actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import com.l2jserver.util.Rnd;
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/**
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* This class defines the spawn data of a Minion type In a group mob, there are one master called RaidBoss and several slaves called Minions. <B><U> Data</U> :</B><BR>
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* <BR>
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* <li>_minionId : The Identifier of the L2Minion to spawn</li> <li>_minionAmount : The number of this Minion Type to spawn</li><BR>
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* <BR>
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*/
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public class L2MinionData
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{
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/** The Identifier of the L2Minion */
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private int _minionId;
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/** The number of this Minion Type to spawn */
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private int _minionAmount;
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private int _minionAmountMin;
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private int _minionAmountMax;
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/**
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* Set the Identifier of the Minion to spawn.<BR>
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* <BR>
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* @param if The L2Character Identifier to spawn
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*/
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public void setMinionId(int id)
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{
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_minionId = id;
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}
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/**
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* Return the Identifier of the Minion to spawn.<BR>
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* <BR>
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*/
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public int getMinionId()
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{
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return _minionId;
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}
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/**
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* Set the minimum of minions to amount.<BR>
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* <BR>
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* @param amountMin The minimum quantity of this Minion type to spawn
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*/
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public void setAmountMin(int amountMin)
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{
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_minionAmountMin = amountMin;
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}
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/**
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* Set the maximum of minions to amount.<BR>
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* <BR>
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* @param amountMax The maximum quantity of this Minion type to spawn
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*/
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public void setAmountMax(int amountMax)
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{
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_minionAmountMax = amountMax;
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}
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/**
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* Set the amount of this Minion type to spawn.<BR>
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* <BR>
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* @param amount The quantity of this Minion type to spawn
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*/
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public void setAmount(int amount)
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{
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_minionAmount = amount;
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}
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/**
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* Return the amount of this Minion type to spawn.<BR>
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* <BR>
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*/
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public int getAmount()
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{
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if (_minionAmountMax > _minionAmountMin)
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{
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_minionAmount = Rnd.get(_minionAmountMin, _minionAmountMax);
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return _minionAmount;
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}
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return _minionAmountMin;
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}
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}
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