actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.model;
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import java.util.Arrays;
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/**
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* /* Special thanks to nuocnam Author: LittleVexy
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* @version $Revision: 1.1.4.4 $ $Date: 2005/03/29 23:15:15 $
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*/
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public class L2DropData
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{
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public static final int MAX_CHANCE = 1000000;
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private int _itemId;
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private int _minDrop;
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private int _maxDrop;
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private int _chance;
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private String _questID = null;
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private String[] _stateID = null;
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/**
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* Returns the ID of the item dropped
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* @return int
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*/
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public int getItemId()
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{
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return _itemId;
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}
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/**
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* Sets the ID of the item dropped
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* @param itemId : int designating the ID of the item
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*/
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public void setItemId(int itemId)
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{
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_itemId = itemId;
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}
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/**
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* Returns the minimum quantity of items dropped
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* @return int
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*/
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public int getMinDrop()
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{
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return _minDrop;
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}
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/**
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* Returns the maximum quantity of items dropped
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* @return int
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*/
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public int getMaxDrop()
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{
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return _maxDrop;
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}
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/**
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* Returns the chance of having a drop
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* @return int
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*/
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public int getChance()
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{
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return _chance;
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}
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/**
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* Sets the value for minimal quantity of dropped items
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* @param mindrop : int designating the quantity
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*/
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public void setMinDrop(int mindrop)
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{
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_minDrop = mindrop;
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}
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/**
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* Sets the value for maximal quantity of dopped items
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* @param maxdrop : int designating the quantity of dropped items
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*/
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public void setMaxDrop(int maxdrop)
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{
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_maxDrop = maxdrop;
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}
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/**
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* Sets the chance of having the item for a drop
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* @param chance : int designating the chance
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*/
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public void setChance(int chance)
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{
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_chance = chance;
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}
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/**
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* Returns the stateID.
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* @return String[]
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*/
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public String[] getStateIDs()
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{
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return _stateID;
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}
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/**
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* Adds states of the dropped item
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* @param list : String[]
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*/
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public void addStates(String[] list)
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{
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_stateID = list;
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}
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/**
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* Returns the questID.
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* @return String designating the ID of the quest
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*/
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public String getQuestID()
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{
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return _questID;
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}
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/**
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* Sets the questID
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* @param String designating the questID to set.
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*/
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public void setQuestID(String questID)
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{
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_questID = questID;
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}
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/**
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* Returns if the dropped item is requested for a quest
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* @return boolean
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*/
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public boolean isQuestDrop()
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{
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return (_questID != null) && (_stateID != null);
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}
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/**
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* Returns a report of the object
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* @return String
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*/
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@Override
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public String toString()
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{
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String out = "ItemID: " + getItemId() + " Min: " + getMinDrop() + " Max: " + getMaxDrop() + " Chance: " + (getChance() / 10000.0) + "%";
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if (isQuestDrop())
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{
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out += " QuestID: " + getQuestID() + " StateID's: " + Arrays.toString(getStateIDs());
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}
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return out;
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}
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/**
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* @see java.lang.Object#hashCode()
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*/
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@Override
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public int hashCode()
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{
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final int prime = 31;
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int result = 1;
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result = (prime * result) + _itemId;
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return result;
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}
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/**
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* @see java.lang.Object#equals(java.lang.Object)
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*/
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@Override
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public boolean equals(Object obj)
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{
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if (this == obj)
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{
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return true;
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}
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if (obj == null)
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{
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return false;
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}
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if (!(obj instanceof L2DropData))
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{
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return false;
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}
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final L2DropData other = (L2DropData) obj;
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if (_itemId != other._itemId)
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{
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return false;
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}
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return true;
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}
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}
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