/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.handler;

import java.util.logging.Logger;

import org.l2jmobius.gameserver.entity.actor.Playable;
import org.l2jmobius.gameserver.entity.item.instance.Item;

/**
 * Mother class of all Item Handlers.
 */
public interface IItemHandler
{
	Logger LOGGER = Logger.getLogger(IItemHandler.class.getName());
	
	/**
	 * Launch task associated to the item.
	 * @param playable the non-NPC character using the item
	 * @param item Item designating the item to use
	 * @param forceUse ctrl hold on item use
	 * @return {@code true} if the item all conditions are met and the item is used, {@code false} otherwise.
	 */
	boolean onItemUse(Playable playable, Item item, boolean forceUse);
}
