actual freya branch
This commit is contained in:
@@ -0,0 +1,523 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
|
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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||||
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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||||
* details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License along with
|
||||
* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.instancemanager;
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import java.io.File;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.Collection;
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import java.util.Map;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.xml.parsers.DocumentBuilderFactory;
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import javolution.util.FastMap;
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import org.w3c.dom.Document;
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import org.w3c.dom.NamedNodeMap;
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import org.w3c.dom.Node;
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import com.l2jserver.Config;
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import com.l2jserver.L2DatabaseFactory;
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import com.l2jserver.gameserver.model.CursedWeapon;
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import com.l2jserver.gameserver.model.L2ItemInstance;
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import com.l2jserver.gameserver.model.actor.L2Attackable;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FeedableBeastInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FestivalMonsterInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance;
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import com.l2jserver.gameserver.network.SystemMessageId;
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import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
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import com.l2jserver.gameserver.util.Broadcast;
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/**
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* @author Micht
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*/
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public class CursedWeaponsManager
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{
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private static final Logger _log = Logger.getLogger(CursedWeaponsManager.class.getName());
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public static final CursedWeaponsManager getInstance()
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{
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return SingletonHolder._instance;
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}
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// =========================================================
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// Data Field
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private Map<Integer, CursedWeapon> _cursedWeapons;
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// =========================================================
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// Constructor
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private CursedWeaponsManager()
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{
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init();
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}
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private void init()
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{
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_log.info("Initializing CursedWeaponsManager");
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_cursedWeapons = new FastMap<>();
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if (!Config.ALLOW_CURSED_WEAPONS)
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{
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return;
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}
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load();
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restore();
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controlPlayers();
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_log.info("Loaded : " + _cursedWeapons.size() + " cursed weapon(s).");
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}
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// =========================================================
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// Method - Private
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public final void reload()
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{
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init();
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}
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private final void load()
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{
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if (Config.DEBUG)
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{
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_log.info(" Parsing ... ");
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}
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try
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{
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DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
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factory.setValidating(false);
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factory.setIgnoringComments(true);
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File file = new File(Config.DATAPACK_ROOT + "/data/cursedWeapons.xml");
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if (!file.exists())
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{
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if (Config.DEBUG)
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{
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_log.info("NO FILE");
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}
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return;
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}
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Document doc = factory.newDocumentBuilder().parse(file);
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for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
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{
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if ("list".equalsIgnoreCase(n.getNodeName()))
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{
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for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
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{
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if ("item".equalsIgnoreCase(d.getNodeName()))
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{
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NamedNodeMap attrs = d.getAttributes();
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int id = Integer.parseInt(attrs.getNamedItem("id").getNodeValue());
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int skillId = Integer.parseInt(attrs.getNamedItem("skillId").getNodeValue());
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String name = attrs.getNamedItem("name").getNodeValue();
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CursedWeapon cw = new CursedWeapon(id, skillId, name);
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int val;
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for (Node cd = d.getFirstChild(); cd != null; cd = cd.getNextSibling())
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{
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if ("dropRate".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDropRate(val);
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}
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else if ("duration".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDuration(val);
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}
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else if ("durationLost".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDurationLost(val);
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}
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else if ("disapearChance".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setDisapearChance(val);
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}
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else if ("stageKills".equalsIgnoreCase(cd.getNodeName()))
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{
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attrs = cd.getAttributes();
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val = Integer.parseInt(attrs.getNamedItem("val").getNodeValue());
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cw.setStageKills(val);
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}
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}
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// Store cursed weapon
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_cursedWeapons.put(id, cw);
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}
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}
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}
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}
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if (Config.DEBUG)
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{
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_log.info("OK");
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}
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}
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catch (Exception e)
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{
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_log.log(Level.SEVERE, "Error parsing cursed weapons file.", e);
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return;
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}
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}
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private final void restore()
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{
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if (Config.DEBUG)
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{
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_log.info(" Restoring ... ");
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}
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Connection con = null;
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try
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{
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// Retrieve the L2PcInstance from the characters table of the database
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con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = con.prepareStatement("SELECT itemId, charId, playerKarma, playerPkKills, nbKills, endTime FROM cursed_weapons");
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ResultSet rset = statement.executeQuery();
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while (rset.next())
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{
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int itemId = rset.getInt("itemId");
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int playerId = rset.getInt("charId");
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int playerKarma = rset.getInt("playerKarma");
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int playerPkKills = rset.getInt("playerPkKills");
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int nbKills = rset.getInt("nbKills");
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long endTime = rset.getLong("endTime");
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CursedWeapon cw = _cursedWeapons.get(itemId);
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cw.setPlayerId(playerId);
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cw.setPlayerKarma(playerKarma);
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cw.setPlayerPkKills(playerPkKills);
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cw.setNbKills(nbKills);
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cw.setEndTime(endTime);
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cw.reActivate();
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}
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rset.close();
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statement.close();
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if (Config.DEBUG)
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{
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_log.info("OK");
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "Could not restore CursedWeapons data: " + e.getMessage(), e);
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return;
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}
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finally
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{
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L2DatabaseFactory.close(con);
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}
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}
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private final void controlPlayers()
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{
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if (Config.DEBUG)
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{
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_log.info(" Checking players ... ");
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}
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Connection con = null;
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try
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{
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// Retrieve the L2PcInstance from the characters table of the database
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con = L2DatabaseFactory.getInstance().getConnection();
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PreparedStatement statement = null;
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ResultSet rset = null;
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// TODO: See comments below...
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// This entire for loop should NOT be necessary, since it is already handled by
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// CursedWeapon.endOfLife(). However, if we indeed *need* to duplicate it for safety,
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// then we'd better make sure that it FULLY cleans up inactive cursed weapons!
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// Undesired effects result otherwise, such as player with no zariche but with karma
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// or a lost-child entry in the cursedweapons table, without a corresponding one in items...
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for (CursedWeapon cw : _cursedWeapons.values())
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{
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if (cw.isActivated())
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{
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continue;
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}
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// Do an item check to be sure that the cursed weapon isn't hold by someone
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int itemId = cw.getItemId();
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try
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{
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statement = con.prepareStatement("SELECT owner_id FROM items WHERE item_id=?");
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statement.setInt(1, itemId);
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rset = statement.executeQuery();
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if (rset.next())
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{
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// A player has the cursed weapon in his inventory ...
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int playerId = rset.getInt("owner_id");
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_log.info("PROBLEM : Player " + playerId + " owns the cursed weapon " + itemId + " but he shouldn't.");
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// Delete the item
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statement.close();
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statement = con.prepareStatement("DELETE FROM items WHERE owner_id=? AND item_id=?");
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statement.setInt(1, playerId);
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statement.setInt(2, itemId);
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if (statement.executeUpdate() != 1)
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{
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_log.warning("Error while deleting cursed weapon " + itemId + " from userId " + playerId);
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}
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statement.close();
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// Delete the skill
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/*
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* statement = con.prepareStatement("DELETE FROM character_skills WHERE charId=? AND skill_id="); statement.setInt(1, playerId); statement.setInt(2, cw.getSkillId()); if (statement.executeUpdate() != 1) {
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* _log.warning("Error while deleting cursed weapon "+itemId+" skill from userId "+playerId); }
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*/
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// Restore the player's old karma and pk count
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statement = con.prepareStatement("UPDATE characters SET karma=?, pkkills=? WHERE charId=?");
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statement.setInt(1, cw.getPlayerKarma());
|
||||
statement.setInt(2, cw.getPlayerPkKills());
|
||||
statement.setInt(3, playerId);
|
||||
if (statement.executeUpdate() != 1)
|
||||
{
|
||||
_log.warning("Error while updating karma & pkkills for userId " + cw.getPlayerId());
|
||||
}
|
||||
// clean up the cursedweapons table.
|
||||
removeFromDb(itemId);
|
||||
}
|
||||
rset.close();
|
||||
statement.close();
|
||||
}
|
||||
catch (SQLException sqlE)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (Config.DEBUG)
|
||||
{
|
||||
_log.log(Level.WARNING, "Could not check CursedWeapons data: " + e.getMessage(), e);
|
||||
}
|
||||
return;
|
||||
}
|
||||
finally
|
||||
{
|
||||
L2DatabaseFactory.close(con);
|
||||
}
|
||||
|
||||
if (Config.DEBUG)
|
||||
{
|
||||
_log.info("DONE");
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
// Properties - Public
|
||||
public synchronized void checkDrop(L2Attackable attackable, L2PcInstance player)
|
||||
{
|
||||
if ((attackable instanceof L2DefenderInstance) || (attackable instanceof L2RiftInvaderInstance) || (attackable instanceof L2FestivalMonsterInstance) || (attackable instanceof L2GuardInstance) || (attackable instanceof L2GrandBossInstance) || (attackable instanceof L2FeedableBeastInstance) || (attackable instanceof L2FortCommanderInstance))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (CursedWeapon cw : _cursedWeapons.values())
|
||||
{
|
||||
if (cw.isActive())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (cw.checkDrop(attackable, player))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void activate(L2PcInstance player, L2ItemInstance item)
|
||||
{
|
||||
CursedWeapon cw = _cursedWeapons.get(item.getItemId());
|
||||
if (player.isCursedWeaponEquipped()) // cannot own 2 cursed swords
|
||||
{
|
||||
CursedWeapon cw2 = _cursedWeapons.get(player.getCursedWeaponEquippedId());
|
||||
/*
|
||||
* TODO: give the bonus level in a more appropriate manner. The following code adds "_stageKills" levels. This will also show in the char status. I do not have enough info to know if the bonus should be shown in the pk count, or if it should be a full "_stageKills" bonus or just the
|
||||
* remaining from the current count till the of the current stage... This code is a TEMP fix, so that the cursed weapon's bonus level can be observed with as little change in the code as possible, until proper info arises.
|
||||
*/
|
||||
cw2.setNbKills(cw2.getStageKills() - 1);
|
||||
cw2.increaseKills();
|
||||
|
||||
// erase the newly obtained cursed weapon
|
||||
cw.setPlayer(player); // NECESSARY in order to find which inventory the weapon is in!
|
||||
cw.endOfLife(); // expire the weapon and clean up.
|
||||
}
|
||||
else
|
||||
{
|
||||
cw.activate(player, item);
|
||||
}
|
||||
}
|
||||
|
||||
public void drop(int itemId, L2Character killer)
|
||||
{
|
||||
CursedWeapon cw = _cursedWeapons.get(itemId);
|
||||
|
||||
cw.dropIt(killer);
|
||||
}
|
||||
|
||||
public void increaseKills(int itemId)
|
||||
{
|
||||
CursedWeapon cw = _cursedWeapons.get(itemId);
|
||||
|
||||
cw.increaseKills();
|
||||
}
|
||||
|
||||
public int getLevel(int itemId)
|
||||
{
|
||||
CursedWeapon cw = _cursedWeapons.get(itemId);
|
||||
|
||||
return cw.getLevel();
|
||||
}
|
||||
|
||||
public static void announce(SystemMessage sm)
|
||||
{
|
||||
Broadcast.toAllOnlinePlayers(sm);
|
||||
}
|
||||
|
||||
public void checkPlayer(L2PcInstance player)
|
||||
{
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (CursedWeapon cw : _cursedWeapons.values())
|
||||
{
|
||||
if (cw.isActivated() && (player.getObjectId() == cw.getPlayerId()))
|
||||
{
|
||||
cw.setPlayer(player);
|
||||
cw.setItem(player.getInventory().getItemByItemId(cw.getItemId()));
|
||||
cw.giveSkill();
|
||||
player.setCursedWeaponEquippedId(cw.getItemId());
|
||||
|
||||
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTE_OF_USAGE_TIME_ARE_LEFT_FOR_S1);
|
||||
sm.addString(cw.getName());
|
||||
// sm.addItemName(cw.getItemId());
|
||||
sm.addNumber((int) ((cw.getEndTime() - System.currentTimeMillis()) / 60000));
|
||||
player.sendPacket(sm);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int checkOwnsWeaponId(int ownerId)
|
||||
{
|
||||
for (CursedWeapon cw : _cursedWeapons.values())
|
||||
{
|
||||
if (cw.isActivated() && (ownerId == cw.getPlayerId()))
|
||||
{
|
||||
return cw.getItemId();
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static void removeFromDb(int itemId)
|
||||
{
|
||||
Connection con = null;
|
||||
try
|
||||
{
|
||||
con = L2DatabaseFactory.getInstance().getConnection();
|
||||
|
||||
// Delete datas
|
||||
PreparedStatement statement = con.prepareStatement("DELETE FROM cursed_weapons WHERE itemId = ?");
|
||||
statement.setInt(1, itemId);
|
||||
statement.executeUpdate();
|
||||
|
||||
statement.close();
|
||||
}
|
||||
catch (SQLException e)
|
||||
{
|
||||
_log.log(Level.SEVERE, "CursedWeaponsManager: Failed to remove data: " + e.getMessage(), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
L2DatabaseFactory.close(con);
|
||||
}
|
||||
}
|
||||
|
||||
public void saveData()
|
||||
{
|
||||
for (CursedWeapon cw : _cursedWeapons.values())
|
||||
{
|
||||
cw.saveData();
|
||||
}
|
||||
}
|
||||
|
||||
// =========================================================
|
||||
public boolean isCursed(int itemId)
|
||||
{
|
||||
return _cursedWeapons.containsKey(itemId);
|
||||
}
|
||||
|
||||
public Collection<CursedWeapon> getCursedWeapons()
|
||||
{
|
||||
return _cursedWeapons.values();
|
||||
}
|
||||
|
||||
public Set<Integer> getCursedWeaponsIds()
|
||||
{
|
||||
return _cursedWeapons.keySet();
|
||||
}
|
||||
|
||||
public CursedWeapon getCursedWeapon(int itemId)
|
||||
{
|
||||
return _cursedWeapons.get(itemId);
|
||||
}
|
||||
|
||||
public void givePassive(int itemId)
|
||||
{
|
||||
try
|
||||
{
|
||||
_cursedWeapons.get(itemId).giveSkill();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
/***/
|
||||
}
|
||||
}
|
||||
|
||||
@SuppressWarnings("synthetic-access")
|
||||
private static class SingletonHolder
|
||||
{
|
||||
protected static final CursedWeaponsManager _instance = new CursedWeaponsManager();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user