actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.handler;
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import gnu.trove.TIntObjectHashMap;
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import com.l2jserver.gameserver.templates.skills.L2SkillType;
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/**
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* This class ...
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* @version $Revision: 1.1.4.4 $ $Date: 2005/04/03 15:55:06 $
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*/
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public class SkillHandler
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{
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private final TIntObjectHashMap<ISkillHandler> _datatable;
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public static SkillHandler getInstance()
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{
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return SingletonHolder._instance;
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}
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private SkillHandler()
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{
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_datatable = new TIntObjectHashMap<>();
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}
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public void registerSkillHandler(ISkillHandler handler)
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{
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L2SkillType[] types = handler.getSkillIds();
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for (L2SkillType t : types)
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{
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_datatable.put(t.ordinal(), handler);
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}
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}
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public ISkillHandler getSkillHandler(L2SkillType skillType)
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{
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return _datatable.get(skillType.ordinal());
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}
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/**
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* @return
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*/
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public int size()
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{
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return _datatable.size();
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}
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@SuppressWarnings("synthetic-access")
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private static class SingletonHolder
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{
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protected static final SkillHandler _instance = new SkillHandler();
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}
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}
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