/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.mechanics.siege;

import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;

import org.l2jmobius.gameserver.entity.actor.Npc;

public class SiegeClan
{
	private int _clanId = 0;
	private final Set<Npc> _flag = ConcurrentHashMap.newKeySet();
	private SiegeClanType _type;
	
	public SiegeClan(int clanId, SiegeClanType type)
	{
		_clanId = clanId;
		_type = type;
	}
	
	public int getNumFlags()
	{
		return _flag.size();
	}
	
	public void addFlag(Npc flag)
	{
		_flag.add(flag);
	}
	
	public boolean removeFlag(Npc flag)
	{
		final boolean ret = _flag.remove(flag);
		flag.deleteMe();
		return ret;
	}
	
	public void removeFlags()
	{
		_flag.forEach(Npc::decayMe);
		_flag.clear();
	}
	
	public int getClanId()
	{
		return _clanId;
	}
	
	public Set<Npc> getFlag()
	{
		return _flag;
	}
	
	public SiegeClanType getType()
	{
		return _type;
	}
	
	public void setType(SiegeClanType setType)
	{
		_type = setType;
	}
}
