actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javolution.util.FastList;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.datatables.NpcTable;
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import com.l2jserver.gameserver.model.L2Spawn;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.entity.Castle;
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import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
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public class SiegeGuardManager
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{
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private static Logger _log = Logger.getLogger(SiegeGuardManager.class.getName());
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// =========================================================
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// Data Field
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private final Castle _castle;
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private final List<L2Spawn> _siegeGuardSpawn = new FastList<>();
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// =========================================================
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// Constructor
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public SiegeGuardManager(Castle castle)
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{
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_castle = castle;
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}
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// =========================================================
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// Method - Public
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/**
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* Add guard.<BR>
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* <BR>
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*/
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public void addSiegeGuard(L2PcInstance activeChar, int npcId)
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{
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if (activeChar == null)
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{
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return;
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}
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addSiegeGuard(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
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}
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/**
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* Add guard.<BR>
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* <BR>
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*/
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public void addSiegeGuard(int x, int y, int z, int heading, int npcId)
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{
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saveSiegeGuard(x, y, z, heading, npcId, 0);
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}
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/**
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* Hire merc.<BR>
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* <BR>
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*/
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public void hireMerc(L2PcInstance activeChar, int npcId)
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{
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if (activeChar == null)
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{
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return;
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}
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hireMerc(activeChar.getX(), activeChar.getY(), activeChar.getZ(), activeChar.getHeading(), npcId);
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}
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/**
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* Hire merc.<BR>
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* <BR>
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*/
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public void hireMerc(int x, int y, int z, int heading, int npcId)
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{
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saveSiegeGuard(x, y, z, heading, npcId, 1);
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}
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/**
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* Remove a single mercenary, identified by the npcId and location. Presumably, this is used when a castle lord picks up a previously dropped ticket
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*/
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public void removeMerc(int npcId, int x, int y, int z)
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{
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Connection con = null;
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try
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{
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con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("Delete From castle_siege_guards Where npcId = ? And x = ? AND y = ? AND z = ? AND isHired = 1");
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statement.setInt(1, npcId);
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statement.setInt(2, x);
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statement.setInt(3, y);
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statement.setInt(4, z);
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statement.execute();
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statement.close();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Error deleting hired siege guard at " + x + ',' + y + ',' + z + ": " + e.getMessage(), e);
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}
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finally
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{
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L2DatabaseFactory.close(con);
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}
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}
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/**
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* Remove mercs.<BR>
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* <BR>
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*/
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public void removeMercs()
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{
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Connection con = null;
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try
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{
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con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("Delete From castle_siege_guards Where castleId = ? And isHired = 1");
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statement.setInt(1, getCastle().getCastleId());
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statement.execute();
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statement.close();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Error deleting hired siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
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}
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finally
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{
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L2DatabaseFactory.close(con);
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}
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}
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/**
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* Spawn guards.<BR>
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* <BR>
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*/
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public void spawnSiegeGuard()
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{
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try
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{
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int hiredCount = 0, hiredMax = MercTicketManager.getInstance().getMaxAllowedMerc(_castle.getCastleId());
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boolean isHired = (getCastle().getOwnerId() > 0) ? true : false;
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loadSiegeGuard();
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for (L2Spawn spawn : getSiegeGuardSpawn())
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{
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if (spawn != null)
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{
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spawn.init();
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if (isHired)
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{
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spawn.stopRespawn();
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if (++hiredCount > hiredMax)
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{
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return;
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "Error spawning siege guards for castle " + getCastle().getName(), e);
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}
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}
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/**
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* Unspawn guards.<BR>
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* <BR>
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*/
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public void unspawnSiegeGuard()
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{
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for (L2Spawn spawn : getSiegeGuardSpawn())
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{
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if (spawn == null)
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{
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continue;
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}
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spawn.stopRespawn();
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spawn.getLastSpawn().doDie(spawn.getLastSpawn());
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}
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getSiegeGuardSpawn().clear();
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}
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// =========================================================
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// Method - Private
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/**
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* Load guards.<BR>
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* <BR>
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*/
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private void loadSiegeGuard()
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{
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Connection con = null;
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try
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{
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con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("SELECT * FROM castle_siege_guards Where castleId = ? And isHired = ?");
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statement.setInt(1, getCastle().getCastleId());
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if (getCastle().getOwnerId() > 0)
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{
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statement.setInt(2, 1);
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}
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else
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{
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statement.setInt(2, 0);
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}
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ResultSet rs = statement.executeQuery();
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L2Spawn spawn1;
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L2NpcTemplate template1;
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while (rs.next())
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{
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template1 = NpcTable.getInstance().getTemplate(rs.getInt("npcId"));
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if (template1 != null)
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{
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spawn1 = new L2Spawn(template1);
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spawn1.setAmount(1);
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spawn1.setLocx(rs.getInt("x"));
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spawn1.setLocy(rs.getInt("y"));
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spawn1.setLocz(rs.getInt("z"));
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spawn1.setHeading(rs.getInt("heading"));
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spawn1.setRespawnDelay(rs.getInt("respawnDelay"));
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spawn1.setLocation(0);
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_siegeGuardSpawn.add(spawn1);
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}
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else
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{
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_log.warning("Missing npc data in npc table for id: " + rs.getInt("npcId"));
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}
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}
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rs.close();
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statement.close();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Error loading siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
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}
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finally
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{
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L2DatabaseFactory.close(con);
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}
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}
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/**
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* Save guards.<BR>
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* <BR>
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*/
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private void saveSiegeGuard(int x, int y, int z, int heading, int npcId, int isHire)
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{
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Connection con = null;
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try
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{
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con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("Insert Into castle_siege_guards (castleId, npcId, x, y, z, heading, respawnDelay, isHired) Values (?, ?, ?, ?, ?, ?, ?, ?)");
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statement.setInt(1, getCastle().getCastleId());
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statement.setInt(2, npcId);
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statement.setInt(3, x);
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statement.setInt(4, y);
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statement.setInt(5, z);
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statement.setInt(6, heading);
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statement.setInt(7, (isHire == 1 ? 0 : 600));
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statement.setInt(8, isHire);
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statement.execute();
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statement.close();
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Error adding siege guard for castle " + getCastle().getName() + ": " + e.getMessage(), e);
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}
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finally
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{
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L2DatabaseFactory.close(con);
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}
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}
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// =========================================================
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// Proeprty
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public final Castle getCastle()
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{
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return _castle;
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}
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public final List<L2Spawn> getSiegeGuardSpawn()
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{
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return _siegeGuardSpawn;
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}
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}
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