actual freya branch
This commit is contained in:
@@ -0,0 +1,381 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import com.l2jserver.gameserver.datatables.MapRegionTable;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.entity.Castle;
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import com.l2jserver.gameserver.model.zone.L2ZoneType;
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import com.l2jserver.gameserver.model.zone.type.L2TownZone;
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public class TownManager
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{
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// private static final Logger _log = Logger.getLogger(TownManager.class.getName());
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// =========================================================
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// Property - Public
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public final static L2TownZone getClosestTown(L2Object activeObject)
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{
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switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
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{
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case 0:
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return getTown(2); // TI
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case 1:
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return getTown(3); // Elven
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case 2:
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return getTown(1); // DE
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case 3:
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return getTown(4); // Orc
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case 4:
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return getTown(6); // Dwarven
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case 5:
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return getTown(7); // Gludio
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case 6:
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return getTown(5); // Gludin
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case 7:
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return getTown(8); // Dion
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case 8:
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return getTown(9); // Giran
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case 9:
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return getTown(10); // Oren
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case 10:
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return getTown(12); // Aden
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case 11:
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return getTown(11); // HV
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case 12:
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return getTown(9); // Giran Harbour
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case 13:
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return getTown(15); // Heine
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case 14:
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return getTown(14); // Rune
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case 15:
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return getTown(13); // Goddard
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case 16:
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return getTown(17); // Schuttgart
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case 17:
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return getTown(16); // Floran
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case 18:
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return getTown(19); // Primeval Isle
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case 19:
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return getTown(20); // Kamael Village
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case 20:
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return getTown(21); // South of Wastelands Camp
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case 21:
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return getTown(22); // Fantasy Island
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case 22:
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return getTown(23); // Neutral Zone
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case 23:
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return getTown(24);// Coliseum
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case 24:
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return getTown(25);// GM Consultation service
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case 25:
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return getTown(26);// Dimensional Gap
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case 26:
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return getTown(27);// Cemetery of the Empire
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case 27:
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return getTown(28);// inside the Steel Citadel
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case 28:
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return getTown(29);// Steel Citadel Resistance
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case 29:
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return getTown(30);// Inside Kamaloka
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case 30:
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return getTown(31);// Inside Nia Kamaloka
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case 31:
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return getTown(32);// Inside Rim Kamaloka
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case 32:
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return getTown(33);// near the Keucereus clan association location
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case 33:
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return getTown(34);// inside the Seed of Infinity
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case 34:
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return getTown(35);// outside the Seed of Infinity
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case 35:
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return getTown(36);// inside Aerial Cleft
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}
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return getTown(16); // Default to floran
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}
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public final static L2TownZone getSecondClosestTown(L2Object activeObject)
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{
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switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
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{
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case 0:
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return getTown(5); // TI
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case 1:
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return getTown(5); // Elven
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case 2:
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return getTown(5); // DE
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case 3:
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return getTown(4); // Orc
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case 4:
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return getTown(6); // Dwarven
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case 5:
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return getTown(5); // Gludio
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case 6:
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return getTown(5); // Gludin
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case 7:
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return getTown(7); // Dion
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case 8:
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return getTown(11); // Giran
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case 9:
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return getTown(11); // Oren
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case 10:
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return getTown(11); // Aden
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case 11:
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return getTown(11); // HV
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case 12:
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return getTown(16); // Giran Harbour
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case 13:
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return getTown(16); // Heine
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case 14:
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return getTown(13); // Rune
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case 15:
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return getTown(12); // Goddard
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case 16:
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return getTown(6); // Schuttgart
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case 17:
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return getTown(16); // Floran
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case 18:
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return getTown(19); // Primeval Isle
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case 19:
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return getTown(20); // Kamael Village
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case 20:
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return getTown(21); // South of Wastelands Camp
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case 21:
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return getTown(22); // Fantasy Island
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case 22:
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return getTown(23); // Neutral Zone
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case 23:
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return getTown(24);// Coliseum
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case 24:
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return getTown(25);// GM Consultation service
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case 25:
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return getTown(26);// Dimensional Gap
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case 26:
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return getTown(27);// Cemetery of the Empire
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case 27:
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return getTown(28);// inside the Steel Citadel
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case 28:
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return getTown(29);// Steel Citadel Resistance
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case 29:
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return getTown(30);// Inside Kamaloka
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case 30:
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return getTown(31);// Inside Nia Kamaloka
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case 31:
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return getTown(32);// Inside Rim Kamaloka
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case 32:
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return getTown(33);// near the Keucereus clan association location
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case 33:
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return getTown(34);// inside the Seed of Infinity
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case 34:
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return getTown(35);// outside the Seed of Infinity
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case 35:
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return getTown(36);// inside Aerial Cleft
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}
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return getTown(16); // Default to floran
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}
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public final static int getClosestLocation(L2Object activeObject)
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{
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switch (MapRegionTable.getInstance().getMapRegion(activeObject.getPosition().getX(), activeObject.getPosition().getY()))
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{
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case 0:
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return 1; // TI
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case 1:
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return 4; // Elven
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case 2:
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return 3; // DE
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case 3:
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return 9; // Orc
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case 4:
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return 9; // Dwarven
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case 5:
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return 2; // Gludio
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case 6:
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return 2; // Gludin
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case 7:
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return 5; // Dion
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case 8:
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return 6; // Giran
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case 9:
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return 10; // Oren
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case 10:
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return 13; // Aden
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case 11:
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return 11; // HV
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case 12:
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return 6; // Giran Harbour
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case 13:
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return 12; // Heine
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case 14:
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return 14; // Rune
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case 15:
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return 15; // Goddard
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case 16:
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return 9; // Schuttgart
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/*
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* case 17: return getTown(16); // Floran case 18: return getTown(19); //Primeval Isle case 19: return getTown(20); //Kamael Village case 20: return getTown(21); //South of Wastelands Camp case 21: return getTown(22); //Fantasy Island case 22: return 7; //Neutral Zone case 23: return
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* getTown(24);//Coliseum case 24: return getTown(25);//GM Consultation service case 25: return getTown(26);//Dimensional Gap case 26: return getTown(27);//Cemetery of the Empire case 27: return getTown(28);//inside the Steel Citadel case 28: return getTown(29);//Steel Citadel
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* Resistance case 29: return getTown(30);//Inside Kamaloka case 30: return getTown(31);//Inside Nia Kamaloka case 31: return getTown(32);//Inside Rim Kamaloka case 32: return getTown(33);//near the Keucereus clan association location case 33: return getTown(34);//inside the Seed of
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* Infinity case 34: return getTown(35);//outside the Seed of Infinity case 35: return getTown(36);//inside Aerial Cleft
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*/
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}
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return 0;
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}
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public final static boolean townHasCastleInSiege(int townId)
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{
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// int[] castleidarray = {0,0,0,0,0,0,0,1,2,3,4,0,5,0,0,6,0};
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int[] castleidarray =
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{
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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1,
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2,
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3,
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4,
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0,
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5,
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7,
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8,
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6,
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0,
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9,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0
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};
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int castleIndex = castleidarray[townId];
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if (castleIndex > 0)
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{
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Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
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if (castle != null)
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{
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return castle.getSiege().getIsInProgress();
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}
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}
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return false;
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}
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public final static boolean townHasCastleInSiege(int x, int y)
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{
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int curtown = (MapRegionTable.getInstance().getMapRegion(x, y));
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// int[] castleidarray = {0,0,0,0,0,1,0,2,3,4,5,0,0,6,0,0,0,0};
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int[] castleidarray =
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{
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0,
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0,
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0,
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0,
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0,
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1,
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0,
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2,
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3,
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4,
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5,
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0,
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0,
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6,
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8,
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7,
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9,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0,
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0
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};
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// find an instance of the castle for this town.
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int castleIndex = castleidarray[curtown];
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if (castleIndex > 0)
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{
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Castle castle = CastleManager.getInstance().getCastles().get(CastleManager.getInstance().getCastleIndex(castleIndex));
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if (castle != null)
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{
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return castle.getSiege().getIsInProgress();
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}
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}
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return false;
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}
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public final static L2TownZone getTown(int townId)
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{
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for (L2TownZone temp : ZoneManager.getInstance().getAllZones(L2TownZone.class))
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{
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if (temp.getTownId() == townId)
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{
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return temp;
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}
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}
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return null;
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}
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/**
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* Returns the town at that position (if any)
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* @param x
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* @param y
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* @param z
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* @return
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*/
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public final static L2TownZone getTown(int x, int y, int z)
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{
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for (L2ZoneType temp : ZoneManager.getInstance().getZones(x, y, z))
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{
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if (temp instanceof L2TownZone)
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{
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return (L2TownZone) temp;
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}
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}
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return null;
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}
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}
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