/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;

import org.l2jmobius.commons.network.buffer.WriteBuffer;
import org.l2jmobius.gameserver.entity.actor.Player;
import org.l2jmobius.gameserver.entity.item.instance.Item;
import org.l2jmobius.gameserver.managers.CastleManorManager;
import org.l2jmobius.gameserver.mechanics.siege.manor.CropProcure;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class SellListProcure extends ServerPacket
{
	private final int _money;
	private final Map<Item, Integer> _sellList = new HashMap<>();
	
	public SellListProcure(Player player, int castleId)
	{
		_money = player.getAdena();
		for (CropProcure c : CastleManorManager.getInstance().getCropProcure(castleId, false))
		{
			final Item item = player.getInventory().getItemByItemId(c.getId());
			if ((item != null) && (c.getAmount() > 0))
			{
				_sellList.put(item, c.getAmount());
			}
		}
	}
	
	@Override
	public void writeImpl(GameClient client, WriteBuffer buffer)
	{
		ServerPackets.SELL_LIST_PROCURE.writeId(this, buffer);
		buffer.writeInt(_money); // money
		buffer.writeInt(0); // lease ?
		buffer.writeShort(_sellList.size()); // list size
		for (Entry<Item, Integer> entry : _sellList.entrySet())
		{
			final Item item = entry.getKey();
			buffer.writeShort(item.getTemplate().getType1());
			buffer.writeInt(item.getObjectId());
			buffer.writeInt(item.getDisplayId());
			buffer.writeInt(entry.getValue()); // count
			buffer.writeShort(item.getTemplate().getType2());
			buffer.writeShort(0); // unknown
			buffer.writeInt(0); // price, you should not get any adena for crops, only raw materials
		}
	}
}
