actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import java.io.File;
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import java.io.IOException;
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import java.util.Map;
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import java.util.logging.Logger;
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import javolution.util.FastMap;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.model.quest.Quest;
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import com.l2jserver.gameserver.scripting.L2ScriptEngineManager;
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import com.l2jserver.gameserver.scripting.ScriptManager;
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public class QuestManager extends ScriptManager<Quest>
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{
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protected static final Logger _log = Logger.getLogger(QuestManager.class.getName());
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public static final QuestManager getInstance()
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{
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return SingletonHolder._instance;
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}
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// =========================================================
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// =========================================================
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// Data Field
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private final Map<String, Quest> _quests = new FastMap<>();
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// =========================================================
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// Constructor
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private QuestManager()
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{
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_log.info("Initializing QuestManager");
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}
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// =========================================================
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// Method - Public
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public final boolean reload(String questFolder)
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{
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Quest q = getQuest(questFolder);
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if (q == null)
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{
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return false;
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}
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return q.reload();
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}
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/**
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* Reloads a the quest given by questId.<BR>
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* <B>NOTICE: Will only work if the quest name is equal the quest folder name</B>
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* @param questId The id of the quest to be reloaded
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* @return true if reload was successful, false otherwise
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*/
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public final boolean reload(int questId)
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{
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Quest q = this.getQuest(questId);
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if (q == null)
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{
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return false;
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}
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return q.reload();
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}
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public final void reloadAllQuests()
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{
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_log.info("Reloading Server Scripts");
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try
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{
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// unload all scripts
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for (Quest quest : _quests.values())
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{
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if (quest != null)
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{
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quest.unload(false);
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}
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}
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_quests.clear();
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// now load all scripts
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File scripts = new File(Config.DATAPACK_ROOT + "/data/scripts.cfg");
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L2ScriptEngineManager.getInstance().executeScriptList(scripts);
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QuestManager.getInstance().report();
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}
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catch (IOException ioe)
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{
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_log.severe("Failed loading scripts.cfg, no script going to be loaded");
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}
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}
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public final void report()
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{
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_log.info("Loaded: " + _quests.size() + " quests");
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}
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public final void save()
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{
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for (Quest q : _quests.values())
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{
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q.saveGlobalData();
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}
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}
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// =========================================================
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// Property - Public
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public final Quest getQuest(String name)
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{
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return _quests.get(name);
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}
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public final Quest getQuest(int questId)
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{
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for (Quest q : _quests.values())
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{
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if (q.getQuestIntId() == questId)
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{
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return q;
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}
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}
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return null;
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}
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public final void addQuest(Quest newQuest)
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{
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if (newQuest == null)
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{
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throw new IllegalArgumentException("Quest argument cannot be null");
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}
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Quest old = _quests.get(newQuest.getName());
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// FIXME: unloading the old quest at this point is a tad too late.
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// the new quest has already initialized itself and read the data, starting
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// an unpredictable number of tasks with that data. The old quest will now
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// save data which will never be read.
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// However, requesting the newQuest to re-read the data is not necessarily a
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// good option, since the newQuest may have already started timers, spawned NPCs
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// or taken any other action which it might re-take by re-reading the data.
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// the current solution properly closes the running tasks of the old quest but
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// ignores the data; perhaps the least of all evils...
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if (old != null)
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{
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old.unload();
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_log.info("Replaced: (" + old.getName() + ") with a new version (" + newQuest.getName() + ")");
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}
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_quests.put(newQuest.getName(), newQuest);
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}
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public final boolean removeQuest(Quest q)
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{
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return _quests.remove(q.getName()) != null;
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}
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/**
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* @see com.l2jserver.gameserver.scripting.ScriptManager#getAllManagedScripts()
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*/
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@Override
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public Iterable<Quest> getAllManagedScripts()
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{
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return _quests.values();
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}
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/**
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* @see com.l2jserver.gameserver.scripting.ScriptManager#unload(com.l2jserver.gameserver.scripting.ManagedScript)
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*/
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@Override
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public boolean unload(Quest ms)
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{
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ms.saveGlobalData();
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return removeQuest(ms);
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}
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/**
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* @see com.l2jserver.gameserver.scripting.ScriptManager#getScriptManagerName()
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*/
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@Override
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public String getScriptManagerName()
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{
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return "QuestManager";
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}
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@SuppressWarnings("synthetic-access")
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private static class SingletonHolder
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{
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protected static final QuestManager _instance = new QuestManager();
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}
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}
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