actual freya branch
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@@ -0,0 +1,121 @@
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver.ai;
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import com.l2jserver.gameserver.model.L2Object;
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import com.l2jserver.gameserver.model.L2Skill;
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import com.l2jserver.gameserver.model.actor.L2Character;
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import com.l2jserver.gameserver.model.actor.L2Vehicle;
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public abstract class L2VehicleAI extends L2CharacterAI
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{
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/**
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* @author DS Simple AI for vehicles
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*/
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public L2VehicleAI(L2Vehicle.AIAccessor accessor)
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{
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super(accessor);
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}
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@Override
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protected void onIntentionAttack(L2Character target)
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{
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}
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@Override
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protected void onIntentionCast(L2Skill skill, L2Object target)
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{
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}
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@Override
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protected void onIntentionFollow(L2Character target)
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{
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}
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@Override
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protected void onIntentionPickUp(L2Object item)
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{
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}
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@Override
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protected void onIntentionInteract(L2Object object)
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{
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}
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@Override
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protected void onEvtAttacked(L2Character attacker)
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{
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}
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@Override
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protected void onEvtAggression(L2Character target, int aggro)
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{
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}
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@Override
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protected void onEvtStunned(L2Character attacker)
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{
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}
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@Override
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protected void onEvtSleeping(L2Character attacker)
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{
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}
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@Override
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protected void onEvtRooted(L2Character attacker)
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{
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}
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@Override
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protected void onEvtForgetObject(L2Object object)
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{
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}
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@Override
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protected void onEvtCancel()
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{
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}
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@Override
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protected void onEvtDead()
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{
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}
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@Override
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protected void onEvtFakeDeath()
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{
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}
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@Override
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protected void onEvtFinishCasting()
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{
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}
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@Override
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protected void clientActionFailed()
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{
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}
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@Override
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protected void moveToPawn(L2Object pawn, int offset)
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{
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}
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@Override
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protected void clientStoppedMoving()
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{
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}
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}
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