/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.network.clientpackets;

import org.l2jmobius.gameserver.data.sql.ClanTable;
import org.l2jmobius.gameserver.entity.actor.Player;
import org.l2jmobius.gameserver.entity.clan.Clan;
import org.l2jmobius.gameserver.managers.CastleManager;
import org.l2jmobius.gameserver.mechanics.siege.Castle;
import org.l2jmobius.gameserver.network.serverpackets.SiegeDefenderList;

/**
 * @version $Revision: 1.3.4.2 $ $Date: 2005/03/27 15:29:30 $
 */
public class RequestConfirmSiegeWaitingList extends ClientPacket
{
	private int _approved;
	private int _castleId;
	private int _clanId;
	
	@Override
	protected void readImpl()
	{
		_castleId = readInt();
		_clanId = readInt();
		_approved = readInt();
	}
	
	@Override
	protected void runImpl()
	{
		final Player player = getPlayer();
		if (player == null)
		{
			return;
		}
		
		// Check if the player has a clan.
		if (player.getClan() == null)
		{
			return;
		}
		
		final Castle castle = CastleManager.getInstance().getCastleById(_castleId);
		if (castle == null)
		{
			return;
		}
		
		// Check if leader of the clan who owns the castle?
		if ((castle.getOwnerId() != player.getClanId()) || (!player.isClanLeader()))
		{
			return;
		}
		
		final Clan clan = ClanTable.getInstance().getClan(_clanId);
		if (clan == null)
		{
			return;
		}
		
		if (!castle.getSiege().isRegistrationOver())
		{
			if (_approved == 1)
			{
				if (castle.getSiege().checkIsDefenderWaiting(clan))
				{
					castle.getSiege().approveSiegeDefenderClan(_clanId);
				}
				else
				{
					return;
				}
			}
			else
			{
				if ((castle.getSiege().checkIsDefenderWaiting(clan)) || (castle.getSiege().checkIsDefender(clan)))
				{
					castle.getSiege().removeSiegeClan(_clanId);
				}
			}
		}
		
		// Update the defender list.
		player.sendPacket(new SiegeDefenderList(castle));
	}
}
