/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import java.util.List;

import org.l2jmobius.commons.network.buffer.WriteBuffer;
import org.l2jmobius.gameserver.data.xml.HennaData;
import org.l2jmobius.gameserver.entity.actor.Player;
import org.l2jmobius.gameserver.entity.item.Henna;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class HennaEquipList extends ServerPacket
{
	private final Player _player;
	private final List<Henna> _hennaEquipList;
	
	public HennaEquipList(Player player)
	{
		_player = player;
		_hennaEquipList = HennaData.getInstance().getHennaList(player.getPlayerClass());
	}
	
	public HennaEquipList(Player player, List<Henna> list)
	{
		_player = player;
		_hennaEquipList = list;
	}
	
	@Override
	public void writeImpl(GameClient client, WriteBuffer buffer)
	{
		ServerPackets.HENNA_EQUIP_LIST.writeId(this, buffer);
		buffer.writeInt(_player.getAdena()); // activeChar current amount of Adena
		buffer.writeInt(3); // available equip slot
		buffer.writeInt(_hennaEquipList.size());
		for (Henna henna : _hennaEquipList)
		{
			// Player must have at least one dye in inventory.
			// to be able to see the Henna that can be applied with it.
			if ((_player.getInventory().getItemByItemId(henna.getDyeItemId())) != null)
			{
				buffer.writeInt(henna.getDyeId()); // dye Id
				buffer.writeInt(henna.getDyeItemId()); // item Id of the dye
				buffer.writeInt(henna.getWearCount()); // amount of dyes required
				buffer.writeInt(henna.getWearFee()); // amount of Adena required
				buffer.writeInt(henna.isAllowedClass(_player.getPlayerClass())); // meet the requirement or not
			}
		}
	}
}
