actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import com.l2jserver.gameserver.ThreadPoolManager;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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/**
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* This class manages requests (transactions) between two L2PcInstance.
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* @author kriau
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*/
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public class L2Request
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{
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private static final int REQUEST_TIMEOUT = 15; // in secs
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protected L2PcInstance _player;
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protected L2PcInstance _partner;
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protected boolean _isRequestor;
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protected boolean _isAnswerer;
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protected L2GameClientPacket _requestPacket;
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public L2Request(L2PcInstance player)
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{
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_player = player;
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}
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protected void clear()
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{
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_partner = null;
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_requestPacket = null;
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_isRequestor = false;
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_isAnswerer = false;
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}
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/**
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* Set the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR>
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* <BR>
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*/
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private synchronized void setPartner(L2PcInstance partner)
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{
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_partner = partner;
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}
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/**
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* Return the L2PcInstance member of a transaction (ex : FriendInvite, JoinAlly, JoinParty...).<BR>
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* <BR>
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*/
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public L2PcInstance getPartner()
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{
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return _partner;
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}
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/**
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* Set the packet incomed from requestor.<BR>
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* <BR>
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*/
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private synchronized void setRequestPacket(L2GameClientPacket packet)
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{
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_requestPacket = packet;
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}
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/**
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* Return the packet originally incomed from requestor.<BR>
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* <BR>
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*/
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public L2GameClientPacket getRequestPacket()
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{
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return _requestPacket;
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}
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/**
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* Checks if request can be made and in success case puts both PC on request state.<BR>
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* <BR>
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*/
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public synchronized boolean setRequest(L2PcInstance partner, L2GameClientPacket packet)
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{
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if (partner == null)
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{
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_player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_HAVE_INVITED_THE_WRONG_TARGET));
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return false;
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}
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if (partner.getRequest().isProcessingRequest())
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{
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SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_IS_BUSY_TRY_LATER);
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sm.addString(partner.getName());
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_player.sendPacket(sm);
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sm = null;
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return false;
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}
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if (isProcessingRequest())
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{
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_player.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WAITING_FOR_ANOTHER_REPLY));
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return false;
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}
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_partner = partner;
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_requestPacket = packet;
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setOnRequestTimer(true);
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_partner.getRequest().setPartner(_player);
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_partner.getRequest().setRequestPacket(packet);
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_partner.getRequest().setOnRequestTimer(false);
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return true;
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}
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private void setOnRequestTimer(boolean isRequestor)
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{
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_isRequestor = isRequestor ? true : false;
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_isAnswerer = isRequestor ? false : true;
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ThreadPoolManager.getInstance().scheduleGeneral(() -> clear(), REQUEST_TIMEOUT * 1000);
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}
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/**
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* Clears PC request state. Should be called after answer packet receive.<BR>
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* <BR>
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*/
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public void onRequestResponse()
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{
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if (_partner != null)
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{
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_partner.getRequest().clear();
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}
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clear();
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}
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/**
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* Return True if a transaction is in progress.<BR>
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* <BR>
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*/
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public boolean isProcessingRequest()
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{
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return _partner != null;
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}
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}
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