/*
 * Copyright (c) 2013 L2jMobius
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
 * IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package org.l2jmobius.gameserver.entity.item.holders;

/**
 * @author JIV, Mobius
 */
public class ExtractableProduct
{
	private final int _id;
	private final int _min;
	private final int _max;
	private final int _chance;
	private final int _minEnchant;
	private final int _maxEnchant;
	
	/**
	 * Create Extractable product
	 * @param id create item id
	 * @param min item count max
	 * @param max item count min
	 * @param chance chance for creating
	 * @param minEnchant item min enchant
	 * @param maxEnchant item max enchant
	 */
	public ExtractableProduct(int id, int min, int max, double chance, int minEnchant, int maxEnchant)
	{
		_id = id;
		_min = min;
		_max = max;
		_chance = (int) (chance * 1000);
		_minEnchant = minEnchant;
		_maxEnchant = maxEnchant;
	}
	
	public int getId()
	{
		return _id;
	}
	
	public int getMin()
	{
		return _min;
	}
	
	public int getMax()
	{
		return _max;
	}
	
	public int getChance()
	{
		return _chance;
	}
	
	public int getMinEnchant()
	{
		return _minEnchant;
	}
	
	public int getMaxEnchant()
	{
		return _maxEnchant;
	}
}
