/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.network.serverpackets;

import org.l2jmobius.commons.network.buffer.WriteBuffer;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.ServerPackets;

public class LoginFail extends ServerPacket
{
	public static final int NO_TEXT = 0;
	public static final int SYSTEM_ERROR_LOGIN_LATER = 1;
	public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT = 2;
	public static final int PASSWORD_DOES_NOT_MATCH_THIS_ACCOUNT2 = 3;
	public static final int ACCESS_FAILED_TRY_LATER = 4;
	public static final int INCORRECT_ACCOUNT_INFO_CONTACT_CUSTOMER_SUPPORT = 5;
	public static final int ACCESS_FAILED_TRY_LATER2 = 6;
	public static final int ACOUNT_ALREADY_IN_USE = 7;
	public static final int ACCESS_FAILED_TRY_LATER3 = 8;
	public static final int ACCESS_FAILED_TRY_LATER4 = 9;
	public static final int ACCESS_FAILED_TRY_LATER5 = 10;
	
	private final int _reason;
	
	/**
	 * @param reason
	 */
	public LoginFail(int reason)
	{
		_reason = reason;
	}
	
	@Override
	public void writeImpl(GameClient client, WriteBuffer buffer)
	{
		ServerPackets.LOGIN_FAIL.writeId(this, buffer);
		buffer.writeInt(_reason);
	}
}
