/*
 * This file is part of the L2J Mobius project.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package org.l2jmobius.gameserver.network.clientpackets;

import org.l2jmobius.gameserver.config.PlayerConfig;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.entity.actor.Player;
import org.l2jmobius.gameserver.mechanics.skill.Skill;
import org.l2jmobius.gameserver.mechanics.skill.enums.SkillFinishType;

/**
 * @author KenM
 */
public class RequestDispel extends ClientPacket
{
	private int _skillId;
	private int _skillLevel;
	
	@Override
	protected void readImpl()
	{
		_skillId = readInt();
		_skillLevel = readInt();
	}
	
	@Override
	protected void runImpl()
	{
		if ((_skillId <= 0) || (_skillLevel <= 0))
		{
			return;
		}
		
		final Player player = getPlayer();
		if (player == null)
		{
			return;
		}
		
		final Skill skill = SkillData.getInstance().getSkill(_skillId, _skillLevel);
		if (skill == null)
		{
			return;
		}
		
		if (!skill.canBeDispeled() || skill.isStayAfterDeath() || skill.isDebuff())
		{
			return;
		}
		
		if (skill.isDance() && !PlayerConfig.DANCE_CANCEL_BUFF)
		{
			return;
		}
		
		player.stopSkillEffects(SkillFinishType.REMOVED, _skillId);
	}
}
