actual freya branch
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/*
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* This program is free software: you can redistribute it and/or modify it under
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* the terms of the GNU General Public License as published by the Free Software
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* Foundation, either version 3 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.l2jserver.gameserver;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.l2jserver.Config;
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import com.l2jserver.gameserver.instancemanager.CastleManager;
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import com.l2jserver.gameserver.model.L2Clan;
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import com.l2jserver.gameserver.model.entity.Castle;
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import com.l2jserver.gameserver.model.itemcontainer.ItemContainer;
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/**
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* Thorgrim - 2005 Class managing periodical events with castle
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*/
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public class CastleUpdater implements Runnable
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{
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protected static final Logger _log = Logger.getLogger(CastleUpdater.class.getName());
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private final L2Clan _clan;
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private int _runCount = 0;
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public CastleUpdater(L2Clan clan, int runCount)
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{
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_clan = clan;
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_runCount = runCount;
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}
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@Override
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public void run()
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{
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try
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{
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// Move current castle treasury to clan warehouse every 2 hour
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ItemContainer warehouse = _clan.getWarehouse();
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if ((warehouse != null) && (_clan.getHasCastle() > 0))
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{
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Castle castle = CastleManager.getInstance().getCastleById(_clan.getHasCastle());
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if (!Config.ALT_MANOR_SAVE_ALL_ACTIONS)
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{
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if ((_runCount % Config.ALT_MANOR_SAVE_PERIOD_RATE) == 0)
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{
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castle.saveSeedData();
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castle.saveCropData();
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if (Config.DEBUG)
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{
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_log.info("Manor System: all data for " + castle.getName() + " saved");
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}
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}
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}
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CastleUpdater cu = new CastleUpdater(_clan, ++_runCount);
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ThreadPoolManager.getInstance().scheduleGeneral(cu, 3600000);
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}
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}
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catch (Exception e)
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{
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_log.log(Level.WARNING, "", e);
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}
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}
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}
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