribute it and/or modify it under
|
||||
* the terms of the GNU General Public License as published by the Free Software
|
||||
* Foundation, either version 3 of the License, or (at your option) any later
|
||||
* version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
|
||||
* details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package com.l2jserver.gameserver.model;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import javolution.util.FastList;
|
||||
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
|
||||
public class L2SiegeClan
|
||||
{
|
||||
// ==========================================================================================
|
||||
// Instance
|
||||
// ===============================================================
|
||||
// Data Field
|
||||
private int _clanId = 0;
|
||||
private List<L2Npc> _flag = new FastList<>();
|
||||
private int _numFlagsAdded = 0;
|
||||
private SiegeClanType _type;
|
||||
|
||||
public enum SiegeClanType
|
||||
{
|
||||
OWNER,
|
||||
DEFENDER,
|
||||
ATTACKER,
|
||||
DEFENDER_PENDING
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// Constructor
|
||||
|
||||
public L2SiegeClan(int clanId, SiegeClanType type)
|
||||
{
|
||||
_clanId = clanId;
|
||||
_type = type;
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// Method - Public
|
||||
public int getNumFlags()
|
||||
{
|
||||
return _numFlagsAdded;
|
||||
}
|
||||
|
||||
public void addFlag(L2Npc flag)
|
||||
{
|
||||
_numFlagsAdded++;
|
||||
getFlag().add(flag);
|
||||
}
|
||||
|
||||
public boolean removeFlag(L2Npc flag)
|
||||
{
|
||||
if (flag == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
boolean ret = getFlag().remove(flag);
|
||||
// check if null objects or duplicates remain in the list.
|
||||
// for some reason, this might be happening sometimes...
|
||||
// delete false duplicates: if this flag got deleted, delete its copies too.
|
||||
if (ret)
|
||||
{
|
||||
while (getFlag().remove(flag))
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
flag.deleteMe();
|
||||
_numFlagsAdded--;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void removeFlags()
|
||||
{
|
||||
for (L2Npc flag : getFlag())
|
||||
{
|
||||
removeFlag(flag);
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// Property
|
||||
public final int getClanId()
|
||||
{
|
||||
return _clanId;
|
||||
}
|
||||
|
||||
public final List<L2Npc> getFlag()
|
||||
{
|
||||
if (_flag == null)
|
||||
{
|
||||
_flag = new FastList<>();
|
||||
}
|
||||
return _flag;
|
||||
}
|
||||
|
||||
public SiegeClanType getType()
|
||||
{
|
||||
return _type;
|
||||
}
|
||||
|
||||
public void setType(SiegeClanType setType)
|
||||
{
|
||||
_type = setType;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user