actual freya branch
This commit is contained in:
+707
@@ -0,0 +1,707 @@
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# ---------------------------------------------------------------------------
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# Alternative Character Settings
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||||
# ---------------------------------------------------------------------------
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||||
# This properties file is solely for the purpose of Character modifications that directly influence them.
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# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
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# Warning:
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# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
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# ---------------------------------------------------------------------------
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# AccessLevel
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# ---------------------------------------------------------------------------
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# This option will set the default AccessLevel for MasterAccess.
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||||
# Please be careful with this setting. Characters set to this AccessLevel will have the right to execute every AdminCommand in game.
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# Default: 127 (Maximum value: 255)
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MasterAccessLevel = 127
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# Name color for those matching the above MasterAccess AccessLevel.
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# Default: 00CCFF
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MasterNameColor = 00CCFF
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|
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# Title color for those matching the above MasterAccess AccessLevel.
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# Default: 00CCFF
|
||||
MasterTitleColor = 00CCFF
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||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Statistics
|
||||
# ---------------------------------------------------------------------------
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# This option, if enabled, will force a character to de-level if the characters' experience is below their level after losing experience on death. If this is set to False, the character will not de-level even if their Experience is below their level after death.
|
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# Default: True
|
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Delevel = True
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# This option enable check for all player skills for skill level.
|
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# If player level is lower than skill learn level - 9, skill level is decreased to next possible level.
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# If there is no possible level, skill is removed from player.
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DecreaseSkillOnDelevel = True
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# Weight limit multiplier. Example: Setting this to 5 will give players 5x the normal weight limit.
|
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# Default: 1
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AltWeightLimit = 1
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# Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed.
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# Default: 0
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RunSpeedBoost = 0
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# Chance of receiving the Death Penalty debuff when killed by a mob.
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# Default: 20
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DeathPenaltyChance = 20
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# Percent of HP, MP, and CP which is restored on character revival.
|
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# Use 0 to disable restore
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# Default: 0, 65, 0
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RespawnRestoreCP = 0
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RespawnRestoreHP = 65
|
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RespawnRestoreMP = 0
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|
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# Percent of HP, MP, and CP regeneration for players.
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# Example: Setting HP to 10 will cause player HP to regenerate 90% slower than normal.
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# Default: 100, 100, 100
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HpRegenMultiplier = 100
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MpRegenMultiplier = 100
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CpRegenMultiplier = 100
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|
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# Decrease CP by 10 every normal hit a player do
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# Default: False
|
||||
AltGameTiredness = False
|
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|
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# Allow player to learn transformations without quest.
|
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# Default: False
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AltTransformationWithoutQuest = False
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|
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# ---------------------------------------------------------------------------
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# Skills & Effects
|
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# ---------------------------------------------------------------------------
|
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# When this is enabled it will read the "SkillDurationList" option.
|
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# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
|
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# Default: False
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EnableModifySkillDuration = False
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# Skill duration list
|
||||
# Format: skillid,newtime;skillid2,newtime2...
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||||
# Example:
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# This enable 1h(3600) duration for songs, the "\"indicates new line,
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# and is only set for formating purposes.
|
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# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
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# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
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# 363,3600;364,3600
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SkillDurationList =
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# When this is enabled it will read the "SkillReuseList" option.
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EnableModifySkillReuse = False
|
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# Format: skillid,newDelayTime;skillid,newDelayTime2 (See skillDuration for examples)
|
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SkillReuseList =
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|
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# If it's true all class skills will be delivered upon level up and login.
|
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# Default: False
|
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AutoLearnSkills = False
|
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|
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# If it's true skills from forgotten scrolls will be delivered upon level up and login, require AutoLearnSkills.
|
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# Default: False
|
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AutoLearnForgottenScrollSkills = False
|
||||
|
||||
# Default: False
|
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AutoLootHerbs = False
|
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|
||||
# Maximum number of buffs and songs/dances.
|
||||
# Remember that Divine Inspiration will give players 4 additional buff slots on top of the number specified in "maxbuffamount".
|
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# Default: 20, 12
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maxbuffamount = 20
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maxdanceamount = 12
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|
||||
# Allow players to cancel dances/songs via Alt+click on buff icon
|
||||
# Default: False
|
||||
DanceCancelBuff = False
|
||||
|
||||
# This option enables/disables additional MP consume for dances and songs.
|
||||
# Default: True
|
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DanceConsumeAdditionalMP = True
|
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|
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# This option allows a player to automatically learn Divine Inspiration.
|
||||
# This is not included in AutoLearnSkills above.
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# Default: False
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AutoLearnDivineInspiration = False
|
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|
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# This is to allow a character to be canceled during bow use, skill use, or both.
|
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# Available Options: bow, cast, all
|
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# Default: cast
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AltGameCancelByHit = cast
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# If True, when effects of the same stack group are used, lesser effects will be canceled if stronger effects are used. Otherwise stacking of things like multiple levels of the same buff will be allowed.
|
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# Default: True
|
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CancelLesserEffect = True
|
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|
||||
# This option, if enabled, will allow magic to fail, and if disabled magic damage will always succeed with a 100% chance.
|
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# Default: True
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MagicFailures = True
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|
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# Protection from aggressive mobs after getting up from fake death.
|
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# The value is specified in seconds.
|
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# Default: 0
|
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PlayerFakeDeathUpProtection = 0
|
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|
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# This option is to enable or disable the storage of buffs/debuffs among other effects.
|
||||
# Default: True
|
||||
StoreSkillCooltime = True
|
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|
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# This option is to enable or disable the storage of buffs/debuffs among other effects during
|
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# a subclass change
|
||||
# Deault: False
|
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SubclassStoreSkillCooltime = False
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|
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# These are alternative rules for shields.
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# If True and they block:
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# The damage is powerAtk-shieldDef,
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# If False and they block:
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# The damage is powerAtk / (shieldDef + powerDef)
|
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# Default: False
|
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AltShieldBlocks = False
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||||
|
||||
# This is the percentage for perfect shield block rate.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 10
|
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AltPerfectShieldBlockRate = 10
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Class, Sub-class and skill learning options
|
||||
# ---------------------------------------------------------------------------
|
||||
# Allow use of Event Managers for changing occupation without any quests.
|
||||
# Default: False
|
||||
AllowClassMasters = False
|
||||
|
||||
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
|
||||
# 1st occupation change for 100.000 Adena (item id 57)
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||||
# 2nd occupation change for 1.000.0000 Adena (item id 57)
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||||
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
|
||||
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
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# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
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# 1st, 2nd, 3rd occupation change for free, without rewards.
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||||
# ConfigClassMaster=1;[];[];2;[];[]
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||||
# Allow only first and second change.
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ConfigClassMaster = 1;[];[];2;[];[];3;[];[]
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|
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# Class Masters will allow changing to any occupation on any level inside class tree
|
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# For example, Dwarven Fighter will be able to advance to:
|
||||
# Artisan, Scavenger, Warsmith, Bounty Hunter, Maestro, Fortune Seeker.
|
||||
# But Warsmith will be able to change only to Maestro.
|
||||
# Default = False
|
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AllowEntireTree = False
|
||||
|
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# When character reach levels 20,40,76 he will receive tutorial page
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||||
# with list of the all possible variants, and can select and immediately
|
||||
# change to the new occupation, or decide to choose later (on next login).
|
||||
# Can be used with or without classic Class Masters.
|
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# Default = False
|
||||
AlternateClassMaster = False
|
||||
|
||||
# Require life crystal needed to learn clan skills.
|
||||
# Default: True
|
||||
LifeCrystalNeeded = True
|
||||
|
||||
# Require book needed to enchant skills.
|
||||
# Default: True
|
||||
EnchantSkillSpBookNeeded = True
|
||||
|
||||
# Require spell book needed to learn Divine Inspiration.
|
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# Default: True
|
||||
DivineInspirationSpBookNeeded = True
|
||||
|
||||
# When enabled, the following will be true:
|
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# All classes can learn all skills.
|
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# Skills of another class costs x2 SP to learn.
|
||||
# Skills of another race costs x2 SP to learn.
|
||||
# Skills of fighters/mages costs x3 SP to learn.
|
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# Default: False
|
||||
AltGameSkillLearn = False
|
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|
||||
# Allow player to sub-class without checking for unique quest items.
|
||||
# Default: False
|
||||
AltSubClassWithoutQuests = False
|
||||
|
||||
# Allow player to add/change subclass at all village master
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# Default: False
|
||||
AltSubclassEverywhere = False
|
||||
|
||||
# Fee to remove Transfer skills.
|
||||
# Default: 10000000
|
||||
FeeDeleteTransferSkills = 10000000
|
||||
|
||||
# Fee to remove Sub-Class skills.
|
||||
# Default: 10000000
|
||||
FeeDeleteSubClassSkills = 10000000
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality configuration
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enables vitality system
|
||||
# Default: True
|
||||
EnableVitality = True
|
||||
|
||||
# Do you want players to recover their vitality when they reconnect?
|
||||
# This is calculated with the time they've been offline
|
||||
# Actual Time - Last Time Online / 1000 x rate recovery on reconnect
|
||||
# Notes:
|
||||
# Works only if EnableVitality = True
|
||||
# Default: True
|
||||
RecoverVitalityOnReconnect = True
|
||||
|
||||
# Option to set a lower vitality at character creation.
|
||||
# Vitality needs to be enabled, and startingpoints needs to be lower
|
||||
# than max-vitality points.
|
||||
# Default: 20000
|
||||
StartingVitalityPoints = 20000
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Limits
|
||||
# ---------------------------------------------------------------------------
|
||||
# Maximum character running speed.
|
||||
# Default: 250
|
||||
MaxRunSpeed = 250
|
||||
|
||||
# Maximum character Physical Critical Rate. (10 = 1%)
|
||||
# Default: 500
|
||||
MaxPCritRate = 500
|
||||
|
||||
# Maximum character Magic Critical Rate. (10 = 1%)
|
||||
# Default: 200
|
||||
MaxMCritRate = 200
|
||||
|
||||
# Maximum character Attack Speed.
|
||||
# Default: 1500
|
||||
MaxPAtkSpeed = 1500
|
||||
|
||||
# Maximum character Cast Speed.
|
||||
# Default: 1999
|
||||
MaxMAtkSpeed = 1999
|
||||
|
||||
# Maximum character Evasion.
|
||||
# Default: 250
|
||||
MaxEvasion = 250
|
||||
|
||||
# Maximum number of allowed subclasses for every player.
|
||||
# Default: 3
|
||||
MaxSubclass = 3
|
||||
|
||||
# Maximum subclass level.
|
||||
# Default: 80
|
||||
MaxSubclassLevel = 80
|
||||
|
||||
# Maximum number of allowed slots for Private Stores Sell.
|
||||
# Other means all the other races aside from Dwarf.
|
||||
# Default: 4, 3
|
||||
MaxPvtStoreSellSlotsDwarf = 4
|
||||
MaxPvtStoreSellSlotsOther = 3
|
||||
|
||||
# Maximum number of allowed slots for Private Stores Buy.
|
||||
# Other means all the other races aside from Dwarf.
|
||||
# Default: 5, 4
|
||||
MaxPvtStoreBuySlotsDwarf = 5
|
||||
MaxPvtStoreBuySlotsOther = 4
|
||||
|
||||
# This will control the inventory space limit (NOT WEIGHT LIMIT).
|
||||
# Default: 80, 100, 250
|
||||
MaximumSlotsForNoDwarf = 80
|
||||
MaximumSlotsForDwarf = 100
|
||||
MaximumSlotsForGMPlayer = 250
|
||||
MaximumSlotsForQuestItems = 100
|
||||
|
||||
# This will control a character's warehouse capacity.
|
||||
# Notes:
|
||||
# This must be LESS then 300 or the client will crash.
|
||||
# Default: 120, 100, 200, 20
|
||||
MaximumWarehouseSlotsForDwarf = 120
|
||||
MaximumWarehouseSlotsForNoDwarf = 100
|
||||
MaximumWarehouseSlotsForClan = 200
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enchanting
|
||||
# ---------------------------------------------------------------------------
|
||||
# This controls the chance an item has to break if it is enchanted.
|
||||
# This chance is in %, so if you set this to 100%, enchants will always succeed.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 66,66,66
|
||||
EnchantChanceWeapon = 66
|
||||
EnchantChanceArmor = 66
|
||||
EnchantChanceJewelry = 66
|
||||
EnchantChanceElementStone = 50
|
||||
EnchantChanceElementCrystal = 30
|
||||
EnchantChanceElementJewel = 20
|
||||
EnchantChanceElementEnergy = 10
|
||||
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 66,66,66
|
||||
BlessedEnchantChanceWeapon = 66
|
||||
BlessedEnchantChanceArmor = 66
|
||||
BlessedEnchantChanceJewelry = 66
|
||||
|
||||
# This is the enchant limit, if set to 0, there will be no limit.
|
||||
# Example: If this is set to 10, the maximum enchant will be 10.
|
||||
# Default: 0, 0, 0
|
||||
EnchantMaxWeapon = 0
|
||||
EnchantMaxArmor = 0
|
||||
EnchantMaxJewelry = 0
|
||||
|
||||
# This is the maximum safe enchant.
|
||||
# Notes:
|
||||
# If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8 regardless of the max enchant value set above.
|
||||
# EnchantSafeMaxFull is for full body armor (upper and lower).
|
||||
# These values should always be greater than 0.
|
||||
# Default: 3, 4
|
||||
EnchantSafeMax = 3
|
||||
EnchantSafeMaxFull = 4
|
||||
|
||||
# List of non-enchantable items.
|
||||
# Currently apprentice, travelers weapons and Pailaka items
|
||||
# Default: 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
|
||||
EnchantBlackList = 7816,7817,7818,7819,7820,7821,7822,7823,7824,7825,7826,7827,7828,7829,7830,7831,13293,13294,13296
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Augmenting
|
||||
# ---------------------------------------------------------------------------
|
||||
# These control the chance to get a skill in the augmentation process.
|
||||
# Default: 15, 30, 45, 60
|
||||
AugmentationNGSkillChance = 15
|
||||
AugmentationMidSkillChance = 30
|
||||
AugmentationHighSkillChance = 45
|
||||
AugmentationTopSkillChance = 60
|
||||
# Accessory augmentation skills currently disabled
|
||||
AugmentationAccSkillChance = 0
|
||||
|
||||
# This controls the chance to get a base stat modifier in the augmentation process.
|
||||
# Notes:
|
||||
# This has no dependancy on the grade of Life Stone.
|
||||
# Default: 1
|
||||
AugmentationBaseStatChance = 1
|
||||
|
||||
# These control the chance to get a glow effect in the augmentation process.
|
||||
# Notes:
|
||||
# No/Mid Grade Life Stone can not have glow effect if you do not get a skill or base stat modifier.
|
||||
# Default: 0, 40, 70, 100
|
||||
AugmentationNGGlowChance = 0
|
||||
AugmentationMidGlowChance = 40
|
||||
AugmentationHighGlowChance = 70
|
||||
AugmentationTopGlowChance = 100
|
||||
|
||||
# List of non-augmentable items, currently contains only Grand Boss jewels
|
||||
# Shadow, common, time-limited, hero, pvp, wear items are hardcoded, as well as all etcitems.
|
||||
# Rods can't be augmented too.
|
||||
# Default: 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026
|
||||
AugmentationBlackList = 6656,6657,6658,6659,6660,6661,6662,8191,10170,10314,13740,13741,13742,13743,13744,13745,13746,13747,13748,14592,14593,14594,14595,14596,14597,14598,14599,14600,14664,14665,14666,14667,14668,14669,14670,14671,14672,14801,14802,14803,14804,14805,14806,14807,14808,14809,15282,15283,15284,15285,15286,15287,15288,15289,15290,15291,15292,15293,15294,15295,15296,15297,15298,15299,16025,16026
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Karma
|
||||
# ---------------------------------------------------------------------------
|
||||
# Karma player can be killed in Peace zone.
|
||||
# Default: False
|
||||
AltKarmaPlayerCanBeKilledInPeaceZone = False
|
||||
|
||||
# Karma player can use GateKeeper.
|
||||
# Default: False
|
||||
AltKarmaPlayerCanUseGK = False
|
||||
|
||||
# Karma player can use escape and recall skills.
|
||||
# Default: True
|
||||
AltKarmaPlayerCanTeleport = True
|
||||
|
||||
# Karma player can shop.
|
||||
# Default: True
|
||||
AltKarmaPlayerCanShop = True
|
||||
|
||||
# Karma player can trade.
|
||||
# Default: True
|
||||
AltKarmaPlayerCanTrade = True
|
||||
|
||||
# Karma player can use warehouse.
|
||||
# Default: True
|
||||
AltKarmaPlayerCanUseWareHouse = True
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Fame
|
||||
# ---------------------------------------------------------------------------
|
||||
# The maximum number of Fame points a player can have
|
||||
# Default: 50000
|
||||
MaxPersonalFamePoints = 50000
|
||||
|
||||
# How frequently the player gets Fame points while in a Fortress Siege zone
|
||||
# Default: 300s (5 min)
|
||||
FortressZoneFameTaskFrequency = 300
|
||||
|
||||
# How much Fame aquired while in a Fortress Siege Zone
|
||||
# Default: 31
|
||||
FortressZoneFameAquirePoints = 31
|
||||
|
||||
# How frequently the player gets Fame points while in a Castle Siege zone
|
||||
# Default: 300s (5 min)
|
||||
CastleZoneFameTaskFrequency = 300
|
||||
|
||||
# How much Fame aquired while in a Castle Siege Zone
|
||||
# Default: 125
|
||||
CastleZoneFameAquirePoints = 125
|
||||
|
||||
# Dead players can receive fame.
|
||||
# Default: True
|
||||
FameForDeadPlayers = True
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Crafting
|
||||
# ---------------------------------------------------------------------------
|
||||
# Option to enable or disable crafting.
|
||||
# Default: True
|
||||
CraftingEnabled = True
|
||||
|
||||
# Enable/Disable crafting of Masterwork items (If set to true, masterwork items can be created when crafting).
|
||||
# Default: True
|
||||
CraftMasterwork = True
|
||||
|
||||
# Limits for recipes
|
||||
# Default: 50, 50
|
||||
DwarfRecipeLimit = 50
|
||||
CommonRecipeLimit = 50
|
||||
|
||||
# Alternative crafting rules. If enabled, the following will be true:
|
||||
# Crafting takes time.
|
||||
# Players get EXP/SP for crafting.
|
||||
# Default: False
|
||||
AltGameCreation = False
|
||||
|
||||
# Crafting Time multiplier.
|
||||
# The higher the number, the more time the crafting process takes. XP/SP reward increases with time.
|
||||
# Default: 1
|
||||
AltGameCreationSpeed = 1
|
||||
|
||||
# Additional crafting XP/SP rate multiplier.
|
||||
# Default: 1, 1
|
||||
AltGameCreationXpRate = 1
|
||||
AltGameCreationSpRate = 1
|
||||
|
||||
# Additional XP/SP rate multiplier when creating rare item.
|
||||
# Default: 2
|
||||
AltGameCreationRareXpSpRate = 2
|
||||
|
||||
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
|
||||
# Default: True
|
||||
AltBlacksmithUseRecipes = True
|
||||
|
||||
# Store/Restore Dwarven Manufacture list
|
||||
# Keep manufacture shoplist after relog
|
||||
# Default: False
|
||||
StoreRecipeShopList = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Clan
|
||||
# ---------------------------------------------------------------------------
|
||||
# Number of days you have to wait before joining another clan.
|
||||
# Default: 1
|
||||
DaysBeforeJoinAClan = 1
|
||||
|
||||
# Number of days you have to wait before creating a new clan.
|
||||
# Default: 10
|
||||
DaysBeforeCreateAClan = 10
|
||||
|
||||
# Number of days it takes to dissolve a clan.
|
||||
# Default: 7
|
||||
DaysToPassToDissolveAClan = 7
|
||||
|
||||
# Number of days before joining a new alliance when clan voluntarily leave an alliance.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 1
|
||||
DaysBeforeJoinAllyWhenLeaved = 1
|
||||
|
||||
# Number of days before joining a new alliance when clan was dismissed from an alliance.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 1
|
||||
DaysBeforeJoinAllyWhenDismissed = 1
|
||||
|
||||
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 1
|
||||
DaysBeforeAcceptNewClanWhenDismissed = 1
|
||||
|
||||
# Number of days before creating a new alliance after dissolving an old alliance.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 1
|
||||
DaysBeforeCreateNewAllyWhenDissolved = 1
|
||||
|
||||
# Maximum number of clans in alliance.
|
||||
# Default: 3
|
||||
AltMaxNumOfClansInAlly = 3
|
||||
|
||||
# Allow clan members to withdraw from the clan warehouse.
|
||||
# Default: False
|
||||
AltMembersCanWithdrawFromClanWH = False
|
||||
|
||||
# Remove castle circlets after a clan loses their castle or a player leaves a clan.
|
||||
# Default: True
|
||||
RemoveCastleCirclets = True
|
||||
|
||||
# Number of members needed to request a clan war.
|
||||
# Default: 15
|
||||
AltClanMembersForWar = 15
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Party
|
||||
# ---------------------------------------------------------------------------
|
||||
# CONFUSING(nothing todo with party) -> When you made damage to a mob
|
||||
# and are inside this range, you will be considered as player to reward.
|
||||
# Checks for party range to mob to calculate rewards(exp, items).
|
||||
# Default: 1600
|
||||
AltPartyRange = 1600
|
||||
|
||||
# 1. Used for adena distribution in party
|
||||
# 2. Used to handle random and by turn party loot
|
||||
# Default: 1400
|
||||
AltPartyRange2 = 1400
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Random
|
||||
# ---------------------------------------------------------------------------
|
||||
# This is the amount of adena that a new character starts their character with.
|
||||
# Default: 0
|
||||
StartingAdena = 0
|
||||
|
||||
# This is the starting level of the new character.
|
||||
# Default: 1
|
||||
StartingLevel = 1
|
||||
|
||||
# This is the amount of SP that a new character starts their character with.
|
||||
# Default: 0
|
||||
StartingSP = 0
|
||||
|
||||
# This option, when set to True, will enable automatically picking up items.
|
||||
# If set False it will force the player to pickup dropped items from mobs.
|
||||
# This excludes herbs mentioned above and items from Raid/GrandBosses with minions.
|
||||
# Default: False
|
||||
AutoLoot = False
|
||||
|
||||
# This option, when set to True, will enable automatically picking up items from Raid/GrandBosses with minions.
|
||||
# If set False it will force the player to pickup dropped items from bosses.
|
||||
# This excludes herbs mentioned above and items from mobs.
|
||||
# Default: False
|
||||
AutoLootRaids = False
|
||||
|
||||
# Delay for raid drop items loot privilege
|
||||
# Require Command Channel , check next option
|
||||
# Value is in seconds
|
||||
# Default: 900 (15min)
|
||||
RaidLootRightsInterval = 900
|
||||
|
||||
# Minimal size of Command Channel for apply raid loot privilege
|
||||
# Default: 45
|
||||
RaidLootRightsCCSize = 45
|
||||
|
||||
# This is the time in seconds that it will take for the player command "/unstuck" to activate.
|
||||
# Default: 300
|
||||
UnstuckInterval = 300
|
||||
|
||||
# Teleport Watchdog Timeout (seconds)
|
||||
# Player forced to appear if remain in teleported state longer than timeout
|
||||
# Does not set too low, recommended value 60s.
|
||||
# This time is in seconds, leave it at 0 if you want this feature disabled.
|
||||
# Default: 0
|
||||
TeleportWatchdogTimeout = 0
|
||||
|
||||
# After a player teleports, this is the time the player is protected.
|
||||
# This time is in seconds, leave it at 0 if you want this feature disabled.
|
||||
# Retail (Since GE): 600 (10 minutes)
|
||||
# Default: 600
|
||||
PlayerSpawnProtection = 600
|
||||
|
||||
# Spawn protection should disappear with any action with the exception
|
||||
# of the item usage from items in this list.
|
||||
# Format: itemId,itemId,itemId,....
|
||||
# Default: 0
|
||||
PlayerSpawnProtectionAllowedItems = 0
|
||||
|
||||
# Teleport spawn protection time. It will protect the player in the
|
||||
# teleport spawn for the given time. 0 to disable feature
|
||||
PlayerTeleportProtection = 0
|
||||
|
||||
# If enabled, players respawn in town on different locations defined in zone.xml for given town.
|
||||
# If disabled the first spawn location from zone.xml is used.
|
||||
# Default: True
|
||||
RandomRespawnInTownEnabled = True
|
||||
|
||||
# This will allow a random offset from the base teleport location coordinates based on a maximum offset.
|
||||
# Default: True
|
||||
OffsetOnTeleportEnabled = True
|
||||
|
||||
# Maximum offset for base teleport location when OffsetOnTeleportEnabled is enabled .
|
||||
# Default: 50
|
||||
MaxOffsetOnTeleport = 50
|
||||
|
||||
# Restores the player to their previous instance (ie. an instanced area/dungeon) on EnterWorld.
|
||||
# Default: False
|
||||
RestorePlayerInstance = False
|
||||
|
||||
# Set whether summon skills can be used to summon players inside an instance.
|
||||
# When enabled individual instances can have summoning disabled in instance xml's.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: ?
|
||||
AllowSummonToInstance = True
|
||||
|
||||
# This option is to enable or disable the use of in game petitions.
|
||||
# The MaxPetitionsPerPlayer is the amount of petitions a player can make.
|
||||
# The MaximumPendingPetitions is the total amount of petitions in the server.
|
||||
# Note:
|
||||
# Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer.
|
||||
# Default: True, 5, 25
|
||||
PetitioningAllowed = True
|
||||
MaxPetitionsPerPlayer = 5
|
||||
MaxPetitionsPending = 25
|
||||
|
||||
# Free teleporting around the world.
|
||||
# Default: False
|
||||
AltFreeTeleporting = False
|
||||
|
||||
# Allow character deletion after days set below. To disallow character deletion, set this equal to 0.
|
||||
# Default: 7
|
||||
DeleteCharAfterDays = 7
|
||||
|
||||
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef). Coef are the 2 numbers set below.
|
||||
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3.":
|
||||
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
|
||||
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
|
||||
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
|
||||
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
|
||||
# Default: 0, 0
|
||||
AltGameExponentXp = 0
|
||||
AltGameExponentSp = 0
|
||||
|
||||
|
||||
# PARTY XP DISTRIBUTION
|
||||
# With "auto method" member is cut from Exp/SP distribution when his share is lower than party bonus acquired for him (30% for 2 member party).
|
||||
# In that case he will not receive any Exp/SP from party and is not counted for party bonus.
|
||||
# If you don't want to have a cutoff point for party members' XP distribution, set the first option to "none".
|
||||
# Available Options: auto, level, percentage, none
|
||||
# Default: level
|
||||
PartyXpCutoffMethod = level
|
||||
|
||||
# This option takes effect when "percentage" method is chosen. Don't use high values for this!
|
||||
# Default: 3.0
|
||||
PartyXpCutoffPercent = 3.0
|
||||
|
||||
# This option takes effect when "level" method is chosen. Don't use low values for this!
|
||||
# Default: 20
|
||||
PartyXpCutoffLevel = 20
|
||||
|
||||
# Disable tutorial on new player enter into Game
|
||||
# Please remember its sometimes important to novice players
|
||||
# Default: False
|
||||
DisableTutorial = False
|
||||
|
||||
# Expertise penalty
|
||||
# If disabled, player will not receive penalty for equip higher grade items
|
||||
# Default: True
|
||||
ExpertisePenalty = True
|
||||
|
||||
# Player can in client define his own key mapping and for save it must be stored server side.
|
||||
# Disabled until confirmed as working.
|
||||
# Default: False
|
||||
StoreCharUiSettings = False
|
||||
|
||||
# Character name restriction
|
||||
# Disallow characters to have a name which contains the words.
|
||||
# Split them with ",". Example: announcements,announce...
|
||||
ForbiddenNames = annou,ammou,amnou,anmou,anou,amou
|
||||
@@ -0,0 +1,47 @@
|
||||
# This is the Community Board server configuration file.
|
||||
|
||||
EnableCommunityBoard = False
|
||||
CommunityServerHostname = localhost
|
||||
CommunityServerPort = 9013
|
||||
CommunityServerSqlDpId = 200
|
||||
CommunityServerHexId = 123456
|
||||
|
||||
# NetCon configurations
|
||||
# ================================================================
|
||||
# TCP Server start
|
||||
# ================================================================
|
||||
|
||||
# ExternalHostAddress: Use * bind all available IPs
|
||||
# Default: *
|
||||
ExternalHostAddress = *
|
||||
# ExternalPort: Use 0 bind all available Ports
|
||||
# Default: 0
|
||||
ExternalPort = 0
|
||||
# ConnectionQueue: Maximum connections.
|
||||
# Default: 50
|
||||
ConnectionQueue = 50
|
||||
|
||||
# Default: False
|
||||
FloodProtectionEnabled = False
|
||||
# Default: 15
|
||||
FastConnectionLimit = 15
|
||||
# Default: 350
|
||||
FastConnectionTime = 350
|
||||
# Default: 700
|
||||
NormalConnectionTime = 700
|
||||
# Default: 50
|
||||
MaxConnectionperIP = 50
|
||||
# Default: False
|
||||
IPBannEnabled = False
|
||||
# Default:
|
||||
IPBannList =
|
||||
|
||||
# ================================================================
|
||||
# TCP Client start
|
||||
# ================================================================
|
||||
# SendBufferSize: DO NOT TOUCH!
|
||||
# Default: 8192
|
||||
SendBufferSize = 8192
|
||||
# SendBufferSize: DO NOT TOUCH!
|
||||
# Default: 8192
|
||||
ReceiveBufferSize = 8192
|
||||
+360
@@ -0,0 +1,360 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Alternative Feature Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Castle
|
||||
# ---------------------------------------------------------------------------
|
||||
# Siege Time rules
|
||||
# Which values can change Castle Lords (day,hour,minute)
|
||||
# Default: hour
|
||||
CLSetSiegeTimeList = hour
|
||||
|
||||
# Which hours can change Castle Lords
|
||||
# Default: 16,20
|
||||
SiegeHourList = 16,20
|
||||
|
||||
# Teleport Function price
|
||||
# Price = 7 days
|
||||
CastleTeleportFunctionFeeRatio = 604800000
|
||||
CastleTeleportFunctionFeeLvl1 = 7000
|
||||
CastleTeleportFunctionFeeLvl2 = 14000
|
||||
|
||||
# Support magic buff price
|
||||
# Price = 1 day
|
||||
CastleSupportFunctionFeeRatio = 86400000
|
||||
CastleSupportFeeLvl1 = 7000
|
||||
CastleSupportFeeLvl2 = 21000
|
||||
CastleSupportFeeLvl3 = 37000
|
||||
CastleSupportFeeLvl4 = 52000
|
||||
|
||||
# MP Regeneration price
|
||||
# Price = 1 day
|
||||
CastleMpRegenerationFunctionFeeRatio = 86400000
|
||||
CastleMpRegenerationFeeLvl1 = 2000
|
||||
CastleMpRegenerationFeeLvl2 = 6500
|
||||
CastleMpRegenerationFeeLvl3 = 13750
|
||||
CastleMpRegenerationFeeLvl4 = 20000
|
||||
|
||||
# Hp Regeneration price
|
||||
# Price = 1 day
|
||||
CastleHpRegenerationFunctionFeeRatio = 86400000
|
||||
CastleHpRegenerationFeeLvl1 = 1000
|
||||
CastleHpRegenerationFeeLvl2 = 1500
|
||||
CastleHpRegenerationFeeLvl3 = 2250
|
||||
CastleHpRegenerationFeeLvl4 = 3270
|
||||
CastleHpRegenerationFeeLvl5 = 5166
|
||||
|
||||
# Exp Regeneration price
|
||||
# Price = 1 day
|
||||
CastleExpRegenerationFunctionFeeRatio = 86400000
|
||||
CastleExpRegenerationFeeLvl1 = 9000
|
||||
CastleExpRegenerationFeeLvl2 = 15000
|
||||
CastleExpRegenerationFeeLvl3 = 21000
|
||||
CastleExpRegenerationFeeLvl4 = 30000
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Clan Hall
|
||||
# ---------------------------------------------------------------------------
|
||||
# Teleport Function price
|
||||
# Price = 7 days
|
||||
ClanHallTeleportFunctionFeeRatio = 604800000
|
||||
ClanHallTeleportFunctionFeeLvl1 = 7000
|
||||
ClanHallTeleportFunctionFeeLvl2 = 14000
|
||||
|
||||
# Support magic buff price
|
||||
# Price = 1 day
|
||||
ClanHallSupportFunctionFeeRatio = 86400000
|
||||
ClanHallSupportFeeLvl1 = 2500
|
||||
ClanHallSupportFeeLvl2 = 5000
|
||||
ClanHallSupportFeeLvl3 = 7000
|
||||
ClanHallSupportFeeLvl4 = 11000
|
||||
ClanHallSupportFeeLvl5 = 21000
|
||||
ClanHallSupportFeeLvl6 = 36000
|
||||
ClanHallSupportFeeLvl7 = 37000
|
||||
ClanHallSupportFeeLvl8 = 364000
|
||||
|
||||
# MP Regeneration price
|
||||
# Price = 1 day
|
||||
ClanHallMpRegenerationFunctionFeeRatio = 86400000
|
||||
ClanHallMpRegenerationFeeLvl1 = 2000
|
||||
ClanHallMpRegenerationFeeLvl2 = 3750
|
||||
ClanHallMpRegenerationFeeLvl3 = 6500
|
||||
ClanHallMpRegenerationFeeLvl4 = 13750
|
||||
ClanHallMpRegenerationFeeLvl5 = 20000
|
||||
|
||||
# Hp Regeneration price
|
||||
# Price = 1 day
|
||||
ClanHallHpRegenerationFunctionFeeRatio = 86400000
|
||||
ClanHallHpRegenerationFeeLvl1 = 700
|
||||
ClanHallHpRegenerationFeeLvl2 = 800
|
||||
ClanHallHpRegenerationFeeLvl3 = 1000
|
||||
ClanHallHpRegenerationFeeLvl4 = 1166
|
||||
ClanHallHpRegenerationFeeLvl5 = 1500
|
||||
ClanHallHpRegenerationFeeLvl6 = 1750
|
||||
ClanHallHpRegenerationFeeLvl7 = 2000
|
||||
ClanHallHpRegenerationFeeLvl8 = 2250
|
||||
ClanHallHpRegenerationFeeLvl9 = 2500
|
||||
ClanHallHpRegenerationFeeLvl10 = 3250
|
||||
ClanHallHpRegenerationFeeLvl11 = 3750
|
||||
ClanHallHpRegenerationFeeLvl12 = 4250
|
||||
ClanHallHpRegenerationFeeLvl13 = 5166
|
||||
|
||||
# Exp Regeneration price
|
||||
# Price = 1 day
|
||||
ClanHallExpRegenerationFunctionFeeRatio = 86400000
|
||||
ClanHallExpRegenerationFeeLvl1 = 3000
|
||||
ClanHallExpRegenerationFeeLvl2 = 6000
|
||||
ClanHallExpRegenerationFeeLvl3 = 9000
|
||||
ClanHallExpRegenerationFeeLvl4 = 15000
|
||||
ClanHallExpRegenerationFeeLvl5 = 21000
|
||||
ClanHallExpRegenerationFeeLvl6 = 23330
|
||||
ClanHallExpRegenerationFeeLvl7 = 30000
|
||||
|
||||
# Creation item function
|
||||
# Price = 1 day
|
||||
ClanHallItemCreationFunctionFeeRatio = 86400000
|
||||
ClanHallItemCreationFunctionFeeLvl1 = 30000
|
||||
ClanHallItemCreationFunctionFeeLvl2 = 70000
|
||||
ClanHallItemCreationFunctionFeeLvl3 = 140000
|
||||
|
||||
# Curtains Decoration
|
||||
# Price = 7 days
|
||||
ClanHallCurtainFunctionFeeRatio = 604800000
|
||||
ClanHallCurtainFunctionFeeLvl1 = 2000
|
||||
ClanHallCurtainFunctionFeeLvl2 = 2500
|
||||
|
||||
# Fixtures Decoration
|
||||
# Price = 3 days
|
||||
ClanHallFrontPlatformFunctionFeeRatio = 259200000
|
||||
ClanHallFrontPlatformFunctionFeeLvl1 = 1300
|
||||
ClanHallFrontPlatformFunctionFeeLvl2 = 4000
|
||||
|
||||
# If true Clan Hall buff cost 0 mp.
|
||||
# Default: False
|
||||
AltClanHallMpBuffFree = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Fortress
|
||||
# ---------------------------------------------------------------------------
|
||||
# Teleport Function price
|
||||
# Price = 7 days
|
||||
FortressTeleportFunctionFeeRatio = 604800000
|
||||
FortressTeleportFunctionFeeLvl1 = 1000
|
||||
FortressTeleportFunctionFeeLvl2 = 10000
|
||||
|
||||
# Support magic buff price
|
||||
# Price = 1 day
|
||||
FortressSupportFunctionFeeRatio = 86400000
|
||||
FortressSupportFeeLvl1 = 7000
|
||||
FortressSupportFeeLvl2 = 17000
|
||||
|
||||
# MP Regeneration price
|
||||
# Price = 1 day
|
||||
FortressMpRegenerationFunctionFeeRatio = 86400000
|
||||
FortressMpRegenerationFeeLvl1 = 6500
|
||||
FortressMpRegenerationFeeLvl2 = 9300
|
||||
|
||||
# Hp Regeneration price
|
||||
# Price = 1 day
|
||||
FortressHpRegenerationFunctionFeeRatio = 86400000
|
||||
FortressHpRegenerationFeeLvl1 = 2000
|
||||
FortressHpRegenerationFeeLvl2 = 3500
|
||||
|
||||
# Exp Regeneration price
|
||||
# Price = 1 day
|
||||
FortressExpRegenerationFunctionFeeRatio = 86400000
|
||||
FortressExpRegenerationFeeLvl1 = 9000
|
||||
FortressExpRegenerationFeeLvl2 = 10000
|
||||
|
||||
# This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
|
||||
# Default 360 mins
|
||||
FortressPeriodicUpdateFrequency = 360
|
||||
|
||||
# The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
|
||||
# Default: 1
|
||||
FortressBloodOathCount = 1
|
||||
|
||||
# The maximum Fort supply level
|
||||
# Max lvl what you can define here is 21!
|
||||
# Default: 6
|
||||
FortressMaxSupplyLevel = 6
|
||||
|
||||
# Fort fee which payed to the Castle
|
||||
# Default: 25000
|
||||
FortressFeeForCastle = 25000
|
||||
|
||||
# The maximum time while a clan can own a fortress
|
||||
# Deafault: 168 hours
|
||||
FortressMaximumOwnTime = 168
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Seven Signs
|
||||
# ---------------------------------------------------------------------------
|
||||
# Determines whether castle ownership is determined by clan or by alliance.
|
||||
# Default is by alliance, as on official servers.
|
||||
AltRequireClanCastle = False
|
||||
|
||||
# Dawn:
|
||||
# True - Players not owning castle need pay participation fee
|
||||
# False - Anyone can join Dawn
|
||||
AltCastleForDawn = True
|
||||
|
||||
# Dusk:
|
||||
# True - Players owning castle can not join Dusk side
|
||||
# False - Anyone can join Dusk
|
||||
AltCastleForDusk = True
|
||||
|
||||
# Minimum Players for participate in SevenSigns Festival.
|
||||
# Default: 5
|
||||
AltFestivalMinPlayer = 5
|
||||
|
||||
# Maximum seal stone contribution per player during festival.
|
||||
# Default: 1000000
|
||||
AltMaxPlayerContrib = 1000000
|
||||
|
||||
# Festival Manager Start time (set in miliseconds; 1000 = 1 second).
|
||||
# Default: 2 minutes
|
||||
AltFestivalManagerStart = 120000
|
||||
|
||||
# Festival Length (set in miliseconds; 1000 = 1 second).
|
||||
# Default: 18 minutes
|
||||
AltFestivalLength = 1080000
|
||||
|
||||
# Festival Cycle Length.
|
||||
# Default: 38 Minutes (20 minutes wait time + Festival Length) (set in miliseconds; 1000 = 1 second).
|
||||
AltFestivalCycleLength = 2280000
|
||||
|
||||
# At what point the first festival spawn occurs.
|
||||
# Default: 2 minutes (set in miliseconds; 1000 = 1 second).
|
||||
AltFestivalFirstSpawn = 120000
|
||||
|
||||
# At what Point the first festival swarm occurs.
|
||||
# Default: 5 minutes (set in miliseconds; 1000 = 1 second).
|
||||
AltFestivalFirstSwarm = 300000
|
||||
|
||||
# At what Point the second festival spawn occurs.
|
||||
# Default: 9 minutes (set in miliseconds; 1000 = 1 second).
|
||||
AltFestivalSecondSpawn = 540000
|
||||
|
||||
# At what Point the second festival spawn occurs.
|
||||
# Default: 12 minutes (set in miliseconds; 1000 = 1 second).
|
||||
AltFestivalSecondSwarm = 720000
|
||||
|
||||
# At what point the chests spawn in.
|
||||
# Default: 15 minutes (set in miliseconds; 1000 = 1 second).
|
||||
AltFestivalChestSpawn = 900000
|
||||
|
||||
# This multipliers are used to change P.Def/M.Def of castle gates/walls while Seal of Strife is controlled by one of the sides.
|
||||
# Default: 1.1,0.8,1.1,0.8
|
||||
AltDawnGatesPdefMult = 1.1
|
||||
AltDuskGatesPdefMult = 0.8
|
||||
AltDawnGatesMdefMult = 1.1
|
||||
AltDuskGatesMdefMult = 0.8
|
||||
|
||||
# If this = true only cabal period owners can use merchant and blacksmith of mammon.
|
||||
# If false any player can use.
|
||||
# Default: True
|
||||
StrictSevenSigns = True
|
||||
|
||||
# Save SevenSigns status only each 30 mins and after period change.
|
||||
# Player info saved only during periodic data store (set by CharacterDataStoreInterval) and logout.
|
||||
# If False then save info and status immediately after changes.
|
||||
# Default: True
|
||||
AltSevenSignsLazyUpdate = True
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Clan Reputation Points
|
||||
# ---------------------------------------------------------------------------
|
||||
# Reputation score gained by taking Fortress.
|
||||
TakeFortPoints = 200
|
||||
|
||||
# Reputation score gained by taking Castle.
|
||||
TakeCastlePoints = 1500
|
||||
|
||||
# Reputation score gained by defended Castle.
|
||||
CastleDefendedPoints = 750
|
||||
|
||||
# Reputation score gained per clan members of festival winning party.
|
||||
FestivalOfDarknessWin = 200
|
||||
|
||||
# Reputation score gained for per hero clan members.
|
||||
HeroPoints = 1000
|
||||
|
||||
# Minimum Reputation score gained after completing 2nd class transfer under Academy.
|
||||
CompleteAcademyMinPoints = 190
|
||||
|
||||
# Maximum Reputation score gained after completing 2nd class transfer under Academy.
|
||||
CompleteAcademyMaxPoints = 650
|
||||
|
||||
# Reputation score gained per killed ballista.
|
||||
KillBallistaPoints = 30
|
||||
|
||||
# Reputation score gained for one Blood Alliance.
|
||||
BloodAlliancePoints = 500
|
||||
|
||||
# Reputation score gained for 10 Blood Oaths.
|
||||
BloodOathPoints = 200
|
||||
|
||||
# Reputation score gained for 100 Knight's Epaulettes.
|
||||
KnightsEpaulettePoints = 20
|
||||
|
||||
# Reputation score gained per clan member listed as top raid killers.
|
||||
1stRaidRankingPoints = 1250
|
||||
2ndRaidRankingPoints = 900
|
||||
3rdRaidRankingPoints = 700
|
||||
4thRaidRankingPoints = 600
|
||||
5thRaidRankingPoints = 450
|
||||
6thRaidRankingPoints = 350
|
||||
7thRaidRankingPoints = 300
|
||||
8thRaidRankingPoints = 200
|
||||
9thRaidRankingPoints = 150
|
||||
10thRaidRankingPoints = 100
|
||||
UpTo50thRaidRankingPoints = 25
|
||||
UpTo100thRaidRankingPoints = 12
|
||||
|
||||
# Reputation score gained/reduced per kill during a clan war or siege war.
|
||||
ReputationScorePerKill = 1
|
||||
|
||||
# Reputation score reduced by loosing Fortress in battle.
|
||||
LooseFortPoints = 0
|
||||
|
||||
# Reputation score reduced by loosing Castle in battle.
|
||||
LooseCastlePoints = 3000
|
||||
|
||||
# Reputation score reduced by creating Royal Guard.
|
||||
CreateRoyalGuardCost = 5000
|
||||
|
||||
# Reputation score reduced by creating Knight Unit.
|
||||
CreateKnightUnitCost = 10000
|
||||
|
||||
# Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
|
||||
ReinforceKnightUnitCost = 5000
|
||||
|
||||
# Reputation score reduced by increasing clan level.
|
||||
ClanLevel6Cost = 10000
|
||||
ClanLevel7Cost = 20000
|
||||
ClanLevel8Cost = 40000
|
||||
ClanLevel9Cost = 40000
|
||||
ClanLevel10Cost = 40000
|
||||
ClanLevel11Cost = 75000
|
||||
|
||||
# Number of clan members needed to increase clan level.
|
||||
ClanLevel6Requirement = 30
|
||||
ClanLevel7Requirement = 80
|
||||
ClanLevel8Requirement = 120
|
||||
ClanLevel9Requirement = 120
|
||||
ClanLevel10Requirement = 140
|
||||
ClanLevel11Requirement = 170
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Other
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Allow riding wyvern during Castle/Fort Siege
|
||||
# Default: True
|
||||
AllowRideWyvernDuringSiege = True
|
||||
+879
@@ -0,0 +1,879 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# General Server Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Administrator
|
||||
# ---------------------------------------------------------------------------
|
||||
# If this option is set to True every newly created character will have access level 127. This means that every character created will have Administrator Privileges.
|
||||
# Default: False
|
||||
EverybodyHasAdminRights = False
|
||||
|
||||
# Show server/DP revision when players enter the game
|
||||
# Default: True
|
||||
DisplayServerRevision = True
|
||||
|
||||
# Setting for serverList
|
||||
# Displays [] in front of server name on character selection
|
||||
# Default: False
|
||||
ServerListBrackets = False
|
||||
|
||||
# Displays server type next to the server name on character selection.
|
||||
# Notes:
|
||||
# Accepted Values: Normal, Relax, Test, NoLabel, Restricted, Event, Free
|
||||
# Default: Normal
|
||||
ServerListType = Normal
|
||||
|
||||
# Displays server min age to the server name on character selection.
|
||||
# Notes:
|
||||
# Accepted values: 0, 15, 18
|
||||
# Default: 0
|
||||
ServerListAge = 0
|
||||
|
||||
|
||||
# If True, only accounts with GM access can enter the server.
|
||||
# Default: False
|
||||
ServerGMOnly = False
|
||||
|
||||
# Enable GMs to have the glowing aura of a Hero character on login.
|
||||
# Notes:
|
||||
# GMs can do "///hero" on themselves and get this aura voluntarily.
|
||||
# It's advised to keep this off due to graphic lag.
|
||||
# Default: False
|
||||
GMHeroAura = False
|
||||
|
||||
# Auto set invulnerable status to a GM on login.
|
||||
# Default: False
|
||||
GMStartupInvulnerable = False
|
||||
|
||||
# Auto set invisible status to a GM on login.
|
||||
# Default: False
|
||||
GMStartupInvisible = False
|
||||
|
||||
# Auto block private messages to a GM on login.
|
||||
# Default: False
|
||||
GMStartupSilence = False
|
||||
|
||||
# Auto list GMs in GM list (/gmlist) on login.
|
||||
# Default: False
|
||||
GMStartupAutoList = False
|
||||
|
||||
# Auto set diet mode on to a GM on login (affects your weight penalty).
|
||||
# Default: False
|
||||
GMStartupDietMode = False
|
||||
|
||||
# The way //admin panel looks can be "modern" or "classic" (default is modern while classic provides more compatibility).
|
||||
# Default: modern
|
||||
GMAdminMenuStyle = modern
|
||||
|
||||
# Item restrictions apply to GMs aswell? (True = restricted usage)
|
||||
# Default: True
|
||||
GMItemRestriction = True
|
||||
|
||||
# Skill restrictions apply to GMs aswell? (True = restricted usage)
|
||||
# Default: True
|
||||
GMSkillRestriction = True
|
||||
|
||||
# Allow GMs to drop/trade non-tradeable and quest(drop only) items
|
||||
# Default: False
|
||||
GMTradeRestrictedItems = False
|
||||
|
||||
# Allow GMs to restart/exit while is fighting stance
|
||||
# Default: True
|
||||
GMRestartFighting = True
|
||||
|
||||
# Show the GM's name behind an announcement made by him
|
||||
# example: "Announce: hi [HanWik]"
|
||||
GMShowAnnouncerName = False
|
||||
|
||||
# Give special skills for every GM
|
||||
# 7041-7064 (Master's Blessing)
|
||||
# Default: False
|
||||
GMGiveSpecialSkills = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Server Security
|
||||
# ---------------------------------------------------------------------------
|
||||
# Bypass exploit protection. To ENABLE protection set to True.
|
||||
# Default: True
|
||||
BypassValidation = True
|
||||
|
||||
# Enforce gameguard for clients. Sends a gameguard query on character login.
|
||||
# Default: False
|
||||
GameGuardEnforce = False
|
||||
|
||||
# Don't allow player to perform trade, talk with npc, or move until gameguard reply is received.
|
||||
# Default: False
|
||||
GameGuardProhibitAction = False
|
||||
|
||||
#Logging settings. The following four settings, while enabled, will increase writing to your hard drive(s) considerably. Depending on the size of your server, the amount of players, and other factors, you may suffer a noticable performance hit.
|
||||
# Default: False
|
||||
LogChat = False
|
||||
|
||||
# Default: False
|
||||
LogItems = False
|
||||
|
||||
# Log only Adena and equipable items if LogItems is enabled
|
||||
LogItemsSmallLog = False
|
||||
|
||||
# Default: False
|
||||
LogItemEnchants = False
|
||||
|
||||
# Default: False
|
||||
LogSkillEnchants = False
|
||||
|
||||
# Default: False
|
||||
GMAudit = False
|
||||
|
||||
# Default: False
|
||||
LogGameDamage = False
|
||||
|
||||
# If damage greater than threshold then log it
|
||||
# Default: 5000
|
||||
LogGameDamageThreshold = 5000
|
||||
|
||||
# Check players for non-allowed skills
|
||||
# Default: False
|
||||
SkillCheckEnable = False
|
||||
|
||||
# If true, remove invalid skills from player and database.
|
||||
# Report only, if false.
|
||||
# Default: False
|
||||
SkillCheckRemove = False
|
||||
|
||||
# Check also GM characters (only if SkillCheckEnable = True)
|
||||
# Default: True
|
||||
SkillCheckGM = True
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Thread Configuration
|
||||
# ---------------------------------------------------------------------------
|
||||
# Extreme caution should be here, set to defaults if you do not know what you are doing.
|
||||
# These could possibly hurt your servers performance or improve it depending on your server's configuration, size, and other factors.
|
||||
# Default: 10
|
||||
ThreadPoolSizeEffects = 10
|
||||
|
||||
# Default: 13
|
||||
ThreadPoolSizeGeneral = 13
|
||||
|
||||
# Default: 2
|
||||
UrgentPacketThreadCoreSize = 2
|
||||
|
||||
# Default: 4
|
||||
GeneralPacketThreadCoreSize = 4
|
||||
|
||||
# Default: 4
|
||||
GeneralThreadCoreSize = 4
|
||||
|
||||
# Default: 6
|
||||
AiMaxThread = 6
|
||||
|
||||
# Dead Lock Detector (a separate thread for detecting deadlocks).
|
||||
# For improved crash logs and automatic restart in deadlock case if enabled.
|
||||
# Check interval is in seconds.
|
||||
# Default: False
|
||||
DeadLockDetector = False
|
||||
|
||||
# Default: 20
|
||||
DeadLockCheckInterval = 20
|
||||
|
||||
# Default: False
|
||||
RestartOnDeadlock = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Client packet queue tuning
|
||||
# ---------------------------------------------------------------------------
|
||||
# Queue size, do not set it too low !
|
||||
# 0 - use value MaxReadPerPass + 2 (from mmo.properties)
|
||||
# Default: 0
|
||||
ClientPacketQueueSize = 0
|
||||
|
||||
# Maximum number of packets in burst.
|
||||
# Execution will be aborted and thread released if more packets executed in raw.
|
||||
# 0 - use value MaxReadPerPass + 1 (from mmo.properties)
|
||||
# Default: 0
|
||||
ClientPacketQueueMaxBurstSize = 0
|
||||
|
||||
# Maximum number of packets per second.
|
||||
# Flood detector will be triggered if more packets received.
|
||||
# After triggering all incoming packets will be dropped until flooding stopped.
|
||||
# Default: 80
|
||||
ClientPacketQueueMaxPacketsPerSecond = 80
|
||||
|
||||
# Average number of packets per second calculated during this interval.
|
||||
# Using larger value decrease number of false kicks, but slower reaction to flood.
|
||||
# Avoid using too low or too high values, recommended between 3 and 10.
|
||||
# Default: 5
|
||||
ClientPacketQueueMeasureInterval = 5
|
||||
|
||||
# Maximum average number of packets per second during measure interval.
|
||||
# Flood detector will be triggered if more packets received.
|
||||
# After triggering all incoming packets will be dropped until flooding stopped.
|
||||
# Default: 40
|
||||
ClientPacketQueueMaxAveragePacketsPerSecond = 40
|
||||
|
||||
# Maximum number of flood triggers per minute.
|
||||
# Client will be kicked if more floods detected.
|
||||
# Default: 2
|
||||
ClientPacketQueueMaxFloodsPerMin = 2
|
||||
|
||||
# Maximum number of queue overflows per minute.
|
||||
# After overflow all incoming packets from client are dropped until queue is flushed.
|
||||
# Client will be kicked if more queue overflows detected.
|
||||
# Default: 1
|
||||
ClientPacketQueueMaxOverflowsPerMin = 1
|
||||
|
||||
# Maximum number of buffer underflows per minute.
|
||||
# Client will be kicked if more underflow exceptions detected.
|
||||
# Default: 1
|
||||
ClientPacketQueueMaxUnderflowsPerMin = 1
|
||||
|
||||
# Maximum number of unknown packets per minute.
|
||||
# Client will be kicked if more unknown packets received.
|
||||
# Default: 5
|
||||
ClientPacketQueueMaxUnknownPerMin = 5
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Optimization
|
||||
# ---------------------------------------------------------------------------
|
||||
# Items on ground management.
|
||||
# Allow players to drop items on the ground.
|
||||
# Default: True
|
||||
AllowDiscardItem = True
|
||||
|
||||
# Delete dropped reward items from world after a specified amount of seconds. Disabled = 0.
|
||||
# Default: 600
|
||||
AutoDestroyDroppedItemAfter = 600
|
||||
|
||||
# Time in secs after which dropped herb will be auto-destroyed
|
||||
# Default: 60
|
||||
AutoDestroyHerbTime = 60
|
||||
|
||||
# List of item id that will not be destroyed (separated by "," like 57,5575,6673).
|
||||
# Notes:
|
||||
# Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
|
||||
# Items on this list will be protected regardless of the following options.
|
||||
# Default: 0
|
||||
ListOfProtectedItems = 0
|
||||
|
||||
# Cleans up the server database on startup.
|
||||
# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
|
||||
# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
|
||||
# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
|
||||
# Default: True
|
||||
DatabaseCleanUp = True
|
||||
|
||||
# The time before a database connection closes (in miliseconds)
|
||||
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
|
||||
# If you get often this error message, try increasing this.
|
||||
# Default: 60000ms
|
||||
ConnectionCloseTime = 60000
|
||||
|
||||
# This is the interval (in minutes), that the gameserver will update a players information such as location.
|
||||
# The higher you set this number, there will be less character information saving so you will have less accessessing of the database and your hard drive(s).
|
||||
# The lower you set this number, there will be more frequent character information saving so you will have more access to the database and your hard drive(s).
|
||||
# A value of 0 disables periodic saving.
|
||||
# Independent of this setting the character is always saved after leaving the world.
|
||||
# Default: 15
|
||||
CharacterDataStoreInterval = 15
|
||||
|
||||
# This enables the server to only update items when saving the character.
|
||||
# Enabling this greatly reduces DB usage and improves performance.
|
||||
# WARNING: This option causes item loss during crashes.
|
||||
# Default: False
|
||||
LazyItemsUpdate = False
|
||||
|
||||
# When enabled, this forces (even if using lazy item updates) the items owned by the character to be updated into DB when saving its character.
|
||||
# Default: False
|
||||
UpdateItemsOnCharStore = False
|
||||
|
||||
# Also delete from world misc. items dropped by players (all except equip-able items).
|
||||
# Notes:
|
||||
# Works only if AutoDestroyDroppedItemAfter is greater than 0.
|
||||
# Default: False
|
||||
DestroyPlayerDroppedItem = False
|
||||
|
||||
# Destroy dropped equipable items (armor, weapon, jewelry).
|
||||
# Notes:
|
||||
# Works only if DestroyPlayerDroppedItem = True
|
||||
# Default: False
|
||||
DestroyEquipableItem = False
|
||||
|
||||
# Save dropped items into the database for restoring after restart.
|
||||
# Default: False
|
||||
SaveDroppedItem = False
|
||||
|
||||
# Enable/Disable the emptying of the stored dropped items table after items are loaded into memory (safety setting).
|
||||
# If the server crashed before saving items, on next start old items will be restored and players may already have picked up some of them so this will prevent duplicates.
|
||||
# Default: False
|
||||
EmptyDroppedItemTableAfterLoad = False
|
||||
|
||||
# Time interval in minutes to save in DB items on ground. Disabled = 0.
|
||||
# Notes:
|
||||
# If SaveDroppedItemInterval is disabled, items will be saved into the database only at server shutdown.
|
||||
# Default: 60
|
||||
SaveDroppedItemInterval = 60
|
||||
|
||||
# Delete all saved items from the database on next restart?
|
||||
# Notes:
|
||||
# Works only if SaveDroppedItem = False.
|
||||
# Default: False
|
||||
ClearDroppedItemTable = False
|
||||
|
||||
# Delete invalid quest from players.
|
||||
# Default: False
|
||||
AutoDeleteInvalidQuestData = False
|
||||
|
||||
# Setting False can improve server performance on high rate/population servers.
|
||||
# Default: True
|
||||
PreciseDropCalculation = True
|
||||
|
||||
# Allow creating multiple non-stackable items at one time?
|
||||
# Default: True
|
||||
MultipleItemDrop = True
|
||||
|
||||
# Forces full item inventory packet to be sent for any item change.
|
||||
# Notes:
|
||||
# This can increase network traffic
|
||||
# Default: False
|
||||
ForceInventoryUpdate = False
|
||||
|
||||
# True = Load html's into cache only on first time html is requested.
|
||||
# False = Load all html's into cache on server startup.
|
||||
# Default: True
|
||||
LazyCache = True
|
||||
|
||||
# Cache all character names in to memory on server startup
|
||||
# False - names are loaded from Db when they are requested
|
||||
# True - decrease Db usage , increase memory consumption
|
||||
# Default: True
|
||||
CacheCharNames = True
|
||||
|
||||
# Minimum and maximum variables in seconds for npc animation delay.
|
||||
# You must keep MinNPCAnimation < = MaxNPCAnimation.
|
||||
# Default: 10
|
||||
MinNPCAnimation = 10
|
||||
|
||||
# Default: 20
|
||||
MaxNPCAnimation = 20
|
||||
|
||||
# Default: 5
|
||||
MinMonsterAnimation = 5
|
||||
|
||||
# Default: 20
|
||||
MaxMonsterAnimation = 20
|
||||
|
||||
# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
|
||||
# Default: False
|
||||
MoveBasedKnownlist = False
|
||||
|
||||
# Interval (in miliseconds) in which the knownlist does full updates.
|
||||
# For move based updates its used for intermediate updates.
|
||||
# WARNING!
|
||||
# Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.
|
||||
# Default: 1250
|
||||
KnownListUpdateInterval = 1250
|
||||
|
||||
# Grid options: Grids can turn themselves on and off. This also affects the loading and processing of all AI tasks and (in the future) geodata within this grid.
|
||||
# Turn on for a grid with a person in it is immediate, but it then turns on the 8 neighboring grids based on the specified number of seconds.
|
||||
# Turn off for a grid and neighbors occurs after the specified number of seconds have passed during which a grid has had no players in or in any of its neighbors.
|
||||
# The always on option allows to ignore all this and let all grids be active at all times (not suggested).
|
||||
# Default: False
|
||||
GridsAlwaysOn = False
|
||||
|
||||
# Default: 1
|
||||
GridNeighborTurnOnTime = 1
|
||||
|
||||
# Default: 90
|
||||
GridNeighborTurnOffTime = 90
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# World dimensions
|
||||
# ---------------------------------------------------------------------------
|
||||
# Min and max world regions (including)
|
||||
# Default: X:11-26, Y:10-26
|
||||
WorldXMin = 11
|
||||
WorldXMax = 26
|
||||
WorldYMin = 10
|
||||
WorldYMax = 26
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Geodata
|
||||
# ---------------------------------------------------------------------------
|
||||
# GeoData options:
|
||||
# 0 = GeoData and PathFinding OFF (default)
|
||||
# 1 = GeoData is used to check Line Of Sight (LOS) targeting and
|
||||
# L2Playable movement. You need to download files for data/geodata folder.
|
||||
# Monsters can pass walls but not aggro (no line of sight) through them.
|
||||
# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode
|
||||
# files if CellPathFinding not enabled) and all character moves go through
|
||||
# geodata checks (if a mob passes a wall, pathfinding didn't find a route
|
||||
# but we allow attack and returning home).
|
||||
# Recommended server memory minimum 2 GB, rather 3 GB.
|
||||
# Default: 0
|
||||
GeoData = 0
|
||||
|
||||
# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
|
||||
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
|
||||
# Default: False
|
||||
CellPathFinding = False
|
||||
|
||||
# Pathfinding array buffers configuration
|
||||
PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2
|
||||
|
||||
# Weight for nodes without obstacles far from walls
|
||||
LowWeight = 0.5
|
||||
|
||||
# Weight for nodes near walls
|
||||
MediumWeight = 2
|
||||
|
||||
# Weight for nodes with obstacles
|
||||
HighWeight = 3
|
||||
|
||||
# Angle paths will be more "smart", but in cost of higher CPU utilization
|
||||
AdvancedDiagonalStrategy = True
|
||||
|
||||
# Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True
|
||||
# Default: LowWeight * sqrt(2)
|
||||
DiagonalWeight = 0.707
|
||||
|
||||
# Maximum number of LOS postfilter passes, 0 will disable postfilter.
|
||||
# Default: 3
|
||||
MaxPostfilterPasses = 3
|
||||
|
||||
# Path debug function.
|
||||
# Nodes known to pathfinder will be displayed as adena, constructed path as antidots.
|
||||
# Number of the items show node cost * 10
|
||||
# Potions display path after first stage filter
|
||||
# Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter
|
||||
# This function FOR DEBUG PURPOSES ONLY, never use it on the live server !
|
||||
DebugPath = False
|
||||
|
||||
# True = Loads GeoData buffer's content into physical memory.
|
||||
# False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
|
||||
# Default: True
|
||||
ForceGeodata = True
|
||||
|
||||
# This setting controls Client <--> Server Player coordinates synchronization:
|
||||
# -1 - Will synchronize only Z from Client --> Server. Default when no geodata.
|
||||
# 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles.
|
||||
# 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1).
|
||||
# Server sends validation packet if client goes too far from server calculated coordinates.
|
||||
# Default: -1
|
||||
CoordSynchronize = -1
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Falling Damage
|
||||
# ---------------------------------------------------------------------------
|
||||
# Allow characters to receive damage from falling.
|
||||
# CoordSynchronize = 2 is recommended.
|
||||
# True - enabled.
|
||||
# False - disabled.
|
||||
# Auto - True if geodata enabled and False if disabled.
|
||||
# Default: Auto
|
||||
EnableFallingDamage = Auto
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Features
|
||||
# ---------------------------------------------------------------------------
|
||||
# Zone Setting Options:
|
||||
# 0 = Peace All the Time
|
||||
# 1 = PVP During Siege for siege participants
|
||||
# 2 = PVP All the Time
|
||||
# Default: 0
|
||||
ZoneTown = 0
|
||||
|
||||
# Global Chat.
|
||||
# Available Options: ON, OFF, GM, GLOBAL
|
||||
# Default: ON
|
||||
GlobalChat = ON
|
||||
|
||||
# Trade Chat.
|
||||
# Available Options: ON, OFF, GM, GLOBAL
|
||||
# Default: ON
|
||||
TradeChat = ON
|
||||
|
||||
# If you are experiencing problems with Warehouse transactions, feel free to disable them here.
|
||||
# Default: True
|
||||
AllowWarehouse = True
|
||||
|
||||
# Enable Warehouse Cache. If warehouse is not used will server clear memory used by this warehouse.
|
||||
# Default: False
|
||||
WarehouseCache = False
|
||||
|
||||
# How long warehouse should be stored in memory.
|
||||
# Default: 15
|
||||
WarehouseCacheTime = 15
|
||||
|
||||
# Default: True
|
||||
AllowRefund = True
|
||||
|
||||
# Default: True
|
||||
AllowMail = True
|
||||
|
||||
# Default: True
|
||||
AllowAttachments = True
|
||||
|
||||
# If True player can try on weapon and armor in shop.
|
||||
# Default: True
|
||||
AllowWear = True
|
||||
|
||||
# Default: 5
|
||||
WearDelay = 5
|
||||
|
||||
#Adena cost to try on an item.
|
||||
# Default: 10
|
||||
WearPrice = 10
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Misc Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: True
|
||||
AllowRace = True
|
||||
|
||||
# Default: True
|
||||
AllowWater = True
|
||||
|
||||
# Enable pets for rent (wyvern & strider) from pet managers.
|
||||
# Default: False
|
||||
AllowRentPet = False
|
||||
|
||||
# Default: True
|
||||
AllowFishing = True
|
||||
|
||||
# Default: True
|
||||
AllowBoat = True
|
||||
|
||||
# Boat broadcast radius.
|
||||
# If players getting annoyed by boat shouts then radius can be decreased.
|
||||
# Default: 20000
|
||||
BoatBroadcastRadius = 20000
|
||||
|
||||
# Default: True
|
||||
AllowCursedWeapons = True
|
||||
|
||||
# This controls whether or not NPCs (not mobs) will walk around from one point to another.
|
||||
# Default: True
|
||||
AllowNpcWalkers = True
|
||||
|
||||
#Allow Pet manager's pets to walk around.
|
||||
# Default: True
|
||||
AllowPetWalkers = True
|
||||
|
||||
# Show "data/html/servnews.htm" when a character enters world.
|
||||
# Default: False
|
||||
ShowServerNews = False
|
||||
|
||||
# Type of the Community board:
|
||||
# 0 = community is disabled
|
||||
# 1 = old community
|
||||
# 2 = full community (not fully implemented, experimental)
|
||||
# Default: 1
|
||||
CommunityType = 1
|
||||
|
||||
# Default: False
|
||||
BBSShowPlayerList = False
|
||||
|
||||
# Default: _bbshome
|
||||
BBSDefault = _bbshome
|
||||
|
||||
# show level of character to others in Community Board
|
||||
# Default: False
|
||||
ShowLevelOnCommunityBoard = False
|
||||
|
||||
# Default: True
|
||||
ShowStatusOnCommunityBoard = True
|
||||
|
||||
# Default: 50
|
||||
NamePageSizeOnCommunityBoard = 50
|
||||
|
||||
# Default: 5
|
||||
NamePerRowOnCommunityBoard = 5
|
||||
|
||||
# Enable chat filter
|
||||
# Default = False
|
||||
UseChatFilter = False
|
||||
|
||||
# Replace filter words with following chars
|
||||
ChatFilterChars = ^_^
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Manor
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: True
|
||||
AllowManor = True
|
||||
|
||||
# Manor refresh time in military hours.
|
||||
# Default: 20 (8pm)
|
||||
AltManorRefreshTime = 20
|
||||
|
||||
# Manor refresh time (minutes).
|
||||
# Default: 00 (start of the hour)
|
||||
AltManorRefreshMin = 00
|
||||
|
||||
# Manor period approve time in military hours.
|
||||
# Default: 6 (6am)
|
||||
AltManorApproveTime = 6
|
||||
|
||||
# Manor period approve time (minutes).
|
||||
# Default: 00 (start of the hour)
|
||||
AltManorApproveMin = 00
|
||||
|
||||
# Manor maintenance time.
|
||||
# Default: 360000 (6 minutes)
|
||||
AltManorMaintenancePeriod = 360000
|
||||
|
||||
# Manor Save Type.
|
||||
# True = Save data into the database after every action
|
||||
# Default: False
|
||||
AltManorSaveAllActions = False
|
||||
|
||||
# Manor Save Period (used only if AltManorSaveAllActions = False) Default very 2 hours
|
||||
# Default: 2
|
||||
AltManorSavePeriodRate = 2
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Lottery
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: True
|
||||
AllowLottery = True
|
||||
|
||||
# Initial Lottery prize.
|
||||
# Default: 50000
|
||||
AltLotteryPrize = 50000
|
||||
|
||||
# Lottery Ticket Price
|
||||
# Default: 2000
|
||||
AltLotteryTicketPrice = 2000
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 5 wining numbers
|
||||
# Default: 0.6
|
||||
AltLottery5NumberRate = 0.6
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 4 wining numbers
|
||||
# Default: 0.2
|
||||
AltLottery4NumberRate = 0.2
|
||||
|
||||
# What part of jackpot amount should receive characters who pick 3 wining numbers
|
||||
# Default: 0.2
|
||||
AltLottery3NumberRate = 0.2
|
||||
|
||||
# How much adena receive characters who pick two or less of the winning number
|
||||
# Default: 200
|
||||
AltLottery2and1NumberPrize = 200
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Item Auction
|
||||
# ---------------------------------------------------------------------------
|
||||
#
|
||||
AltItemAuctionEnabled = False
|
||||
|
||||
# Number of days before auction cleared from database with all bids.
|
||||
# Default: 14
|
||||
AltItemAuctionExpiredAfter = 14
|
||||
|
||||
# Auction extends to specified amount of seconds if one or more new bids added.
|
||||
# By default auction extends only two times, by 5 and 3 minutes, this custom value used after it.
|
||||
# Values higher than 60s is not recommended.
|
||||
# Default: 0
|
||||
AltItemAuctionTimeExtendsOnBid = 0
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Dimension Rift
|
||||
# ---------------------------------------------------------------------------
|
||||
# Minimal party size to enter rift. Min = 2, Max = 9.
|
||||
# If while inside the rift, the party becomes smaller, all members will be teleported back.
|
||||
# Default: 2
|
||||
RiftMinPartySize = 2
|
||||
|
||||
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
|
||||
# Default: 4
|
||||
MaxRiftJumps = 4
|
||||
|
||||
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
|
||||
# Default: 10000
|
||||
RiftSpawnDelay = 10000
|
||||
|
||||
# Time between automatic jumps in seconds
|
||||
# Default: 480
|
||||
AutoJumpsDelayMin = 480
|
||||
|
||||
# Default: 600
|
||||
AutoJumpsDelayMax = 600
|
||||
|
||||
# Time Multiplier for stay in the boss room
|
||||
# Default: 1.5
|
||||
BossRoomTimeMultiply = 1.5
|
||||
|
||||
# Cost in dimension fragments to enter the rift, each party member must own this amount
|
||||
# Default: 18
|
||||
RecruitCost = 18
|
||||
|
||||
# Default: 21
|
||||
SoldierCost = 21
|
||||
|
||||
# Default: 24
|
||||
OfficerCost = 24
|
||||
|
||||
# Default: 27
|
||||
CaptainCost = 27
|
||||
|
||||
# Default: 30
|
||||
CommanderCost = 30
|
||||
|
||||
# Default: 33
|
||||
HeroCost = 33
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Four Sepulchers
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: 50
|
||||
TimeOfAttack = 50
|
||||
|
||||
# Default: 5
|
||||
TimeOfCoolDown = 5
|
||||
|
||||
# Default: 3
|
||||
TimeOfEntry = 3
|
||||
|
||||
# Default: 2
|
||||
TimeOfWarmUp = 2
|
||||
|
||||
# Default: 4
|
||||
NumberOfNecessaryPartyMembers = 4
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Punishment
|
||||
# ---------------------------------------------------------------------------
|
||||
# Player punishment for illegal actions:
|
||||
# 1 - broadcast warning to gms only
|
||||
# 2 - kick player(default)
|
||||
# 3 - kick & ban player
|
||||
# 4 - jail player (define minutes of jail with param: 0 = infinite)
|
||||
# Default: 2
|
||||
DefaultPunish = 2
|
||||
|
||||
# This setting typically specifies the duration of the above punishment.
|
||||
# Default: 0
|
||||
DefaultPunishParam = 0
|
||||
|
||||
# Apply default punish if player buy items for zero adena.
|
||||
# Default: True
|
||||
OnlyGMItemsFree = True
|
||||
|
||||
# Jail is a PvP zone.
|
||||
# Default: False
|
||||
JailIsPvp = False
|
||||
|
||||
# Disable all chat in jail (except normal one)
|
||||
# Default: True
|
||||
JailDisableChat = True
|
||||
|
||||
# Disable all transaction in jail
|
||||
# Trade/Store/Drop
|
||||
# Default: False
|
||||
JailDisableTransaction = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Database Custom Tables
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: False
|
||||
CustomSpawnlistTable = False
|
||||
|
||||
# Option to save GM spawn only in the custom table.
|
||||
# Default: False
|
||||
SaveGmSpawnOnCustom = False
|
||||
|
||||
# Option to delete spawn in alternate table.
|
||||
# Default: False
|
||||
DeleteGmSpawnOnCustom = False
|
||||
|
||||
# Default: False
|
||||
CustomNpcTable = False
|
||||
|
||||
# Default: False
|
||||
CustomNpcSkillsTable = False
|
||||
|
||||
# Default: False
|
||||
CustomArmorSetsTable = False
|
||||
|
||||
# Default: False
|
||||
CustomTeleportTable = False
|
||||
|
||||
# Default: False
|
||||
CustomDroplistTable = False
|
||||
|
||||
# Default: False
|
||||
CustomMerchantTables = False
|
||||
|
||||
# Default: False
|
||||
CustomNpcBufferTables = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Handy's Block Checker Event Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable the event ?
|
||||
# Default: True
|
||||
EnableBlockCheckerEvent = True
|
||||
|
||||
# Minimun number of members on each team before
|
||||
# be able to start the event
|
||||
# Min: 1
|
||||
# Max: 6
|
||||
# Retail: 2
|
||||
BlockCheckerMinTeamMembers = 2
|
||||
|
||||
# Fair play
|
||||
# Players can choose what team to play. However, by
|
||||
# enabling this property to true, the teams will be
|
||||
# balanced in the teleport to the arena
|
||||
HBCEFairPlay = True
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Developer Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Do not touch these if you do not know what you are doing.
|
||||
# These settings are for debugging servers ONLY. They are not meant for LIVE servers.
|
||||
|
||||
# Default: False
|
||||
Debug = False
|
||||
|
||||
# Packet handler debug output
|
||||
# Default: False
|
||||
PacketHandlerDebug = False
|
||||
|
||||
# Default: False
|
||||
Developer = False
|
||||
|
||||
# Default: False
|
||||
AcceptGeoeditorConn = False
|
||||
|
||||
# If True the server will be a test server (listed by test server clients only).
|
||||
# Default: False
|
||||
TestServer = False
|
||||
|
||||
# Don't load Handlers
|
||||
# Default: False
|
||||
AltDevNoHandlers = False
|
||||
|
||||
# Don't load quests.
|
||||
# Default: False
|
||||
AltDevNoQuests = False
|
||||
|
||||
# Don't load spawntable.
|
||||
# Default: False
|
||||
AltDevNoSpawns = False
|
||||
@@ -0,0 +1,17 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Gracia Seeds Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Seed of Destruction Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Count of Kills which needed for Stage 2
|
||||
# Default: 10
|
||||
TiatKillCountForNextState = 10
|
||||
|
||||
# Length of Stage 2 before the Defense state starts (in minutes).
|
||||
# Default: 720min (12h)
|
||||
Stage2Length = 720
|
||||
@@ -0,0 +1,77 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Antharas
|
||||
# ---------------------------------------------------------------------------
|
||||
# Delay of appearance time of Antharas. Value is minute. Range 3-60
|
||||
AntharasWaitTime = 30
|
||||
|
||||
# Interval time of Antharas. Value is hour. Range 1-480
|
||||
IntervalOfAntharasSpawn = 264
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfAntharasSpawn = 72
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Valakas
|
||||
# ---------------------------------------------------------------------------
|
||||
# Delay of appearance time of Valakas. Value is minute. Range 3-60
|
||||
ValakasWaitTime = 30
|
||||
|
||||
# Interval time of Valakas. Value is hour. Range 1-480
|
||||
IntervalOfValakasSpawn = 264
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfValakasSpawn = 72
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Baium
|
||||
# ---------------------------------------------------------------------------
|
||||
# Interval time of Baium. Value is hour. Range 1-480
|
||||
IntervalOfBaiumSpawn = 168
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfBaiumSpawn = 48
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Core
|
||||
# ---------------------------------------------------------------------------
|
||||
# Interval time of Core. Value is hour. Range 1-480
|
||||
IntervalOfCoreSpawn = 60
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfCoreSpawn = 24
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Orfen
|
||||
# ---------------------------------------------------------------------------
|
||||
# Interval time of Orfen. Value is hour. Range 1-480
|
||||
IntervalOfOrfenSpawn = 48
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfOrfenSpawn = 20
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Queen Ant
|
||||
# ---------------------------------------------------------------------------
|
||||
# Interval time of QueenAnt. Value is hour. Range 1-480
|
||||
IntervalOfQueenAntSpawn = 36
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfQueenAntSpawn = 17
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Zaken
|
||||
# ---------------------------------------------------------------------------
|
||||
# Interval time of Zaken. Value is hour. Range 1-480
|
||||
IntervalOfZakenSpawn = 19
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfZakenSpawn = 35
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Frintezza
|
||||
# ---------------------------------------------------------------------------
|
||||
# Interval time of Frintezza. Value is hour. Range 1-480
|
||||
IntervalOfFrintezzaSpawn = 48
|
||||
|
||||
# Random interval. Range 1-192
|
||||
RandomOfFrintezzaSpawn = 8
|
||||
+173
@@ -0,0 +1,173 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# NPC Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# This properties file is solely for the purpose of NPC modifications and settings that directly influence them.
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# General
|
||||
# ---------------------------------------------------------------------------
|
||||
# Global announcements will be made indicating Blacksmith/Merchant of Mammon
|
||||
# Spawning points.
|
||||
# Default: False
|
||||
AnnounceMammonSpawn = False
|
||||
|
||||
# True - Mobs can be aggressive while in peace zones.
|
||||
# False - Mobs can NOT be aggressive while in peace zones.
|
||||
# Default: True
|
||||
AltMobAgroInPeaceZone = True
|
||||
|
||||
# Defines whether NPCs are attackable by default
|
||||
# Retail: True
|
||||
AltAttackableNpcs = True
|
||||
|
||||
# Allows non-GM players to view NPC stats via shift-click
|
||||
# Default: False
|
||||
AltGameViewNpc = False
|
||||
|
||||
# Maximum distance mobs can randomly go from spawn point.
|
||||
# DEFAULT NEEDS TO BE VERIFIED, MUST BE CHANGED HERE AND IN CONFIG.JAVA IF NOT CORRECT
|
||||
# Default: 300
|
||||
MaxDriftRange = 300
|
||||
|
||||
# If True, the following deep blue mobs' drop penalties will be applied:
|
||||
# - When player's level is 9 or greater than mob's level, drops got divided by 3.
|
||||
# - After 9 levels of difference between player and mobs, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
|
||||
# Default: True
|
||||
UseDeepBlueDropRules = True
|
||||
|
||||
# If True, the following deep blue raid bosses drop penalties will be applied:
|
||||
# - When player's level is 9 or greater than raid's level, drops got divided by 3.
|
||||
# - After 9 levels of difference between player and raid, drop chance is lowered by 9% each level that difference increases. (9lvls diff = -9%; 10lvls diff = -18%;)
|
||||
# Default: True
|
||||
UseDeepBlueDropRulesRaid = True
|
||||
|
||||
# Default: False
|
||||
ShowNpcLevel = False
|
||||
|
||||
# Show clan, alliance crests for territory NPCs without quests
|
||||
# Default: False
|
||||
ShowCrestWithoutQuest = False
|
||||
|
||||
# Do you want mobs to drop Vitality resplenishing herbs?
|
||||
# Notes:
|
||||
# Works only if EnableVitality = True
|
||||
# Default: True
|
||||
EnableVitalityHerbs = True
|
||||
|
||||
# Custom random EnchantEffect
|
||||
# All npcs with weapons get random weapon enchanted value
|
||||
# Enchantment is only visual, range is 4-21
|
||||
# Default: False
|
||||
EnableRandomEnchantEffect = False
|
||||
|
||||
# The minimum NPC level for the Gracia Epilogue rule:
|
||||
# "The amount of damage inflicted on monsters will be lower if your character is 2 or more levels below that of the level 78+ monster."
|
||||
# Notes:
|
||||
# If you want to disable this feature then set it 99
|
||||
# Default: 78
|
||||
MinNPCLevelForDmgPenalty = 78
|
||||
|
||||
# The penalty in percent for -2 till -5 level differences
|
||||
# default:
|
||||
# normal - 0.7, 0.6, 0.6, 0.55
|
||||
# critical - 0.75, 0.65, 0.6, 0.58
|
||||
# skill - 0.8, 0.7, 0.65, 0.62
|
||||
DmgPenaltyForLvLDifferences = 0.7, 0.6, 0.6, 0.55
|
||||
CritDmgPenaltyForLvLDifferences = 0.75, 0.65, 0.6, 0.58
|
||||
SkillDmgPenaltyForLvLDifferences = 0.8, 0.7, 0.65, 0.62
|
||||
|
||||
# The minimum NPC level for the Gracia Epilogue rule:
|
||||
# "When a character's level is 3 or more levels lower than that of a monsters level the chance that the monster will be able to resist a magic spell will increase."
|
||||
# Notes:
|
||||
# If you want to disable this feature then set it 99
|
||||
# Default: 78
|
||||
MinNPCLevelForMagicPenalty = 78
|
||||
|
||||
# The penalty in percent for -3 till -6 level differences
|
||||
# Default: unknown
|
||||
SkillChancePenaltyForLvLDifferences = 2.5, 3.0, 3.25, 3.5
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Guards
|
||||
# ---------------------------------------------------------------------------
|
||||
# True - Allows guards to attack aggressive mobs within range.
|
||||
# Default: False
|
||||
GuardAttackAggroMob = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Pets
|
||||
# ---------------------------------------------------------------------------
|
||||
# This option enables or disables the Wyvern manager located in every castle
|
||||
# to train Wyverns and Striders from Hatchlings.
|
||||
# Default: False
|
||||
AllowWyvernUpgrader = False
|
||||
|
||||
# Pets that can be rented.
|
||||
# Example: 30827, 32471, 34486, 36547
|
||||
# Default: 30827
|
||||
ListPetRentNpc = 30827
|
||||
|
||||
# This will control the inventory space limit for pets (NOT WEIGHT LIMIT).
|
||||
# Default: 12
|
||||
MaximumSlotsForPet = 12
|
||||
|
||||
# HP/MP Regen Multiplier for Pets
|
||||
# Default: 100, 100
|
||||
PetHpRegenMultiplier = 100
|
||||
PetMpRegenMultiplier = 100
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Raid Bosses
|
||||
# ---------------------------------------------------------------------------
|
||||
# Percent of HP and MP regeneration for raid bosses.
|
||||
# Example: Setting HP to 10 will cause raid boss HP to regenerate 90% slower than normal.
|
||||
# Default: 100, 100
|
||||
RaidHpRegenMultiplier = 100
|
||||
RaidMpRegenMultiplier = 100
|
||||
|
||||
# Percent of physical and magical defense for raid bosses.
|
||||
# Example: A setting of 10 will cause defense to be 90% lower than normal,
|
||||
# while 110 will cause defense to be 10% higher than normal.
|
||||
# Default: 100, 100
|
||||
RaidPDefenceMultiplier = 100
|
||||
RaidMDefenceMultiplier = 100
|
||||
|
||||
# Percent of physical and magical attack for raid bosses.
|
||||
# Example: A setting of 10 will cause attack to be 90% lower than normal,
|
||||
# while 110 will cause attack to be 10% higher than normal.
|
||||
# Default: 100, 100
|
||||
RaidPAttackMultiplier = 100
|
||||
RaidMAttackMultiplier = 100
|
||||
|
||||
# Configure Minimum and Maximum time multiplier between raid boss re-spawn.
|
||||
# By default 12Hours*1.0 for Minimum Time and 24Hours*1.0 for Maximum Time.
|
||||
# Example: Setting RaidMaxRespawnMultiplier to 2 will make the time between
|
||||
# re-spawn 24 hours to 48 hours.
|
||||
# Default: 1.0, 1.0
|
||||
RaidMinRespawnMultiplier = 1.0
|
||||
RaidMaxRespawnMultiplier = 1.0
|
||||
|
||||
# Configure the interval at which raid boss minions will re-spawn.
|
||||
# This time is in milliseconds, 1 minute is 60000 milliseconds.
|
||||
# Default: 300000
|
||||
RaidMinionRespawnTime = 300000
|
||||
|
||||
# Disable Raid Curse if raid more than 8 levels lower.
|
||||
# Caution: drop will be reduced or even absent if DeepBlue drop rules enabled.
|
||||
# Default: False
|
||||
DisableRaidCurse = False
|
||||
|
||||
# Configure the interval at which raid bosses and minions wont reconsider their target
|
||||
# This time is in seconds, 1 minute is 60 seconds.
|
||||
# Default: 10,10,10
|
||||
RaidChaosTime = 10
|
||||
GrandChaosTime = 10
|
||||
MinionChaosTime = 10
|
||||
|
||||
# A comma separated list of all NPCs who have no dialog, i.e. double-clicking on them doesn't open a chat window
|
||||
# Default: 18684,18685,18686,18687,18688,18689,18690,19691,18692,31557,31606,31671,31672,31673,31674,32026,32030,32031,32032,32306,32619,32620,32621
|
||||
NonTalkingNpcs = 18684,18685,18686,18687,18688,18689,18690,19691,18692,31557,31606,31671,31672,31673,31674,32026,32030,32031,32032,32306,32619,32620,32621
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
# Example for <cr> and <lf>
|
||||
# (not allow players to confuse others by writing from beginning of the line)
|
||||
# \\r
|
||||
# \\n
|
||||
#
|
||||
# These words will be replaced:
|
||||
suck
|
||||
gay
|
||||
rape
|
||||
fuck
|
||||
dick
|
||||
@@ -0,0 +1,121 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Floodprotector Options
|
||||
# ---------------------------------------------------------------------------
|
||||
# The following settings can be applied to each feature:
|
||||
# Interval - interval in gameserver ticks (1 tick = 100ms) in which only one request is allowed
|
||||
# LogFlooding - whether flooding should be logged (only first ocurrance of flooding and total count of flood requests is logged)
|
||||
# PunishmentLimit - if number of requests within single interval exceeds specified number then the specified punishment is applied (0 = disables punishment feature)
|
||||
# PunishmentType - type of the punishment ('none', 'kick', 'ban', 'jail'), valid only if PunishmentLimit is greater than 0
|
||||
# PunishmentTime - for how many minutes should the player(jail)/account(ban) be punished (0 = forever), valid only for PunishmentType 'jail' or 'ban'
|
||||
|
||||
# UseItem - item usage flooding
|
||||
FloodProtectorUseItemInterval = 4
|
||||
FloodProtectorUseItemLogFlooding = False
|
||||
FloodProtectorUseItemPunishmentLimit = 0
|
||||
FloodProtectorUseItemPunishmentType = none
|
||||
FloodProtectorUseItemPunishmentTime = 0
|
||||
|
||||
# RollDice - rolling dice flooding
|
||||
FloodProtectorRollDiceInterval = 42
|
||||
FloodProtectorRollDiceLogFlooding = False
|
||||
FloodProtectorRollDicePunishmentLimit = 0
|
||||
FloodProtectorRollDicePunishmentType = none
|
||||
FloodProtectorRollDicePunishmentTime = 0
|
||||
|
||||
# Firework - firework flooding
|
||||
FloodProtectorFireworkInterval = 42
|
||||
FloodProtectorFireworkLogFlooding = False
|
||||
FloodProtectorFireworkPunishmentLimit = 0
|
||||
FloodProtectorFireworkPunishmentType = none
|
||||
FloodProtectorFireworkPunishmentTime = 0
|
||||
|
||||
# ItemPetSummon - item summonning and pet mounting flooding
|
||||
FloodProtectorItemPetSummonInterval = 16
|
||||
FloodProtectorItemPetSummonLogFlooding = False
|
||||
FloodProtectorItemPetSummonPunishmentLimit = 0
|
||||
FloodProtectorItemPetSummonPunishmentType = none
|
||||
FloodProtectorItemPetSummonPunishmentTime = 0
|
||||
|
||||
# HeroVoice - hero voice flooding
|
||||
FloodProtectorHeroVoiceInterval = 100
|
||||
FloodProtectorHeroVoiceLogFlooding = False
|
||||
FloodProtectorHeroVoicePunishmentLimit = 0
|
||||
FloodProtectorHeroVoicePunishmentType = none
|
||||
FloodProtectorHeroVoicePunishmentTime = 0
|
||||
|
||||
# GlobalChat - global chat flooding
|
||||
FloodProtectorGlobalChatInterval = 5
|
||||
FloodProtectorGlobalChatLogFlooding = False
|
||||
FloodProtectorGlobalChatPunishmentLimit = 0
|
||||
FloodProtectorGlobalChatPunishmentType = none
|
||||
FloodProtectorGlobalChatPunishmentTime = 0
|
||||
|
||||
# Subclass - subclass flooding
|
||||
FloodProtectorSubclassInterval = 20
|
||||
FloodProtectorSubclassLogFlooding = False
|
||||
FloodProtectorSubclassPunishmentLimit = 0
|
||||
FloodProtectorSubclassPunishmentType = none
|
||||
FloodProtectorSubclassPunishmentTime = 0
|
||||
|
||||
# DropItem - drop item flooding
|
||||
FloodProtectorDropItemInterval = 10
|
||||
FloodProtectorDropItemLogFlooding = False
|
||||
FloodProtectorDropItemPunishmentLimit = 0
|
||||
FloodProtectorDropItemPunishmentType = none
|
||||
FloodProtectorDropItemPunishmentTime = 0
|
||||
|
||||
# ServerBypass - server bypass flooding
|
||||
FloodProtectorServerBypassInterval = 5
|
||||
FloodProtectorServerBypassLogFlooding = False
|
||||
FloodProtectorServerBypassPunishmentLimit = 0
|
||||
FloodProtectorServerBypassPunishmentType = none
|
||||
FloodProtectorServerBypassPunishmentTime = 0
|
||||
|
||||
# ServerBypass - multisell list request flooding
|
||||
FloodProtectorMultiSellInterval = 1
|
||||
FloodProtectorMultiSellLogFlooding = False
|
||||
FloodProtectorMultiSellPunishmentLimit = 0
|
||||
FloodProtectorMultiSellPunishmentType = none
|
||||
FloodProtectorMultiSellPunishmentTime = 0
|
||||
|
||||
# All kind of other transactions - to/from pet, private store, warehouse, destroy
|
||||
FloodProtectorTransactionInterval = 10
|
||||
FloodProtectorTransactionLogFlooding = False
|
||||
FloodProtectorTransactionPunishmentLimit = 0
|
||||
FloodProtectorTransactionPunishmentType = none
|
||||
FloodProtectorTransactionPunishmentTime = 0
|
||||
|
||||
# Manufacture
|
||||
FloodProtectorManufactureInterval = 3
|
||||
FloodProtectorManufactureLogFlooding = False
|
||||
FloodProtectorManufacturePunishmentLimit = 0
|
||||
FloodProtectorManufacturePunishmentType = none
|
||||
FloodProtectorManufacturePunishmentTime = 0
|
||||
|
||||
# Manor
|
||||
FloodProtectorManorInterval = 30
|
||||
FloodProtectorManorLogFlooding = False
|
||||
FloodProtectorManorPunishmentLimit = 0
|
||||
FloodProtectorManorPunishmentType = none
|
||||
FloodProtectorManorPunishmentTime = 0
|
||||
|
||||
# SendMail - sending mail interval, 10s on retail
|
||||
FloodProtectorSendMailInterval = 100
|
||||
FloodProtectorSendMailLogFlooding = False
|
||||
FloodProtectorSendMailPunishmentLimit = 0
|
||||
FloodProtectorSendMailPunishmentType = none
|
||||
FloodProtectorSendMailPunishmentTime = 0
|
||||
|
||||
# CharacterSelect - attempts to load character
|
||||
FloodProtectorCharacterSelectInterval = 30
|
||||
FloodProtectorCharacterSelectLogFlooding = False
|
||||
FloodProtectorCharacterSelectPunishmentLimit = 0
|
||||
FloodProtectorCharacterSelectPunishmentType = none
|
||||
FloodProtectorCharacterSelectPunishmentTime = 0
|
||||
|
||||
# Item Auction - Request for refresh
|
||||
FloodProtectorItemAuctionInterval = 9
|
||||
FloodProtectorItemAuctionLogFlooding = False
|
||||
FloodProtectorItemAuctionPunishmentLimit = 0
|
||||
FloodProtectorItemAuctionPunishmentType = none
|
||||
FloodProtectorItemAuctionPunishmentTime = 0
|
||||
+272
@@ -0,0 +1,272 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Fort Siege Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Standard Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Length of siege before the count down (in minutes).
|
||||
SiegeLength = 60
|
||||
|
||||
# This defines how long you need to wait until the suspicious merchant will spawn after siege ends (in minutes).
|
||||
# Keep in mind when merchant spawns, the fort can be immediately sieged.
|
||||
# Default: 180
|
||||
SuspiciousMerchantRespawnDelay = 180
|
||||
|
||||
# This defines how long you have to kill all commanders once you kill the first one (in minutes).
|
||||
# After that time (if all commanders not killed) all commanders and doors get respawned.
|
||||
CountDownLength = 10
|
||||
|
||||
# Max number of flags per clan.
|
||||
MaxFlags = 1
|
||||
|
||||
# Minimum clan level needed to sign up.
|
||||
SiegeClanMinLevel = 4
|
||||
|
||||
#Max number of clans that can register on each side.
|
||||
AttackerMaxClans = 500
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Fortress Commander Spawns
|
||||
# ---------------------------------------------------------------------------
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
# Name - fortress name
|
||||
# N - number - 1: Archer Comander
|
||||
# - 2: Guard Commander
|
||||
# - 3: Support Unit Commander
|
||||
# - 4: Main Machine - not supported yet, used General
|
||||
# - 5: General - not used yet, will be used once control room is supported
|
||||
# Please keep the correct order of commanders, otherwise client will show wrong occupied barracks.
|
||||
# Control room (main machine) currently emulated in client.
|
||||
# x,y,z - coords
|
||||
# heading
|
||||
# npc_id - id of template
|
||||
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
# Name - fortress name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# flag_id - id of combat flag
|
||||
|
||||
# Shanty Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
ShantyCommander1 = -52435,155188,-1768,20000,35683
|
||||
ShantyCommander2 = -52128,157752,-2024,29864,35677
|
||||
ShantyCommander3 = -53944,155433,-2024,7304,35680
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
ShantyFlag1 = -53086,156493,-1896,9819
|
||||
ShantyFlag2 = -53054,156605,-1896,9819
|
||||
ShantyFlag3 = -53032,156689,-1896,9819
|
||||
|
||||
# Southern Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
SouthernCommander1 = -21328,218864,-2952,0,35719
|
||||
SouthernCommander2 = -22992,218160,-3208,0,35713
|
||||
SouthernCommander3 = -21520,221504,-3208,45328,35716
|
||||
SouthernCommander4 = -22728,221746,-3200,33168,35721
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
SouthernFlag1 = -22386,219917,-3079,9819
|
||||
SouthernFlag2 = -22386,219798,-3079,9819
|
||||
SouthernFlag3 = -22386,219679,-3079,9819
|
||||
|
||||
# Hive Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
HiveCommander1 = 15152,188128,-2640,0,35752
|
||||
HiveCommander2 = 17984,187536,-2896,45056,35746
|
||||
HiveCommander3 = 16016,189520,-2888,0,35749
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
HiveFlag1 = 16685,188358,-2770,9819
|
||||
HiveFlag2 = 16761,188306,-2770,9819
|
||||
HiveFlag3 = 16847,188257,-2770,9819
|
||||
|
||||
# Valley Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
ValleyCommander1 = 124768,121856,-2296,0,35788
|
||||
ValleyCommander2 = 124299,123614,-2552,49192,35782
|
||||
ValleyCommander3 = 124768,124640,-2552,54480,35785
|
||||
ValleyCommander4 = 128048,123344,-2536,35028,35790
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
ValleyFlag1 = 125970,123653,-2429,9819
|
||||
ValleyFlag2 = 126092,123650,-2429,9819
|
||||
ValleyFlag3 = 126205,123648,-2429,9819
|
||||
|
||||
# Ivory Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
IvoryCommander1 = 72400,2896,-2760,0,35821
|
||||
IvoryCommander2 = 73788,5479,-3016,55136,35815
|
||||
IvoryCommander3 = 71264,4144,-3008,0,35818
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
IvoryFlag1 = 72565,4436,-2888,9819
|
||||
IvoryFlag2 = 72660,4512,-2888,9819
|
||||
IvoryFlag3 = 72759,4594,-2888,9819
|
||||
|
||||
# Narsell Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
NarsellCommander1 = 154704,53856,-2968,0,35852
|
||||
NarsellCommander2 = 155576,56592,-3224,59224,35846
|
||||
NarsellCommander3 = 153328,54848,-3216,5512,35849
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
NarsellFlag1 = 154567,55397,-3097,9819
|
||||
NarsellFlag2 = 154650,55493,-3097,9819
|
||||
NarsellFlag3 = 154715,55587,-3097,9819
|
||||
|
||||
# Bayou Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
BayouCommander1 = 188624,38240,-3128,0,35888
|
||||
BayouCommander2 = 188160,39920,-3376,49284,35882
|
||||
BayouCommander3 = 188626,41066,-3376,57140,35885
|
||||
BayouCommander4 = 191846,39764,-3368,33020,35890
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
BayouFlag1 = 189838,40063,-3253,9819
|
||||
BayouFlag2 = 189931,40060,-3253,9819
|
||||
BayouFlag3 = 190052,40062,-3253,9819
|
||||
|
||||
# White Sands Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
WhiteSandsCommander1 = 117216,205648,-3048,0,35921
|
||||
WhiteSandsCommander2 = 118880,203568,-3304,5396,35915
|
||||
WhiteSandsCommander3 = 118560,206560,-3304,48872,35918
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
WhiteSandsFlag1 = 118640,205151,-3176,9819
|
||||
WhiteSandsFlag2 = 118690,205062,-3176,9819
|
||||
WhiteSandsFlag3 = 118742,204968,-3176,9819
|
||||
|
||||
# Borderland Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
BorderlandCommander1 = 159664,-72224,-2584,0,35957
|
||||
BorderlandCommander2 = 157968,-71659,-2832,59020,35951
|
||||
BorderlandCommander3 = 157312,-70640,-2832,0,35954
|
||||
BorderlandCommander4 = 160194,-68688,-2824,43272,35959
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
BorderlandFlag1 = 158817,-70229,-2708,9819
|
||||
BorderlandFlag2 = 158883,-70145,-2708,9819
|
||||
BorderlandFlag3 = 158946,-70045,-2708,9819
|
||||
|
||||
# Swamp Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
SwampCommander1 = 71264,-60512,-2504,0,35995
|
||||
SwampCommander2 = 71248,-62352,-2752,12388,35989
|
||||
SwampCommander3 = 68688,-59648,-2752,56012,35992
|
||||
SwampCommander4 = 68005,-60866,-2744,5424,35997
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
SwampFlag1 = 69829,-61087,-2629,9819
|
||||
SwampFlag2 = 69979,-61144,-2632,9819
|
||||
SwampFlag3 = 70069,-61182,-2629,9819
|
||||
|
||||
# Archaic Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
ArchaicCommander1 = 109856,-142640,-2672,0,36028
|
||||
ArchaicCommander2 = 109600,-139735,-2928,62612,36022
|
||||
ArchaicCommander3 = 108223,-142209,-2920,8524,36025
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
ArchaicFlag1 = 109142,-141243,-2801,9819
|
||||
ArchaicFlag2 = 109184,-141129,-2801,9819
|
||||
ArchaicFlag3 = 109214,-141016,-2801,9819
|
||||
|
||||
# Floran Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
FloranCommander1 = 6528,151872,-2608,0,36064
|
||||
FloranCommander2 = 7006,148242,-2856,32768,36058
|
||||
FloranCommander3 = 4384,150992,-2856,0,36061
|
||||
FloranCommander4 = 5246,152319,-2848,49151,36066
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
FloranFlag1 = 5293,149624,-2732,9819
|
||||
FloranFlag2 = 5306,149743,-2732,9819
|
||||
FloranFlag3 = 5299,149870,-2732,9819
|
||||
|
||||
# Cloud Mountain Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
CloudMountainCommander1 = -55248,90496,-2536,0,36102
|
||||
CloudMountainCommander2 = -55791,91856,-2792,0,36096
|
||||
CloudMountainCommander3 = -54168,92604,-2784,49196,36099
|
||||
CloudMountainCommander4 = -50913,92259,-2776,41188,36104
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
CloudMountainFlag1 = -53354,91537,-2664,9819
|
||||
CloudMountainFlag2 = -53237,91537,-2664,9819
|
||||
CloudMountainFlag3 = -53112,91537,-2664,9819
|
||||
|
||||
# Tanor Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
TanorCommander1 = 58480,139648,-1464,0,36135
|
||||
TanorCommander2 = 61864,139257,-1728,46896,36129
|
||||
TanorCommander3 = 59436,140834,-1720,47296,36132
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
TanorFlag1 = 60225,139771,-1597,9819
|
||||
TanorFlag2 = 60362,139742,-1597,9819
|
||||
TanorFlag3 = 60467,139727,-1597,9819
|
||||
|
||||
# DragonSpine Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
DragonspineCommander1 = 13184,94928,-3144,0,36166
|
||||
DragonspineCommander2 = 9472,94992,-3392,0,36160
|
||||
DragonspineCommander3 = 12829,96214,-3392,49152,36163
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
DragonspineFlag1 = 11459,95308,-3264,9819
|
||||
DragonspineFlag2 = 11527,95301,-3264,9819
|
||||
DragonspineFlag3 = 11623,95311,-3264,9819
|
||||
|
||||
# Antharas Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
AntharasCommander1 = 79440,88752,-2600,0,36202
|
||||
AntharasCommander2 = 77262,91704,-2856,5112,36196
|
||||
AntharasCommander3 = 80929,90510,-2856,40192,36199
|
||||
AntharasCommander4 = 80755,89002,-2848,21984,36204
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
AntharasFlag1 = 79470,91299,-2728,9819
|
||||
AntharasFlag2 = 79528,91187,-2728,9819
|
||||
AntharasFlag3 = 79580,91095,-2728,9819
|
||||
|
||||
# Western Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
WesternCommander1 = 113481,-16058,-712,0,36240
|
||||
WesternCommander2 = 109872,-16624,-968,16384,36234
|
||||
WesternCommander3 = 112601,-13933,-960,49152,36237
|
||||
WesternCommander4 = 113929,-14801,-960,32768,36242
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
WesternFlag1 = 111280,-14820,-839,9819
|
||||
WesternFlag2 = 111380,-14820,-839,9819
|
||||
WesternFlag3 = 111480,-14820,-839,9819
|
||||
|
||||
# Hunters Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
HuntersCommander1 = 123232,94400,-1856,0,36278
|
||||
HuntersCommander2 = 122688,95760,-2112,0,36272
|
||||
HuntersCommander3 = 124305,96528,-2104,49151,36275
|
||||
HuntersCommander4 = 127632,96240,-2096,40892,36280
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
HuntersFlag1 = 125155,95455,-1984,9819
|
||||
HuntersFlag2 = 125255,95455,-1984,9819
|
||||
HuntersFlag3 = 125355,95455,-1984,9819
|
||||
|
||||
# Aaru Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
AaruCommander1 = 74288,186912,-2296,0,36311
|
||||
AaruCommander2 = 71392,184720,-2552,5528,36305
|
||||
AaruCommander3 = 71542,186410,-2552,55088,36308
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
AaruFlag1 = 73029,186303,-2424,9819
|
||||
AaruFlag2 = 73923,186247,-2424,9819
|
||||
AaruFlag3 = 72833,186178,-2424,9819
|
||||
|
||||
# Demon Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
DemonCommander1 = 100752,-53664,-360,0,36347
|
||||
DemonCommander2 = 100688,-57440,-616,16384,36341
|
||||
DemonCommander3 = 99484,-54027,-616,0,36344
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
DemonFlag1 = 100400,-55401,-488,9819
|
||||
DemonFlag2 = 100400,-55301,-488,9819
|
||||
DemonFlag3 = 100400,-55201,-488,9819
|
||||
|
||||
# Monastic Fortress
|
||||
# Commander syntax: NameCommanderN = x,y,z,heading,npc_id
|
||||
MonasticCommander1 = 73680,-95456,-1144,0,36385
|
||||
MonasticCommander2 = 70189,-93935,-1400,61576,36379
|
||||
MonasticCommander3 = 73831,-94119,-1400,45536,36382
|
||||
# Flag syntax: NameFlagN = x,y,z,flag_id
|
||||
MonasticFlag1 = 72174,-94437,-1271,9819
|
||||
MonasticFlag2 = 72294,-94481,-1271,9819
|
||||
MonasticFlag3 = 72401,-94526,-1271,9819
|
||||
@@ -0,0 +1,26 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# ID Factory Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Standard Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Allows selection of new Classes for storage of World Objects.
|
||||
# This may help servers with large amounts of players receiving error messages related to the L2ObjectHashMap and L2ObejctHashSet classes.
|
||||
#
|
||||
# By default it uses the new method, to use the old classes add the comment tag at the front of each of the following two lines.
|
||||
L2Map = WorldObjectMap
|
||||
L2Set = WorldObjectSet
|
||||
|
||||
# Tell server which IDFactory Class to use:
|
||||
# Compaction = Original method
|
||||
# BitSet = One non compaction method
|
||||
# Stack = Another non compaction method
|
||||
# Default: BitSet
|
||||
IDFactory = BitSet
|
||||
|
||||
# Check for bad ids in the database on server boot up.
|
||||
# Much faster load time without it, but may cause problems.
|
||||
# Default: True
|
||||
BadIdChecking = True
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
|
||||
<gameserver address="127.0.0.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
|
||||
<!-- Localhost here -->
|
||||
<define subnet="127.0.0.0/8" address="127.0.0.1" />
|
||||
<!-- Internalhosts here (LANs IPs) -->
|
||||
<define subnet="10.0.0.0/8" address="10.0.0.0" />
|
||||
<define subnet="172.16.0.0/19" address="172.16.0.0" />
|
||||
<define subnet="192.168.0.0/16" address="192.168.0.0" />
|
||||
</gameserver>
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<xs:element name="gameserver">
|
||||
<xs:complexType>
|
||||
<xs:sequence minOccurs="1" maxOccurs="1">
|
||||
<xs:element name="define" minOccurs="1" maxOccurs="unbounded">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="address" use="required">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:pattern value="(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)|[.]?.*[.x][a-z]{2,3}" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="subnet" use="required">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:pattern value="(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?/\d+)|(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)|[.]?.*[.x][a-z]{2,3}" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:sequence>
|
||||
<xs:attribute name="address" use="required">
|
||||
<xs:simpleType>
|
||||
<xs:restriction base="xs:token">
|
||||
<xs:pattern value="(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)\.(25[0-5]|2[0-4][0-9]|[01]?[0-9][0-9]?)|[.]?.*[.x][a-z]{2,3}" />
|
||||
</xs:restriction>
|
||||
</xs:simpleType>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
||||
+428
@@ -0,0 +1,428 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# L2JMODS - non-retail-like systems that have been integrated into the L2J project.
|
||||
# Be warned that there may be no support for these mods beyond the original author's assistance.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Champion mobs - Turn random mobs into Champions
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable/Disable Champion Mob System.
|
||||
ChampionEnable = False
|
||||
|
||||
# Force Champion mobs to be passive?
|
||||
# To leave champion mobs to default/Agressive, set to False.
|
||||
# To set all champion mobs to Passive, set True.
|
||||
ChampionPassive = False
|
||||
|
||||
# % chance for a mob to became champion (0 to disable).
|
||||
ChampionFrequency = 5
|
||||
|
||||
# Title of all Champion Mobs.
|
||||
ChampionTitle = Champion
|
||||
|
||||
# Min and max levels allowed for a mob to be a Champion mob.
|
||||
ChampionMinLevel = 20
|
||||
ChampionMaxLevel = 70
|
||||
|
||||
# Hp multiplier for Champion mobs.
|
||||
ChampionHp = 8
|
||||
|
||||
# Hp Regen Multiplier for Champion mobs.
|
||||
ChampionHpRegen = 1.0
|
||||
|
||||
# Standard rewards multiplier for Champion mobs.
|
||||
ChampionRewards = 8
|
||||
|
||||
# Adena & Seal Stone rewards multiplier for Champion mobs.
|
||||
ChampionAdenasRewards = 1.0
|
||||
|
||||
# P. Attack and M. Attack bonus for Champion mobs.
|
||||
ChampionAtk = 1.0
|
||||
|
||||
# Physical/Magical Attack Speed bonus for Champion mobs.
|
||||
ChampionSpdAtk = 1.0
|
||||
|
||||
# Specified reward item ID
|
||||
ChampionRewardItemID = 6393
|
||||
|
||||
# The amount of the specified reward a player will receive if they are awarded the item.
|
||||
ChampionRewardItemQty = 1
|
||||
|
||||
# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
|
||||
ChampionRewardLowerLvlItemChance = 0
|
||||
|
||||
# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
|
||||
ChampionRewardHigherLvlItemChance = 0
|
||||
|
||||
# Do you want to enable the vitality calculation when killing champion mobs?
|
||||
# Be aware that it can lead to huge unbalance on your server, your rate for that mob would
|
||||
# then be "mobXP x serverRate x vitalityRate x championXpRate
|
||||
# Notes:
|
||||
# Works only if EnableVitality = True
|
||||
# Default: False
|
||||
ChampionEnableVitality = False
|
||||
|
||||
# Enable spawning of the champions in instances
|
||||
# Default = False
|
||||
ChampionEnableInInstances = False
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Wedding System (by evill33t)
|
||||
# ---------------------------------------------------------------------------
|
||||
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
|
||||
# CustomNpcTable = True in General.properties
|
||||
# ---------------------------------------------------------------------------
|
||||
# Wedding Manager ID: 50007
|
||||
#
|
||||
# First part - "Engagement"
|
||||
# 1) Target the player that you want to make a couple with.
|
||||
# 2) Use the voice command ".engage nameofyourpartner" then press enter.
|
||||
# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
|
||||
# 4) If the target player accepts the engagement invitation, you will be engaged.
|
||||
#
|
||||
# Second part - "Marriage"
|
||||
# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
|
||||
# (You may need Formal Wear and Adena to pay wedding fees!)
|
||||
# 2) Each player needs to speak to the NPC and make the request to be married.
|
||||
# 3) Once done, fireworks will display and the two players will be married.
|
||||
#
|
||||
# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
|
||||
#
|
||||
# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
|
||||
#
|
||||
# If you're married you have to pay a specified % of your adena to your partner.
|
||||
#
|
||||
# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable/Disable Wedding System
|
||||
AllowWedding = False
|
||||
|
||||
# Amount of Adena required to get married
|
||||
WeddingPrice = 250000000
|
||||
|
||||
# Enable/Disable punishing of players who attempt to be engaged to other players while married.
|
||||
WeddingPunishInfidelity = True
|
||||
|
||||
# Enable/Disable teleport function for married couples.
|
||||
WeddingTeleport = True
|
||||
|
||||
# Amount of Adena required to teleport to spouse.
|
||||
WeddingTeleportPrice = 50000
|
||||
|
||||
# Time before character is teleported after using the skill.
|
||||
WeddingTeleportDuration = 60
|
||||
|
||||
# Enable/Disable same sex marriages.
|
||||
WeddingAllowSameSex = False
|
||||
|
||||
# Require players to wear formal wear to be married?
|
||||
WeddingFormalWear = True
|
||||
|
||||
# Amount of Adena (%) a player must pay to the other to get divorced.
|
||||
WeddingDivorceCosts = 20
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Team vs. Team Event Engine (by FBIagent)
|
||||
# ---------------------------------------------------------------------------
|
||||
# <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
|
||||
# CustomNpcTable = True in General.properties
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable/Disable TvTEvent System
|
||||
TvTEventEnabled = False
|
||||
|
||||
# TvT in instance
|
||||
TvTEventInInstance = False
|
||||
|
||||
# Name of the instance file for TvT
|
||||
TvTEventInstanceFile = coliseum.xml
|
||||
|
||||
# Times TvT will occur (24h format).
|
||||
TvTEventInterval = 9:00,15:00,21:00,3:00
|
||||
|
||||
# Registration timer from start of event (in minutes).
|
||||
TvTEventParticipationTime = 60
|
||||
|
||||
# Event running time (in minutes).
|
||||
TvTEventRunningTime = 20
|
||||
|
||||
# TvT Event NPC (create a custom npc of type L2TvTEventNpc).
|
||||
TvTEventParticipationNpcId = 70010
|
||||
|
||||
# TvT Event Participation Fee (itemId, number). Fee is not returned.
|
||||
# Example: 57,100000
|
||||
# Default = none
|
||||
TvTEventParticipationFee = 0,0
|
||||
|
||||
# Location for TvTEvent NPC to spawn in form x,y,z[,heading]
|
||||
TvTEventParticipationNpcCoordinates = 83425,148585,-3406
|
||||
|
||||
# Min/Max amount of players allowed in each team.
|
||||
TvTEventMinPlayersInTeams = 1
|
||||
TvTEventMaxPlayersInTeams = 20
|
||||
|
||||
# Min/Max level of players that may join the event.
|
||||
TvTEventMinPlayerLevel = 1
|
||||
TvTEventMaxPlayerLevel = 85
|
||||
|
||||
# Repsawn and exit delay timers (in seconds).
|
||||
TvTEventRespawnTeleportDelay = 10
|
||||
TvTEventStartLeaveTeleportDelay = 10
|
||||
|
||||
# First Team - Name, Start/Death x,y,z location.
|
||||
TvTEventTeam1Name = Team1
|
||||
TvTEventTeam1Coordinates = 148695,46725,-3414
|
||||
|
||||
# Second Team - Name, Start/Death x,y,z location.
|
||||
TvTEventTeam2Name = Team2
|
||||
TvTEventTeam2Coordinates = 149999,46728,-3414
|
||||
|
||||
# Reward for winning team.
|
||||
# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
|
||||
TvTEventReward = 57,100000
|
||||
|
||||
# TvTEvent Rules
|
||||
TvTEventTargetTeamMembersAllowed = True
|
||||
TvTEventScrollsAllowed = False
|
||||
TvTEventPotionsAllowed = False
|
||||
TvTEventSummonByItemAllowed = False
|
||||
|
||||
# Door ID's to open/close on start/end.
|
||||
# Not supported in instance, use xml template for defining doors.
|
||||
# Example: TvTDoorsToOpen = 1;2;3;4;5;6
|
||||
TvTDoorsToOpen =
|
||||
TvTDoorsToClose =
|
||||
|
||||
# Should both teams get reward if there's a tie?
|
||||
TvTRewardTeamTie = False
|
||||
|
||||
# Participant's effects handling on teleport/death.
|
||||
# Effects lasting through death never removed.
|
||||
# 0 - always remove all effects.
|
||||
# 1 - remove all effects only during port to event (noblesse blessing can be used)
|
||||
# 2 - never remove any effect
|
||||
# Default: 0
|
||||
TvTEventEffectsRemoval = 0
|
||||
|
||||
# Fighter-class participants will be buffed with those buffs each respawn
|
||||
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
|
||||
# Example: 1504,1;1501,1;1502,1;1499,1
|
||||
TvTEventFighterBuffs =
|
||||
|
||||
# Mage-class participants will be buffed with those buffs each respawn
|
||||
# Format: skill1Id,skill1Level;skill2Id,skill2Level...
|
||||
# Example: 1504,1;1500,1;1501,1;1085,3
|
||||
TvTEventMageBuffs =
|
||||
|
||||
# Maximum number of allowed participants per IP address (dualbox check)
|
||||
# Default: 0 (no limits)
|
||||
TvTEventMaxParticipantsPerIP = 0
|
||||
|
||||
# Voiced command (.tvt) working during TVT event to get information about event status
|
||||
TvTAllowVoicedInfoCommand = false
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# L2J Banking System
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable/Disable Banking System
|
||||
BankingEnabled = False
|
||||
|
||||
# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
|
||||
BankingGoldbarCount = 1
|
||||
|
||||
# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
|
||||
BankingAdenaCount = 500000000
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Warehouse Sorting
|
||||
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
|
||||
# ---------------------------------------------------------------------------
|
||||
EnableWarehouseSortingClan = False
|
||||
EnableWarehouseSortingPrivate = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Offline trade/craft
|
||||
# ---------------------------------------------------------------------------
|
||||
# Option to enable or disable offline trade feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineTradeEnable = False
|
||||
|
||||
# Option to enable or disable offline craft feature.
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineCraftEnable = False
|
||||
|
||||
# If set to True, name color will be changed then entering offline mode
|
||||
OfflineSetNameColor = False
|
||||
|
||||
# Color of the name in offline mode (if OfflineSetNameColor = True)
|
||||
OfflineNameColor = 808080
|
||||
|
||||
# Allow fame for characters in offline mode
|
||||
# Enable -> true, Disable -> false
|
||||
OfflineFame = True
|
||||
|
||||
#Restore offline traders/crafters after restart/shutdown. Default: false.
|
||||
RestoreOffliners = False
|
||||
|
||||
#Do not restore offline characters, after OfflineMaxDays days spent from first restore.
|
||||
#Require server restart to disconnect expired shops.
|
||||
#0 = disabled (always restore).
|
||||
#Default: 10
|
||||
OfflineMaxDays = 10
|
||||
|
||||
#Disconnect shop after finished selling, buying.
|
||||
#Default: True
|
||||
OfflineDisconnectFinished = True
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Mana Drugs/Potions
|
||||
# ---------------------------------------------------------------------------
|
||||
# This option will enable core support for:
|
||||
# Mana Drug (item ID 726), using skill ID 10000.
|
||||
# Mana Potion (item ID 728), using skill ID 10001.
|
||||
EnableManaPotionSupport = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Display Server Time
|
||||
# ---------------------------------------------------------------------------
|
||||
# This option will enable displaying of the local server time for /time command.
|
||||
DisplayServerTime = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Welcome message
|
||||
# ---------------------------------------------------------------------------
|
||||
# Show screen welcome message on character login
|
||||
# Default: False
|
||||
ScreenWelcomeMessageEnable = False
|
||||
|
||||
# Screen welcome message text to show on character login if enabled
|
||||
# ('#' for a new line, but message can have max 2 lines)
|
||||
ScreenWelcomeMessageText = Welcome to L2J server!
|
||||
|
||||
# Show screen welcome message for x seconds when character log in to game if enabled
|
||||
ScreenWelcomeMessageTime = 10
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# AntiFeed
|
||||
# ---------------------------------------------------------------------------
|
||||
# This option will enable antifeed for pvp/pk/clanrep points.
|
||||
# Default: False
|
||||
AntiFeedEnable = False
|
||||
|
||||
# If set to True, kills from dualbox will not increase pvp/pk points
|
||||
# and clan reputation will not be transferred.
|
||||
# Default: True
|
||||
AntiFeedDualbox = True
|
||||
|
||||
# If set to True, server will count disconnected (unable to determine ip address)
|
||||
# as dualbox.
|
||||
# Default: True
|
||||
AntiFeedDisconnectedAsDualbox = True
|
||||
|
||||
# If character died faster than timeout - pvp/pk points for killer will not increase
|
||||
# and clan reputation will not be transferred.
|
||||
# Setting to 0 will disable this feature.
|
||||
# Default: 120 seconds.
|
||||
AntiFeedInterval = 120
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Pvp/pk Announce
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: False
|
||||
AnnouncePkPvP = False
|
||||
|
||||
# Announce this as normal system message
|
||||
# Default: True
|
||||
AnnouncePkPvPNormalMessage = True
|
||||
|
||||
# PK message template
|
||||
# variables: $killer, $target
|
||||
AnnouncePkMsg = $killer has slaughtered $target
|
||||
|
||||
# Pvp message template
|
||||
# variables: $killer, $target
|
||||
AnnouncePvpMsg = $killer has defeated $target
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Chat Moderation
|
||||
# ---------------------------------------------------------------------------
|
||||
# This option will enable using of the voice commands .banchat and .unbanchat
|
||||
# for players with corresponding access level (default: 7).
|
||||
# Check access_levels.sql and admin_command_access_rights for details.
|
||||
# Default: False
|
||||
ChatAdmin = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Multilingual support
|
||||
# ---------------------------------------------------------------------------
|
||||
# Enable or disable multilingual support.
|
||||
# Default: False
|
||||
MultiLangEnable = False
|
||||
|
||||
# List of allowed languages, semicolon separated.
|
||||
# Default: en
|
||||
MultiLangAllowed = en;ru
|
||||
|
||||
# Default language, if not defined.
|
||||
# Default: en
|
||||
MultiLangDefault = en
|
||||
|
||||
# Enable or disable voice command .lang for changing languages on the fly.
|
||||
# Default: True
|
||||
MultiLangVoiceCommand = True
|
||||
|
||||
# Enable or disable multilingual SystemMessages support.
|
||||
# Default: False
|
||||
MultiLangSystemMessageEnable = False
|
||||
|
||||
# List of allowed languages for SystemMessages, semicolon separated.
|
||||
# Default:
|
||||
MultiLangSystemMessageAllowed =
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Walker/Bot protection
|
||||
# ---------------------------------------------------------------------------
|
||||
# Basic protection against L2Walker.
|
||||
# Default: False
|
||||
L2WalkerProtection = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Debug enable/disable voice command
|
||||
# ---------------------------------------------------------------------------
|
||||
# This option will enable voice command .debug allowing players
|
||||
# to turn on/off debugging on self only.
|
||||
# (admin command //debug can enable debugging on any character)
|
||||
# Use admin_command_access_rights table for defining access rights.
|
||||
# Default: False
|
||||
DebugVoiceCommand = False
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Dualbox Check
|
||||
# ---------------------------------------------------------------------------
|
||||
# Maximum number of players per IP address allowed to enter game.
|
||||
# Default: 0 (unlimited)
|
||||
DualboxCheckMaxPlayersPerIP = 0
|
||||
|
||||
# Maximum number of players per IP address allowed to participate in olympiad.
|
||||
# Default: 0 (unlimited)
|
||||
DualboxCheckMaxOlympiadParticipantsPerIP = 0
|
||||
|
||||
# Whitelist of the addresses for dualbox checks.
|
||||
# Format: Address1,Number1;Address2,Number2...
|
||||
# Network address can be number (127.0.0.1) or symbolic (localhost) formats.
|
||||
# Additional connection number added to the global limits for this address.
|
||||
# For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
|
||||
# and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
|
||||
# will be 1+2=3. Use 0 or negative value for unlimited number of connections.
|
||||
# Default: 127.0.0.1,0 (no limits from localhost)
|
||||
DualboxCheckWhitelist = 127.0.0.1,0
|
||||
+139
@@ -0,0 +1,139 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Olympiad Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like.
|
||||
# If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything.
|
||||
# Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Olympiad Start Time in Military hours Default 6pm (18)
|
||||
# Default: 18
|
||||
AltOlyStartTime = 18
|
||||
|
||||
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
|
||||
# Default: 00
|
||||
AltOlyMin = 00
|
||||
|
||||
# Olympiad Competition Period, Default 6 hours.
|
||||
# (If set different, should be increment by 10mins)
|
||||
# Default: 21600000
|
||||
AltOlyCPeriod = 21600000
|
||||
|
||||
# Olympiad Battle Period, Default 6 minutes.
|
||||
# Default: 360000
|
||||
AltOlyBattle = 360000
|
||||
|
||||
# Olympiad Weekly Period, Default 1 week
|
||||
# Used for adding points to nobles
|
||||
# Default: 604800000
|
||||
AltOlyWPeriod = 604800000
|
||||
|
||||
# Olympiad Validation Period, Default 24 Hours.
|
||||
# Default: 86400000
|
||||
AltOlyVPeriod = 86400000
|
||||
|
||||
# Points for reaching Noblesse for the first time
|
||||
# Default: 18
|
||||
AltOlyStartPoints = 18
|
||||
|
||||
# Points every week
|
||||
# Default: 3
|
||||
AltOlyWeeklyPoints = 3
|
||||
|
||||
# Required number of participants for the class based games
|
||||
# Default: 5
|
||||
AltOlyClassedParticipants = 5
|
||||
|
||||
# Required number of participants for the non-class based games
|
||||
# Default: 9
|
||||
AltOlyNonClassedParticipants = 9
|
||||
|
||||
# Required number of participants for the 3x3 teams games
|
||||
# Default: 9
|
||||
AltOlyTeamsParticipants = 9
|
||||
|
||||
# Number used for displaying amount of registered participants, messages "Fewer than ..." or "More than ...".
|
||||
# 0 for displaying digits instead of text phrase (old style).
|
||||
# Default: 100
|
||||
AltOlyRegistrationDisplayNumber = 100
|
||||
|
||||
# Reward for the class based games
|
||||
# Format: itemId1,itemNum1;itemId2,itemNum2...
|
||||
# Default: 13722,50
|
||||
AltOlyClassedReward = 13722,50
|
||||
|
||||
# Reward for the non-class based games
|
||||
# Format: itemId1,itemNum1;itemId2,itemNum2...
|
||||
# Default: 13722,40
|
||||
AltOlyNonClassedReward = 13722,40
|
||||
|
||||
# Reward for the 3x3 teams games
|
||||
# Format: itemId1,itemNum1;itemId2,itemNum2...
|
||||
# Default: 13722,85
|
||||
AltOlyTeamReward = 13722,85
|
||||
|
||||
# ItemId used for exchanging to the points.
|
||||
# Default: 13722
|
||||
AltOlyCompRewItem = 13722
|
||||
|
||||
# The minimal matches you need to participate to receive point rewards
|
||||
# Default: 9
|
||||
AltOlyMinMatchesForPoints = 9
|
||||
|
||||
# Rate to exchange points to reward item.
|
||||
# Default: 1000
|
||||
AltOlyGPPerPoint = 1000
|
||||
|
||||
# Noblesse points awarded to Heros.
|
||||
# Default: 180
|
||||
AltOlyHeroPoints = 180
|
||||
|
||||
# Noblesse points awarded to Rank 1 members.
|
||||
# Default: 120
|
||||
AltOlyRank1Points = 120
|
||||
|
||||
# Noblesse points awarded to Rank 2 members.
|
||||
# Default: 80
|
||||
AltOlyRank2Points = 80
|
||||
|
||||
# Noblesse points awarded to Rank 3 members.
|
||||
# Default: 55
|
||||
AltOlyRank3Points = 55
|
||||
|
||||
# Noblesse points awarded to Rank 4 members.
|
||||
# Default: 35
|
||||
AltOlyRank4Points = 35
|
||||
|
||||
# Noblesse points awarded to Rank 5 members.
|
||||
# Default: 20
|
||||
AltOlyRank5Points = 20
|
||||
|
||||
# Maximum points that player can gain/lose on a match.
|
||||
# Default: 10
|
||||
AltOlyMaxPoints = 10
|
||||
|
||||
# Hero tables show last month's winners or current status.
|
||||
# Default: True
|
||||
AltOlyShowMonthlyWinners = True
|
||||
|
||||
# Olympiad Managers announce each start of fight.
|
||||
# Default: True
|
||||
AltOlyAnnounceGames = True
|
||||
|
||||
# Restrict specified items in Olympiad. ItemID's need to be separated with a comma (ex. 1,200,350)
|
||||
# Equipped items will be moved to inventory during port.
|
||||
# Default: 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
|
||||
AltOlyRestrictedItems = 6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,9388,9389,9390,17049,17050,17051,17052,17053,17054,17055,17056,17057,17058,17059,17060,17061,20759,20775,20776,20777,20778,14774
|
||||
|
||||
# Enchant limit for items during Olympiad battles. Disabled = -1.
|
||||
# Default: -1
|
||||
AltOlyEnchantLimit = -1
|
||||
|
||||
# Log all Olympiad fights and outcome to olympiad.csv file.
|
||||
# Default: False
|
||||
AltOlyLogFights = False
|
||||
|
||||
# Time to wait before teleported to arena.
|
||||
# Default: 120
|
||||
AltOlyWaitTime = 120
|
||||
+60
@@ -0,0 +1,60 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# PvP Related Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Karma Variables
|
||||
# ---------------------------------------------------------------------------
|
||||
# Karma gain/loss
|
||||
# Default: 240
|
||||
MinKarma = 240
|
||||
|
||||
# Default: 10000
|
||||
MaxKarma = 10000
|
||||
|
||||
# The number to divide the xp recieved by to calculate karma lost on xp gain/loss.
|
||||
# Default: 260
|
||||
XPDivider = 260
|
||||
|
||||
# The minimum karma lost if 0 karma is to be removed.
|
||||
# Default: 0
|
||||
BaseKarmaLost = 0
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# PK'er Drop Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# Default: False
|
||||
CanGMDropEquipment = False
|
||||
|
||||
# Warning: Make sure the lists do NOT CONTAIN
|
||||
# trailing spaces or spaces between the numbers!
|
||||
# List of pet items we cannot drop.
|
||||
# Default: 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
ListOfPetItems = 2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650
|
||||
|
||||
# Lists of items which should NEVER be dropped (note, adena will
|
||||
# never be dropped) whether on this list or not
|
||||
# Default: 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
|
||||
ListOfNonDroppableItems = 57,1147,425,1146,461,10,2368,7,6,2370,2369,6842,6611,6612,6613,6614,6615,6616,6617,6618,6619,6620,6621,7694,8181,5575,7694,9388,9389,9390
|
||||
|
||||
# Default: 6
|
||||
MinimumPKRequiredToDrop = 6
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Misc.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Should we award a pvp point for killing a player with karma?
|
||||
# Default: False
|
||||
AwardPKKillPVPPoint = False
|
||||
|
||||
# How much time one stays in PvP mode after hitting an innocent (in ms)
|
||||
# Default: 120000
|
||||
PvPVsNormalTime = 120000
|
||||
|
||||
# Length one stays in PvP mode after hitting a purple player (in ms)
|
||||
# Default: 60000
|
||||
PvPVsPvPTime = 60000
|
||||
+166
@@ -0,0 +1,166 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Rate Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Standard Settings (Retail value = 1)
|
||||
# ---------------------------------------------------------------------------
|
||||
# Experience multiplier
|
||||
RateXp = 1
|
||||
# Skill points multiplier
|
||||
RateSp = 1
|
||||
# Experience multiplier (Party)
|
||||
RatePartyXp = 1
|
||||
# Skill points multiplier (Party)
|
||||
RatePartySp = 1
|
||||
RateConsumableCost = 1
|
||||
RateDropItems = 1
|
||||
RateRaidDropItems = 1
|
||||
RateDropSpoil = 1
|
||||
RateDropManor = 1
|
||||
RateExtractFish = 1
|
||||
RateKarmaExpLost = 1
|
||||
RateSiegeGuardsPrice = 1
|
||||
|
||||
# Quest Multipliers
|
||||
# Warning: Many quests need to be rewritten
|
||||
# for this setting to work properly.
|
||||
|
||||
# Quest item drop multiplier
|
||||
RateQuestDrop = 1
|
||||
|
||||
# Exp/SP reward multipliers
|
||||
RateQuestRewardXP = 1
|
||||
RateQuestRewardSP = 1
|
||||
|
||||
# Adena reward multiplier
|
||||
RateQuestRewardAdena = 1
|
||||
|
||||
# Use additional item multipliers?
|
||||
# Default: False
|
||||
UseQuestRewardMultipliers = False
|
||||
|
||||
# Default reward multiplier
|
||||
# When UseRewardMultipliers=False - default multiplier is used for any reward
|
||||
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
|
||||
# Default: 1
|
||||
RateQuestReward = 1
|
||||
|
||||
# Additional quest-reward multipliers based on item type
|
||||
RateQuestRewardPotion = 1
|
||||
RateQuestRewardScroll = 1
|
||||
RateQuestRewardRecipe = 1
|
||||
RateQuestRewardMaterial = 1
|
||||
|
||||
# List of items affected by custom drop rate by id, used now for Adena rate too.
|
||||
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
|
||||
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
|
||||
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
|
||||
# Default: 57,1
|
||||
RateDropItemsById = 57,1
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Vitality system rates. Works only if EnableVitality = True
|
||||
# ---------------------------------------------------------------------------
|
||||
# The following configures the xp multiplicator of each vitality level. Basically, you have
|
||||
# 5 levels, the first one being 0. Official rates are:
|
||||
# Level 1: 150%
|
||||
# Level 2: 200%
|
||||
# Level 3: 250%
|
||||
# Level 4: 300%
|
||||
# Take care setting these values according to your server rates, as the can lead to huge differences!
|
||||
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
|
||||
RateVitalityLevel1 = 1.5
|
||||
RateVitalityLevel2 = 2.
|
||||
RateVitalityLevel3 = 2.5
|
||||
RateVitalityLevel4 = 3.
|
||||
|
||||
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
|
||||
# Default values are 1.
|
||||
RateVitalityGain = 1.
|
||||
RateVitalityLost = 1.
|
||||
|
||||
# This defines how many times faster do the players regain their vitality when in peace zones
|
||||
RateRecoveryPeaceZone = 1.
|
||||
|
||||
# This defines how many times faster do the players regain their vitality when offline
|
||||
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
|
||||
RateRecoveryOnReconnect = 4.
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Player Drops (values are set in PERCENTS)
|
||||
# ---------------------------------------------------------------------------
|
||||
PlayerDropLimit = 0
|
||||
# in %
|
||||
PlayerRateDrop = 0
|
||||
# in %
|
||||
PlayerRateDropItem = 0
|
||||
# in %
|
||||
PlayerRateDropEquip = 0
|
||||
# in %
|
||||
PlayerRateDropEquipWeapon = 0
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Player XP % lost on death.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Must be defined an interval per each % following this:
|
||||
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
|
||||
# For undefined intervals, default value is 1.0 .
|
||||
# Example (Default settings):
|
||||
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
|
||||
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
|
||||
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
|
||||
# XP loss is affected by clan luck in core
|
||||
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
|
||||
|
||||
# Default: 10
|
||||
KarmaDropLimit = 10
|
||||
|
||||
# Default: 40
|
||||
KarmaRateDrop = 40
|
||||
|
||||
# Default: 50
|
||||
KarmaRateDropItem = 50
|
||||
|
||||
# Default: 40
|
||||
KarmaRateDropEquip = 40
|
||||
|
||||
# Default: 10
|
||||
KarmaRateDropEquipWeapon = 10
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Pets (Default value = 1)
|
||||
# ---------------------------------------------------------------------------
|
||||
PetXpRate = 1
|
||||
PetFoodRate = 1
|
||||
SinEaterXpRate = 1
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Herbs
|
||||
# ---------------------------------------------------------------------------
|
||||
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
|
||||
# Default: 1
|
||||
RateCommonHerbs = 1
|
||||
|
||||
# Herb of Life, Greater herb of Life, Superior Herb of Life
|
||||
# Default: 1
|
||||
RateHpHerbs = 1
|
||||
|
||||
# Herb of Mana, Greater herb of Mana, Superior Herb of Mana
|
||||
# Default: 1
|
||||
RateMpHerbs = 1
|
||||
|
||||
# Herb of Warrior, Herb of Mystic, Herb of Recovery
|
||||
# Default: 1
|
||||
RateSpecialHerbs = 1
|
||||
|
||||
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
|
||||
# Note you'll need to enable EnableVitalityHerbs
|
||||
# Notes:
|
||||
# Works only if EnableVitality = True
|
||||
RateVitalityHerbs = 1
|
||||
+106
@@ -0,0 +1,106 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Game Server Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# This is the server configuration file. Here you can set up the connection information for your server.
|
||||
# This was written with the assumption that you are behind a router.
|
||||
# Dumbed Down Definitions...
|
||||
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
|
||||
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
|
||||
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Networking
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Where's the Login server this gameserver should connect to
|
||||
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
|
||||
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
|
||||
# Default: 127.0.0.1
|
||||
LoginHost = 127.0.0.1
|
||||
|
||||
# TCP port the login server listen to for gameserver connection requests
|
||||
# Default: 9014
|
||||
LoginPort = 9014
|
||||
|
||||
# Bind address for gameserver. You should not need to change it in most cases.
|
||||
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
|
||||
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
|
||||
# Default: * (0.0.0.0)
|
||||
GameserverHostname = *
|
||||
|
||||
# Default: 7777
|
||||
GameserverPort = 7777
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Database
|
||||
# ---------------------------------------------------------------------------
|
||||
# Specify the appropriate driver and url for the database you're using.
|
||||
# Examples:
|
||||
# Driver = com.mysql.jdbc.Driver (default)
|
||||
# Driver = org.hsqldb.jdbcDriver
|
||||
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
|
||||
Driver = com.mysql.jdbc.Driver
|
||||
# Database URL
|
||||
# URL = jdbc:mysql://localhost/l2jgs (default)
|
||||
# URL = jdbc:hsqldb:hsql://localhost/l2jgs
|
||||
# URL = jdbc:sqlserver://localhost/database = l2jgs/user = sa/password =
|
||||
URL = jdbc:mysql://localhost/l2jgs
|
||||
# Database user info (default is "root" but it's not recommended)
|
||||
Login = root
|
||||
# Database connection password
|
||||
Password =
|
||||
|
||||
# Default: 100
|
||||
MaximumDbConnections = 100
|
||||
|
||||
# Default: 0
|
||||
MaximumDbIdleTime = 0
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Misc Server Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# This is the server ID that the Game Server will request.
|
||||
# Example: 1 = Bartz
|
||||
# Default: 1
|
||||
RequestServerID = 1
|
||||
|
||||
# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
|
||||
# Default: True
|
||||
AcceptAlternateID = True
|
||||
|
||||
# Datapack root directory.
|
||||
# Defaults to current directory from which the server is started.
|
||||
DatapackRoot = .
|
||||
|
||||
# Define how many players are allowed to play simultaneously on your server.
|
||||
# Default: 100
|
||||
MaximumOnlineUsers = 100
|
||||
|
||||
# Numbers of protocol revisions that server allows to connect.
|
||||
# Delimiter is ;
|
||||
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
|
||||
# Default: 216
|
||||
AllowedProtocolRevisions = 216
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Misc Player Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Character name template.
|
||||
# Examples:
|
||||
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
|
||||
# The above setting will allow names with first capital letter, next three small letters,
|
||||
# and any letter (case insensitive) or number, like OmfgWTF1
|
||||
# CnameTemplate = [A-Z][a-z]*
|
||||
# The above setting will allow names only of letters with first one capital, like Omfgwtf
|
||||
# Default .* (allows any symbol)
|
||||
CnameTemplate = .*
|
||||
|
||||
# This setting restricts names players can give to their pets.
|
||||
# See CnameTemplate for details
|
||||
PetNameTemplate = .*
|
||||
|
||||
# Maximum number of characters per account.
|
||||
# Default: 7 (client limit)
|
||||
CharMaxNumber = 7
|
||||
+146
@@ -0,0 +1,146 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Siege Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Standard Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Length of siege before the count down (in minutes).
|
||||
# Default: 120
|
||||
SiegeLength = 120
|
||||
|
||||
# Maximum number of flags per clan.
|
||||
# Default: 1
|
||||
MaxFlags = 1
|
||||
|
||||
# Minimum level to register.
|
||||
# Default: 5
|
||||
SiegeClanMinLevel = 5
|
||||
|
||||
# Max number of clans that can register on each side.
|
||||
# Default: 500
|
||||
AttackerMaxClans = 500
|
||||
|
||||
# Default: 500
|
||||
DefenderMaxClans = 500
|
||||
|
||||
# Respawn times (in miliseconds).
|
||||
# Default: 0
|
||||
AttackerRespawn = 0
|
||||
|
||||
# Reward successful siege defense with blood alliance in clan warehouse
|
||||
# Default: 0
|
||||
BloodAllianceReward = 0
|
||||
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Castle Control Tower Spawns
|
||||
# ---------------------------------------------------------------------------
|
||||
# Caste Artifacts and Control Towers spawns
|
||||
#
|
||||
# Control Towers syntax: NameControlTowerN=x,y,z,npc_id,hp
|
||||
# Name - castle name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# npc_id - id of template
|
||||
# hp - maximum health
|
||||
#
|
||||
# Flame Towers syntax: NameFlameTowerN=x,y,z,npc_id,hp
|
||||
# Name - castle name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# npc_id - id of template
|
||||
# hp - maximum health
|
||||
#
|
||||
# Artefacts syntax: NameArtefactN=x,y,z,heading,npc_id
|
||||
# Name - castle name
|
||||
# N - number
|
||||
# x,y,z - coords
|
||||
# heading
|
||||
# npc_id - id of template
|
||||
|
||||
# Gludio
|
||||
GludioArtefact1=-18113,107972,-2480,16384,35063
|
||||
GludioFlameTower1=-18154,107591,-2560,13004,10000
|
||||
GludioFlameTower2=-19329,108154,-2384,13004,10000
|
||||
GludioControlTower1=-18325,112811,-2377,13002,10000
|
||||
GludioControlTower2=-18048,107098,-2378,13002,10000
|
||||
GludioControlTower3=-18113,108597,-2343,13002,10000
|
||||
GludioMaxMercenaries = 100
|
||||
|
||||
# Giran
|
||||
GiranArtefact1=117950,145096,-2547,32768,35147
|
||||
GiranFlameTower1=118331,145055,-2627,13004,10000
|
||||
GiranFlameTower2=117768,143880,-2451,13004,10000
|
||||
GiranControlTower1=113115,144829,-2446,13002,10000
|
||||
GiranControlTower2=118828,145106,-2447,13002,10000
|
||||
GiranControlTower3=117329,145041,-2412,13002,10000
|
||||
GiranMaxMercenaries = 200
|
||||
|
||||
# Dion
|
||||
DionArtefact1=22073,161778,-2674,49152,35105
|
||||
DionFlameTower1=22114,162159,-2754,13004,10000
|
||||
DionFlameTower2=23289,161596,-2578,13004,10000
|
||||
DionControlTower1=22285,156939,-2571,13002,10000
|
||||
DionControlTower2=22008,162652,-2572,13002,10000
|
||||
DionControlTower3=22073,161153,-2537,13002,10000
|
||||
DionMaxMercenaries = 150
|
||||
|
||||
# Oren
|
||||
OrenArtefact1=8402,37191,-2274,32768,35189
|
||||
OrenFlameTower1=84407,37150,-2354,13004,10000
|
||||
OrenFlameTower2=83844,35975,-2178,13004,10000
|
||||
OrenControlTower1=79193,36977,-2167,13002,10000
|
||||
OrenControlTower2=84906,37254,-2168,13002,10000
|
||||
OrenControlTower3=83407,37189,-2133,13002,10000
|
||||
OrenMaxMercenaries = 300
|
||||
|
||||
# Aden
|
||||
AdenArtefact1=147463,1529,-373,16384,35233
|
||||
AdenFlameTower1=149976,1583,-450,13004,10000
|
||||
AdenFlameTower2=144955,1603,-450,13004,10000
|
||||
AdenControlTower1=148774,2351,-389,13002,10000
|
||||
AdenControlTower2=147456,5724,158,13002,10000
|
||||
AdenControlTower3=146137,2352,-389,13002,10000
|
||||
AdenMaxMercenaries = 400
|
||||
|
||||
# Innadril
|
||||
InnadrilArtefact1=116024,250557,-770,-16384,35279
|
||||
InnadrilFlameTower1=116065,250938,-850,13004,10000
|
||||
InnadrilFlameTower2=117240,250375,-674,13004,10000
|
||||
InnadrilControlTower1=116236,245718,-667,13002,10000
|
||||
InnadrilControlTower2=115959,251431,-667,13002,10000
|
||||
InnadrilControlTower3=116024,249932,-633,13002,10000
|
||||
InnadrilMaxMercenaries = 400
|
||||
|
||||
# Goddard
|
||||
GoddardArtefact1=146601,-50441,-1505,32768,35322
|
||||
GoddardArtefact2=148353,-50457,-1505,0,35323
|
||||
GoddardFlameTower1=148144,-46992,-1609,13004,10000
|
||||
GoddardFlameTower2=146784,-46992,-1609,13004,10000
|
||||
GoddardControlTower1=144672,-48832,-1742,13002,10000
|
||||
GoddardControlTower2=150240,-48832,-1742,13002,10000
|
||||
GoddardControlTower3=147456,-49200,-1619,13002,10000
|
||||
GoddardMaxMercenaries = 400
|
||||
|
||||
# Rune
|
||||
RuneArtefact1=9132,-49151,1095,0,35469
|
||||
RuneFlameTower1=12864,-47440,-1087,13004,10000
|
||||
RuneFlameTower2=12225,-50767,1248,13004,10000
|
||||
RuneControlTower1=16565,-50318,-641,13002,10000
|
||||
RuneControlTower2=16559,-48000,-641,13002,10000
|
||||
RuneControlTower3=10775,-48481,83,13002,10000
|
||||
RuneMaxMercenaries = 400
|
||||
|
||||
# Schuttgart
|
||||
SchuttgartArtefact1=76674,-154521,228,32768,35515
|
||||
SchuttgartArtefact2=78440,-154521,228,0,35514
|
||||
SchuttgartFlameTower1=78233,-151037,120,13004,10000
|
||||
SchuttgartFlameTower2=76872,-151043,120,13004,10000
|
||||
SchuttgartControlTower1=80334,-152898,-8,13002,10000
|
||||
SchuttgartControlTower2=74775,-152928,-8,13002,10000
|
||||
SchuttgartControlTower3=77547,-153246,112,13002,10000
|
||||
SchuttgartMaxMercenaries = 400
|
||||
+27
@@ -0,0 +1,27 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# Telnet Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Allows text based monitoring and administration of L2J GS/LS
|
||||
# by using a telnet client. Communication protocol is insecure
|
||||
# and you should use SSL tunnels, VPN, etc. if you plan to connect
|
||||
# over non-trusted channels.
|
||||
# Default: False
|
||||
EnableTelnet = False
|
||||
|
||||
# This is the port L2J should listen to for incoming telnet
|
||||
# requests.
|
||||
# Default: 54321
|
||||
StatusPort = 54321
|
||||
|
||||
# If the following is not set, a random password is generated on server startup.
|
||||
# Usage: StatusPW = somePass
|
||||
StatusPW =
|
||||
|
||||
# This list can contain IPs or Hosts of clients you wish to allow. Hostnames must be resolvable to an IP.
|
||||
# Example: 0.0.0.0,host,0.0.0.1,host2,host3,host4,0.0.0.3
|
||||
# Default: 127.0.0.1,localhost,::1
|
||||
ListOfHosts = 127.0.0.1,localhost,::1
|
||||
@@ -0,0 +1,52 @@
|
||||
# ---------------------------------------------------------------------------
|
||||
# TerritoryWar Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
|
||||
# Warning:
|
||||
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
|
||||
# ---------------------------------------------------------------------------
|
||||
# Standard Settings
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# Length of siege before the count down (in minutes).
|
||||
# Default: 120
|
||||
WarLength = 120
|
||||
|
||||
# Clan Minimum level to register.
|
||||
# Default: 0
|
||||
ClanMinLevel = 0
|
||||
|
||||
# Player Minimum level to register.
|
||||
# Default: 40
|
||||
PlayerMinLevel = 40
|
||||
|
||||
# Max number of clans and players that can register for a side.
|
||||
# Default: 500
|
||||
DefenderMaxClans = 500
|
||||
|
||||
# Default: 500
|
||||
DefenderMaxPlayers = 500
|
||||
|
||||
# Is Ward holding players can be attacked and killed in peace zone
|
||||
# Default: False
|
||||
PlayerWithWardCanBeKilledInPeaceZone = False
|
||||
|
||||
# Spawn wards in Castles when Territory War is not in progress
|
||||
# Default: False
|
||||
SpawnWardsWhenTWIsNotInProgress = False
|
||||
|
||||
# Return all wards to their own castle when Territory War starts
|
||||
# Default: False
|
||||
ReturnWardsWhenTWStarts = False
|
||||
|
||||
# Territory Badge needed to change nobless
|
||||
# default: 100
|
||||
MinTerritoryBadgeForNobless = 100
|
||||
|
||||
# Territory Badge needed to buy Strider
|
||||
# default: 50
|
||||
MinTerritoryBadgeForStriders = 50
|
||||
|
||||
# Territory Badge needed to buy Guardian's Strider
|
||||
# default: 80
|
||||
MinTerritoryBadgeForBigStrider = 80
|
||||
Reference in New Issue
Block a user