/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.network.clientpackets;

import org.l2jmobius.gameserver.LoginServerThread;
import org.l2jmobius.gameserver.LoginServerThread.SessionKey;
import org.l2jmobius.gameserver.network.GameClient;

/**
 * @version $Revision: 1.9.2.3.2.4 $ $Date: 2005/03/27 15:29:30 $
 */
public class AuthLogin extends ClientPacket
{
	// loginName + keys must match what the loginserver used.
	private String _loginName;
	private int _playKey1;
	private int _playKey2;
	private int _loginKey1;
	private int _loginKey2;
	
	@Override
	protected void readImpl()
	{
		_loginName = readString().toLowerCase();
		_playKey2 = readInt();
		_playKey1 = readInt();
		_loginKey1 = readInt();
		_loginKey2 = readInt();
	}
	
	@Override
	protected void runImpl()
	{
		final GameClient client = getClient();
		if (_loginName.isEmpty() || !client.isProtocolOk())
		{
			client.closeNow();
			return;
		}
		
		// Avoid potential exploits.
		if (client.getAccountName() == null)
		{
			// Preventing duplicate login in case client login server socket was disconnected or this packet was not sent yet.
			if (LoginServerThread.getInstance().addGameServerLogin(_loginName, client))
			{
				client.setAccountName(_loginName);
				final SessionKey key = new SessionKey(_loginKey1, _loginKey2, _playKey1, _playKey2);
				
				// client.setSessionId(key);
				LoginServerThread.getInstance().addWaitingClientAndSendRequest(_loginName, client, key);
			}
			else
			{
				client.close(null);
			}
		}
	}
}
