actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.handler;
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import java.util.logging.Logger;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Skill;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.templates.skills.L2SkillType;
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/**
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* an IItemHandler implementation has to be stateless
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* @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/03 15:55:06 $
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*/
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public interface ISkillHandler
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{
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public static Logger _log = Logger.getLogger(ISkillHandler.class.getName());
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/**
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* this is the worker method that is called when using an item.
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* @param activeChar
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* @param item
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* @param target
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* @return count reduction after usage
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*/
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public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets);
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/**
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* this method is called at initialization to register all the item ids automatically
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* @return all known itemIds
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*/
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public L2SkillType[] getSkillIds();
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}
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